Tyrian 2000 - Engage Mode - Part 7 (Savara)

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Savara
Game:
Savara (2025)
Duration: 2:46
518 views
3


At long last, Savara was reached. But what for? With Trent's family dead, not only was his only plan gone, but his security had been compromised as well. Microsol wasted no time at trying to arrest or murder Trent as he approached Savaran air space.
This surprise was shocking : Savara was protected from space corporations. Microsol had no right to be here. But Trent knew he could not just report the fact - Microsol must have already bribed the authorities nearby, or at least told them Trent is a dangerous criminal. Besides, by the time action is taken against Microsol, Trent would be surely dead.

Thus, he decided to make justice on his own. With the help of some old friends, he tracked the ships assaulting him, and discovered the location of the Microsol base on Savara. Trent attacked the heavily defended and fully alert military compound in a rage fueled by his desire for vengeance.

- - - - -

Savara. The only world free from evil spacecraft companies. A water world of high flora and fauna, underwater cities, great ethnic diversity, and overall pretty kickass.

Of course, not now. As soon as you click to start the level, it's gonna be hell on earth. Or rather, "Microsol on Savara".



Savara is freakishly hard to survive. However, knowledge of what's ahead helps greatly. Greatly. I actually developed new strategies for this level. And guess what, they work wonders. So here's what I recommend :

1. Try to memorize where the turrets are. They are the main threat to your existence. Shoot the first, then the 2nd, and keep going until your destruction can't keep up with their appearance. Then throw the Firebomb and let it hit them from within. You can actually stay under a turret for like a second, shooting it. That plus the Firebomb should destroy them. Practice a bit.

2. Do not forget the power-up on the group of planes on the right, during the turret assault.

3. The green planes, after the turrets, shoot about as much bullets as a Touhou character (hint : a lot). You can destroy them, but avoiding is less risky.

4. Be ready for more turrets. But they're are far less dangerous than the first group.

5. During the second wave of non-attacking green planes that drop green gems, a group of gray planes will quickly rush. One of them carries a Special Weapon.

6. You don't have to destroy the "sides" of the boss like I did. As long as you avoid the dual firebullets it shoots every 2 seconds, you'll be fine.


This level made me realize I have quite the firepower for an Engage Mode game. I can even destroy the magenta giant airplanes. I'm sure this is the Firebomb ; when used correctly, it surpasses any other weapon, it appears. The Atomic Railgun is not too bad, either. I honestly misjudged it. It may take a few upgrades to get decent power, but it still remains a standard-issue, straight-shooting practical weapon.


Savara is far easier with a few strategies up your sleeve.
Difficulty : 6/10
Number of tries : 3

I died once by totally forgetting about a giant pink airplane. Crash, while the turrets pelted me. The 2nd time, I failed to destroy enough turrets, and as much as I dodged the bullets, enough hit me. I still got lucky ; this level can take many more attempts.







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