2022-03-23 | Make Remote Game Development Easy with the Azure Game Development VM | 0:00 | 729 | |
|
2022-03-23 | Optimizing Vehicles with Simplygon | 0:00 | 130 | |
|
2022-03-23 | [ASL] Optimizing Vehicles with Simplygon | 0:00 | 19 | |
|
2022-03-23 | [ASL] Discover 3D content optimization with Simplygon | 0:00 | 55 | |
|
2022-03-23 | Discover 3D content optimization with Simplygon | 0:00 | 782 | |
|
2022-03-23 | Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | 714 | |
|
2022-03-23 | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0:00 | 100 | |
|
2022-03-23 | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0:00 | 3,184 | |
|
2022-03-23 | Create Dynamic, Accessible Content with Azure Neural Voice | 0:00 | 2,687 | |
|
2022-03-23 | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 0:00 | 190 | |
|
2022-03-23 | Empowering game creators in everything we do | 0:00 | 17,138 | |
|
2022-03-23 | [ASL] Empowering game creators in everything we do | 0:00 | 314 | |
|
2022-03-23 | Welcome to the ID@Azure Program | 0:00 | 134 | |
|
2022-03-23 | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | 44 | |
|
2022-03-23 | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0:00 | 398 | |
|
2022-03-23 | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0:00 | 57 | |
|
2022-03-23 | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | 72 | |
|
2022-03-23 | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0:00 | 310 | |
|
2022-03-23 | Enhance Your Productivity with Visual Studio 2022 | 0:00 | 644 | |
|
2022-02-22 | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 0:00 | 6,258 | |
|
2022-02-22 | Variable Rate Shading Update Xbox Series Consoles | 0:00 | 20,765 | |
|
2022-02-11 | Meet Mandy - Game Stack Ambassador | 0:00 | 611 | | AlphaLink
|
2022-02-11 | Meet Brent - Game Stack Ambassador | 0:00 | 171 | |
|
2022-02-10 | Extending PlayFab with Azure Services with Johannes Ebner | 0:00 | 1,769 | |
|
2022-02-09 | Delivery with Azure PlayFab | 0:00 | 725 | |
|
2022-02-09 | Getting Started with Azure PlayFab | 0:00 | 7,371 | |
|
2022-02-09 | The Fundamentals of Azure PlayFab | 0:00 | 3,499 | |
|
2021-11-02 | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 0:00 | 9,467 | |
|
2021-07-29 | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 0:00 | 2,547 | | Quake III Arena
|
2021-07-29 | Case Study: How Minecraft Ported Realms to Azure | 0:00 | 299 | |
|
2021-07-29 | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0:00 | 1,217 | |
|
2021-07-15 | Microsoft Flight Simulator Changes the Landscape | 0:00 | 102,508 | | Microsoft Flight Simulator
|
2021-06-29 | Speech Services Synthetic Voice for Game Centric Usage | 0:00 | 543 | |
|
2021-04-21 | Game Stack Live 2021 Keynote | 0:00 | 6,477 | |
|
2021-04-21 | Look Mum No Computer | 0:00 | 1,481 | |
|
2021-04-21 | Game Stack Live Magic Sword Legend of the Keeper | 0:00 | 1,071 | |
|
2021-04-21 | Game Stack Live Utopie Selective | 0:00 | 625 | |
|
2021-04-21 | Game Stack Live Red Means Recording | 0:00 | 794 | |
|
2021-04-21 | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 0:00 | 17,322 | |
|
2021-04-21 | Accessibility Wins: How Champs are Pushing Studios Forward | 0:00 | 683 | |
|
2021-04-21 | Refreshed: The Xbox Accessibility Guidelines | 0:00 | 878 | |
|
2021-04-21 | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0:00 | 12,842 | |
|
2021-04-21 | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0:00 | 3,844 | |
|
2021-04-21 | Havok - More Stable Physics for "Free" | 0:00 | 5,062 | |
|
2021-04-21 | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0:00 | 6,937 | |
|
2021-04-21 | DirectStorage for Windows | 0:00 | 29,203 | |
|
2021-04-21 | Inclusive and Empathetic Production Practices for Tell Me Why | 0:00 | 903 | | Tell Me Why
|
2021-04-21 | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0:00 | 1,651 | |
|
2021-04-21 | Tier 2 Variable Rate Shading in Gears | 0:00 | 8,872 | | Gears 5
|
2021-04-21 | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0:00 | 2,657 | | Minecraft Dungeons
|
2021-04-21 | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 0:00 | 3,143 | |
|
