401. | UE5: How to Add and Use Sound Wav and Sound Cues to Create Environment Sounds in Unreal Engine 5 | 1,202 | Tutorial | Sound Waves
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402. | UE5 Quick Tip 36: How to Remove Light Shape Reflections from Surrounding Surface Material Geometry | 1,199 | |
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403. | Beginner's Guide to Game Prop Creation 4/4: Wooden Barrel - Export from Maya & Import in UE4/UE5 | 1,198 | |
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404. | Learn to Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours W/UE5 | 1,163 | | Unreal
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405. | Modeling Approach Tip That Allows for Quick Iterations and Experimentations - “Modeling Graveyards” | 1,155 | |
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406. | Substance Painter: Download & Install New Materials in Painter Using New 3D Assets Window (V.10+) | 1,148 | Tutorial |
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407. | UE5: Definitive Guide to Custom Collisions in Unreal Engine 5 for Static Meshes (UE5 & Maya) | 1,145 | |
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408. | Modeling Circular Windows - Maya Modeling Windows Part 4/5 (Modeling Better Environments w/Maya) | 1,039 | |
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409. | Beginner’s Tutorial to Creating Chain Link Fence Part 1/3 - Modeling/UVing in Maya | 1,034 | Tutorial |
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410. | UE5: Placing Static Mesh Props Naturally into Your Environment with Simulate Physics | 1,033 | | Unreal
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411. | Primer to Modeling Better Environment Windows - Maya Modeling Windows Part 1/5 | 1,013 | |
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412. | Beginner's Guide to Game Prop Creation 2/4: Wooden Barrel - UVing with Maya | 1,005 | |
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413. | UE5: 1 HOUR Crash Course Quick-Start Guide to Begin Learning & Using Unreal Engine 5 - TODAY | 1,005 | | Unreal
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414. | Tips/Tricks to Using Generative Fill AI in Photoshop to Create Level Design & Environment Art Ideas | 998 | |
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415. | UDK: Material Practical Examples - Adding Color to a Diffuse | 981 | | THE EDITOR
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416. | Call of Juarez 2 Level Design Part 8.3: Advanced AI - Scripts & Triggers | 965 | | Call of Juarez: Bound in Blood
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417. | Maya Quick Tip 12: How to Fix Accidental Edge Bevels and Rebuild Corners | 952 | Tutorial | Rebuild
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418. | Group Lights & Update Them All At the Same Time in UE5 #shorts | 949 | |
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419. | Call of Juarez 2 Level Design Part 8.2: Advanced AI - Sensors & Action Chains | 924 | | Call of Juarez: Bound in Blood
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420. | How to Disable Decals Appearing and Displaying on Specific Static Meshes in UE5 #shorts | 915 | | Counter-Strike 2
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421. | UE5: 11 Principles to Learning and Using UE5 as a Complete Beginner | 903 | | Unreal
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422. | LET'S MODEL #1: Wooden Supply Crate - HL2 Inspired (Maya Modeling for UE5) - Intermediate | 901 | | Half-Life 2
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423. | UE5 Quick Tip 27: Convert Older UE5 Projects to New Version of Unreal Engine 5 (Simple, No C++ Code) | 882 | |
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424. | UDK: Material Practical Examples - Specular Highlight Size (Specular Power) | 869 | | THE EDITOR
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425. | Speed Up Your Game Art: 11 Must-Have Template Scenes & Files for Rapid Prototyping | 853 | |
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426. | Maya Quick Tip 14: How to Display Percentage Stat of Used UV Space Inside the UV Editor | 853 | Tutorial |
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427. | Maya to UE5 Workflow: Quickly Export A Lot of Static Meshes from Maya to UE5 with a 1-CLICK | 848 | |
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428. | The INFAMOUS Ceramic Floor Tile Material for UE5, Highly Customizable - Use It Today #shorts | 836 | |
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429. | Level Design Tip: Introduce Environment Locations in Day Then Same Location at Night #shorts | 810 | | Alan Wake
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430. | Maya Modeling Lessons: Retro Vending Machine Prop | 807 | |
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431. | UE5: Using Modeling Mode like BSP Brushes - BEST & FASTEST Way to Blockout Environments in UE5 | 795 | | Unreal
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432. | Substance Painter to UE5: How to Export Textures from Painter Then Import & Create Materials in UE5 | 793 | |
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433. | LET'S MODEL #4: Metal Folding Chair Prop (Maya Modeling) - Intermediate | 778 | |
