Microsoft Game Dev

Microsoft Game Dev

Views:
3,823,536
Subscribers:
12,900
Videos:
305
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube channel which has more than 12.9 thousand subscribers. His content totals roughly 3.82 million views views across 305 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 300 Most Controversial Videos by Microsoft Game Dev


Video TitleRatingCategoryGame
201.The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office39
202.The next great idea with Double Fine | SAVEGAME bonus content40
203.Accelerating DirectX Innovation40
204.Reach More Players with Xbox Cloud Gaming40
205.Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v239
206.Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers)42Quake III Arena
207.Game Stack Live Magic Sword Legend of the Keeper42
208.Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services43The Elder Scrolls Online
209.Xbox: Creators Welcome44
210.Using PlayFab Party to Integrate Networking and Voice Into Your Game45
211.The Fundamentals of Azure PlayFab46
212.Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming47
213.Sea of Thieves built on Microsoft Azure PlayFab49Sea of Thieves
214.Women in Game Development Making History Now50
215.Create Dynamic, Accessible Content with Azure Neural Voice51
216.Microsoft GDC 2023 Highlights52
217.Bug hunting with Obsidian | SAVEGAME bonus content53
218.Training In-Game Agents with Reinforcement Learning53
219.Game Stack Live Red Means Recording55
220.Customizing touch controls for Xbox Cloud Gaming56
221.How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale57
222.Inclusive Leadership At Xbox Game Studios57
223.Developing Touch Controls for Hades on Xbox Cloud Gaming58
224.What's New in the March 2023 GDK59
225.Thinking Mobile: Touch Control Design for Xbox Games60
226.Introduction to ID@Azure61
227.Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming61Microsoft Flight Simulator
228.Hadean: Aether Engine Technical Overview and Demo62
229.What's New with High Dynamic Range in DirectX Games64
230.[ASL] Game Pass: Maximizing Your Game’s Total Value65
231.Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game66
232.HLSL Shader Model 6.667
233.The October Game Development Kit (GDK) is Available Now72
234.What is Project Thundernetes? How Kubernetes Helps Games Scale74
235.Getting Started with Azure PlayFab75
236.Look Mum No Computer82
237.Next Gen Immersive Audio: Spatial Sound and Project Acoustics89
238.Microsoft GDC 2022 Highlights91
239.Building Touch Layouts for Project xCloud91
240.Audio Accessibility: Creating an Immersive and Accessible Gaming Experience91
241.Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser93
242.How Minecraft is Bringing Real Time Path Tracing to its Creators93Minecraft
243.Make Remote Game Development Easy with the Azure Game Development VM95
244.Game Stack Live August 202095
245.Compulsion Games: Worldbuilding re-imagined96
246.Havok - More Stable Physics for "Free"112
247.RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)112
248.Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows114
249.Meet Lana - Game Dev Ambassador129
250.Keep players coming back for more with Azure PlayFab135
251.PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start139
252.Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12140
253.Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)144
254.Game Pass: Maximizing Your Game’s Total Value154
255.Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)162
256.Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins166
257.AMD Ryzen™ Processor Software Optimization (Presented by AMD)174
258.Variable Rate Compute Shaders - Halving Deferred Lighting Time180
259.Introducing XGS Publishing’s New Cloud Gaming Organization195
260.New to Game Development? Start Here - Microsoft Game Dev196
261.Graphics Keynote: Delivering the New Generation of Gaming Graphics198
262.Game Stack Live 2021 Keynote238
263.Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD)​267
264.Tier 2 Variable Rate Shading in Gears299Gears 5
265.Creating Portals in Unreal for Psychonauts 2305Psychonauts 2
266.The June Game Development Kit (GDK) is Available Now347
267.Optimizing IO Performance with DirectStorage on Windows351
268.Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences369
269.From ID@Xbox to Partner Center: How to publish on Xbox platforms438
270.Celebrating 3 years of partnership with Azure PlayFab494
271.Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size568
272.Xbox Series X: Hardware Innovations584
273.DirectStorage for Windows621
274.Empowering game creators in everything we do654
275.Variable Rate Shading Update Xbox Series Consoles659
276.Microsoft Flight Simulator Changes the Landscape3,500Microsoft Flight Simulator