Ultima IX - Tidbits #12: Cove ghost girl in Ambrosia (+ pretty worn object)
The ghost girl in Cove is only there at nights and also only until her doll is found, and her character model indeed needs to be somewhere while she isn't in the house, but I didn't expect to find the model in Ambrosia's map.
In the last 20 years I didn't explore this "out of building" part, for it's extremely crash-prone there, but now I was like, everything for the tidbits. The nameless gargoyle model is also there till his death, but it kept crashing there 100% of the time, so I couldn't record that.
Bonus:
Now that Cid taught me how to make the Avatar wear non-interactable objects I keep experimenting and finally found one that reacts to being worn. This glass fragment that is there also before the building breaks is normally transparent, but in its worn state, its opaque. It can be transported to Hythloth and be removed without problem. Then it becomes transculent again.
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