
Thomas Dubreuil (Voodoo) – How to make successful games in a probability market
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Published on ● Video Link: https://www.youtube.com/watch?v=V661zu5vmRE
This talk goes over the development methods used by internal studios to reduce the amount of failed prototypes developed to fit the hypercasual market. Thomas goes over the positive points from each iteration of our process and outline where we want to go next.
Based on games Helix Jump, Crowd City, Paper.io 2 and Aquapark.io
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Thomas Dubreuil
Voodoo
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