1. | Every game designer should understand Orthogonal Design | 213 | |
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2. | Struggling to practice level design? This is why. | 187 | | Half-Life 2
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3. | Why "Speed Level Design" videos are so misleading | 146 | | Unreal
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4. | The level I made to work on Dishonored 2 at Arkane Studios | 115 | | Dishonored 2
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5. | How I design levels in text first, and why (HL2 level Part 1) | 93 | | Half-Life 2
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6. | The Unreal level I made to work on Bioshock Infinite | 83 | | Bioshock Infinite
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7. | What it means to design gameplay "skateboard first" (HL2 level part 2) | 67 | | Half-Life 2
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8. | Being a level designer on Dishonored 2 | 66 | | Dishonored 2
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9. | How Bethesda built the worlds of Skyrim and Fallout | 63 | | The Elder Scrolls V: Skyrim
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10. | How to turn a student FPS level design project into a shippable level | 61 | | Half-Life 2
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11. | Designing the mini open world of Alba: A Wildlife Adventure | 60 | | Alba: A Wildlife Adventure
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12. | The level design portfolio piece that got me into the industry | 59 | | Half-Life 2
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13. | 9 ways to actually get game dev done on time | 56 | |
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14. | 8 Common Problems with Level Layouts / Blockouts | 53 | |
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15. | How to get past the "blank canvas" in level design | 52 | Guide | Portal 2
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16. | How to Improve your Level Design Portfolio - 5 questions and tips | 50 | Guide | Half-Life 2
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17. | Dishonored 2 level designer breaks down Dishonored 1 level | 50 | | Dishonored 2
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18. | 10 games that inspired me as a designer | 49 | |
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19. | GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims | 48 | | Dishonored 2
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20. | Designing the final act of my escape level (HL2 level part 3) | 47 | | Half-Life 2
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21. | Unreal and Unity aren't Level Editors | 44 | |
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22. | How to make a Portal 2 puzzle in 60 seconds | 41 | | Portal 2
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23. | How to start making Doom levels in 5 minutes | 39 | Tutorial | Doom II: Hell on Earth
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24. | Great portfolio advice from 6 lead level designers | 37 | |
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25. | The best way to show your level design portfolio work (and more) | 36 | Show | Half-Life 2
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26. | I'm prototyping a cinematic FPS car chase in Unity | 34 | |
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27. | Why Making Titanfall was Hard (from 2 Respawn design leads) | 32 | | Titanfall
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28. | You can make Mirrors Edge levels? (LD Jam 2) | 31 | | Mirror's Edge
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29. | 15 Questions Level Designers should ask themselves | 29 | |
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30. | 15 more level design questions to ask yourself | 29 | | Dishonored
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31. | Intro to my Level Design / Game Dev channel | 27 | |
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32. | Watch me design a Doom level - Part 1 (planning and layout sketch) | 25 | | Doom
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33. | I asked Skyrim and Fallout devs about their favourite creations | 24 | | The Elder Scrolls V: Skyrim
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34. | The danger of being a "generalist" at the start of your gamedev career | 23 | |
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35. | How Modern Warfare 2 levels were made (Call of Duty level design process) | 22 | | Call of Duty: Modern Warfare 2
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36. | The Systemic Combat level design jam (LD Jam 1) | 22 | | Half-Life 2
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37. | Level Design isn't Environment Art | 20 | |
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38. | Pitching levels in level design docs (for LD Jam 5!) | 20 | |
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39. | Building a level and exploring the design (Doom level Part 2) | 19 | | Doom II: Hell on Earth
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40. | Don’t design the edges of your level like this | 17 | | Counter-Strike 2
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41. | Becoming a level designer in the Wild West 90s games industry | 16 | Discussion | Quake
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42. | Why Streets of Rage's final level is such a banger | 12 | | Streets of Rage
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43. | Designing levels for different playstyles (in Dishonored, etc) | 10 | Let's Play |
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44. | The "five rooms" level design jam (LD Jam 3) | 9 | | Half-Life
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45. | How Dishonored 2 Level Design gets Complicated (interview excerpt) | 8 | | Dishonored 2
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46. | Using gamejam projects in your portfolio? | 7 | |
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47. | My favourite bug in Dishonored 2 (sentient severed legs) | 1 | | Dishonored 2
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48. | 5 reasons to join our community and support the Patreon | 0 | |
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