Super Metroid Zero Suit Combat Armor playthrough 03
And so after rounding up more weapon increases, we finally use our early access Wavebeam to head to Crocomire's lair and obtain our grapple beam, making excellent expedient progress with our little tricks we keep pulling off and finding stuff, knowing where to go. The wall jump is a bit tricky to pull off from what we're shown via the three little guys. The trick to pull it off is you need to hit the jump button when Samus is in the "wall perched" animation.
Even when knowing this it still takes practice and is pretty tricky to pull off still. But when you do, it's real good when you keep it up, especially bouncing off the same wall or even a little narrow ledge. And yeah, Crocomire is one of the more major "non main four" bosses, since you still need to blast him in the mouth enough to knock him into the magma below.
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