201. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 39 | |
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202. | The next great idea with Double Fine | SAVEGAME bonus content | 40 | |
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203. | Accelerating DirectX Innovation | 40 | |
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204. | Reach More Players with Xbox Cloud Gaming | 40 | |
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205. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 39 | |
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206. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 42 | | Quake III Arena
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207. | Game Stack Live Magic Sword Legend of the Keeper | 42 | |
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208. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 43 | | The Elder Scrolls Online
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209. | Xbox: Creators Welcome | 44 | |
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210. | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 45 | |
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211. | The Fundamentals of Azure PlayFab | 46 | |
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212. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 47 | |
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213. | Sea of Thieves built on Microsoft Azure PlayFab | 49 | | Sea of Thieves
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214. | Women in Game Development Making History Now | 50 | |
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215. | Create Dynamic, Accessible Content with Azure Neural Voice | 51 | |
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216. | Microsoft GDC 2023 Highlights | 52 | |
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217. | Bug hunting with Obsidian | SAVEGAME bonus content | 53 | |
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218. | Training In-Game Agents with Reinforcement Learning | 53 | |
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219. | Game Stack Live Red Means Recording | 55 | |
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220. | Customizing touch controls for Xbox Cloud Gaming | 56 | |
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221. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 57 | |
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222. | Inclusive Leadership At Xbox Game Studios | 57 | |
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223. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 58 | |
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224. | What's New in the March 2023 GDK | 59 | |
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225. | Thinking Mobile: Touch Control Design for Xbox Games | 60 | |
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226. | Introduction to ID@Azure | 61 | |
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227. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 61 | | Microsoft Flight Simulator
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228. | Hadean: Aether Engine Technical Overview and Demo | 62 | |
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229. | What's New with High Dynamic Range in DirectX Games | 64 | |
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230. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 65 | |
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231. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 66 | |
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232. | HLSL Shader Model 6.6 | 67 | |
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233. | The October Game Development Kit (GDK) is Available Now | 72 | |
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234. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 74 | |
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235. | Getting Started with Azure PlayFab | 75 | |
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236. | Look Mum No Computer | 82 | |
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237. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 89 | |
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238. | Microsoft GDC 2022 Highlights | 91 | |
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239. | Building Touch Layouts for Project xCloud | 91 | |
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240. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 91 | |
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241. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 93 | |
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242. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 93 | | Minecraft
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243. | Make Remote Game Development Easy with the Azure Game Development VM | 95 | |
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244. | Game Stack Live August 2020 | 95 | |
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245. | Compulsion Games: Worldbuilding re-imagined | 96 | |
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246. | Havok - More Stable Physics for "Free" | 112 | |
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247. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 112 | |
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248. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 114 | |
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249. | Meet Lana - Game Dev Ambassador | 129 | |
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250. | Keep players coming back for more with Azure PlayFab | 135 | |
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251. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 139 | |
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252. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 140 | |
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253. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 144 | |
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254. | Game Pass: Maximizing Your Game’s Total Value | 154 | |
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255. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 162 | |
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256. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 166 | |
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257. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 174 | |
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258. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 180 | |
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259. | Introducing XGS Publishing’s New Cloud Gaming Organization | 195 | |
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260. | New to Game Development? Start Here - Microsoft Game Dev | 196 | |
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261. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 198 | |
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262. | Game Stack Live 2021 Keynote | 238 | |
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263. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 267 | |
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264. | Tier 2 Variable Rate Shading in Gears | 299 | | Gears 5
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265. | Creating Portals in Unreal for Psychonauts 2 | 305 | | Psychonauts 2
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266. | The June Game Development Kit (GDK) is Available Now | 347 | |
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267. | Optimizing IO Performance with DirectStorage on Windows | 351 | |
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268. | Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences | 369 | |
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269. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 438 | |
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270. | Celebrating 3 years of partnership with Azure PlayFab | 494 | |
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271. | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 568 | |
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272. | Xbox Series X: Hardware Innovations | 584 | |
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273. | DirectStorage for Windows | 621 | |
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274. | Empowering game creators in everything we do | 654 | |
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275. | Variable Rate Shading Update Xbox Series Consoles | 659 | |
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276. | Microsoft Flight Simulator Changes the Landscape | 3,500 | | Microsoft Flight Simulator
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