Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





All Videos by Masahiro Sakurai on Creating Games



PublishedVideo TitleDurationViewsCategoryGame
2023-03-31Supervising Art Through Retouches [Graphics]3:1753,792
2023-03-28Audio as Fiction and Non-Fiction [Audio]2:4744,092Minecraft
2023-03-24Ten People Can Produce Seven People's Work [Team Management]2:4756,625
2023-03-22Mastering Up [Grab Bag]2:3444,214
2023-03-20Game Essence in Falling-Block Puzzle Games [Game Essence]2:4839,986Meteos
2023-03-17Making Tutorials Feel Natural [Planning & Game Design]2:5845,922TutorialSuper Smash Bros. Ultimate
2023-03-14Units of Speed [Design Specifics]3:0455,632Super Smash Bros. Ultimate
2023-03-10Just Do It Already! [Work Ethic]2:01127,539Super Smash Bros. Ultimate
2023-03-08Do Competitive Games Have to Be Complex? [Game Essence]4:0266,845Super Smash Bros. Ultimate
2023-03-06Games and Eye Strain [Grab Bag]2:4759,488
2023-03-03Marketing is Multiplicative [Marketing]3:2755,014Super Smash Bros. Ultimate
2023-02-28Visual Effects in Slow Motion [Effects]11:3451,653Super Smash Bros. Ultimate
2023-02-24Loading Screens [UI]2:2767,102Dx2 Shin Megami Tensei: Liberation
2023-02-22Follow-Throughs Make the Impact [Animation]4:1849,669Wii Fit
2023-02-20Learn to Count Frames! [Planning & Game Design]3:4963,171Super Smash Bros. for Wii U
2023-02-17Consider Rewards First [Game Essence]2:4347,503Pikmin
2023-02-14Meteos [Game Concepts]8:3378,340Meteos
2023-02-11Say No to Slow! [Design Specifics]3:0767,814Super Smash Bros. Ultimate
2023-02-09Competing with the Past [Grab Bag]2:5963,193Super Smash Bros. for Wii U
2023-02-06Do We Really Need Enemies? [Game Essence]3:1885,688Super Smash Bros. Ultimate
2023-02-03Directors Need to Be Unique [Work Ethic]2:3054,991Super Smash Bros. Ultimate
2023-02-01Game Music and Ambient Sounds [Audio]3:0464,805Super Smash Bros. Ultimate
2023-01-30Put Parameters in Brackets [Programming & Tech]5:0365,021
2023-01-27You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]3:2860,399Super Smash Bros. Ultimate
2023-01-25Sora's Work-From-Home Strategies [Grab Bag]4:2088,388
2023-01-23Falling Sells the Feeling of Flight [Game Essence]2:3366,792
2023-01-20Good Errands and Bad Errands [Planning & Game Design]3:3472,529
2023-01-18Get the Sense of Scale Right [Graphics]3:5258,230Final Fantasy XV
2023-01-16Attack Poses [Animation]3:0173,607Super Smash Bros. Ultimate
2023-01-13Don't Anchor Your Center Point [Design Specifics]2:51137,271Super Smash Bros. Ultimate
2023-01-11Don't Wait to Speak Your Mind [Team Management]3:4060,599
2023-01-09Kirby Air Ride [Game Concepts]6:33110,882Kirby Air Ride
2023-01-06Team Digital or Team Physical? [Grab Bag]2:41138,650
2023-01-04Deconstruct, Analyze, and Rebuild [Planning & Game Design]3:2959,929Rebuild
2023-01-02Flash, Blast, and Smoke [Effects]3:2656,714Super Smash Bros. Ultimate
2022-12-30Modern Quality of Life Features [UI]11:2193,248The Last of Us Part I
2022-12-28Listen in Various Environments [Audio]2:4361,239Super Smash Bros. Ultimate
2022-12-25Sora Ltd. [Grab Bag]3:23121,076
2022-12-23Prep Your Proposals Hot and Fast [Work Ethic]2:3754,031Super Smash Bros. Ultimate
2022-12-20The Potential of One Button [Planning & Game Design]2:2473,246Super Smash Bros. Ultimate
2022-12-16Jobs in Game Development [Team Management]7:0578,008Super Smash Bros. Ultimate
2022-12-14Making Lead-ins Instant and Impactful [Animation]2:2763,324Super Smash Bros. Ultimate
2022-12-12Let Players Cheat the System [Game Essence]2:49116,943Super Smash Bros. Ultimate
2022-12-09Eight Hit Stop Techniques [Design Specifics]5:3282,384Super Smash Bros. Ultimate
2022-12-06Making Your Game Easy to Tune [Programming & Tech]4:0079,511Super Smash Bros. Ultimate
2022-12-02That Was Then, This Is Now [Grab Bag]3:29117,430Super Smash Bros. Ultimate
2022-11-30Distinguishing Between Major and Minor Elements [Graphics]2:4671,448Super Smash Bros. Ultimate
2022-11-28Sharing Info Within a Team [Team Management]3:2070,992Super Smash Bros. Ultimate
2022-11-25A Small Window Into the World [Planning & Game Design]3:1073,425Super Smash Bros. Ultimate
2022-11-23The Fiend's Cauldron [Game Essence]4:51118,581Kid Icarus: Uprising
2022-11-21Super Smash Bros. Melee [Game Concepts]4:18163,723Super Smash Bros. Melee
2022-11-18My Feline Friend, Fukurashi [Grab Bag]2:28312,217
2022-11-16Writing Game Proposals [Work Ethic]2:4386,956Super Smash Bros. Ultimate
2022-11-14Jump Physics [Design Specifics]4:53110,646Super Mario Bros.
