101. | Behind the Scenes gamesweekberlin LOUD X | 0 | |
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102. | The Changing Face of Game Narratives | Womenize! 2018 | 0 | |
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103. | VR Locomotion – Between Comfort And Immersion | VR NOW Con & Awards 2017 | 0 | |
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104. | Crowdfunding and Financing meets Self Marketing | Intel® Buzz Workshop Berlin 2018 | 0 | |
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105. | Attention, Retention! How Games Can Manage Their Long Term Success / gamesweekberlin PRO X 2020 | 0 | |
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106. | Interview with Tarja Porkka-Konturri │ Womenize! - Inspiring Stories | 0 | |
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107. | Get Your Dream Job at German Mobile Game Studio InnoGames | 0 | | Forge of Empires
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108. | Career and entrepreneurship in the Gaming industry | Womenize! 2018 | 0 | |
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109. | Game Cinema - Local Multiplayer Action on the big screen #gamesweekberlin 2017 | 0 | | SpeedRunners
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110. | How to Pitch Perfect | Intel® Buzz Workshop Berlin 2018 | 0 | |
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111. | Maximizing the feeling of Comfort in VR by Minimizing Fatigue / gamesweekberlin PRO X 2020 | 0 | |
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112. | gamesweekdigital: Dev Booster │ Trailer | 0 | |
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113. | Digital Events: Thinking loud with Michael Liebe | 0 | |
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114. | gamesweekberlin 2022 Trailer: Das Pop-up Event für Gamer*innen im 💚 von Berlin | 0 | |
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115. | Volumetric Films – The Next Evolutionary Step in Storytelling | VR NOW Con & Awards 2017 | 0 | |
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116. | Paul Bouchard (WIDE VR) - WIDE VR: From feature films to VR Sales | 0 | |
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117. | KIM BELAIR: Keynote at WOMENIZE! Games & Film 2019 | 0 | |
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118. | PVE and PVP - Finding the right balance | QUO VADIS 2019 | 0 | |
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119. | PAPA PLAYS: ZOMBIE PUPPIES WITH LANA, THE CREATOR! 😍 | 0 | Let's Play |
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120. | Interview with CAROLIN WENDT, CD Project RED - Womenize! Inspiring Stories | 0 | |
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121. | Storytelling or storyliving? How to produce channel appropriate 360 video content | 0 | |
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122. | Dream Hacking: Subconscious Metrics in the Age of Big Data | VR NOW Con & Awards 2017 | 0 | |
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123. | Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019 | 0 | |
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124. | Career Day 2021: Devin Discovers... Interview with Streamer Devin Kemp │ gamesweekberlin PRO X | 0 | |
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125. | Career Day 2021: "How to be a Developer" by Barbara von Hunnius│gamesweekberlin PRO X | 0 | Guide |
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126. | Ballavita – An adventure in VR | VR NOW Con & Awards 2017 | 0 | |
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127. | Pitching The “New Silk Road” | VR NOW Con & Awards 2017 | 0 | |
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128. | 360° video production for National Geographic | VR NOW Con & Awards 2017 | 0 | |
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129. | Beam me up – Holographic telepresence using the HoloLens | Intel® Buzz Workshop Berlin 2018 | 0 | |
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130. | gamesweekberlin PRO X Opening Breakfast 2021: Welcome notes and trends of 2020 | 0 | |
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131. | Opening Summit of #gamesweekberlin 2017 | 0 | |
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132. | DevBooster Top 8 Games | 0 | | First Class Trouble
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133. | Let's Play Session - Go Fight Fantastic gamesweekberlin PRO X Day 2 | 0 | | Go Fight Fantastic
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134. | Sollen Spiele nur Spaß machen? | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 0 | |
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135. | gamesweekberlin PRO X Opening Breakfast 2020: Rami Ismail | 0 | |
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136. | Career Day 2021: "Private Division who? Private Division why? And… where?!"│gamesweekberlin PRO X | 0 | |
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137. | The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 2019 | 0 | | Quo Vadis
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138. | Red Solstice 2 pitch at Dev Booster 2020 | 0 | | Red Solstice 2: Survivors
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139. | Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 2018 | 0 | |
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140. | Womenize! Games & Film - TRAILER 2019 | Cologne, Germany | 0 | |
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141. | Eddie Lou (Sandbox VR) - Immersive Storytelling in China | 0 | |
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142. | QUO VADIS 2015 - A game that has something to tell - Kacper Kwiatkowski (This War of Mine) | 0 | | This War of Mine
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143. | PRO X: DEV TALK with Anya Combs, Kickstarter | 0 | |
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144. | Goosebumps and Jump Scares – Do’s and Don’t of VR Horror Storytelling | VR NOW Con & Awards 2017 | 0 | |
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145. | 60 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 2019 | 0 | | 60 Parsecs!
