Tatsunoko vs. Capcom -- 14 May 2013, vs. BSQUARED #02

Channel:
Subscribers:
4,230
Published on ● Video Link: https://www.youtube.com/watch?v=Ty0OwW99u1Y



Duration: 15:07
266 views
5


I'm almost certain this unnaturally long play session will balloon into way more video installments than I'd normally like, but I'm STARVED for Tatsunoko action AND I've found fresh blood to feast upon in my general skill gap vicinity, so to hell with that!

---

Match #1 -- Galactor Base
Ippatsuman and Viewtiful Joe (MS.MUTOU)
vs.
Roll and Karas (BSQUARED)

This whole match basically feels like a continuous comedy of errors. Not the laugh out loud kind of comedy so much as the awkward standing around and seeing things just kinda fall together in ways that catch me off guard.

You know, like being tripped by a lingering puddle of water instead of helplessly activating a counter Hyper Combo. Or thinking you can rest on the laurel of having blocked the initiating hit of a giant blaze and thus go right through it for no adequately explained or explored reason. Or having a bomb move just slightly while you're airborne and it's offscreen with disastrously amusing results. Well, you get the idea.

Oh, out of curiosity, while I didn't want to use it... that super Turnabout (no, not in a court of law, you fools!) robot thing... is there any actual way to be able to get it to work on its cinematic without just requiring your opponent have fallen asleep at the controller? Is there at least a way to cancel that in light of having executed yet ANOTHER mistaken compounding random attempt to make Ippatsuman do what I wanted?

I feel the ending just furthermore exemplifies all this stuff and more.

---

Match #2 -- Daigo Temple (Cherry Blossoms)
Saki and Yatterman-2 (MS.MUTOU)
vs.
Yatterman-2 and Karas (BSQUARED)

Yatterman-2, get lost! This always happens to me! And to anyone near me, apparently! The randomizer is such a tease, and Ai won't stop stalking me. Probably because I keep proclaiming my own ineptitude and lack of direction with her besides "summon Omochama, be general nuisance... maybe try to reflect something."

Furthermore, we have Karas, who's appeared on both sides of the field too many times already... and don't think I'm not on to you, Joe! Let the Condor show up some more instead at least!

Anyway, Saki is more my speed, I think... because her deliberate modus operandi is to be a jerk by fighting game standards and do it forever until things are dead or you run out of time. You'd think having two obvious reflectors on the other side of the field would make things more problematic for her, though... well, the basic reflectable projectiles are rather fast and the ones that are more "obvious" are either not so much or comparatively less so.

---

Match #3 -- Training Stage
Yatterman-2 and Zero (MS.MUTOU)
vs.
Alex and Batsu (BSQUARED)

Speaking of "being a jerk"... that's basically the founding principle of my approach to Zero... if by "approach" one can take it to mean "doing things that don't require any particularly even moderate-level execution" and making a total pest of oneself.

Well, that used to be how it was, but basically I've more or less "guilted" myself into not wanting to be a jerk (and thus ruin the fun of a game that I find inexplicably fun), which probably lowers my efficiency severalfold, but it HAS forced me to learn the rest of Zero's repertoire of special moves and thus makes me more "well-rounded"... which is still not preferable to, y'know, using his quickness and ridiculously long combos to their proper application, you know, the way fighting games are "supposed" to be played... if I actually believed in the "supposed to" clause of the fighting game mentality.

I apologize for nothing. Except sometimes being a jerk when I don't have to. (Even then, ,I'm not particularly sincere about it, though.)

---

Match #4 -- Daigo Temple (Cherry Blossoms)
PTX-40A (MS.MUTOU)
vs.
Frank West and Ippatsuman (BSQUARED)

So... I'm always rambling about how giants are actually to be pitied more than feared, although I do acknowledge the psychological impact they have in general... hence, of course, my crusade to dispel that fallacious notion through reasonable identification of their limitations and even flat out weaknesses.

I don't think BSQUARED will be buying any of that, though... because, well, one who is already predisposed to give in to the latent and primal terror they represent will NOT find this particularly compelling in light of what happens here.

Remember how I apologize for nothing? Yeah, being a jerk as a giant falls there, because the painful limitations I've but begun to grasp are a huge dangling Sword of Damocles always threatening me with a horrific and inevitable doom UNLESS I'm a giant jerk. I definitely apologize for nothing, although I see how I'm only feeding undesirable myths.

Hey, you saw him, he had a baseball bat. It was him or me. And thankfully BSQUARED didn't divine the Grand Slam's slightly under-intuitive half-circle-backwards input. That alone worked wonders, and the fact the OTHER Level 1 Hyper is worthless on a giant is just another undeserved bonus.







Tags:
Tatsunoko
vs.
Capcom
Ultimate
All-Stars
Ippatsuman
Viewtiful
Joe
Roll
Karas
Yosuke
Otoha
Galactor
Base
Saki
Omonake
Yatterman-2
Yatterman
Ai
Daigo
Temple
Cherry
Blossoms
Zero
Alex
Batsu
Ichimonji
Training
Stage
PTX-40A
PTX
Ivan
Frank
West



Other Statistics

Tatsunoko vs. Capcom: Ultimate All-Stars Statistics For YuuGiJoou

YuuGiJoou currently has 25,543 views spread across 37 videos for Tatsunoko vs. Capcom: Ultimate All-Stars. Tatsunoko vs. Capcom: Ultimate All-Stars has approximately 8 hours of watchable video on his channel, making up less than 0.38% of the total overall content on YuuGiJoou's YouTube channel.