Steve Lee (Level and Game Design)

Steve Lee (Level and Game Design)

Views:
459,538
Subscribers:
25,900
Videos:
48
Duration:
10:37:35
United Kingdom
United Kingdom

Steve Lee (Level and Game Design) is a British YouTube channel which has over 25.9 thousand subscribers, with his content totaling more than 459.54 thousand views views across 48 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCRT_DdZnWiUryqrOhLL7gyw





Top 100 Videos With The Longest Duration by Steve Lee (Level and Game Design)


Video TitleDurationCategoryGame
1.How Bethesda built the worlds of Skyrim and Fallout58:23The Elder Scrolls V: Skyrim
2.How Modern Warfare 2 levels were made (Call of Duty level design process)46:06Call of Duty: Modern Warfare 2
3.Why Making Titanfall was Hard (from 2 Respawn design leads)44:54Titanfall
4.What it means to design gameplay "skateboard first" (HL2 level part 2)34:46Half-Life 2
5.GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims34:31Dishonored 2
6.Watch me design a Doom level - Part 1 (planning and layout sketch)31:13Doom
7.Designing the final act of my escape level (HL2 level part 3)30:42Half-Life 2
8.The level I made to work on Dishonored 2 at Arkane Studios27:12Dishonored 2
9.Dishonored 2 level designer breaks down Dishonored 1 level24:19Dishonored 2
10.10 games that inspired me as a designer23:01
11.How I design levels in text first, and why (HL2 level Part 1)22:53Half-Life 2
12.Becoming a level designer in the Wild West 90s games industry21:51DiscussionQuake
13.The Unreal level I made to work on Bioshock Infinite19:59Bioshock Infinite
14.Struggling to practice level design? This is why.17:38Half-Life 2
15.Great portfolio advice from 6 lead level designers17:30
16.Building a level and exploring the design (Doom level Part 2)17:04Doom II: Hell on Earth
17.How to turn a student FPS level design project into a shippable level15:02Half-Life 2
18.9 ways to actually get game dev done on time14:37
19.How to get past the "blank canvas" in level design12:11GuidePortal 2
20.How Dishonored 2 Level Design gets Complicated (interview excerpt)11:58Dishonored 2
21.Designing the mini open world of Alba: A Wildlife Adventure10:39Alba: A Wildlife Adventure
22.The level design portfolio piece that got me into the industry9:54Half-Life 2
23.15 more level design questions to ask yourself9:06Dishonored
24.How to Improve your Level Design Portfolio - 5 questions and tips7:54GuideHalf-Life 2
25.Pitching levels in level design docs (for LD Jam 5!)7:34
26.How to make a Portal 2 puzzle in 60 seconds7:15Portal 2
27.15 Questions Level Designers should ask themselves7:04
28.I asked Skyrim and Fallout devs about their favourite creations6:18The Elder Scrolls V: Skyrim
29.8 Common Problems with Level Layouts / Blockouts6:03
30.The best way to show your level design portfolio work (and more)5:51ShowHalf-Life 2
31.How to start making Doom levels in 5 minutes5:44TutorialDoom II: Hell on Earth
32.Why Streets of Rage's final level is such a banger4:24Streets of Rage
33.The Systemic Combat level design jam (LD Jam 1)3:57Half-Life 2
34.The "five rooms" level design jam (LD Jam 3)3:57Half-Life
35.You can make Mirrors Edge levels? (LD Jam 2)3:53Mirror's Edge
36.Why "Speed Level Design" videos are so misleading3:12Unreal
37.Intro to my Level Design / Game Dev channel1:22
38.The danger of being a "generalist" at the start of your gamedev career1:00
39.I'm prototyping a cinematic FPS car chase in Unity1:00
40.Designing levels for different playstyles (in Dishonored, etc)1:00Let's Play
41.Unreal and Unity aren't Level Editors1:00
42.5 reasons to join our community and support the Patreon0:59
43.Level Design isn't Environment Art0:53
44.Using gamejam projects in your portfolio?0:49
45.My favourite bug in Dishonored 2 (sentient severed legs)0:41Dishonored 2
46.Don’t design the edges of your level like this0:16Counter-Strike 2