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434. | UE5 Place Static Mesh Props Organically, Naturally & Randomly with Simulate Physics #shorts | 770 | |
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435. | UE5 Group/Ungroup Technique to Double the Speed of Environment Creation #shorts | 764 | |
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436. | Substance Painter: Complete Guide to Download, Import and Use New Materials to Texture With (3 Ways) | 763 | |
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437. | Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing | 758 | |
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438. | Horror Principle of Level Design #2: Contrast #shorts | 756 | | Alan Wake
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439. | LET'S TEXTURE #1: Wooden Supply Crate - HL2 Inspired (Substance Painter) | 751 | | Half-Life 2
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440. | Game Dev Tip: Introducing Characters Through Dialogue and Props Example from "Alan Wake" #shorts | 746 | Vlog | Alan Wake
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441. | UDK: Material Practical Examples - How to Desaturate a Diffuse | 740 | Guide | THE EDITOR
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442. | Complete Step-by-Step: Mastering Modular Railing Creation for Game Environments with Maya & UE5 | 734 | |
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443. | Substance Painter: Quick Exercise to Help You Prototype, Experiment and Decide on Materials | 734 | Let's Play |
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444. | UE5: FIX - Single-Layer Water with Directional Light Blocky Hard Shadow Problem and Solution | 732 | |
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445. | Substance Painter: Using Clone Tool (Great for Fixing Tiling Seams or Copying Texture Elements) | 731 | |
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446. | 60 Second Breakdown for Creating UE5 Environments Faster #shorts | 727 | |
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447. | LET'S MODEL #3: Modular Sci-Fi Doorway and Door (Maya Modeling for UE5) - Intermediate | 720 | |
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448. | 7 Ways to Effortlessly Guide the Player with Level Design As Seen in "Alan Wake" | 720 | Guide | Alan Wake
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449. | Model Residential Windows (Hung/Slide) - Maya Modeling Windows Part 2/5 (Build Better Environments) | 720 | |
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450. | UE5: Quickly Modify Pivot Points on Static Meshes Right Inside UE5 #shorts | 707 | | Alan Wake
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451. | Substance Painter Quick Tip 2: How to Sharpen Your Textures Before Exporting Them | 706 | Tutorial |
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452. | UE5: Mastering Viewport Navigation in 10 Minutes | 705 | | Unreal
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453. | Designing Single Player Combat Areas - Level Design for 3rd Person Shooters Games | 699 | | Alan Wake
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454. | Game Dev Tip: More Foreshadowing Examples As Seen in "Alan Wake" #shorts | 694 | | Alan Wake
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455. | This Town Reading, UK at Night Felt Like Walking in a Videogame #shorts | 685 | |
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456. | How to Multiple Keyword Search in UE5 Content Browser #shorts | 676 | |
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457. | Call of Juarez 2 Level Design Part 8.4: Overview of AI Behaviors and Actions | 670 | | Call of Juarez: Bound in Blood
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458. | Maya Modeling: After Beveling, Make Sure to Fix Soft/Hard Edges - Here is How I Do It #shorts | 667 | |
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459. | UE5: Adding Additional Game Templates Into Existing Projects to Prototype in Third or First Person | 663 | | Unreal
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460. | Speeding Up Modeling/UVing on Mesh w/Repeating Elements in Maya with Shift+D #shorts | 655 | |
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461. | Should You Use Platonic Solid to Create a Quad Sphere in Maya? #shorts | 651 | |
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462. | Introduction Part 1 of 2 to 3rd Person Shooter Combat Level Design #shorts | 647 | | Alan Wake
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463. | If This Phone Rang, Would You Answer? #gameart #shorts | 644 | |
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464. | UE5: Placing Static Mesh Props w/Foliage Mode for Faster Environment Creation (Add Garbage &Clutter) | 639 | |
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465. | LET'S MODEL #2: Low-Poly Modular Sci-Fi Wall with Rounded Windows (Maya Modeling) - Beginner | 638 | |
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466. | UE5 Quick Tip 34: Change Character Walk Speed in Blueprint Game Template First + Third Person | 637 | | Unreal
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467. | Substance Sampler: How to Convert/Create Normal Map to Height Map to AO & Create a Texture Mask | 635 | |
