2023-03-31 | Supervising Art Through Retouches [Graphics] | 3:17 | 53,792 | |
|
2023-03-28 | Audio as Fiction and Non-Fiction [Audio] | 2:47 | 44,092 | | Minecraft
|
2023-03-24 | Ten People Can Produce Seven People's Work [Team Management] | 2:47 | 56,625 | |
|
2023-03-22 | Mastering Up [Grab Bag] | 2:34 | 44,214 | |
|
2023-03-20 | Game Essence in Falling-Block Puzzle Games [Game Essence] | 2:48 | 39,986 | | Meteos
|
2023-03-17 | Making Tutorials Feel Natural [Planning & Game Design] | 2:58 | 45,922 | Tutorial | Super Smash Bros. Ultimate
|
2023-03-14 | Units of Speed [Design Specifics] | 3:04 | 55,632 | | Super Smash Bros. Ultimate
|
2023-03-10 | Just Do It Already! [Work Ethic] | 2:01 | 127,539 | | Super Smash Bros. Ultimate
|
2023-03-08 | Do Competitive Games Have to Be Complex? [Game Essence] | 4:02 | 66,845 | | Super Smash Bros. Ultimate
|
2023-03-06 | Games and Eye Strain [Grab Bag] | 2:47 | 59,488 | |
|
2023-03-03 | Marketing is Multiplicative [Marketing] | 3:27 | 55,014 | | Super Smash Bros. Ultimate
|
2023-02-28 | Visual Effects in Slow Motion [Effects] | 11:34 | 51,653 | | Super Smash Bros. Ultimate
|
2023-02-24 | Loading Screens [UI] | 2:27 | 67,102 | | Dx2 Shin Megami Tensei: Liberation
|
2023-02-22 | Follow-Throughs Make the Impact [Animation] | 4:18 | 49,669 | | Wii Fit
|
2023-02-20 | Learn to Count Frames! [Planning & Game Design] | 3:49 | 63,171 | | Super Smash Bros. for Wii U
|
2023-02-17 | Consider Rewards First [Game Essence] | 2:43 | 47,503 | | Pikmin
|
2023-02-14 | Meteos [Game Concepts] | 8:33 | 78,340 | | Meteos
|
2023-02-11 | Say No to Slow! [Design Specifics] | 3:07 | 67,814 | | Super Smash Bros. Ultimate
|
2023-02-09 | Competing with the Past [Grab Bag] | 2:59 | 63,193 | | Super Smash Bros. for Wii U
|
2023-02-06 | Do We Really Need Enemies? [Game Essence] | 3:18 | 85,688 | | Super Smash Bros. Ultimate
|
2023-02-03 | Directors Need to Be Unique [Work Ethic] | 2:30 | 54,991 | | Super Smash Bros. Ultimate
|
2023-02-01 | Game Music and Ambient Sounds [Audio] | 3:04 | 64,805 | | Super Smash Bros. Ultimate
|
2023-01-30 | Put Parameters in Brackets [Programming & Tech] | 5:03 | 65,021 | |
|
2023-01-27 | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 3:28 | 60,399 | | Super Smash Bros. Ultimate
|
2023-01-25 | Sora's Work-From-Home Strategies [Grab Bag] | 4:20 | 88,388 | |
|
2023-01-23 | Falling Sells the Feeling of Flight [Game Essence] | 2:33 | 66,792 | |
|
2023-01-20 | Good Errands and Bad Errands [Planning & Game Design] | 3:34 | 72,529 | |
|
2023-01-18 | Get the Sense of Scale Right [Graphics] | 3:52 | 58,230 | | Final Fantasy XV
|
2023-01-16 | Attack Poses [Animation] | 3:01 | 73,607 | | Super Smash Bros. Ultimate
|
2023-01-13 | Don't Anchor Your Center Point [Design Specifics] | 2:51 | 137,271 | | Super Smash Bros. Ultimate
|
2023-01-11 | Don't Wait to Speak Your Mind [Team Management] | 3:40 | 60,599 | |
|
2023-01-09 | Kirby Air Ride [Game Concepts] | 6:33 | 110,882 | | Kirby Air Ride
|
2023-01-06 | Team Digital or Team Physical? [Grab Bag] | 2:41 | 138,650 | |
|
2023-01-04 | Deconstruct, Analyze, and Rebuild [Planning & Game Design] | 3:29 | 59,929 | | Rebuild
|
2023-01-02 | Flash, Blast, and Smoke [Effects] | 3:26 | 56,714 | | Super Smash Bros. Ultimate
|
2022-12-30 | Modern Quality of Life Features [UI] | 11:21 | 93,248 | | The Last of Us Part I
|
2022-12-28 | Listen in Various Environments [Audio] | 2:43 | 61,239 | | Super Smash Bros. Ultimate
|
2022-12-25 | Sora Ltd. [Grab Bag] | 3:23 | 121,076 | |
|
2022-12-23 | Prep Your Proposals Hot and Fast [Work Ethic] | 2:37 | 54,031 | | Super Smash Bros. Ultimate
|
2022-12-20 | The Potential of One Button [Planning & Game Design] | 2:24 | 73,246 | | Super Smash Bros. Ultimate
|
2022-12-16 | Jobs in Game Development [Team Management] | 7:05 | 78,008 | | Super Smash Bros. Ultimate
|
2022-12-14 | Making Lead-ins Instant and Impactful [Animation] | 2:27 | 63,324 | | Super Smash Bros. Ultimate
|
2022-12-12 | Let Players Cheat the System [Game Essence] | 2:49 | 116,943 | | Super Smash Bros. Ultimate
|
2022-12-09 | Eight Hit Stop Techniques [Design Specifics] | 5:32 | 82,384 | | Super Smash Bros. Ultimate
|
2022-12-06 | Making Your Game Easy to Tune [Programming & Tech] | 4:00 | 79,511 | | Super Smash Bros. Ultimate
|
2022-12-02 | That Was Then, This Is Now [Grab Bag] | 3:29 | 117,430 | | Super Smash Bros. Ultimate
|
2022-11-30 | Distinguishing Between Major and Minor Elements [Graphics] | 2:46 | 71,448 | | Super Smash Bros. Ultimate
|
2022-11-28 | Sharing Info Within a Team [Team Management] | 3:20 | 70,992 | | Super Smash Bros. Ultimate
|
2022-11-25 | A Small Window Into the World [Planning & Game Design] | 3:10 | 73,425 | | Super Smash Bros. Ultimate
|
2022-11-23 | The Fiend's Cauldron [Game Essence] | 4:51 | 118,581 | | Kid Icarus: Uprising
|
2022-11-21 | Super Smash Bros. Melee [Game Concepts] | 4:18 | 163,723 | | Super Smash Bros. Melee
|
2022-11-18 | My Feline Friend, Fukurashi [Grab Bag] | 2:28 | 312,217 | |
|
2022-11-16 | Writing Game Proposals [Work Ethic] | 2:43 | 86,956 | | Super Smash Bros. Ultimate
|
2022-11-14 | Jump Physics [Design Specifics] | 4:53 | 110,646 | | Super Mario Bros.
