Steve Lee (Level and Game Design)

Steve Lee (Level and Game Design)

Views:
459,538
Subscribers:
25,900
Videos:
48
Duration:
10:37:35
United Kingdom
United Kingdom

Steve Lee (Level and Game Design) is a British YouTube channel which has over 25.9 thousand subscribers, with his content totaling more than 459.54 thousand views views across 48 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCRT_DdZnWiUryqrOhLL7gyw





Top 100 Most Liked Videos by Steve Lee (Level and Game Design)


Video TitleRatingCategoryGame
1.Why "Speed Level Design" videos are so misleading1,541Unreal
2.The level I made to work on Dishonored 2 at Arkane Studios1,406Dishonored 2
3.How I design levels in text first, and why (HL2 level Part 1)1,291Half-Life 2
4.Struggling to practice level design? This is why.1,092Half-Life 2
5.8 Common Problems with Level Layouts / Blockouts1,362
6.The level design portfolio piece that got me into the industry675Half-Life 2
7.How to turn a student FPS level design project into a shippable level662Half-Life 2
8.Designing the mini open world of Alba: A Wildlife Adventure661Alba: A Wildlife Adventure
9.9 ways to actually get game dev done on time1,311
10.GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims616Dishonored 2
11.The Unreal level I made to work on Bioshock Infinite814Bioshock Infinite
12.What it means to design gameplay "skateboard first" (HL2 level part 2)594Half-Life 2
13.How to get past the "blank canvas" in level design767GuidePortal 2
14.How to Improve your Level Design Portfolio - 5 questions and tips525GuideHalf-Life 2
15.15 Questions Level Designers should ask themselves515
16.Unreal and Unity aren't Level Editors515
17.Level Design isn't Environment Art508
18.How to make a Portal 2 puzzle in 60 seconds478Portal 2
19.How Bethesda built the worlds of Skyrim and Fallout452The Elder Scrolls V: Skyrim
20.The best way to show your level design portfolio work (and more)448ShowHalf-Life 2
21.Great portfolio advice from 6 lead level designers628
22.I'm prototyping a cinematic FPS car chase in Unity430
23.Dishonored 2 level designer breaks down Dishonored 1 level636Dishonored 2
24.Intro to my Level Design / Game Dev channel402
25.Designing the final act of my escape level (HL2 level part 3)353Half-Life 2
26.10 games that inspired me as a designer464
27.Why Making Titanfall was Hard (from 2 Respawn design leads)327Titanfall
28.Don’t design the edges of your level like this678Counter-Strike 2
29.Designing levels for different playstyles (in Dishonored, etc)676Let's Play
30.How Dishonored 2 Level Design gets Complicated (interview excerpt)269Dishonored 2
31.How to start making Doom levels in 5 minutes428TutorialDoom II: Hell on Earth
32.Building a level and exploring the design (Doom level Part 2)433Doom II: Hell on Earth
33.The danger of being a "generalist" at the start of your gamedev career449
34.Watch me design a Doom level - Part 1 (planning and layout sketch)503Doom
35.15 more level design questions to ask yourself219Dishonored
36.How Modern Warfare 2 levels were made (Call of Duty level design process)215Call of Duty: Modern Warfare 2
37.I asked Skyrim and Fallout devs about their favourite creations236The Elder Scrolls V: Skyrim
38.The Systemic Combat level design jam (LD Jam 1)206Half-Life 2
39.The "five rooms" level design jam (LD Jam 3)209Half-Life
40.You can make Mirrors Edge levels? (LD Jam 2)187Mirror's Edge
41.Pitching levels in level design docs (for LD Jam 5!)202
42.Using gamejam projects in your portfolio?282
43.Why Streets of Rage's final level is such a banger207Streets of Rage
44.Becoming a level designer in the Wild West 90s games industry105DiscussionQuake
45.5 reasons to join our community and support the Patreon103
46.My favourite bug in Dishonored 2 (sentient severed legs)140Dishonored 2