GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





All Videos by GetIntoGameDev



PublishedVideo TitleDurationViewsCategoryGame
2024-11-06Gamemaker for Beginners: Animations0:00149
2024-11-02Nak Devlog: Switching to GameMaker0:00242
2024-10-312024 Halloween Special0:00133
2024-10-29Gamemaker for Beginners: A simple platformer0:00255
2024-10-26Let's make Wolfenstein in Python! 5/24: The Raycasting Algorithm0:00296
2024-10-19Ada for Game Developers: Using SDL0:00494
2024-10-05Let's make Wolfenstein in Python! 4/24: Adding the Player0:00410
2024-10-03Game Developer Mentality0:00580
2024-10-02Let's make Wolfenstein in Python! 3/24: Loading the Map0:00214
2024-09-29Let's make Wolfenstein in Python! 2/24: Vertical and Horizontal lines0:00462
2024-09-27Let's make Wolfenstein in Python! 1/24: Clearing the screen0:00278
2024-09-27WGPU for beginners 6: Textures0:00160
2024-09-26WebGPU for Beginners: Rendering a Gun0:00245
2024-09-26Bind Groups and Layouts0:00181
2024-09-24DirectX 12: Adapter Selection0:00222
2024-09-23WebGPU for Beginners: Screen Warping0:00162
2024-09-23WGPU for beginners 5: Index Buffers0:00133
2024-09-23Windows Programming 3: Direct2D0:00182
2024-09-22WebGPU for Beginners: Alpha Blending0:00323
2024-09-22WGPU for beginners 4: Vertex Buffers0:00362
2024-09-21WebGPU for Beginners: Framebuffers0:00290
2024-09-14September 2024 Update0:00325
2024-09-07WebGPU for Beginners: Making a Pipeline Class0:00514
2024-09-04Windows Programming 2: Interacting with program state0:00265
2024-08-30Windows Programming 1: I showed you my HWND, please respond.0:00628
2024-08-28Nak Devlog: Back on track0:00193
2024-08-25Data Oriented Design: Circular Buffers0:00409
2024-08-23OpenGL with C++: Instanced Rendering0:00334
2024-08-21Python modules and folders0:00131
2024-08-19What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr)0:00209
2024-08-18OpenGL Oversimplified: Stencil Tests0:00259
2024-08-17OpenGL with C++: View Culling0:00415
2024-08-14Introducing PyKrasue: a faster Pygame0:00500
2024-08-13OpenGL with C++: Bindless Textures0:00414
2024-08-10Blitting sprites in pygame and arcade0:00197
2024-08-08Build your programming skills: deadly with a pencil0:00598
2024-08-03OpenGL with C++: Image Arrays26:13808
2024-07-30Metal with SwiftUI: Cubemaps24:32360
2024-07-28WebGPU for Beginners: Mipmaps16:00632
2024-07-27OpenGL Oversimplified: Blending14:57224
2024-07-26Gameplay Programming 3: Event Queues18:07382
2024-07-25Ada for Game Developers: Splitting Strings19:12485
2024-07-21Bro, if your game doesn’t run at 10,000 frames per second are you even serious?0:57654
2024-07-16OpenGL Shader Programming 11: Blur16:40486
2024-07-16Making a simple level editor with PyQt61:23:42303
2024-07-15Linear Algebra for Game Development 3: Vector Projection17:40305
2024-07-13Concurrent Programming: Compute Shaders13:08558
2024-07-13Linear Algebra for Game Development 2: Vector Dot Product22:22365
2024-07-13Concurrent Programming: Taskflow19:07296
2024-07-12Concurrent Programming: SIMD22:56403
2024-07-11Concurrent Programming: Series Introduction5:05326
2024-07-10Vulkan with C++, Stage 13: Multithreaded Rendering20:09671
2024-07-0910k Subscriber Special10:52463
2024-07-09Vulkan with C++, Stage 12: Synchronization23:04197
2024-07-07Vulkan with C++, Stage 11: Runtime Shader Compilation26:12622
2024-06-30Nak's Quest Devlog: Menu is looking good.7:06950
2024-06-22Game Development in PyGame: Finite State Machines22:43812
2024-06-18Game Engine Architecture in PyGame: Dynamic Optimisations36:51326
2024-06-18Game Engine Architecture in PyGame: Static Optimisations29:31469
2024-06-16WGPU for beginners 3: Shaders27:43425
2024-06-15Game development in PyGame: making a basic map37:071,196
2024-06-14Game Development in Rust: Calling Assembly Code11:42562
2024-06-13WGPU for beginners 2: making a blank screen (glfw)28:00349
2024-06-11WGPU for beginners 1: window and event loop (glfw)9:28832
2024-06-07Vulkan with C++, Stage 10: Dynamic Rendering17:43675
2024-06-04Vulkan with C++, Stage 9: Shader Objects21:27353
2024-06-04Vulkan with C++, Stage 8: Image Views7:03131
2024-06-03Vulkan with C++, Stage 7: Swapchain29:21269
2024-06-02Game Engine architecture in PyGame: (somewhat) decoupling data from systems6:39156
2024-06-02Game Engine architecture in PyGame: Multiple source files16:2093
2024-06-02Pygame with Legacy OpenGL. Stage 8: Lighting10:3751
2024-06-02Pygame with Legacy OpenGL. Stage 7: Textures13:1641
2024-06-02Pygame with Legacy OpenGL. Stage 6: First Person Camera6:01116
2024-06-02Pygame with Legacy OpenGL. Stage 5: Vertical mouselook6:2934
2024-06-02Pygame with Legacy OpenGL. Stage 4: Horizontal mouselook8:1543
2024-06-02Pygame with Legacy OpenGL. Stage 3: Handling key inputs11:09104
2024-06-02Vulkan with C++, Stage 6: Surfaces12:23130
2024-06-01Pygame with Legacy OpenGL. Stage 2: Filling Polygons10:43102
2024-06-01Vulkan with C++, Stage 5: Logical Device Creation18:33166
2024-05-31Programming Bogeymen16:57224
2024-05-27Vulkan with C++, Stage 4: Physical Device Selection11:48317
2024-05-26a minimal c++ metal project with glfw and cmake24:36552
2024-05-25Making a Vulkan cmake project in macOS18:18328
2024-05-24what I've been up to5:16291
2024-05-09Vulkan with C++, Stage 3: Validation Layers21:35450
2024-05-05Vulkan with C++, Stage 2: Instance Creation22:01702
2024-05-04Metal with SwiftUI: Vertex and Index Buffers23:19315
2024-05-04Hair Physics2:432,002
2024-05-03Two Dimensional Boob Physics15:11752
2024-04-30Vulkan with C++, Stage 1: App Structure9:50985
2024-04-29Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe25:34246
2024-04-29Legacy OpenGL and chill | Stellar Blade1:52:30487Stellar Blade
2024-04-20Software Rendering: Setting Pixels13:23479
2024-04-19Metal with SwiftUI: The Graphics Pipeline17:29454
2024-04-17Software Rendering: Clearing the Screen18:121,389
2024-04-16Metal with SwiftUI: Making an App21:37761
2024-04-13Bit Level Operations23:07390
2024-04-10Memory Allocation Algorithms17:581,051
2024-04-04Nak's Quest Devlog: text me maybe6:29402
2024-03-29Code Review: matplotlib raytracer22:50967Review