2022-11-11Breaking Down Attack Animations [Animation]3:3589,177Super Smash Bros. Ultimate
2022-11-09Let Your Characters Shine [Effects]2:1169,478Super Smash Bros. Ultimate
2022-11-07Making a Living Making Games [Planning & Game Design]3:54102,114
2022-11-04Text Size [UI]3:0092,175Super Smash Bros. Ultimate
2022-11-02Strike a Balance with Sound Effects [Audio]4:48100,217Super Smash Bros. for Wii U
2022-10-31The Price of Games [Grab Bag]0:00150,176
2022-10-28Emphasize Objects with Collision [Graphics]0:00102,684
2022-10-24Too Much is Just Right [Animation]2:57155,477Super Smash Bros.
2022-10-20Super Smash Bros. [Game Concepts]8:31316,849Super Smash Bros.
2022-10-17Fun Beyond Game Essence [Game Essence]6:49146,417
2022-10-14Make the Tempo Match the Game [Audio]2:36101,562Super Smash Bros. Ultimate
2022-10-12Exercise While You Game! [Grab Bag]2:57130,366
2022-10-10Keeping Rewards in Sight [Planning & Game Design]2:1897,319
2022-10-07Name Files Logically [Programming & Tech]4:52126,633Super Smash Bros. Ultimate
2022-10-05Try Telling That to the Player [Work Ethic]2:24148,109
2022-10-03Kirby Super Star [Game Concepts]7:39155,604Kirby Super Star
2022-09-30Giving "Weight" to Buttons [Design Specifics]2:24127,842Super Smash Bros. Ultimate
2022-09-28Clarity vs. Style [UI]3:20217,038
2022-09-25Just Let Them Play! [Planning & Game Design]2:45166,138Super Smash Bros. Ultimate
2022-09-23Make It "Pop" [Effects]2:32136,411
2022-09-21Game Essence in Role-Playing Games [Game Essence]2:37133,499
2022-09-18Assigning Animations [Animation]4:39231,937Super Smash Bros. Ultimate
2022-09-15Game Awards [Grab Bag]3:27164,324
2022-09-12Presentations Are All About Speed! [Work Ethic]1:09184,715
2022-09-09Kirby's Adventure [Game Concepts]5:56193,631Kirby's Adventure
2022-09-07Draw the Light, Not the Asset [Graphics]3:32181,923
2022-09-04Squeeze and Release [Game Essence]2:40183,925Super Smash Bros. Ultimate
2022-09-02Down with Lag! [Grab Bag]5:16287,005Super Smash Bros. Ultimate
2022-08-31Game Development Isn't a Game [Work Ethic]4:06262,246
2022-08-29Risk and Reward [Game Essence]10:00299,356Super Mario Bros.
2022-08-26Frame Rates [Planning & Game Design]4:00365,836Super Smash Bros. for Wii U
2022-08-25Kirby's Dream Land [Game Concepts]5:17334,271Kirby's Dream Land
2022-08-24Stop for Big Moments! [Design Specifics]4:19431,631Super Smash Bros. Ultimate
2022-08-24Masahiro Sakurai's Creative Works0:00309,668
2022-08-24About This Channel0:00735,200