Microsoft Game Dev

Microsoft Game Dev

Views:
3,832,085
Subscribers:
13,100
Videos:
309
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube content creator with around 13.1 thousand subscribers, publishing 309 videos which altogether total approximately 3.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 300 Most Controversial Videos by Microsoft Game Dev


Video TitleRatingCategoryGame
201.A roundtable with Undead Labs | SAVEGAME bonus content28
202.Optimizing Vehicles with Simplygon28
203.A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten28
204.Meet Mandy - Game Stack Ambassador28AlphaLink
205.A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming28DiscussionPsychonauts 2
206.What's new in the October 2023 GDK35
207.Refreshed: The Xbox Accessibility Guidelines29
208.PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources29
209.Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming29Dragon Quest XI
210.Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang29
211.Game Stack Live Utopie Selective29
212.Microsoft Game Development GDC 202230
213.Art Optimization: How FatShark constructed their central asset pipeline with Simplygon45
214.What's New in the June 2023 GDK32
215.Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game30
216.Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud31
217.A roundtable with The Coalition | SAVEGAME bonus content31
218.What's New in the June 2024 GDK33
219.Extending PlayFab with Azure Services with Johannes Ebner31
220.Achieving Real Time Ray Tracing on Xbox with Unity and DirectX1240
221.Building Games in the Cloud with Azure32
222.Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience32Minecraft Dungeons
223.Introducing the Developer Acceleration Program32
224.Inclusive and Empathetic Production Practices for Tell Me Why32Tell Me Why
225.Build and Manage Your Global Multiplayer Servers with Azure PlayFab33
226.Optimizing As Dusk Falls for Xbox Cloud Gaming33
227.A roundtable with Compulsion Games | SAVEGAME bonus content34
228.A burst of creativity with Double Fine | SAVEGAME bonus content36
229.A roundtable with Obsidian | SAVEGAME bonus content36
230.Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure36Microsoft Flight Simulator
231.Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences37
232.Developing games using Azure Game Dev VM37
233.Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming38
234.The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office39
235.Accelerating DirectX Innovation40
236.The next great idea with Double Fine | SAVEGAME bonus content40
237.Reach More Players with Xbox Cloud Gaming40
238.Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v239
239.Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers)42Quake III Arena
240.Game Stack Live Magic Sword Legend of the Keeper42
241.Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services43The Elder Scrolls Online
242.Xbox: Creators Welcome44
243.Using PlayFab Party to Integrate Networking and Voice Into Your Game45
244.The Fundamentals of Azure PlayFab46
245.Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming47
246.Sea of Thieves built on Microsoft Azure PlayFab49Sea of Thieves
247.Women in Game Development Making History Now50
248.Create Dynamic, Accessible Content with Azure Neural Voice51
249.Microsoft GDC 2023 Highlights52
250.Training In-Game Agents with Reinforcement Learning53
251.Bug hunting with Obsidian | SAVEGAME bonus content53
252.Game Stack Live Red Means Recording55
253.Customizing touch controls for Xbox Cloud Gaming56
254.How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale57
255.Inclusive Leadership At Xbox Game Studios57
256.Developing Touch Controls for Hades on Xbox Cloud Gaming58
257.What's New in the March 2023 GDK59
258.Thinking Mobile: Touch Control Design for Xbox Games60
259.Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming61Microsoft Flight Simulator
260.Introduction to ID@Azure61
261.Hadean: Aether Engine Technical Overview and Demo62
262.What's New with High Dynamic Range in DirectX Games64
263.[ASL] Game Pass: Maximizing Your Game’s Total Value65
264.Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game66
265.HLSL Shader Model 6.667
266.The October Game Development Kit (GDK) is Available Now72
267.What is Project Thundernetes? How Kubernetes Helps Games Scale74
268.Getting Started with Azure PlayFab75
269.Look Mum No Computer82
270.Next Gen Immersive Audio: Spatial Sound and Project Acoustics89
271.Building Touch Layouts for Project xCloud91
272.Microsoft GDC 2022 Highlights91
273.Audio Accessibility: Creating an Immersive and Accessible Gaming Experience91
274.Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser93
275.How Minecraft is Bringing Real Time Path Tracing to its Creators93Minecraft
276.Make Remote Game Development Easy with the Azure Game Development VM95
277.Game Stack Live August 202095
278.Compulsion Games: Worldbuilding re-imagined96
279.Havok - More Stable Physics for "Free"112
280.RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)112
281.Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows114
282.Meet Lana - Game Dev Ambassador129
283.Keep players coming back for more with Azure PlayFab135
284.Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12140
285.PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start139
286.Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)144
287.Game Pass: Maximizing Your Game’s Total Value154
288.Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)162
289.Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins166
290.AMD Ryzen™ Processor Software Optimization (Presented by AMD)174
291.Variable Rate Compute Shaders - Halving Deferred Lighting Time180
292.Introducing XGS Publishing’s New Cloud Gaming Organization195
293.New to Game Development? Start Here - Microsoft Game Dev196
294.Graphics Keynote: Delivering the New Generation of Gaming Graphics198
295.Game Stack Live 2021 Keynote238
296.Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD)​267
297.Tier 2 Variable Rate Shading in Gears299Gears 5
298.Creating Portals in Unreal for Psychonauts 2305Psychonauts 2
299.The June Game Development Kit (GDK) is Available Now347
300.Optimizing IO Performance with DirectStorage on Windows351