Super Smash Bros. for Wii U - Classic Mode with Dr. Mario

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We move onto the clone characters in this game, and starting things off is Dr. Mario, the clone character for Mario, but Dr. Mario does have some different moves to Mario. He is slower and more powerful compared to the all-around Mario, so I don't know whether or not Dr. Mario is considered a full clone if Mario had his down special changed, and he is the first character to return after being cut from a game in the Smash Bros. series, he was playable in Melee, he got cut in Brawl, and now he is back in this game, and unlike Mewtwo and Roy where they are DLC characters, Dr. Mario is in the base game, and he is an unlockable character in both versions of the game.
To unlock Dr. Mario in Super Smash Bros. for 3DS, you have to complete Classic Mode with Mario on Intensity 4.0 or higher, or play 60 Vs. Matches, in Super Smash Bros. for Wii U, you have to complete Master Orders on Hard or play 50 Vs. Matches.
Time to go over Classic Mode, in Rounds 1 to 3, you fight characters in their default costumes, in Rounds 4 and 5, you fight characters in their alternate costumes, in Round 6, you fight against the Fighting Mii Team, and in the final round, you fight Master Hand, or on Intensity 3.0 or higher, you fight Crazy Hand as well, and on an even higher Intensity, you fight against Master Core.
Dr. Mario might be a clone of Mario, but his moves are different while being similar, and for his custom moves, the first one is Megavitamins, which act like Mario's Fireball where they bounce off the ground, the first variant of that move is Fast Capsule, the capsules travel quicker and has less power, and you can use them repeatedly, the other is Mega Capsule, Dr. Mario throws a slow-moving capsule that is larger, it has less range and hits multiple times, they share attributes to Mario's Fireball, as well as the custom moves Fast Fireball and Fire Orb. Super Sheet is like Mario's Cape, and it can reflect projectiles behind Dr. Mario, the first variant of that move is Shocking Sheet, much like Mario's Shocking Cape, it has an electric effect and it has decent knockback, but it cannot reflect projectiles, the other variant is Breezy Sheet, much like Gust Cape, this pushes opponents away and it deals less damage. Dr. Mario's up special is Super Jump Punch, and it has the same variants as Mario's Super Jump Punch, the first variant is Super Jump, which is slower and travels higher, the move deals no damage, Dr. Mario's has more ending lag, the other variant is Ol' One-Two, which is like Mario's Explosive Punch, it has a flame and explosive effect that only deals two hits, but it has worse recovery, it does have very good knockback. The one move Dr. Mario has is Dr. Tornado, which Mario does not have, although he does technically use it for his down aerial, and speaking of down aerials, I am more used to Dr. Mario's new down aerial in Ultimate where he stomps the opponent instead of doing like a spin kick, the first variant of that move is Soaring Tornado, which is called Launching Tornado in Europe, the move creates wind while spinning, and Dr. Mario can rise higher, but it has less horizontal movement, the other variant is Clothesline Tornado, which is slower and it can launch opponents with better knockback.
Dr. Mario's Final Smash is a clone of Mario's Final Smash, for Doctor Finale, Dr. Mario shoots two large Megavitamins that circle around each other and pushes opponents away, it deals more damage than Mario Finale.







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