2024-09-11 | Being a level designer on Dishonored 2 | 0:00 | 11,462 | | Dishonored 2
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2024-08-26 | Every game designer should understand Orthogonal Design | 0:00 | 68,014 | |
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2024-05-08 | Great portfolio advice from 6 lead level designers | 17:30 | 8,031 | |
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2024-03-29 | Using gamejam projects in your portfolio? | 0:49 | 3,089 | |
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2024-03-05 | Building a level and exploring the design (Doom level Part 2) | 17:04 | 7,306 | | Doom II: Hell on Earth
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2024-02-01 | Why Streets of Rage's final level is such a banger | 4:24 | 1,952 | | Streets of Rage
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2024-01-11 | Watch me design a Doom level - Part 1 (planning and layout sketch) | 31:13 | 9,387 | | Doom
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2023-11-06 | 10 games that inspired me as a designer | 23:01 | 5,968 | |
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2023-09-18 | How to start making Doom levels in 5 minutes | 5:44 | 7,397 | Tutorial | Doom II: Hell on Earth
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2023-08-08 | Dishonored 2 level designer breaks down Dishonored 1 level | 24:19 | 10,683 | | Dishonored 2
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2023-07-18 | My favourite bug in Dishonored 2 (sentient severed legs) | 0:41 | 2,127 | | Dishonored 2
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2023-07-12 | 9 ways to actually get game dev done on time | 14:37 | 14,848 | |
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2023-06-28 | Pitching levels in level design docs (for LD Jam 5!) | 7:34 | 4,185 | |
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2023-06-05 | The Unreal level I made to work on Bioshock Infinite | 19:59 | 12,011 | | Bioshock Infinite
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2023-04-27 | Designing levels for different playstyles (in Dishonored, etc) | 1:00 | 5,606 | Let's Play |
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2023-04-12 | The danger of being a "generalist" at the start of your gamedev career | 1:00 | 4,635 | |
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2023-03-08 | The "five rooms" level design jam (LD Jam 3) | 3:57 | 3,861 | | Half-Life
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2023-02-26 | I asked Skyrim and Fallout devs about their favourite creations | 6:18 | 3,847 | | The Elder Scrolls V: Skyrim
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2023-02-09 | How to get past the "blank canvas" in level design | 12:11 | 10,700 | Guide | Portal 2
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2022-12-12 | You can make Mirrors Edge levels? (LD Jam 2) | 3:53 | 3,507 | | Mirror's Edge
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2022-11-29 | Don’t design the edges of your level like this | 0:16 | 16,595 | | Counter-Strike 2
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2022-11-14 | 8 Common Problems with Level Layouts / Blockouts | 6:03 | 15,632 | |
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2022-10-31 | I'm prototyping a cinematic FPS car chase in Unity | 1:00 | 5,861 | |
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2022-10-19 | How to make a Portal 2 puzzle in 60 seconds | 7:15 | 5,925 | | Portal 2
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2022-10-04 | The Systemic Combat level design jam (LD Jam 1) | 3:57 | 3,063 | | Half-Life 2
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2022-09-19 | How Bethesda built the worlds of Skyrim and Fallout | 58:23 | 6,754 | | The Elder Scrolls V: Skyrim
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2022-08-22 | Why "Speed Level Design" videos are so misleading | 3:12 | 29,046 | | Unreal
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2022-08-02 | 5 reasons to join our community and support the Patreon | 0:59 | 1,108 | |
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2022-08-01 | Designing the final act of my escape level (HL2 level part 3) | 30:42 | 6,062 | | Half-Life 2
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2022-06-28 | What it means to design gameplay "skateboard first" (HL2 level part 2) | 34:46 | 11,032 | | Half-Life 2
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2022-06-21 | How I design levels in text first, and why (HL2 level Part 1) | 22:53 | 24,803 | | Half-Life 2
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2022-06-06 | Unreal and Unity aren't Level Editors | 1:00 | 6,555 | |
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2022-06-02 | Level Design isn't Environment Art | 0:53 | 7,062 | |
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2022-05-30 | GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims | 34:31 | 9,929 | | Dishonored 2
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2022-03-23 | 15 more level design questions to ask yourself | 9:06 | 2,897 | | Dishonored
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2022-03-13 | 15 Questions Level Designers should ask themselves | 7:04 | 5,211 | |
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2021-12-06 | Becoming a level designer in the Wild West 90s games industry | 21:51 | 1,496 | Discussion | Quake
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2021-11-28 | How Modern Warfare 2 levels were made (Call of Duty level design process) | 46:06 | 3,685 | | Call of Duty: Modern Warfare 2
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2021-11-21 | Why Making Titanfall was Hard (from 2 Respawn design leads) | 44:54 | 4,779 | | Titanfall
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2021-10-25 | Struggling to practice level design? This is why. | 17:38 | 17,568 | | Half-Life 2
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2021-07-22 | The level I made to work on Dishonored 2 at Arkane Studios | 27:12 | 21,975 | | Dishonored 2
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2021-05-03 | Designing the mini open world of Alba: A Wildlife Adventure | 10:39 | 8,890 | | Alba: A Wildlife Adventure
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2021-03-31 | How Dishonored 2 Level Design gets Complicated (interview excerpt) | 11:58 | 4,673 | | Dishonored 2
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2021-02-26 | How to turn a student FPS level design project into a shippable level | 15:02 | 9,242 | | Half-Life 2
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2021-02-04 | The best way to show your level design portfolio work (and more) | 5:51 | 6,423 | Show | Half-Life 2
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2020-12-30 | How to Improve your Level Design Portfolio - 5 questions and tips | 7:54 | 7,192 | Guide | Half-Life 2
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2020-12-27 | The level design portfolio piece that got me into the industry | 9:54 | 11,488 | | Half-Life 2
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2020-12-27 | Intro to my Level Design / Game Dev channel | 1:22 | 5,976 | |
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