Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





All Videos by Masahiro Sakurai on Creating Games



PublishedVideo TitleDurationViewsCategoryGame
2024-03-08Button Settings [UI]3:2028,498
2024-03-05Crafting “Similar” Games [Planning & Game Design]2:0827,849
2024-03-03C: Planning & Game Design 1 (Category Compilation) #01~#0929:1612,251
2024-03-01Debug Mode [Programming & Tech]2:4229,696
2024-02-27Animation Blending [Animation]3:0428,404
2024-02-25A: Work Ethic 1 (Category Compilation) #01~#1029:2818,344
2024-02-23Game Essence in Action Games [Game Essence]2:5728,693Super Mario Bros.
2024-02-20Motion Blur [Graphics]2:2931,089
2024-02-16Don’t Put Decisions Off [Team Management]2:3028,758
2024-02-13Turning Gift-Giving Into a Game [Grab Bag]2:1227,304
2024-02-09Randomness Spices Games Up [Design Specifics]3:5331,074
2024-02-06Faithfulness Comes First in Licensed Games [Game Essence]3:4957,926
2024-02-02Staying True to Your Concept [Work Ethic]2:5732,418
2024-01-30Show the Actual Game! [Marketing]2:2940,301
2024-01-26Giving Feedback for Sound Effects [Audio]3:0228,882
2024-01-23Dealing With Color Disparity [Graphics]2:2740,174
2024-01-19Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]4:0937,003
2024-01-16Customization Lets Your Imagination Play [Planning & Game Design]3:3129,036
2024-01-12Flipped Animation [Animation]3:0047,138
2024-01-09Let Them Skip, Let Them Pause [UI]2:2143,501
2024-01-05Blade Trails [Effects]3:5939,263
2024-01-02What is “Play”? [Game Essence]3:4938,839
2023-12-29Finish Everything Within the Day [Team Management]3:0346,359
2023-12-26Creators Change, Too [Grab Bag]2:2758,295
2023-12-22It’s Easier If They Already Know [Planning & Game Design]3:1231,854
2023-12-19Making Things Look Miniature [Graphics]2:2733,871
2023-12-16Teaching Players How to Play [Design Specifics]2:1830,040
2023-12-12How Multiple People Work on One File [Programming & Tech]2:3939,304
2023-12-08The Power of Suggestion [Work Ethic]2:3229,838
2023-12-05The Pros and Cons of Leaderboards [Game Essence]3:1528,558
2023-12-01I Want to Choose Fast! [UI]2:4839,517Super Smash Bros. Melee
2023-11-28Game & Watch Designs [Grab Bag]4:2338,372
2023-11-24Strong Attack, Light Reverb [Audio]3:0033,647Super Smash Bros. Ultimate
2023-11-21Facial Animations [Animation]2:2151,977Super Smash Bros. Ultimate
2023-11-17Odds and Ends of Supervising [Graphics]11:5255,706
2023-11-14Making Sequels [Planning & Game Design]4:0035,822
2023-11-10Fighter Reveal Videos [Marketing]6:38103,996Super Smash Bros. Ultimate
2023-11-07Making Games as Part of a Company [Team Management]3:3931,235
2023-11-02Avoiding Comparison [Planning & Game Design]3:0565,869
2023-10-30Super Smash Bros. Ultimate [Game Concepts]12:23167,009Super Smash Bros. Ultimate
2023-10-27The Shoryuken Command [Game Essence]4:5688,407
2023-10-24The Majority Shouldn't Always Rule [Work Ethic]2:4057,055
2023-10-10Flick Input [Design Specifics]2:2746,169
2023-10-06Billboards [Effects]2:0841,836
2023-09-12The Original Piece is Always Right [Audio]6:4556,785Psycho Soldier
2023-09-08Knockback in Super Smash Bros. [Programming & Tech]3:1835,676Super Smash Bros.
