201. | VRBB Sessions - The best XR from Berlin and Brandenburg #2 | VR NOW Con & Awards 2018 | 0 | |
|
202. | Eddie Lou (Sandbox VR) - Immersive Storytelling in China | 0 | |
|
203. | What's special about this year's gamesweekberlin? - Interview with Michael Liebe (Pt. 1) | 0 | |
|
204. | Womenize! Games & Film - TRAILER 2019 | Cologne, Germany | 0 | |
|
205. | Live Pitch: WESTWOOD SHADOWS - Dev Booster 2021 (Part 9/13) │ gamesweekberlin | 0 | | Westwood Shadows
|
206. | QUO VADIS 2015 - Funding Options for Games Studios | 0 | |
|
207. | Realistic human interaction in VR with Unity | Intel® Buzz Workshop Berlin 2018 | 0 | | AGAINST
|
208. | 60 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 2019 | 0 | | 60 Parsecs!
|
209. | Confession by Silence gamesweekberlin LOUD X | 0 | |
|
210. | QUO VADIS 2015 - Forgotten and overlooked Lessons - Don Daglow (Daglow Entertainment) | 0 | |
|
211. | Intel Buzz Workshop Poznan 2017 | 0 | |
|
212. | How to Build Characters Through Systemic Interaction | Womenize! Games and Tech 2019 | 0 | | Anno 1800
|
213. | Founding my own company?! What now? | Womenize! Games and Tech Cologne edition 2018 | 0 | |
|
214. | VR NOW Con & Awards 2018 @MediaTech Con | 0 | |
|
215. | Welcome gamesweekberlin PRO X 2020 Day 2 | 0 | |
|
216. | Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead | 0 | |
|
217. | Realization of the Porsche Virtual Guide | VR NOW Con & Awards 2017 | 0 | |
|
218. | New experiences for high quality television formats | VR NOW Con & Awards 2017 | 0 | |
|
219. | Laura Jeffords-Greenberg and David Hunt (Unity) - Storytelling through XR | VR NOW Con & Awards 2018 | 0 | |
|
220. | Are game developers gods? A discussion with Richard Bartle, Jesper Juul and Sebastian Möring | 0 | |
|
221. | Interview with Tarja Porkka-Konturri │ Womenize! - Inspiring Stories | 0 | |
|
222. | Closing ranks for better VR | VR NOW Con & Awards 2017 | 0 | |
|
223. | VRBB Sessions - The best XR from Berlin and Brandenburg | VR NOW Con & Awards 2018 | 0 | | VR Another World
|
224. | How “Casual Game” and “Hardcore Game” are Outdated Terms | Womenize! Games and Tech 2019 | 0 | |
|
225. | Sandra and Isabella from German game developer InnoGames are looking for people to hire | 0 | | For the People
|
226. | gamesweekdigital: Dev Booster │ Trailer | 0 | |
|
227. | Crowdfunding and Financing meets Self Marketing | Intel® Buzz Workshop Berlin 2018 | 0 | |
|
228. | Cave Digger pitch at gamesweekdigital: DevBooster June 26, 2020 (spoiler: the music is da wow!) | 0 | |
|
229. | KIM BELAIR: Keynote at WOMENIZE! Games & Film 2019 | 0 | |
|
230. | How to Pitch Perfect | Intel® Buzz Workshop Berlin 2018 | 0 | |
|
231. | Designing for Growth with Live Game Operations - Mark Vallee (Microsoft PlayFab) | QUO VADIS 2019 | 0 | |
|
232. | Dream Hacking: Subconscious Metrics in the Age of Big Data | VR NOW Con & Awards 2017 | 0 | |
|
233. | Volumetric Films – The Next Evolutionary Step in Storytelling | VR NOW Con & Awards 2017 | 0 | |
|
234. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Berlin 2018 | 0 | |
|
235. | Pitching The “New Silk Road” | VR NOW Con & Awards 2017 | 0 | |
|
236. | PAPA PLAYS: RED DEAD REDEMPTION 2 😱 | 0 | Let's Play | Red Dead Redemption 2
|
237. | Live Pitch: HELP YOURSELF - Dev Booster 2021 (Part 5/13) │ gamesweekberlin | 0 | Let's Play |
|
238. | Serpentic at gamesweekberlin LOUD X | 0 | |
|
239. | Enhancing Movement Interaction Design for VR Games through Machine Learning / gamesweekberlin 2020 | 0 | |
|
240. | Why shouldn't you miss gamesweekberlin this year? - Interview with Michael Liebe (Pt. 2) | 0 | |
|
241. | Need Over News im Nintendo Fireside Chat mit Indiestrolche | 0 | |
|
242. | 5 Things I wish I would've known before entering my Industry: Careers in Games, Film & Television | 0 | |
|
243. | gamesweekberlin PRO X: Pre-Gaming of Opening Breakfast 2020: m3lly playing RecRoom | 0 | |
|
244. | QUO VADIS 2015 - Best of Quo Vadis Show powered by Google | 0 | | Quo Vadis
|
245. | Learning to Communicate - Lance James (Versus Evil) | QUO VADIS 2019 | 0 | | Quo Vadis
|
246. | Panel on Games Become Books Become Films: Games as Entertainment Properties gamesweekberlin PRO X | 0 | |
|
247. | Games for Social Impact: Inspire, Empower & Create a New Horizon | Womenize! 2018 | 0 | |
|
248. | The Changing Face of Game Narratives | Womenize! 2018 | 0 | |
|
249. | gamesweekberlin 2019 Recap | 0 | |
|
250. | Anotherworld VR - Kobold and the future of Cinematic VR experiences | 0 | |
|
251. | Career and entrepreneurship in the Gaming industry | Womenize! 2018 | 0 | |
|
252. | QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google) | 0 | |
|
253. | Game Cinema at #gamesweekberlin 2017 | Impressions | 0 | | The Bigs
|
254. | QUO VADIS 2015 - Productionpanel: From Zero to 300 | 0 | |
|
255. | A Focus on Female Founding | Womenize! Games and Tech 2018 | 0 | |
|