WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 400 Most Viewed Videos by WorldofLevelDesign


Video TitleViewsCategoryGame
301.Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry4,443
302.Modeling Interior using Maya Part 3.8 /3 - Finishing Up4,238
303.L4D2: How to Create Scavenge GameMode Part24,211TutorialLeft 4 Dead 2
304.Quick Tip #03 CS:GO Source: Autosize 4 Viewports & Maximize/Restore Viewports in Hammer Source3,905Counter-Strike 2
305.UE4 Quick Tip #07: 9 Steps to Improve Default Level Setup to Begin Working In3,901Unreal
306.StreamLined Level Design Productivity Tips3,737
307.UE4 Quick Tip #17: Recommended Landscape Texture Heightmap Resolutions (Don't Use Power of 2)3,667
308.UE5: Complete Guide to Player Scale, Environment Dimensions and Creating to Proportions3,656GuideUnreal
309.Call of Juarez 2 Level Design Part 4: Adding Objects and Props3,598Call of Juarez: Bound in Blood
310.My Current PROTOTYPING BLOCKOUT PROCESS for Modular Environment Creation (Maya/UE5 or Other 3D Apps)3,585
311.Maya Quick Tip 11: How to Duplicate Objects and Keep History Input to Edit3,535Tutorial
312.Speed Modeling Challenge - Alleyway: Part 23,513
313.WoLD Storytelling Level Design Challenge - Final Work3,493
314.How to Export/Import UE5 Mannequin to Maya for Scale Reference (Will Work for Blender, 3DSMax etc.)3,483GuideMannequin
315.Substance Painter: How to Use Same HDRI from Painter with Other Software to Compare Texture Result3,440
316.Call of Juarez 2 Level Design Part 3: Creating Initial Environment3,381Call of Juarez: Bound in Blood
317.Redshift w/Maya #5: Redshift Materials - Texture Setup for Non-Metals & Metals (Metalness Workflow)3,375
318.UE4 Tutorial: How to Make Modular Pipes Work in "The Corridor Project"3,309TutorialPipes
319.UE4 Quick Tip #02.1 Bonus: FIX - UE4 Mannequin Mobile Not Supported (Mannequin Mobile in ANY UE4 v.)3,276Mannequin
320.Redshift w/Maya #3: HDR Image-Based Lighting with a Dome Light3,276
321.UE5 Quick Tip 23: Display Wireframe on Static Meshes in Shaded Mode in UE53,200
322.UE5 Quick Tip 24: 3 Steps to Correctly Rename Your Projects3,198
323.UE5: Learn to Re-Create Standard Map Template Lighting from Scratch3,186Unreal
324.Simple Cool Effect UE5 Normal Map Intensity - Add Damage #shorts3,173
325.UDK: Material Practical Examples - How to Use Diffuse as a Specular Map3,132GuideTHE EDITOR
326.Speed Modeling Challenge - Alleyway: Part 13,089
327.UE4 Quick Tip #15: Texture Painting Rules and Guidelines for Non-Destructive Landscape Layers3,017GuideUnreal
328.Call of Juarez 2 Level Design Part 3: BONUS Creating Environment3,005Call of Juarez: Bound in Blood
329.Redshift w/Maya #9: Redshift Materials - How to Setup Emissive Materials2,972Guide
330.Modeling Interior using Maya Part 3.6 /3 - Damage Control: Tightening Up2,934
331.UDK: Material Practical Examples - Increase Normal Map Depth2,821THE EDITOR
332.UE5 Mask Makes It Possible to Change Different Parts of Texture Individually #shorts2,818
333.6 Common File Types in Source SDK & Authoring Tools Tutorial2,718Tutorial
334.UE4: 3-Minute Overview to Hand-Sculpting Great Looking Landscapes in UE4 - Tutorial2,701Let's PlayUnreal
335.Substance Painter: Complete How to Create Glass Tutorial (includes Adding Dirt & Exporting Textures)2,672Tutorial
336.UDK: Material Editor Beginner Basics [Tutorial #23]2,666TutorialTHE EDITOR
337.Create Capsule Shape in Maya in 15 Seconds #shorts2,644
338.Quick Tip #11 CS:GO Source: Correctly Spawn Chickens in Your Map Like in CS Italy Tutorial2,595TutorialCounter-Strike 2
339.Counter-Strike: Source Env Light Case Study2,573Counter-Strike: Source
340.Beginner's Guide to Game Prop Creation 1/4: Wooden Barrel - Modeling with Maya2,544
341.5-Year Curse Working on Modular Pipes Project (Game Environment Art)2,515Pipes
342.Workshop Maya/Substance File Cabinet Prop: FULL Modeling/UV in Maya to Substance Painter Texturing2,478
343.UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial2,354Tutorial
344.Call of Juarez 2 Level Design Part 7: Brush Tool and Forester2,292Call of Juarez: Bound in Blood
345.UE4 Quick Tip #13: 2 Ways to Enable Non-Destructive Landscape Layers 4.24+2,276Unreal
346.Maya Quick Tip 9: Improve Quality of Perspective View Wireframe on Shaded w/SSAO & Anti-Aliasing2,266
347.Beginner’s Tutorial to Creating Chain Link Fence Part 3/3 - UE52,262TutorialUnreal
348.Redshift w/Maya #8: Redshift Materials - How to Setup and Use Displacement Textures2,257Guide
349.Maya Quick Tip 15: Fix Gradient Display Issue on Faces by Controlling Hard/Soft Edges of Your Mesh2,254
350.18 Crucial Mistakes Beginners Make Using Maya - How to Fix Them and Avoid Them2,249Tutorial
