Steve Lee (Level and Game Design)

Steve Lee (Level and Game Design)

Views:
459,538
Subscribers:
25,900
Videos:
48
Duration:
10:37:35
United Kingdom
United Kingdom

Steve Lee (Level and Game Design) is a British YouTube channel which has over 25.9 thousand subscribers, with his content totaling more than 459.54 thousand views views across 48 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCRT_DdZnWiUryqrOhLL7gyw





Top 100 Videos With The Most Comments by Steve Lee (Level and Game Design)


Video TitleCommentsCategoryGame
1.Every game designer should understand Orthogonal Design213
2.Struggling to practice level design? This is why.187Half-Life 2
3.Why "Speed Level Design" videos are so misleading146Unreal
4.The level I made to work on Dishonored 2 at Arkane Studios115Dishonored 2
5.How I design levels in text first, and why (HL2 level Part 1)93Half-Life 2
6.The Unreal level I made to work on Bioshock Infinite83Bioshock Infinite
7.What it means to design gameplay "skateboard first" (HL2 level part 2)67Half-Life 2
8.Being a level designer on Dishonored 266Dishonored 2
9.How Bethesda built the worlds of Skyrim and Fallout63The Elder Scrolls V: Skyrim
10.How to turn a student FPS level design project into a shippable level61Half-Life 2
11.Designing the mini open world of Alba: A Wildlife Adventure60Alba: A Wildlife Adventure
12.The level design portfolio piece that got me into the industry59Half-Life 2
13.9 ways to actually get game dev done on time56
14.8 Common Problems with Level Layouts / Blockouts53
15.How to get past the "blank canvas" in level design52GuidePortal 2
16.How to Improve your Level Design Portfolio - 5 questions and tips50GuideHalf-Life 2
17.Dishonored 2 level designer breaks down Dishonored 1 level50Dishonored 2
18.10 games that inspired me as a designer49
19.GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims48Dishonored 2
20.Designing the final act of my escape level (HL2 level part 3)47Half-Life 2
21.Unreal and Unity aren't Level Editors44
22.How to make a Portal 2 puzzle in 60 seconds41Portal 2
23.How to start making Doom levels in 5 minutes39TutorialDoom II: Hell on Earth
24.Great portfolio advice from 6 lead level designers37
25.The best way to show your level design portfolio work (and more)36ShowHalf-Life 2
26.I'm prototyping a cinematic FPS car chase in Unity34
27.Why Making Titanfall was Hard (from 2 Respawn design leads)32Titanfall
28.You can make Mirrors Edge levels? (LD Jam 2)31Mirror's Edge
29.15 Questions Level Designers should ask themselves29
30.15 more level design questions to ask yourself29Dishonored
31.Intro to my Level Design / Game Dev channel27
32.Watch me design a Doom level - Part 1 (planning and layout sketch)25Doom
33.I asked Skyrim and Fallout devs about their favourite creations24The Elder Scrolls V: Skyrim
34.The danger of being a "generalist" at the start of your gamedev career23
35.How Modern Warfare 2 levels were made (Call of Duty level design process)22Call of Duty: Modern Warfare 2
36.The Systemic Combat level design jam (LD Jam 1)22Half-Life 2
37.Level Design isn't Environment Art20
38.Pitching levels in level design docs (for LD Jam 5!)20
39.Building a level and exploring the design (Doom level Part 2)19Doom II: Hell on Earth
40.Don’t design the edges of your level like this17Counter-Strike 2
41.Becoming a level designer in the Wild West 90s games industry16DiscussionQuake
42.Why Streets of Rage's final level is such a banger12Streets of Rage
43.Designing levels for different playstyles (in Dishonored, etc)10Let's Play
44.The "five rooms" level design jam (LD Jam 3)9Half-Life
45.How Dishonored 2 Level Design gets Complicated (interview excerpt)8Dishonored 2
46.Using gamejam projects in your portfolio?7
47.My favourite bug in Dishonored 2 (sentient severed legs)1Dishonored 2
48.5 reasons to join our community and support the Patreon0