2024-03-08 | Button Settings [UI] | 3:20 | 28,498 | |
|
2024-03-05 | Crafting “Similar” Games [Planning & Game Design] | 2:08 | 27,849 | |
|
2024-03-03 | C: Planning & Game Design 1 (Category Compilation) #01~#09 | 29:16 | 12,251 | |
|
2024-03-01 | Debug Mode [Programming & Tech] | 2:42 | 29,696 | |
|
2024-02-27 | Animation Blending [Animation] | 3:04 | 28,404 | |
|
2024-02-25 | A: Work Ethic 1 (Category Compilation) #01~#10 | 29:28 | 18,344 | |
|
2024-02-23 | Game Essence in Action Games [Game Essence] | 2:57 | 28,693 | | Super Mario Bros.
|
2024-02-20 | Motion Blur [Graphics] | 2:29 | 31,089 | |
|
2024-02-16 | Don’t Put Decisions Off [Team Management] | 2:30 | 28,758 | |
|
2024-02-13 | Turning Gift-Giving Into a Game [Grab Bag] | 2:12 | 27,304 | |
|
2024-02-09 | Randomness Spices Games Up [Design Specifics] | 3:53 | 31,074 | |
|
2024-02-06 | Faithfulness Comes First in Licensed Games [Game Essence] | 3:49 | 57,926 | |
|
2024-02-02 | Staying True to Your Concept [Work Ethic] | 2:57 | 32,418 | |
|
2024-01-30 | Show the Actual Game! [Marketing] | 2:29 | 40,301 | |
|
2024-01-26 | Giving Feedback for Sound Effects [Audio] | 3:02 | 28,882 | |
|
2024-01-23 | Dealing With Color Disparity [Graphics] | 2:27 | 40,174 | |
|
2024-01-19 | Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] | 4:09 | 37,003 | |
|
2024-01-16 | Customization Lets Your Imagination Play [Planning & Game Design] | 3:31 | 29,036 | |
|
2024-01-12 | Flipped Animation [Animation] | 3:00 | 47,138 | |
|
2024-01-09 | Let Them Skip, Let Them Pause [UI] | 2:21 | 43,501 | |
|
2024-01-05 | Blade Trails [Effects] | 3:59 | 39,263 | |
|
2024-01-02 | What is “Play”? [Game Essence] | 3:49 | 38,839 | |
|
2023-12-29 | Finish Everything Within the Day [Team Management] | 3:03 | 46,359 | |
|
2023-12-26 | Creators Change, Too [Grab Bag] | 2:27 | 58,295 | |
|
2023-12-22 | It’s Easier If They Already Know [Planning & Game Design] | 3:12 | 31,854 | |
|
2023-12-19 | Making Things Look Miniature [Graphics] | 2:27 | 33,871 | |
|
2023-12-16 | Teaching Players How to Play [Design Specifics] | 2:18 | 30,040 | |
|
2023-12-12 | How Multiple People Work on One File [Programming & Tech] | 2:39 | 39,304 | |
|
2023-12-08 | The Power of Suggestion [Work Ethic] | 2:32 | 29,838 | |
|
2023-12-05 | The Pros and Cons of Leaderboards [Game Essence] | 3:15 | 28,558 | |
|
2023-12-01 | I Want to Choose Fast! [UI] | 2:48 | 39,517 | | Super Smash Bros. Melee
|
2023-11-28 | Game & Watch Designs [Grab Bag] | 4:23 | 38,372 | |
|
2023-11-24 | Strong Attack, Light Reverb [Audio] | 3:00 | 33,647 | | Super Smash Bros. Ultimate
|
2023-11-21 | Facial Animations [Animation] | 2:21 | 51,977 | | Super Smash Bros. Ultimate
|
2023-11-17 | Odds and Ends of Supervising [Graphics] | 11:52 | 55,706 | |
|
2023-11-14 | Making Sequels [Planning & Game Design] | 4:00 | 35,822 | |
|
2023-11-10 | Fighter Reveal Videos [Marketing] | 6:38 | 103,996 | | Super Smash Bros. Ultimate
|
2023-11-07 | Making Games as Part of a Company [Team Management] | 3:39 | 31,235 | |
|
2023-11-02 | Avoiding Comparison [Planning & Game Design] | 3:05 | 65,869 | |
|
2023-10-30 | Super Smash Bros. Ultimate [Game Concepts] | 12:23 | 167,009 | | Super Smash Bros. Ultimate
|
2023-10-27 | The Shoryuken Command [Game Essence] | 4:56 | 88,407 | |
|
2023-10-24 | The Majority Shouldn't Always Rule [Work Ethic] | 2:40 | 57,055 | |
|
2023-10-10 | Flick Input [Design Specifics] | 2:27 | 46,169 | |
|
2023-10-06 | Billboards [Effects] | 2:08 | 41,836 | |
|
2023-09-12 | The Original Piece is Always Right [Audio] | 6:45 | 56,785 | | Psycho Soldier
|
2023-09-08 | Knockback in Super Smash Bros. [Programming & Tech] | 3:18 | 35,676 | | Super Smash Bros.
