1. | My favourite bug in Dishonored 2 (sentient severed legs) | 140 | | Dishonored 2
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2. | 5 reasons to join our community and support the Patreon | 103 | |
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3. | Becoming a level designer in the Wild West 90s games industry | 105 | Discussion | Quake
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4. | Why Streets of Rage's final level is such a banger | 207 | | Streets of Rage
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5. | Using gamejam projects in your portfolio? | 282 | |
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6. | Pitching levels in level design docs (for LD Jam 5!) | 202 | |
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7. | You can make Mirrors Edge levels? (LD Jam 2) | 187 | | Mirror's Edge
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8. | The "five rooms" level design jam (LD Jam 3) | 209 | | Half-Life
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9. | The Systemic Combat level design jam (LD Jam 1) | 206 | | Half-Life 2
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10. | I asked Skyrim and Fallout devs about their favourite creations | 236 | | The Elder Scrolls V: Skyrim
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11. | How Modern Warfare 2 levels were made (Call of Duty level design process) | 215 | | Call of Duty: Modern Warfare 2
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12. | 15 more level design questions to ask yourself | 219 | | Dishonored
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13. | Watch me design a Doom level - Part 1 (planning and layout sketch) | 503 | | Doom
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14. | The danger of being a "generalist" at the start of your gamedev career | 449 | |
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15. | Building a level and exploring the design (Doom level Part 2) | 433 | | Doom II: Hell on Earth
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16. | How to start making Doom levels in 5 minutes | 428 | Tutorial | Doom II: Hell on Earth
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17. | How Dishonored 2 Level Design gets Complicated (interview excerpt) | 269 | | Dishonored 2
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18. | Designing levels for different playstyles (in Dishonored, etc) | 676 | Let's Play |
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19. | Don’t design the edges of your level like this | 678 | | Counter-Strike 2
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20. | Why Making Titanfall was Hard (from 2 Respawn design leads) | 327 | | Titanfall
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21. | 10 games that inspired me as a designer | 464 | |
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22. | Designing the final act of my escape level (HL2 level part 3) | 353 | | Half-Life 2
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23. | Intro to my Level Design / Game Dev channel | 402 | |
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24. | Dishonored 2 level designer breaks down Dishonored 1 level | 636 | | Dishonored 2
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25. | I'm prototyping a cinematic FPS car chase in Unity | 430 | |
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26. | Great portfolio advice from 6 lead level designers | 628 | |
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27. | The best way to show your level design portfolio work (and more) | 448 | Show | Half-Life 2
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28. | How Bethesda built the worlds of Skyrim and Fallout | 452 | | The Elder Scrolls V: Skyrim
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29. | How to make a Portal 2 puzzle in 60 seconds | 478 | | Portal 2
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30. | Level Design isn't Environment Art | 508 | |
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31. | Unreal and Unity aren't Level Editors | 515 | |
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32. | 15 Questions Level Designers should ask themselves | 515 | |
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33. | How to Improve your Level Design Portfolio - 5 questions and tips | 525 | Guide | Half-Life 2
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34. | How to get past the "blank canvas" in level design | 767 | Guide | Portal 2
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35. | What it means to design gameplay "skateboard first" (HL2 level part 2) | 594 | | Half-Life 2
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36. | The Unreal level I made to work on Bioshock Infinite | 814 | | Bioshock Infinite
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37. | GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims | 616 | | Dishonored 2
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38. | 9 ways to actually get game dev done on time | 1,311 | |
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39. | Designing the mini open world of Alba: A Wildlife Adventure | 661 | | Alba: A Wildlife Adventure
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40. | How to turn a student FPS level design project into a shippable level | 662 | | Half-Life 2
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41. | The level design portfolio piece that got me into the industry | 675 | | Half-Life 2
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42. | 8 Common Problems with Level Layouts / Blockouts | 1,362 | |
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43. | Struggling to practice level design? This is why. | 1,092 | | Half-Life 2
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44. | How I design levels in text first, and why (HL2 level Part 1) | 1,291 | | Half-Life 2
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45. | The level I made to work on Dishonored 2 at Arkane Studios | 1,406 | | Dishonored 2
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46. | Why "Speed Level Design" videos are so misleading | 1,541 | | Unreal
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