101. | Buoyancy test with viscous friction | 2 | |
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102. | Death project particle system | 2 | |
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103. | pyramid demolition.avi | 2 | |
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104. | Rubberband plane physics modeling | 1 | |
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105. | Elastic SPH collision test | 1 | |
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106. | AcManZ lungs | 1 | |
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107. | Four legged.avi | 1 | |
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108. | DeathProject Spray Death | 1 | |
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109. | Elastic SPH Riemann problem for velocity.x discontinuity | 1 | |
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110. | Twisting cards | 1 | |
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111. | Julia 3D Metamorphs | 1 | |
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112. | Mandelbulb order 5 smooth | 1 | |
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113. | Walker 2 controlling | 1 | |
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114. | New Celestial Explosion shader for Tales of Maj'Eyal 1.2.0 | 1 | |
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115. | Arcade game plane physics | 1 | |
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116. | gauss | 1 | |
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117. | Dissidia Final fantasy Exdeath effects | 1 | |
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118. | Mandelbulb order 5 sharp | 1 | |
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119. | GPU Navier Stokes [Kármán vortex street] | 1 | |
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120. | Mandelbulb order 7 smooth | 1 | |
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121. | Celestial explosion shader inspired by Final Fantasy Dissidia Almagest spell | 0 | |
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122. | Walk pattern generation | 0 | |
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123. | unarmed | 0 | | The Elder Scrolls V: Skyrim
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124. | Dissidia Final fantasy Cloud of Darkness effects | 0 | |
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125. | Bipedal walk pattern generation. Almost. | 0 | |
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126. | Gallop. sort of. | 0 | |
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127. | unarmed 3 | 0 | | Fallout: New Vegas
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128. | Rolling cards | 0 | |
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129. | !!Rockets 2012 02 26 23 06 23 11 encoded | 0 | |
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130. | Crawling pattern generation | 0 | |
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131. | legendary deathclaw | 0 | | Fallout: New Vegas
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132. | GPU Navier Stokes[Kármán vortex street appearence] | 0 | |
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133. | Heavy weight.avi | 0 | |
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134. | Elastic SPH Riemann problem for velocity.y discontinuity | 0 | |
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135. | Walker 2 fall recovery | 0 | |
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136. | Julia 2 | 0 | |
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137. | Mandelbulb order 4 sharp | 0 | |
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138. | Julia 3D set raytracing | 0 | |
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139. | Gallop 2 | 0 | |
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140. | Balancing.avi | 0 | |
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141. | High stance walking pattern generation | 0 | |
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142. | Uberfast running pattern generation | 0 | |
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143. | Rigid body buoyancy test | 0 | |
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144. | Volume rendering with precomputed integration | 0 | |
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145. | Mandelbulb order 4 smooth | 0 | |
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146. | Leapy walk pattern generation | 0 | |
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147. | Assault movement pattern generation | 0 | |
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148. | Quadcopter and buoyancy demo | 0 | |
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149. | New explosion shader for Tales of Maj'Eyal 1.2.0(slow motion) | 0 | |
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150. | Final Fantasy Dissidia: Jecht vs Exdeath | 0 | | Dissidia Final Fantasy
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151. | Bipedal walk pattern generation | 0 | |
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152. | !!Rockets 2012 02 26 23 09 39 10 encoded | 0 | |
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153. | New explosion shader for Tales of Maj'Eyal 1.2.0 | 0 | |
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154. | Jumpy walking pattern generation | 0 | |
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155. | Julia 3D set raytracing. Shadowmap visualization. | 0 | |
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156. | Fractal Julia set in 3D | 0 | |
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157. | Playing with Vertex Block Descent (AVBD) | 216 | |
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158. | Exploring 3d holographic radiance cascades | 162 | |
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