|
2023-09-05 | Keep Your Internal Pressure High [Work Ethic] | 2:43 | 52,562 | |
|
2023-09-01 | Official Websites [Marketing] | 4:54 | 31,357 | | Super Smash Bros. Ultimate
|
2023-08-29 | Damage Animations [Animation] | 4:11 | 39,888 | | Super Smash Bros. Ultimate
|
2023-08-25 | Unexpected Results [Design Specifics] | 4:04 | 37,925 | |
|
2023-08-24 | Masahiro Sakurai on Creating Games Introduction Video | 0:35 | 44,255 | | Super Smash Bros. Ultimate
|
2023-08-22 | Guidelines [Grab Bag] | 3:01 | 47,673 | Guide | Tetris
|
2023-08-18 | A Fight Between Live Action and Animation [Graphics] | 4:31 | 61,999 | | Bomb Rush Cyberfunk
|
2023-08-15 | Staying Organized with Hierarchical Outlines [Planning & Game Design] | 2:25 | 32,865 | |
|
2023-08-12 | Bug Testing Never Ends [Team Management] | 4:27 | 57,306 | | Super Smash Bros. Ultimate
|
2023-08-08 | Super Smash Bros. for 3DS / Wii U [Game Concepts] | 11:00 | 105,596 | | Super Smash Bros. for Wii U
|
2023-08-04 | Game Essence in Shooting Games [Game Essence] | 2:42 | 30,354 | |
|
2023-08-01 | Color-Coding Your Game [UI] | 2:27 | 40,133 | | Super Smash Bros. Ultimate
|
2023-07-28 | The Team Behind Super Smash Bros. Brawl [Grab Bag] | 6:36 | 190,767 | | Super Smash Bros. Brawl
|
2023-07-25 | Hit Marks [Effects] | 4:50 | 33,439 | | Super Smash Bros. Ultimate
|
2023-07-20 | Unifying Visual Style [Graphics] | 2:45 | 33,938 | | Super Smash Bros. Ultimate
|
2023-07-17 | Motion Sickness in 3D Games [Planning & Game Design] | 3:27 | 43,925 | |
|
2023-07-13 | Is Your Game Appealing Enough to Start Over? [Game Essence] | 4:21 | 38,505 | | Dark Souls
|
2023-07-10 | Arranging Music [Audio] | 4:24 | 40,783 | | Super Smash Bros. Ultimate
|
2023-07-07 | Broad Input, Broad Output [Work Ethic] | 2:22 | 35,147 | | Super Smash Bros. Ultimate
|
2023-07-04 | Kid Icarus: Uprising [Game Concepts] | 12:59 | 114,093 | | Kid Icarus: Uprising
|
2023-06-29 | Games During My Childhood [Grab Bag] | 5:35 | 62,817 | |
|
2023-06-26 | Daily Report Suggestions [Team Management] | 4:23 | 33,308 | | Super Smash Bros. Ultimate
|
2023-06-23 | Game Demos [Marketing] | 3:44 | 36,838 | |
|
2023-06-21 | Squashing and Scaling [Animation] | 2:50 | 40,319 | |
|
2023-06-19 | The Fun in Picking Sides [Planning & Game Design] | 2:31 | 34,193 | | Super Smash Bros. for Wii U
|
2023-06-16 | Maps Are Game Screens, Too [Design Specifics] | 2:27 | 43,579 | | The Legend of Zelda: Breath of the Wild
|
