Super Metroid Subversion (v1.1) part 8: Probably staring at walls a lot ngl
Fortunately, this video has been condensed to cut out most of the fruitless staring-at-walls, so you get to focus on the interesting stuff.
I wasn't looking forward to essentially brute-forcing the remainder of the game's secrets, and I know I got a little harsh on the game about that in my last write-up. As it turns out, Subversion has something that helps considerably with this - and it was kind of intended to be found before the entire area I explored last time, and lead you to it.
As it also turns out, this means I have indeed accidentally skipped Botwoon in 2 romhacks now. (Though in my defense, its location is EXTREMELY missable in Subversion.)
Finding the final remaining bestiary logbook entry led directly to finding the final remaining equipment logbook entry, and it's not what I would have expected to count as one at all. It does seem appropriate, though, as I could now look for the remaining secrets much more efficiently.
It seems like I might actually 100% this romhack after all... but there's also still at least one big mistery to solve, and I'm not expecting that to come easy.
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