Steve Lee (Level and Game Design)

Steve Lee (Level and Game Design)

Views:
459,538
Subscribers:
25,900
Videos:
48
Duration:
10:37:35
United Kingdom
United Kingdom

Steve Lee (Level and Game Design) is a British YouTube channel which has over 25.9 thousand subscribers, with his content totaling more than 459.54 thousand views views across 48 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCRT_DdZnWiUryqrOhLL7gyw





Top 100 Most Controversial Videos by Steve Lee (Level and Game Design)


Video TitleRatingCategoryGame
1.My favourite bug in Dishonored 2 (sentient severed legs)140Dishonored 2
2.5 reasons to join our community and support the Patreon103
3.Becoming a level designer in the Wild West 90s games industry105DiscussionQuake
4.Why Streets of Rage's final level is such a banger207Streets of Rage
5.Using gamejam projects in your portfolio?282
6.Pitching levels in level design docs (for LD Jam 5!)202
7.You can make Mirrors Edge levels? (LD Jam 2)187Mirror's Edge
8.The "five rooms" level design jam (LD Jam 3)209Half-Life
9.The Systemic Combat level design jam (LD Jam 1)206Half-Life 2
10.I asked Skyrim and Fallout devs about their favourite creations236The Elder Scrolls V: Skyrim
11.How Modern Warfare 2 levels were made (Call of Duty level design process)215Call of Duty: Modern Warfare 2
12.15 more level design questions to ask yourself219Dishonored
13.Watch me design a Doom level - Part 1 (planning and layout sketch)503Doom
14.The danger of being a "generalist" at the start of your gamedev career449
15.Building a level and exploring the design (Doom level Part 2)433Doom II: Hell on Earth
16.How to start making Doom levels in 5 minutes428TutorialDoom II: Hell on Earth
17.How Dishonored 2 Level Design gets Complicated (interview excerpt)269Dishonored 2
18.Designing levels for different playstyles (in Dishonored, etc)676Let's Play
19.Don’t design the edges of your level like this678Counter-Strike 2
20.Why Making Titanfall was Hard (from 2 Respawn design leads)327Titanfall
21.10 games that inspired me as a designer464
22.Designing the final act of my escape level (HL2 level part 3)353Half-Life 2
23.Intro to my Level Design / Game Dev channel402
24.Dishonored 2 level designer breaks down Dishonored 1 level636Dishonored 2
25.I'm prototyping a cinematic FPS car chase in Unity430
26.Great portfolio advice from 6 lead level designers628
27.The best way to show your level design portfolio work (and more)448ShowHalf-Life 2
28.How Bethesda built the worlds of Skyrim and Fallout452The Elder Scrolls V: Skyrim
29.How to make a Portal 2 puzzle in 60 seconds478Portal 2
30.Level Design isn't Environment Art508
31.Unreal and Unity aren't Level Editors515
32.15 Questions Level Designers should ask themselves515
33.How to Improve your Level Design Portfolio - 5 questions and tips525GuideHalf-Life 2
34.How to get past the "blank canvas" in level design767GuidePortal 2
35.What it means to design gameplay "skateboard first" (HL2 level part 2)594Half-Life 2
36.The Unreal level I made to work on Bioshock Infinite814Bioshock Infinite
37.GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims616Dishonored 2
38.9 ways to actually get game dev done on time1,311
39.Designing the mini open world of Alba: A Wildlife Adventure661Alba: A Wildlife Adventure
40.How to turn a student FPS level design project into a shippable level662Half-Life 2
41.The level design portfolio piece that got me into the industry675Half-Life 2
42.8 Common Problems with Level Layouts / Blockouts1,362
43.Struggling to practice level design? This is why.1,092Half-Life 2
44.How I design levels in text first, and why (HL2 level Part 1)1,291Half-Life 2
45.The level I made to work on Dishonored 2 at Arkane Studios1,406Dishonored 2
46.Why "Speed Level Design" videos are so misleading1,541Unreal