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146. | QUO VADIS 2015 - Funding Options for Games Studios | 0 | |
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147. | QUO VADIS 2015 - We shall not cease from exploration – Remedy and firsts - Matias Myllyrinne | 0 | |
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148. | The Art of Giving | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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149. | Videospiele: Das unterschätzte Leitmedium | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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150. | How to Build Characters Through Systemic Interaction | Womenize! Games and Tech 2019 | 0 | | Anno 1800
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151. | QUO VADIS 2015 - Forgotten and overlooked Lessons - Don Daglow (Daglow Entertainment) | 0 | |
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152. | Managing Indie Arena Booth | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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153. | Rundfunklizenzen für Twitch und Youtube? PART II: Sinn und Unsinn von Rundfunklizenzen fürs Internet | 0 | |
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154. | Career Day 2021: "The story behind the popular game Out of the Park Baseball"│gamesweekberlin PRO X | 0 | | Out of the Park Baseball
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155. | Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead | 0 | |
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156. | VR NOW Con & Awards 2018 @MediaTech Con | 0 | |
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157. | Live Pitch: AGAINST THE STORM - Dev Booster 2021 (Part 3/13) │ gamesweekberlin | 0 | | Against the Storm
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158. | Live Pitch: BATTLECRUISERS - Dev Booster 2021 (Part 12/13) │ gamesweekberlin | 0 | | Battlecruisers
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159. | gamesweekberlin PRO X Opening Breakfast 2021: Odile Limpach on Developers x Publishers | 0 | |
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160. | Gamefest 2019 Aftermovie | 0 | |
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161. | New experiences for high quality television formats | VR NOW Con & Awards 2017 | 0 | |
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162. | Live Pitch: EXOGATE INITIATIVE - Dev Booster 2021 (Part 8/13) │ gamesweekberlin | 0 | | Exogate Initiative
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163. | Balancing Creativity and Management for Biomutant | Intel® Buzz Workshop Poznań 2017 | 0 | | Biomutant
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164. | Gate Walkers pitch at Dev Booster 2020 | 0 | | Gatewalkers
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165. | How to fit a full game into a 1 year production cycle | Intel® Buzz Workshop Berlin 2018 | 0 | | The Inner World - The Last Wind Monk
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166. | Closing ranks for better VR | VR NOW Con & Awards 2017 | 0 | |
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167. | How a 4-Man Team Grew a Small Idle Game into an International Smash Hit | 0 | |
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168. | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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169. | First Class Trouble pitch at DevBooster of gamesweekdigital, June 26, 2020 | 0 | | First Class Trouble
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170. | Intel Buzz Workshop Berlin 2018 | 0 | |
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171. | Live Pitch: FROM SPACE - Dev Booster 2021 (Part 11/13) │ gamesweekberlin | 0 | | The Elder Scrolls Online
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172. | Ioulia Isserlis, Max Sacker (Anotherworld VR) - Immersive Horror from Berlin: Kobold | 0 | |
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173. | Career Day 2021: "The Diversity of the Games Industry" with Kathrin Radtke│gamesweekberlin PRO X | 0 | Discussion |
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174. | SARAH LONGTHORNE: Getting Into Game Narrative | Talk at WOMENIZE! Games & Film | 0 | |
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175. | Award Show VR NOW Con 2017 | 0 | |
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176. | THE WINNERS: Best Indie Games of Dev Booster 2021 (Part 13/13) │ gamesweekberlin | 0 | |
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177. | Women in eSports | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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178. | Same, same, but different - Table Top and Video Game Design at gamesweekberlin PRO X | 0 | |
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179. | Christian Glessner (Hololux) - Collaborative Mixed Reality | VR NOW Con & Awards 2018 | 0 | |
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180. | Representing The Pain of Others | VR NOW Con & Awards 2017 | 0 | |
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181. | Speed Limit by GameChuck presentation at Dev Booster 2020 | 0 | | Speed Limit
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182. | #gamesweekberlin 2018 | 0 | |
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183. | How I got to id + Fireside Chat on Level Design, Creativity and Management | Intel® Buzz Workshop | 0 | |
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184. | DUEL VR Ingame Mood Shot | 0 | |
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185. | Interview with Sophie Walker │ Womenize! - Inspiring Stories | 0 | |
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186. | Oli Lane (VR Concept) - The VR Concept: how we bootstrapped a profitable VR arcade chain | 0 | |
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187. | Audi’s VR strategy – Experiences, Status and Outlook | VR NOW Con & Awards 2017 | 0 | |
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188. | Sandra and Isabella from German game developer InnoGames are looking for people to hire | 0 | | For the People
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189. | Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moers│gamesweekberlin PRO X | 0 | |
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190. | What's your vision for the future of gamesweekberlin? - Interview with Michael Liebe (Pt. 3) | 0 | |
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191. | QUO VADIS 2016 Trailer | 0 | |
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192. | Cinematic VR & 360 video: Producing Semi Interactive Experiences for International Markets | 0 | |
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193. | Cave Digger pitch at gamesweekdigital: DevBooster June 26, 2020 (spoiler: the music is da wow!) | 0 | |
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194. | Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X | 0 | | Kraken Academy!!
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195. | A Tale of Two Cities – Managing a Game Project Half a World Away | QUO VADIS 2019 | 0 | | Quo Vadis
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196. | How to tame a Game Publisher? Dos & Don'ts in getting your Game signed | Intel® Buzz Workshop Poznań | 0 | |
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197. | Hollywood and VR | VR NOW Con & Awards 2017 | 0 | |
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198. | Designing for Growth with Live Game Operations - Mark Vallee (Microsoft PlayFab) | QUO VADIS 2019 | 0 | |
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199. | Panel on Endless Storytelling at gamesweekberlin PRO X 2020 | 0 | |
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200. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Poznań 2017 | 0 | |
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