Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,800,848
Subscribers:
654,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 654 thousand subscribers, publishing 289 videos which altogether total approximately 18.8 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 300 Most Liked Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
201.Making Games as Part of a Company [Team Management]3,100
202.Crafting “Similar” Games [Planning & Game Design]3,300
203.Making the Imaginary Feel Real [Graphics]3,100
204.Animation Blending [Animation]3,200
205.Customization Lets Your Imagination Play [Planning & Game Design]3,200
206.Always Keep Attack Collision in Mind [Animation]3,100
207.Start with the Climax [Planning & Game Design]3,123
208.Playing Games in Front of Other People [Marketing]3,100
209.Debug Mode [Programming & Tech]3,200
210.Teaching Players How to Play [Design Specifics]3,100
211.Destroying One Wall [Graphics]2,800
212.Handicap Systems [Design Specifics]2,800
213.Computer-Controlled Players [Planning & Game Design]2,900
214.Advancing Text [UI]2,800
215.In-Game Cutscenes [Planning & Game Design]2,830
216.Adding Help Text to Menus [UI]2,800
217.Play Testing Keeps Going [Team Management]2,700
218.Online Updates [Design Specifics]2,800
219.The Pros and Cons of Leaderboards [Game Essence]2,800
220.Final Output [Graphics]2,700
221.Bug Testing Systems [Team Management]2,800
222.Flashing Effects [Effects]2,700
223.Gameplay as Part of a Live Performance [Grab Bag]2,600
224.Balancing Ambient Sounds [Audio]2,600
225.Game Essence in Strategy Games [Game Essence]2,400
226.Presenting Scores [Planning & Design]2,500
227.Making Effects the Right Size [Effects]3,100
228.How Good Were the Player’s Actions? [Game Essence]2,197
229.A: Work Ethic 1 (Category Compilation) #01~#101,500
230.C: Planning & Game Design 1 (Category Compilation) #01~#091,000
231.B: Game Essence 1 (Category Compilation) #01~#06768
232.D: Design Specifics 1 (Category Compilation) #01~#08753
233.F: Graphics 1 (Category Compilation) #01~#06691
234.E: Team Management 1 (Category Compilation) #01~#07530
235.M: Grab Bag 4 (Category Compilation) #18~#24410Super Smash Bros. Brawl
236.Up is Down, and Down is Up [Work Ethic]7,776
237.CRT Displays [Grab Bag]5,155
238.Being Kind to Beginners [Planning & Game Design]4,044
239.B: Game Essence 4 (Category Compilation) #24~#29421
240.K: Programming & Tech 2 (Category Compilation) #06~#09454Super Smash Bros. Brawl
241.A: Work Ethic 3 (Category Compilation) #21~#23547
242.Give Yourself a Handicap When Balancing Your Game [Game Essence]3,566
243.F: Graphics 3 (Category Compilation) #14~#20451
244.Turning Anything Into a Competitive Game [Grab Bag]2,670
245.No Masterpiece Has Bad Audio [Audio]5,460
246.What Happens When You Shift the Center of Gravity? [Design Specifics]2,947
247.Establishing Characters Through Their Design [Graphics]2,991
248.Mr. Iwata [Grab Bag]30,605
249.E: Team Management 2 (Category Compilation) #08~#15436
250.Making Things Clear, Even Without Words [UI]3,008
251.Amplify Both Strengths and Weaknesses [Game Essence]2,873
252.N: Game Concepts 1 (Category Compilation) #01~#051,006N
253.H: Effects 1 (Category Compilation) #01~#06678
254.Be Mindful of the Time Players are Giving You [Planning & Game Design]4,104
255.B: Game Essence 2 (Category Compilation) #07~#15470
256.G: Animation 1 (Category Compilation) #01~#09614
257.L: Marketing 2 (Category Compilation) #08~#09413
258.M: Grab Bag 2 (Category Compilation) #10~#14473
259.Speedy Screen Transitions [Design Specifics]2,482
260.C: Planning & Game Design 4 (Category Compilation) #27~#30427
261.F: Graphics 2 (Category Compilation) #07~#13474
262.I: Audio 1 (Category Compilation) #01~#07529
263.K: Programming & Tech 1 (Category Compilation) #01~#05901
264.C: Planning & Game Design 3 (Category Compilation) #19~#26466
265.D: Design Specifics 2 (Category Compilation) #09~#18454
266.M: Grab Bag 6 (Category Compilation) #29~#31706
267.Smash Bros. DOJO!! [Marketing]4,052Super Smash Bros. Brawl
268.A Director’s Job is to Trim [Team Management]2,922
269.C: Planning & Game Design 2 (Category Compilation) #10~#18492
270.A: Work Ethic 2 (Category Compilation) #11~#20621
271.The Limitations of Particle Effects [Effects]3,055
272.J: UI 1 (Category Compilation) #01~#08698
273.G: Animation 2 (Category Compilation) #10~#18475
274.N: Game Concepts 2 (Category Compilation) #06~#09470N
275.HUDs [UI]2,786
276.Elementary School Play Testers [Team Management]3,392
277.L: Marketing 1 (Category Compilation) #01~#07704
278.I: Audio 2 (Category Compilation) #08~#14410
279.Rotation on Two Axes [Animation]3,199
280.M: Grab Bag 5 (Category Compilation) #25~#28391
281.J: UI 2 (Category Compilation) #09~#15402
282.M: Grab Bag 3 (Category Compilation) #15~#17359
283.H: Effects 2 (Category Compilation) #07~#11452
284.B: Game Essence 3 (Category Compilation) #16~#23437
285.Never Get Into Fights [Work Ethic]4,095
286.Odds and Ends of Supervising: Sora Edition [Graphics]6,091
287.Famicom and NES Audio [Audio]3,695Silver Surfer
288.N: Game Concepts 3 (Category Compilation) #10~#12450Super Smash Bros. Ultimate
289.M: Grab Bag 1 (Category Compilation) #01~#091,014