2023-06-14 | Family BASIC [Programming & Tech] | 12:10 | 58,640 | | Family BASIC
|
2023-06-12 | Make Retries Quick [Game Essence] | 2:56 | 34,431 | | Super Smash Bros. Ultimate
|
2023-06-09 | ♪ PRESS START [Grab Bag] | 18:42 | 58,029 | |
|
2023-06-07 | The Basics of Pixel Art [Graphics] | 2:58 | 74,489 | |
|
2023-06-05 | Explain Ideas to Everyone at Once [Team Management] | 3:37 | 37,030 | |
|
2023-06-01 | Game Writing is Unique [Planning & Game Design] | 3:40 | 48,612 | | Kid Icarus
|
2023-05-29 | Branching Tastes [Work Ethic] | 4:07 | 36,966 | |
|
2023-05-27 | Menus Define Your World [UI] | 2:01 | 38,286 | |
|
2023-05-25 | Canceled Games [Grab Bag] | 3:15 | 79,950 | | Super Smash Bros. Ultimate
|
2023-05-21 | Don't Rely on a "Plan B" [Work Ethic] | 2:04 | 46,218 | |
|
2023-05-19 | Super Smash Bros. Brawl [Game Concepts] | 7:33 | 142,967 | | Super Smash Bros. Brawl
|
2023-05-16 | Voice Recording [Audio] | 4:50 | 49,708 | | Super Smash Bros. Ultimate
|
2023-05-13 | Posing Suggestions [Animation] | 3:09 | 39,379 | | Super Smash Bros. Ultimate
|
2023-05-10 | Mountain Climbing Is More Than Just Climbing [Game Essence] | 2:39 | 39,143 | | Super Smash Bros. Ultimate
|
2023-05-08 | Don't Be Unresponsive [Planning & Game Design] | 2:37 | 42,403 | | Super Smash Bros. Ultimate
|
2023-05-05 | Screen Shake [Effects] | 3:40 | 43,694 | | Super Smash Bros. Ultimate
|
2023-05-02 | Behavior at Ledges [Design Specifics] | 2:30 | 46,069 | | Super Smash Bros. Ultimate
|
2023-04-30 | Paint an Accurate Picture of Your Game [Marketing] | 3:20 | 59,467 | | Super Smash Bros.
|
2023-04-27 | Development Secrets of the Original Kirby [Grab Bag] | 17:23 | 126,287 | | Kirby's Dream Land
|
2023-04-24 | An Up-Close Look at Smash Bros. Stages [Graphics] | 17:36 | 69,104 | | Super Smash Bros. Ultimate
|
2023-04-21 | How I Stuck With My Column [Work Ethic] | 4:22 | 57,456 | |
|
2023-04-19 | Dying Comes as a Relief? [Game Essence] | 2:28 | 50,385 | | Super Smash Bros. Ultimate
|
2023-04-17 | The Family Computer (and the NES) [Grab Bag] | 5:49 | 71,845 | | Super Mario Bros.
|
2023-04-14 | Praise the Player! [Planning & Game Design] | 2:35 | 41,924 | | Super Smash Bros. Ultimate
|
2023-04-11 | Using Tickets to Manage Tasks [Programming & Tech] | 3:18 | 43,226 | |
|
2023-04-08 | Emphasizing Text [UI] | 2:39 | 41,584 | |
|
2023-04-05 | Sodatete! Kouchuu Ouja Mushiking [Game Concepts] | 9:18 | 60,448 | |
|
2023-04-03 | Exaggerate to Make Up for Information Loss [Animation] | 2:29 | 51,214 | |
|