Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 200 Most Liked Videos by Masahiro Sakurai on Creating Games


Video TitleRatingCategoryGame
101.Units of Speed [Design Specifics]5,968Super Smash Bros. Ultimate
102.♪ PRESS START [Grab Bag]5,960
103.Avoiding Comparison [Planning & Game Design]6,800
104.Masahiro Sakurai on Creating Games Introduction Video5,959Super Smash Bros. Ultimate
105.Sodatete! Kouchuu Ouja Mushiking [Game Concepts]5,723
106.Paint an Accurate Picture of Your Game [Marketing]5,687Super Smash Bros.
107.Follow-Throughs Make the Impact [Animation]5,673Wii Fit
108.Exaggerate to Make Up for Information Loss [Animation]5,672
109.Visual Effects in Slow Motion [Effects]5,609Super Smash Bros. Ultimate
110.The Original Piece is Always Right [Audio]5,765Psycho Soldier
111.Creators Change, Too [Grab Bag]6,400
112.Mastering Up [Grab Bag]5,459
113.Dying Comes as a Relief? [Game Essence]5,371Super Smash Bros. Ultimate
114.Voice Recording [Audio]5,327Super Smash Bros. Ultimate
115.Consider Rewards First [Game Essence]5,300Pikmin
116.Audio as Fiction and Non-Fiction [Audio]5,244Minecraft
117.The Majority Shouldn't Always Rule [Work Ethic]6,000
118.Posing Suggestions [Animation]5,143Super Smash Bros. Ultimate
119.Praise the Player! [Planning & Game Design]5,126Super Smash Bros. Ultimate
120.Game Writing is Unique [Planning & Game Design]5,107Kid Icarus
121.Making Tutorials Feel Natural [Planning & Game Design]5,073TutorialSuper Smash Bros. Ultimate
122.Faithfulness Comes First in Licensed Games [Game Essence]6,100
123.Don't Rely on a "Plan B" [Work Ethic]5,017
124.Behavior at Ledges [Design Specifics]4,985Super Smash Bros. Ultimate
125.Emphasizing Text [UI]4,869
126.Using Tickets to Manage Tasks [Programming & Tech]4,819
127.Don't Be Unresponsive [Planning & Game Design]4,723Super Smash Bros. Ultimate
128.Motion Sickness in 3D Games [Planning & Game Design]4,721
129.Screen Shake [Effects]4,716Super Smash Bros. Ultimate
130.Arranging Music [Audio]4,635Super Smash Bros. Ultimate
131.Flipped Animation [Animation]5,200
132.Damage Animations [Animation]4,595Super Smash Bros. Ultimate
133.Let Them Skip, Let Them Pause [UI]5,200
134.Game Essence in Falling-Block Puzzle Games [Game Essence]4,457Meteos
135.Explain Ideas to Everyone at Once [Team Management]4,405
136.Facial Animations [Animation]5,100Super Smash Bros. Ultimate
137.Squashing and Scaling [Animation]4,348
138.Average and Mediocre Are the Same Thing [Design Specifics]4,700
139.Billboards [Effects]4,600
140.Mountain Climbing Is More Than Just Climbing [Game Essence]4,320Super Smash Bros. Ultimate
141.Broad Input, Broad Output [Work Ethic]4,301Super Smash Bros. Ultimate
142.Menus Define Your World [UI]4,281
143.Show the Actual Game! [Marketing]5,000
144.Maps Are Game Screens, Too [Design Specifics]4,212The Legend of Zelda: Breath of the Wild
145.Game Demos [Marketing]4,212
146.Finish Everything Within the Day [Team Management]4,900
147.Guidelines [Grab Bag]4,406GuideTetris
148.Is Your Game Appealing Enough to Start Over? [Game Essence]4,094Dark Souls
149.Branching Tastes [Work Ethic]4,053
150.Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]4,500
151.When Ideas Won't Come [Work Ethic]4,579
152.A World Without Footprints [Grab Bag]4,500
153.Blade Trails [Effects]4,500
154.Color-Coding Your Game [UI]4,008Super Smash Bros. Ultimate
155.Manga-like Visuals [Graphics]4,300
156.Dealing With Color Disparity [Graphics]4,600
157.Flick Input [Design Specifics]4,300
158.Unexpected Results [Design Specifics]4,349
159.Staying Organized with Hierarchical Outlines [Planning & Game Design]3,863
160.Make Retries Quick [Game Essence]3,837Super Smash Bros. Ultimate
161.Game & Watch Designs [Grab Bag]4,200
162.Odds and Ends of Supervising [Graphics]4,800
163.Hit Marks [Effects]3,765Super Smash Bros. Ultimate
164.Knockback in Super Smash Bros. [Programming & Tech]3,674Super Smash Bros.
165.Daily Report Suggestions [Team Management]3,647Super Smash Bros. Ultimate
166.Say It, and It Might Come True [Work Ethic]4,400
167.Unifying Visual Style [Graphics]3,610Super Smash Bros. Ultimate
168.What is “Play”? [Game Essence]4,400
169.Staying True to Your Concept [Work Ethic]3,900
170.Official Websites [Marketing]3,469Super Smash Bros. Ultimate
171.The Fun in Picking Sides [Planning & Game Design]3,448Super Smash Bros. for Wii U
172.Using Other Songs for Audio Reference [Audio]3,700
173.1986: The Year of Legend [Grab Bag]3,700
174.How Multiple People Work on One File [Programming & Tech]4,000
175.The Limitations of Skeletons [Animation]3,610
176.I Want to Choose Fast! [UI]4,000Super Smash Bros. Melee
177.Directors and Producers [Team Management]3,618
178.Making "Work" Games Fun [Game Essence]3,600
179.Game Essence in Shooting Games [Game Essence]3,234
180.Making Sequels [Planning & Game Design]3,800
181.Echo Chambers [Work Ethic]3,500
182.Turning Gift-Giving Into a Game [Grab Bag]3,500
183.Don’t Put Decisions Off [Team Management]3,300
184.Portraying Fingers [Animation]3,500
185.Giving Feedback for Sound Effects [Audio]3,400
186.The Power of Suggestion [Work Ethic]3,500
187.Randomness Spices Games Up [Design Specifics]3,300
188.Motion Blur [Graphics]3,300
189.A World with Less Color [Planning & Game Design]3,300
190.Making Things Look Miniature [Graphics]3,500
191.It’s Easier If They Already Know [Planning & Game Design]3,300
192.Using Parameters to Establish Characters [Planning & Game Design]3,400
193.Strong Attack, Light Reverb [Audio]3,400Super Smash Bros. Ultimate
194.Better Than Not Being Able to Beat the Game [Game Essence]3,400
195.Button Settings [UI]3,200
196.Targeting and Market Research [Marketing]5,000
197.Mandatory Strategies and Strategic Balance [Game Essence]3,100
198.Competition and Abundance [Work Ethic]3,400Super Smash Bros. Ultimate
199.Game Essence in Action Games [Game Essence]3,200Super Mario Bros.
200.Transparency Features [Programming & Tech]3,100