2022-09-23 | Vulkan with Python 17: Multiple Meshes | 11:52 | 187 | |
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2022-09-22 | Vulkan with C++ 17: Multiple Meshes | 14:00 | 577 | |
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2022-09-21 | Vulkan with Python 16: Vertex Buffers | 47:51 | 160 | |
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2022-09-21 | Vulkan with C++ 16: Vertex Buffers | 56:54 | 533 | |
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2022-09-17 | Vulkan with Python 15: Swapchain Recreation | 17:45 | 140 | |
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2022-09-16 | Vulkan with C++ 15: Swapchain Recreation | 24:07 | 525 | |
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2022-09-14 | OpenGL Oversimplified 4: Resource Binding | 7:07 | 197 | |
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2022-09-13 | OpenGL Oversimplified 3: one simple trick to learn programming | 5:11 | 210 | |
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2022-09-11 | OpenGL Oversimplified 2: colors are numbers?! | 12:53 | 242 | |
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2022-09-09 | OpenGL Oversimplified 1: a computer is a business | 9:49 | 418 | |
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2022-09-09 | OpenGL Oversimplified 0: how to start learning OpenGL | 8:52 | 824 | |
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2022-09-08 | OpenGL with Python 16: Image Array Layers | 29:20 | 207 | |
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2022-09-06 | GPU Memory Alignment and Padding | 0:00 | 1,011 | |
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2022-09-05 | WebGPU Realtime Ray Tracing: Getting Data in | 0:00 | 1,999 | |
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2022-09-03 | Metal with SwiftUI: Realtime Ray Tracing, Getting Data in | 0:00 | 1,431 | |
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2022-09-02 | Gameplay Programming 4: Camera Collisions | 0:00 | 295 | |
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2022-09-01 | OpenGL Shader Programming 9: Bezier Surface | 0:00 | 1,370 | |
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2022-08-25 | Minimal OpenGL Linux Project | 0:00 | 335 | |
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2022-08-23 | Ray Tracing with Bounding Volume Hierarchies | 0:00 | 3,188 | |
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2022-08-21 | Realtime Raytracing in Python 10: General Transformations | 0:00 | 594 | |
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2022-08-21 | Game Development in Rust 2: Error Propagation | 0:00 | 3,649 | |
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2022-08-20 | Vulkan with Python 14: Push Constants | 0:00 | 276 | |
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2022-08-20 | Vulkan with C++ 14: Push Constants | 0:00 | 2,234 | |
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2022-08-19 | WebGPU Realtime Ray Tracing: Compute Shaders 101 | 0:00 | 6,206 | |
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2022-08-18 | Mini Project: Image Grid Cropper (PyQt6, OpenGL) | 0:00 | 738 | |
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2022-08-14 | Maths for Game Development: Scale Transformations | 0:00 | 242 | |
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2022-08-14 | OpenGL with Python: Switching to GLFW | 0:00 | 1,823 | |
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2022-08-13 | Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders | 0:00 | 3,554 | |
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2022-08-12 | OpenGL with Python 15: Vertex Buffer Lumping | 37:03 | 259 | |
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2022-08-11 | Game Development in Rust 1: Ownership | 28:39 | 2,622 | |
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2022-08-10 | Gameplay Programming 3: Collisions | 44:37 | 367 | |
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2022-08-09 | OpenGL Shader Programming 8: Quad Tessellation | 28:00 | 364 | |
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2022-08-06 | WebGPU for Beginners 08: Textures | 26:44 | 1,058 | |
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2022-08-05 | Vulkan with Python: Python 3.10 Compatibility | 2:20 | 1,320 | |
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2022-08-05 | Vulkan with Python 13: Multithreaded Rendering | 11:26 | 380 | |
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2022-08-04 | Vulkan with C++ 13: Multithreaded Rendering | 13:14 | 5,380 | |
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2022-08-04 | Metal with SwiftUI 8: Multiple Shaders | 31:21 | 955 | |
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2022-08-03 | OpenGL with Python: Apple Silicon Compatibility | 3:02 | 3,434 | |
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2022-08-02 | Maths for Game Development: Determinant of a Matrix | 10:21 | 179 | |
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2022-08-02 | Maths for Game Development: Inverse of a Matrix | 13:21 | 220 | |
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2022-08-02 | Maths for Game Development: Gaussian Elimination | 13:42 | 153 | |
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2022-08-01 | Gameplay Programming 2: Jumping | 26:29 | 433 | |
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2022-07-30 | Game Development in Rust 0: Introduction, Cargo and SDL2 | 14:21 | 8,390 | |
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2022-07-30 | OpenGL Shader Programming 7: Bezier Curves | 14:41 | 1,404 | |
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2022-07-29 | Metal with SwiftUI 7: Billboards | 39:21 | 631 | |
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2022-07-27 | Vulkan with Python 12 Rendering | 48:15 | 855 | |
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2022-07-25 | Vulkan with C++ 12: Rendering | 42:19 | 1,751 | |
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2022-07-22 | Gameplay Programming 1: Third Person Camera | 31:21 | 528 | |
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2022-07-22 | Gameplay Programming 0: Series Introduction | 1:14 | 699 | |
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2022-07-22 | Discord Server grand opening | 2:33 | 50 | |
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2022-07-21 | The Vulkan Rendering Process | 20:59 | 1,878 | |