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468. | UE5 Modeling Mode Dynamic Vs Static Output Type #shorts | 631 | |
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469. | 3 Level Design Horror Principles to Induce Fear into Your Environments & Game (as Seen in Alan Wake) | 630 | | Alan Wake
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470. | PS Generative Fill Tip 6/6 for Environment Art Ideas - Isolate Elements for Full Environment #shorts | 621 | |
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471. | Making Clean Cuts & Avoiding Geometry Mistakes with Connect Component in Maya #shorts | 621 | |
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472. | UE5: Quick Start Guide to Lighting with HDRIs in UE5 | 610 | |
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473. | UE5: Modeling Mode Dynamic/Static Mesh Problems/Solutions (Convert, Merge, Duplicate, Split, Export) | 598 | |
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474. | UE5: Definitive Beginner Crash Course Guide to Standard Material Creation Environment Assets & Props | 591 | |
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475. | UE5: Everything You Need to Begin Creating/Using UE5 Standard Material Editor for Environments/Props | 586 | | Unreal
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476. | UE5 Create LUTs for Color Correction/Color Grading in 60 Seconds #shorts | 585 | |
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477. | Making a Simple Trim Texture for Props in 13 Minutes (Substance Painter, Maya, UE5) | 583 | |
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478. | Miami Corner Store Part 1/3 - 1.01: Preproduction - (Free Course for Maya/UE4) | 570 | |
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479. | UE5: 13-Piece Sci-Fi Minimalistic Environment Modular Base Set for UE5.3+ to Use (WoLD Patreon) | 568 | |
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480. | UE5 Quick Tip 26: Intuitive Shortcut to Quickly Switch Viewports for Faster Workflow Unreal Engine 5 | 556 | | Unreal
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481. | Wooden Barrel - Another Quintessential Game Ready Prop for You to Use for UE5 | 550 | |
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482. | Maya Quick Tip 16: What is Height Baseline Do in Inputs Menu? (New in 2023+) | 546 | |
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483. | Love How These 6 Modular Steel Beams and Supports Looked so I Created Them in Maya for UE5 | 544 | |
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484. | Vintage Still Life Scene: Pocket Watch, Glasses, Key, Books - Modeled, SubDiv, UVed, Untextured | 536 | |
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485. | Substance Painter Quick Tip 1: How to Setup a Project to Texture Your Meshes for UE5/UE4 | 534 | Tutorial |
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486. | Maya Quick Tip 18: Fix Low-Poly Cage Displayed on Smooth All Subdiv Preview When Pressing 3 | 530 | Preview |
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487. | Maya: The Complete Guide to Using Sweep Mesh - Techniques, Tricks and Secrets | 527 | |
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488. | UE5 Modeling Mode: How to Split/Separate Meshes and Convert Them to Static or Dynamic #shorts | 527 | |
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489. | 3 Game Ready Wooden Crate Props Ready to Use, Drag-Drop-Play in UE5 or Import Into Any Game Engine | 526 | |
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490. | Modular Environment Block Out Tips 1/3 - Getting Correct Size/Scale in Maya & Quick Export #shorts | 521 | |
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491. | Game Dev Tip: 11 Characters in 11 Minutes - Introducing Characters into Your Game #shorts | 516 | | Alan Wake
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492. | UE5: How to Adjust Normal Map Intensity the Correct Way: 2 Effective Methods Using Material Editor | 506 | |
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493. | Maya Quad Spheres & Capsules 101: How to Create Them - Better Topology, Better Models | 505 | |
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494. | Modular Environment Block Out Tips 2/3 - Testing Correct Size/Scale in UE5 #shorts | 504 | |
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495. | Maya Quick Tip 29: Fix Hidden Overlapping Vertices and Cleanup Your 3D Meshes Quick (Merge Vertices) | 497 | |
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496. | UE5: Double Your Environment Creation Speed with Group/Ungroup Technique (Unreal Engine 5) | 494 | | Unreal
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497. | Quick Way to Create a Chain Link Fence with Opacity in Substance Painter (4 Minutes) | 493 | |
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498. | Maya to UE5: How to Have Multiple Materials IDs on One Static Mesh from Maya to UE5 | 486 | Tutorial |
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499. | UE5 Material Breakdown: Painted Cinder Block Material with Material Instance & Masks (WoLD Patreon) | 480 | | Unreal
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500. | Few Tips on Quickly Prototyping and Blocking Out Environments #shorts | 474 | |
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