|
2022-11-11 | Breaking Down Attack Animations [Animation] | 3:35 | 89,177 | | Super Smash Bros. Ultimate
|
2022-11-09 | Let Your Characters Shine [Effects] | 2:11 | 69,478 | | Super Smash Bros. Ultimate
|
2022-11-07 | Making a Living Making Games [Planning & Game Design] | 3:54 | 102,114 | |
|
2022-11-04 | Text Size [UI] | 3:00 | 92,175 | | Super Smash Bros. Ultimate
|
2022-11-02 | Strike a Balance with Sound Effects [Audio] | 4:48 | 100,217 | | Super Smash Bros. for Wii U
|
2022-10-31 | The Price of Games [Grab Bag] | 0:00 | 150,176 | |
|
2022-10-28 | Emphasize Objects with Collision [Graphics] | 0:00 | 102,684 | |
|
2022-10-24 | Too Much is Just Right [Animation] | 2:57 | 155,477 | | Super Smash Bros.
|
2022-10-20 | Super Smash Bros. [Game Concepts] | 8:31 | 316,849 | | Super Smash Bros.
|
2022-10-17 | Fun Beyond Game Essence [Game Essence] | 6:49 | 146,417 | |
|
2022-10-14 | Make the Tempo Match the Game [Audio] | 2:36 | 101,562 | | Super Smash Bros. Ultimate
|
2022-10-12 | Exercise While You Game! [Grab Bag] | 2:57 | 130,366 | |
|
2022-10-10 | Keeping Rewards in Sight [Planning & Game Design] | 2:18 | 97,319 | |
|
2022-10-07 | Name Files Logically [Programming & Tech] | 4:52 | 126,633 | | Super Smash Bros. Ultimate
|
2022-10-05 | Try Telling That to the Player [Work Ethic] | 2:24 | 148,109 | |
|
2022-10-03 | Kirby Super Star [Game Concepts] | 7:39 | 155,604 | | Kirby Super Star
|
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] | 2:24 | 127,842 | | Super Smash Bros. Ultimate
|
2022-09-28 | Clarity vs. Style [UI] | 3:20 | 217,038 | |
|
2022-09-25 | Just Let Them Play! [Planning & Game Design] | 2:45 | 166,138 | | Super Smash Bros. Ultimate
|
2022-09-23 | Make It "Pop" [Effects] | 2:32 | 136,411 | |
|
2022-09-21 | Game Essence in Role-Playing Games [Game Essence] | 2:37 | 133,499 | |
|
2022-09-18 | Assigning Animations [Animation] | 4:39 | 231,937 | | Super Smash Bros. Ultimate
|
2022-09-15 | Game Awards [Grab Bag] | 3:27 | 164,324 | |
|
2022-09-12 | Presentations Are All About Speed! [Work Ethic] | 1:09 | 184,715 | |
|
2022-09-09 | Kirby's Adventure [Game Concepts] | 5:56 | 193,631 | | Kirby's Adventure
|
2022-09-07 | Draw the Light, Not the Asset [Graphics] | 3:32 | 181,923 | |
|
2022-09-04 | Squeeze and Release [Game Essence] | 2:40 | 183,925 | | Super Smash Bros. Ultimate
|
2022-09-02 | Down with Lag! [Grab Bag] | 5:16 | 287,005 | | Super Smash Bros. Ultimate
|
2022-08-31 | Game Development Isn't a Game [Work Ethic] | 4:06 | 262,246 | |
|
2022-08-29 | Risk and Reward [Game Essence] | 10:00 | 299,356 | | Super Mario Bros.
|
2022-08-26 | Frame Rates [Planning & Game Design] | 4:00 | 365,836 | | Super Smash Bros. for Wii U
|
2022-08-25 | Kirby's Dream Land [Game Concepts] | 5:17 | 334,271 | | Kirby's Dream Land
|
2022-08-24 | Stop for Big Moments! [Design Specifics] | 4:19 | 431,631 | | Super Smash Bros. Ultimate
|
2022-08-24 | Masahiro Sakurai's Creative Works | 0:00 | 309,668 | |
|
2022-08-24 | About This Channel | 0:00 | 735,200 | |
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