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2022-07-20 | GIGD behind the scenes (1000 subscriber special, thank you all!) | 5:45 | 127 | |
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2022-07-18 | OpenGL with Python 14 Bloom | 29:17 | 483 | |
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2022-07-15 | Maths for Game Development: Matrix Multiplication | 10:41 | 113 | |
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2022-07-15 | Maths for Game Development: Vector Space Concepts | 22:44 | 167 | |
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2022-07-14 | OpenGL Shader Programming 6: Silhouette Effect | 21:41 | 294 | |
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2022-07-13 | Vulkan with Python 11: Graphics Pipeline Creation | 22:50 | 322 | |
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2022-07-09 | Vulkan with C++ 11: Graphics Pipeline Creation | 35:48 | 1,419 | |
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2022-07-08 | Vulkan Graphics Pipeline Components | 28:44 | 3,010 | |
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2022-07-03 | Metal with SwiftUI 6: Lighting | 56:56 | 750 | |
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2022-07-01 | Introduction to Raytracing | 17:56 | 2,660 | |
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2022-06-30 | Maths for Game Development: Vector Spaces | 10:11 | 125 | |
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2022-06-30 | Maths for Game Development: Projection of a Vector | 10:19 | 247 | |
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2022-06-30 | Maths for Game Development: Examples of the Dot Product | 7:20 | 295 | |
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2022-06-29 | OpenGL with Python 13: Mirrors | 17:54 | 460 | |
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2022-06-27 | Gamedev Project Two (Hour Two-Three, Andrew and Andrei) | 11:50 | 140 | |
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2022-06-26 | OpenGL Shader Programming 5: Particles with Geometry Shaders | 19:56 | 381 | |
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2022-06-25 | Vulkan with Python 10: SPIR-V Files | 12:18 | 231 | |
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2022-06-24 | Vulkan with C++ 10 SPIR V Files | 14:52 | 1,302 | |
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2022-06-24 | WebGPU for Beginners 07: Transformations | 23:04 | 1,127 | |
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2022-06-23 | Maths for Game Development: Dot Product of Vectors | 13:40 | 241 | |
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2022-06-23 | Maths for Game Development: Norm of a Vector | 13:30 | 226 | |
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2022-06-23 | Maths for Game Development: What is a Vector? | 11:17 | 471 | |
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2022-06-23 | Maths for Game Development: Series Introduction | 4:17 | 863 | |
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2022-06-22 | Metal with SwiftUI 5: Textures | 23:14 | 885 | |
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2022-06-21 | Realtime Raytracing in Python 9: Hybrid Raytracer | 21:47 | 740 | |
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2022-06-20 | Realtime Raytracing in Python 8: Geometry Manager | 51:12 | 274 | |
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2022-06-19 | OpenGL with C++ 10: Billboards | 29:33 | 1,308 | |
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2022-06-18 | Gamedev Project Two: (Hour Two-Three, Andy) | 4:35 | 80 | |
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2022-06-17 | OpenGL with Python 12: Text | 26:16 | 650 | |
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2022-06-16 | OpenGL Shader Programming 04: Cel Shading | 11:04 | 553 | |
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2022-06-15 | Vulkan with Python 09: Image Views | 16:05 | 312 | |
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2022-06-15 | Vulkan with C++ 09: Image Views | 17:33 | 1,190 | |
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2022-06-14 | WebGPU for Beginners 06: Vertex Buffers | 18:48 | 1,330 | |
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2022-06-13 | Metal with SwiftUI 4: Gestures | 18:30 | 1,030 | |
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2022-06-12 | Realtime Raytracing in Python: Lighting | 38:10 | 397 | |
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2022-06-11 | OpenGL with Python: Data Oriented Design and Numba Compilation | 33:49 | 674 | |
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2022-06-10 | OpenGL with Python: using Numba to get extreme performance | 6:27 | 1,459 | |
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2022-06-10 | Gamedev Project Two (Hour One, Andrei) | 9:38 | 167 | |
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2022-06-09 | WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update) | 8:52 | 1,483 | |
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2022-06-08 | Realtime Raytracing in Python: Textures | 24:30 | 314 | |
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2022-06-07 | Gamedev Project Two (Hour One, Andrew) | 6:08 | 103 | |
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2022-06-06 | Gamedev Project 2: (Hour One, Andy) | 6:43 | 155 | |
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2022-06-05 | GUI Programming in Python: Let's make a level editor (part 5/5) | 25:52 | 173 | |
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2022-06-03 | GUI Programming in Python Let's make a level editor (part 4/5) | 23:58 | 105 | |
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2022-06-01 | Embedded C Project Demonstration | 3:42 | 68 | |
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2022-05-29 | OpenGL with Python 11: Emulating a CRT Screen | 21:14 | 787 | |
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2022-05-28 | Gamedev Project 2: Planning | 32:43 | 301 | |
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2022-05-26 | What's your favourite programming language? | 7:25 | 196 | |
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2022-05-21 | GUI Programming in Python Let's make a level editor (part 3/5) | 16:32 | 103 | |
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