2021-04-21 | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0:00 | 10,955 | |
|
2021-04-21 | HLSL Shader Model 6.6 | 0:00 | 6,311 | |
|
2021-04-21 | Accelerating DirectX Innovation | 0:00 | 1,598 | |
|
2021-04-21 | What's New with High Dynamic Range in DirectX Games | 0:00 | 2,153 | |
|
2021-04-21 | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0:00 | 8,674 | |
|
2021-04-21 | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0:00 | 10,308 | |
|
2021-04-21 | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0:00 | 4,337 | |
|
2021-04-21 | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0:00 | 813 | |
|
2021-04-21 | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0:00 | 7,415 | |
|
2021-04-21 | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0:00 | 3,820 | | Minecraft
|
2021-04-21 | Publishing and Flighting with Partner Center and the Xbox Insider Program | 0:00 | 1,904 | |
|
2021-04-21 | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0:00 | 1,082 | |
|
2021-04-21 | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 0:00 | 3,064 | |
|
2021-04-21 | Case Study: How Minecraft Ported Realms to Azure | 0:00 | 589 | |
|
2021-04-21 | Xbox Series X: Hardware Innovations | 0:00 | 14,508 | |
|
2021-04-21 | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0:00 | 1,912 | | Microsoft Flight Simulator
|
2021-04-21 | Intelligent Bot Automation for Testing | 0:00 | 2,626 | |
|
2021-04-21 | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0:00 | 9,409 | |
|
2021-04-21 | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0:00 | 2,401 | |
|
2021-04-21 | Building Games in the Cloud with Azure | 0:00 | 2,762 | |
|
2021-04-21 | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 0:00 | 1,380 | |
|
2021-04-21 | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0:00 | 973 | |
|
2021-04-21 | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 0:00 | 3,182 | |
|
2021-04-21 | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0:00 | 1,008 | |
|
2021-04-21 | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 0:00 | 1,040 | |
|
2021-01-29 | Celebrating 3 years of partnership with Azure PlayFab | 0:00 | 6,255 | |
|
2020-08-17 | Keep players coming back for more with Azure PlayFab | 0:00 | 6,842 | |
|
2020-08-03 | Game Stack Live August 2020 | 0:00 | 11,310 | |
|
2020-08-03 | Training In-Game Agents with Reinforcement Learning | 0:00 | 2,925 | |
|
2020-08-03 | Hadean: Aether Engine Technical Overview and Demo | 0:00 | 2,846 | |
|
2020-08-03 | Building Touch Layouts for Project xCloud | 0:00 | 2,802 | |
|
2020-07-27 | Multiplayer matchmaking with Microsoft Azure | 0:00 | 1,012 | |
|
2020-07-19 | Analytics for game development with Microsoft Azure | 0:00 | 530 | |
|
2020-07-12 | Cognitive Services for game development by Microsoft Azure | 0:00 | 459 | |
|
2020-07-11 | Accessible design culture at The Coalition | SAVEGAME bonus content | 0:00 | 545 | |
|
2020-07-11 | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0:00 | 439 | |
|
2020-07-11 | Priority sound with The Coalition | SAVEGAME bonus content | 0:00 | 469 | |
|
2020-07-02 | How to develop leaderboards with Microsoft Azure | 0:00 | 441 | |
|
2020-06-15 | A roundtable with Undead Labs | SAVEGAME bonus content | 0:00 | 721 | |
|
2020-05-23 | A roundtable with Obsidian | SAVEGAME bonus content | 0:00 | 745 | |
|
2020-05-23 | Bug hunting with Obsidian | SAVEGAME bonus content | 0:00 | 1,172 | |
|
2020-05-23 | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 0:00 | 412 | |
|
2020-05-20 | Compulsion Games: Worldbuilding re-imagined | 0:00 | 2,453 | |
|
2020-05-16 | A roundtable with Compulsion Games | SAVEGAME bonus content | 0:00 | 618 | |
|
2020-05-09 | The next great idea with Double Fine | SAVEGAME bonus content | 0:00 | 680 | |
|
2020-05-09 | A burst of creativity with Double Fine | SAVEGAME bonus content | 0:00 | 547 | |
|
2020-05-02 | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0:00 | 327 | |
|
2020-04-25 | A roundtable with Rare | SAVEGAME bonus content | 0:00 | 411 | |
|
2020-04-25 | Mermaid Party with Rare | SAVEGAME bonus content | 0:00 | 270 | |
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