2023-09-05Keep Your Internal Pressure High [Work Ethic]2:4352,562
2023-09-01Official Websites [Marketing]4:5431,357Super Smash Bros. Ultimate
2023-08-29Damage Animations [Animation]4:1139,888Super Smash Bros. Ultimate
2023-08-25Unexpected Results [Design Specifics]4:0437,925
2023-08-24Masahiro Sakurai on Creating Games Introduction Video0:3544,255Super Smash Bros. Ultimate
2023-08-22Guidelines [Grab Bag]3:0147,673GuideTetris
2023-08-18A Fight Between Live Action and Animation [Graphics]4:3161,999Bomb Rush Cyberfunk
2023-08-15Staying Organized with Hierarchical Outlines [Planning & Game Design]2:2532,865
2023-08-12Bug Testing Never Ends [Team Management]4:2757,306Super Smash Bros. Ultimate
2023-08-08Super Smash Bros. for 3DS / Wii U [Game Concepts]11:00105,596Super Smash Bros. for Wii U
2023-08-04Game Essence in Shooting Games [Game Essence]2:4230,354
2023-08-01Color-Coding Your Game [UI]2:2740,133Super Smash Bros. Ultimate
2023-07-28The Team Behind Super Smash Bros. Brawl [Grab Bag]6:36190,767Super Smash Bros. Brawl
2023-07-25Hit Marks [Effects]4:5033,439Super Smash Bros. Ultimate
2023-07-20Unifying Visual Style [Graphics]2:4533,938Super Smash Bros. Ultimate
2023-07-17Motion Sickness in 3D Games [Planning & Game Design]3:2743,925
2023-07-13Is Your Game Appealing Enough to Start Over? [Game Essence]4:2138,505Dark Souls
2023-07-10Arranging Music [Audio]4:2440,783Super Smash Bros. Ultimate
2023-07-07Broad Input, Broad Output [Work Ethic]2:2235,147Super Smash Bros. Ultimate
2023-07-04Kid Icarus: Uprising [Game Concepts]12:59114,093Kid Icarus: Uprising
2023-06-29Games During My Childhood [Grab Bag]5:3562,817
2023-06-26Daily Report Suggestions [Team Management]4:2333,308Super Smash Bros. Ultimate
2023-06-23Game Demos [Marketing]3:4436,838
2023-06-21Squashing and Scaling [Animation]2:5040,319
2023-06-19The Fun in Picking Sides [Planning & Game Design]2:3134,193Super Smash Bros. for Wii U
2023-06-16Maps Are Game Screens, Too [Design Specifics]2:2743,579The Legend of Zelda: Breath of the Wild
2023-06-14Family BASIC [Programming & Tech]12:1058,640Family BASIC
2023-06-12Make Retries Quick [Game Essence]2:5634,431Super Smash Bros. Ultimate
2023-06-09♪ PRESS START [Grab Bag]18:4258,029
2023-06-07The Basics of Pixel Art [Graphics]2:5874,489
2023-06-05Explain Ideas to Everyone at Once [Team Management]3:3737,030
2023-06-01Game Writing is Unique [Planning & Game Design]3:4048,612Kid Icarus
2023-05-29Branching Tastes [Work Ethic]4:0736,966
2023-05-27Menus Define Your World [UI]2:0138,286
2023-05-25Canceled Games [Grab Bag]3:1579,950Super Smash Bros. Ultimate
2023-05-21Don't Rely on a "Plan B" [Work Ethic]2:0446,218
2023-05-19Super Smash Bros. Brawl [Game Concepts]7:33142,967Super Smash Bros. Brawl
2023-05-16Voice Recording [Audio]4:5049,708Super Smash Bros. Ultimate
2023-05-13Posing Suggestions [Animation]3:0939,379Super Smash Bros. Ultimate
2023-05-10Mountain Climbing Is More Than Just Climbing [Game Essence]2:3939,143Super Smash Bros. Ultimate
2023-05-08Don't Be Unresponsive [Planning & Game Design]2:3742,403Super Smash Bros. Ultimate
2023-05-05Screen Shake [Effects]3:4043,694Super Smash Bros. Ultimate
2023-05-02Behavior at Ledges [Design Specifics]2:3046,069Super Smash Bros. Ultimate
2023-04-30Paint an Accurate Picture of Your Game [Marketing]3:2059,467Super Smash Bros.
2023-04-27Development Secrets of the Original Kirby [Grab Bag]17:23126,287Kirby's Dream Land
2023-04-24An Up-Close Look at Smash Bros. Stages [Graphics]17:3669,104Super Smash Bros. Ultimate
2023-04-21How I Stuck With My Column [Work Ethic]4:2257,456
2023-04-19Dying Comes as a Relief? [Game Essence]2:2850,385Super Smash Bros. Ultimate
2023-04-17The Family Computer (and the NES) [Grab Bag]5:4971,845Super Mario Bros.
2023-04-14Praise the Player! [Planning & Game Design]2:3541,924Super Smash Bros. Ultimate
2023-04-11Using Tickets to Manage Tasks [Programming & Tech]3:1843,226
2023-04-08Emphasizing Text [UI]2:3941,584
2023-04-05Sodatete! Kouchuu Ouja Mushiking [Game Concepts]9:1860,448
2023-04-03Exaggerate to Make Up for Information Loss [Animation]2:2951,214