351.Beginner's Guide to Game Prop Creation 3/4: Wooden Barrel - Texturing with Substance Painter2,147
352.Maya Foundation: Home Study Course - What You Need to Learn to Start Using Maya (Complete Beginner)2,145
353.Maya Quick Tip 7: Fix - When UV Mapping, I Get Checkered Pattern Texture Assigned to My Mesh2,137
354.Maya Game Exporter: In-Depth Overview How to Batch Export from Maya to UE5 (Perfect 4 Modular Sets)2,127Tutorial
355.What I Learned as 3D Instructor in Last 6+ Months (Learn, Do & Complete Your 3D Work Faster)2,125
356.Be Able to Walk Through Your Own Ideas, Your Own Dreams, Your Own Creations #shorts2,066Walkthrough
357.Call of Juarez 2 Level Design Part 8.1: AI, Waypoints, FightNodes2,041Call of Juarez: Bound in Blood
358.UE5 Quick Tip 29: How to Enable Hardware Ray Tracing (Real-Time Ray Tracing) in Existing UE5 Project2,037Tutorial
359.Call of Juarez 2 Level Design Part 5: Custom Object Creation2,027Call of Juarez: Bound in Blood
360.Redshift w/Maya #6: Redshift Materials - Roughness & Metallic Values Explained (Metalness Workflow)2,026
361.Maya LT/Maya Quick Tip #1: Working With Busy/Cluttered Scenes Use “Isolate Select”2,000
362.Overview: How I Use Masks from Substance Painter to Control Dirt & Base Color Separately UE5 #shorts1,953
363.Found Footage Lighting Vibe in UE5 #shorts1,949
364.Found This UE5 Swimming Pool, Decided to Take a Dip #shorts1,939
365.UE4 Quick Tip 21: Fix - Can't See Light Attenuation Radius1,935Unreal
366.Exploring Abandoned Motel for Environment Design References #shorts1,918
367.Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step)1,897Tutorial
368.Call of Juarez 2 Level Design Part 9.4: Optimization and Class Types1,868Call of Juarez: Bound in Blood
369.UE4 Quick Tip #16: What is a Landscape Heightmap and Correct Heightmap File Format to Use1,851
370.4 Primary 3D Modeling Methods Every Beginner Needs to Know About (Which to Focus on Learning First?)1,840
371.Modeling Arch Windows - Maya Modeling Windows Part 5/5 (Modeling Better Environments w/Maya)1,778
372.Beginner’s Tutorial to Creating Chain Link Fence Part 2/3 - Substance Painter1,773Tutorial
373.Secrets to Getting Started with Maya as Beginner 3D Artist in Just 1 Hour1,751
374.Maya Quick Tip 17: How to Make Bevel Amount/Distance the Same Across Any Mesh/Edge1,716Tutorial
375.Learn These 11 Modeling Tools to Get Started with Maya Modeling for Beginners1,681
376.Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow)1,675
377.UE4 Quick Tip #14: How to Sculpt with Non-Destructive Landscape Layers 4.24+1,665Tutorial
378.Is Glass Metal in UE5? Make Glass Look Better #shorts1,649
379.Call of Juarez 2 Level Design Part 10: Publishing Your Map1,644Call of Juarez: Bound in Blood
380.UE5: 3 Methods for Blocking Out Environments and Level Designs in UE51,589The Matrix Awakens
381.Call of Juarez 2 Level Design Part 9.2: Objectives and Quests1,546Call of Juarez: Bound in Blood
382.UE5/Maya Breakdown: Creating Modular Steel Beams and Supports from O’hara Airport Terminal1,545
383.Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives1,539Call of Juarez: Bound in Blood
384.Call of Juarez 2 Level Design Part 9.3: Overview Item Types1,510Call of Juarez: Bound in Blood
385.Modeling Bay Style Windows - Maya Modeling Windows Part 3/5 (Modeling Better Environments w/Maya)1,481
386.UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture1,456THE EDITOR
387.UE5 Quick Tip 22: How to Add UE4 Incompatible Vault Marketplace Assets into UE5 Projects1,444TutorialUnreal
388.Curving Railing Corners with Maya’s Bridge Tool #shorts1,404
389.UE5: Fundamentals Vol.1 Tutorial Course - What You Will Learn1,400TutorialUnreal
390.Substance 3D Painter Essentials - Tutorial Course: Complete Beginner Guide to Texturing1,397GuideThe Beginner's Guide
391.UE5: Definitive Guide to Using Quixel Bridge to Create, Texture & Detail Your Environments Tutorial1,395Guide
392.Comprehensive Process for Creating Environments Faster w/Maya & UE5 - MAKING OF “Globe Staircase”1,393
393.Quickly UVing Cylindrical Shapes (Railings) in Maya #shorts1,338
394.UE5: Complete Guide to Creating & Using LUTs for Color Grading & Color Correction (Unreal Engine 5)1,317GuideUnreal
395.Modeling Tip: How to Find Object/Prop Dimensions That You Can Start Modeling With1,314
396.Maya Quick Tip 25: FIX - Green Polygon Material Color on Faces1,297
397.UE5: Create Realistic & Customizable Pool or Still Water Material w/Single Layer Water Shading Model1,280
398.Master Class in Level Design Storytelling - 6 Secrets I Learned from Playing “Alan Wake”1,259Alan Wake
399.How to Download and Start Using Maya - 4 Ways (For Indie Devs, Freelancers, Hobbyists & Students)1,248
400.UE5: How to Download and Install UE5 in 5 Minutes1,217Civilization VI