201. | A roundtable with Undead Labs | SAVEGAME bonus content | 28 | |
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202. | Optimizing Vehicles with Simplygon | 28 | |
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203. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 28 | |
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204. | Meet Mandy - Game Stack Ambassador | 28 | | AlphaLink
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205. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 28 | Discussion | Psychonauts 2
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206. | What's new in the October 2023 GDK | 35 | |
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207. | Refreshed: The Xbox Accessibility Guidelines | 29 | |
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208. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 29 | |
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209. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 29 | | Dragon Quest XI
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210. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 29 | |
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211. | Game Stack Live Utopie Selective | 29 | |
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212. | Microsoft Game Development GDC 2022 | 30 | |
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213. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 45 | |
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214. | What's New in the June 2023 GDK | 32 | |
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215. | Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 30 | |
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216. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 31 | |
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217. | A roundtable with The Coalition | SAVEGAME bonus content | 31 | |
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218. | What's New in the June 2024 GDK | 33 | |
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219. | Extending PlayFab with Azure Services with Johannes Ebner | 31 | |
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220. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 40 | |
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221. | Building Games in the Cloud with Azure | 32 | |
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222. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 32 | | Minecraft Dungeons
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223. | Introducing the Developer Acceleration Program | 32 | |
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224. | Inclusive and Empathetic Production Practices for Tell Me Why | 32 | | Tell Me Why
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225. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 33 | |
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226. | Optimizing As Dusk Falls for Xbox Cloud Gaming | 33 | |
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227. | A roundtable with Compulsion Games | SAVEGAME bonus content | 34 | |
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228. | A burst of creativity with Double Fine | SAVEGAME bonus content | 36 | |
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229. | A roundtable with Obsidian | SAVEGAME bonus content | 36 | |
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230. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 36 | | Microsoft Flight Simulator
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231. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 37 | |
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232. | Developing games using Azure Game Dev VM | 37 | |
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233. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 38 | |
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234. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 39 | |
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235. | Accelerating DirectX Innovation | 40 | |
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236. | The next great idea with Double Fine | SAVEGAME bonus content | 40 | |
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237. | Reach More Players with Xbox Cloud Gaming | 40 | |
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238. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 39 | |
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239. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 42 | | Quake III Arena
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240. | Game Stack Live Magic Sword Legend of the Keeper | 42 | |
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241. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 43 | | The Elder Scrolls Online
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242. | Xbox: Creators Welcome | 44 | |
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243. | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 45 | |
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244. | The Fundamentals of Azure PlayFab | 46 | |
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245. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 47 | |
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246. | Sea of Thieves built on Microsoft Azure PlayFab | 49 | | Sea of Thieves
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247. | Women in Game Development Making History Now | 50 | |
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248. | Create Dynamic, Accessible Content with Azure Neural Voice | 51 | |
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249. | Microsoft GDC 2023 Highlights | 52 | |
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250. | Training In-Game Agents with Reinforcement Learning | 53 | |
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251. | Bug hunting with Obsidian | SAVEGAME bonus content | 53 | |
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252. | Game Stack Live Red Means Recording | 55 | |
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253. | Customizing touch controls for Xbox Cloud Gaming | 56 | |
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254. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 57 | |
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255. | Inclusive Leadership At Xbox Game Studios | 57 | |
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256. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 58 | |
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257. | What's New in the March 2023 GDK | 59 | |
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258. | Thinking Mobile: Touch Control Design for Xbox Games | 60 | |
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259. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 61 | | Microsoft Flight Simulator
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260. | Introduction to ID@Azure | 61 | |
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261. | Hadean: Aether Engine Technical Overview and Demo | 62 | |
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262. | What's New with High Dynamic Range in DirectX Games | 64 | |
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263. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 65 | |
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264. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 66 | |
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265. | HLSL Shader Model 6.6 | 67 | |
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266. | The October Game Development Kit (GDK) is Available Now | 72 | |
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267. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 74 | |
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268. | Getting Started with Azure PlayFab | 75 | |
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269. | Look Mum No Computer | 82 | |
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270. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 89 | |
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271. | Building Touch Layouts for Project xCloud | 91 | |
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272. | Microsoft GDC 2022 Highlights | 91 | |
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273. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 91 | |
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274. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 93 | |
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275. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 93 | | Minecraft
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276. | Make Remote Game Development Easy with the Azure Game Development VM | 95 | |
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277. | Game Stack Live August 2020 | 95 | |
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278. | Compulsion Games: Worldbuilding re-imagined | 96 | |
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279. | Havok - More Stable Physics for "Free" | 112 | |
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280. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 112 | |
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281. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 114 | |
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282. | Meet Lana - Game Dev Ambassador | 129 | |
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283. | Keep players coming back for more with Azure PlayFab | 135 | |
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284. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 140 | |
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285. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 139 | |
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286. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 144 | |
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287. | Game Pass: Maximizing Your Game’s Total Value | 154 | |
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288. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 162 | |
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289. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 166 | |
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290. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 174 | |
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291. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 180 | |
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292. | Introducing XGS Publishing’s New Cloud Gaming Organization | 195 | |
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293. | New to Game Development? Start Here - Microsoft Game Dev | 196 | |
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294. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 198 | |
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295. | Game Stack Live 2021 Keynote | 238 | |
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296. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 267 | |
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297. | Tier 2 Variable Rate Shading in Gears | 299 | | Gears 5
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298. | Creating Portals in Unreal for Psychonauts 2 | 305 | | Psychonauts 2
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299. | The June Game Development Kit (GDK) is Available Now | 347 | |
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300. | Optimizing IO Performance with DirectStorage on Windows | 351 | |
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