2023-01-17 | Software Rendering 2: Perspective Projection | 25:36 | 655 | |
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2023-01-16 | Software Rendering 1: Drawing Lines | 1:05:11 | 2,203 | |
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2023-01-15 | Software Rendering 0: Project Overview and Setup | 24:45 | 5,311 | |
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2023-01-14 | Programming Advice for Beginners | 7:53 | 805 | |
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2023-01-09 | Preview: Vulkan Software Rendering | 1:21 | 374 | |
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2023-01-08 | How to start programming in 2023, advice for beginners | 3:02 | 738 | |
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2023-01-08 | Setting Colors by hand in Vulkan | 7:30 | 702 | |
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2023-01-07 | Vulkan with C++ 23: Depth Buffering | 37:37 | 650 | |
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2023-01-07 | Vulkan with Python 22: Indexed Drawing | 23:50 | 309 | |
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2023-01-06 | Vulkan with C++ 22: Indexed Drawing | 23:51 | 370 | |
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2023-01-06 | Indexed Rendering Explained | 7:37 | 143 | |
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2023-01-06 | Vulkan with Python 21: Textures | 1:17:29 | 530 | |
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2023-01-04 | WebGPU for Beginners: Bind Groups and Bindings | 14:11 | 498 | |
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2023-01-03 | How long does it take to learn Vulkan? | 6:16 | 2,162 | |
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2023-01-02 | Vulkan with C++ 21: Textures | 1:25:58 | 1,550 | |
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2023-01-01 | Textures in Vulkan: The big picture | 9:05 | 913 | |
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2022-12-30 | Vulkan with Python 20: Storage Buffers | 20:10 | 165 | |
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2022-12-30 | Vulkan with C++ 20: Storage Buffers | 19:58 | 649 | |
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2022-12-29 | A SIMD Accelerated glm alternative | 2:42 | 482 | |
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2022-12-28 | Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD | 9:38 | 288 | |
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2022-12-28 | Vulkan with Python 19: Uniform Buffer Objects | 48:04 | 98 | |
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2022-12-27 | Vulkan with C++ 19: Uniform Buffer Objects | 55:23 | 651 | |
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2022-12-25 | Descriptors, Layouts and Sets | 4:46 | 444 | |
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2022-12-25 | A minimal project for hardware accelerated software rendering (Repo link in Description) | 4:47 | 259 | |
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2022-12-23 | Maths for Game Development: Quaternions | 14:37 | 575 | |
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2022-12-23 | Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course) | 10:09 | 182 | |
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2022-12-23 | Vulkanised 2023 Announcement | 0:45 | 166 | |
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2022-12-21 | Game Development in Rust 5: SDL Events | 19:22 | 1,148 | |
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2022-12-18 | Game Development in Rust 4: Lifetimes and more OOP | 14:15 | 817 | |
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2022-12-14 | Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023] | 17:06 | 190 | |
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2022-12-13 | Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023] | 19:39 | 175 | |
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2022-12-13 | Let's make a First Person Shooter 2: Whiteboxing [Unity for Beginners 2023] | 22:11 | 119 | |
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2022-12-12 | Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023] | 34:37 | 794 | |
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2022-12-10 | Gameplay Programming 6: A* Pathfinding | 22:49 | 228 | |
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2022-12-09 | Gameplay Programming 5: Static Geometry | 17:03 | 336 | |
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2022-12-08 | WebGPU for Beginners: Multiple Objects | 21:07 | 643 | |
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2022-12-07 | WebGPU for Beginners: Depth Testing | 13:43 | 450 | |
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2022-12-06 | WebGPU for Beginners: Multiple Triangles | 17:26 | 460 | |
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2022-12-05 | WebGPU for Beginners: First Person Camera | 56:07 | 924 | |
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2022-12-03 | The Grand Patreon Pitch | 1:43 | 100 | |
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2022-12-01 | Intermediate Python Game Development [Full Pygame Course] | 8:09:28 | 2,598 | |
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2022-11-26 | Footage from my Early Days learning OpenGL | 4:18 | 299 | |
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2022-11-22 | How to get started learning Game Development? | 0:54 | 510 | |
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2022-11-21 | A day in the life Making Programming Videos | 2:36 | 174 | |
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2022-11-20 | OpenGL Shader Programming 10: Static GLTF Models | 46:05 | 842 | |
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2022-11-19 | Working with Surfaces in Pygame (upcoming course preview) | 19:58 | 222 | |
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2022-11-18 | Game Development in Rust 3: Structs | 9:52 | 788 | |
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2022-11-17 | Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2) | 29:29 | 683 | |
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2022-11-07 | The joy of Ray Tracing 2 | 0:57 | 404 | |
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2022-11-07 | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 17:47 | 272 | |
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2022-11-06 | Realtime Ray Tracing with Python 13 Image Based Lighting | 13:58 | 649 | |
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2022-11-05 | The joy of ray tracing | 0:53 | 299 | |
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2022-11-05 | Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1) | 29:35 | 724 | |
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2022-11-03 | Let's make a Game Engine in Python! 0: Intro and Overview | 9:23 | 854 | |
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2022-11-02 | Realtime Ray Tracing with Python 12: Soft Shadows | 11:19 | 302 | |
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2022-11-01 | Realtime Ray Tracing with Python 11: Acceleration Structures | 1:16:52 | 373 | |
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2022-10-29 | OpenGL Oversimplified 5: Depth Testing | 16:05 | 195 | |
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2022-10-26 | Accelerated GPU Ray Tracing | 21:47 | 391 | |
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2022-10-23 | Cube Dudes gameplay | 0:49 | 188 | |
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2022-10-23 | Cube Dudes Trailer | 0:51 | 1,543 | |
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2022-10-21 | OpenGL with Python 5.5: First Person Camera | 47:56 | 1,411 | |
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2022-10-06 | Vulkan with Python 18: High Performance Vertex Memory | 12:36 | 232 | |
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2022-10-04 | Metal with SwiftUI: Realtime Ray Tracing 3, Reflections | 22:24 | 786 | |
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2022-09-28 | High Performance Code: CPU Ray Tracing Take Two | 6:30 | 346 | |
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2022-09-26 | SIMD in one Afternoon (AVX2 C++) | 1:23:23 | 573 | |
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2022-09-25 | High Performance Code: CPU Ray Tracing tests | 8:17 | 268 | |
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2022-09-24 | Multithreading with C++ 2: Sharing Data | 12:10 | 428 | |
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2022-09-23 | Multithreaded CPU Ray Tracer | 3:00 | 365 | |
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2022-09-23 | Vulkan with C++ 18: High Performance Vertex Memory | 12:27 | 509 | |
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2022-09-23 | Multithreading with C++ 1: Multithreading Basics | 17:11 | 742 | |
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2022-09-23 | Vulkan with Python 17: Multiple Meshes | 11:52 | 187 | |
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2022-09-22 | Vulkan with C++ 17: Multiple Meshes | 14:00 | 577 | |
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2022-09-21 | Vulkan with Python 16: Vertex Buffers | 47:51 | 160 | |
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2022-09-21 | Vulkan with C++ 16: Vertex Buffers | 56:54 | 533 | |
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2022-09-17 | Vulkan with Python 15: Swapchain Recreation | 17:45 | 140 | |
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2022-09-16 | Vulkan with C++ 15: Swapchain Recreation | 24:07 | 525 | |
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2022-09-14 | OpenGL Oversimplified 4: Resource Binding | 7:07 | 197 | |
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2022-09-13 | OpenGL Oversimplified 3: one simple trick to learn programming | 5:11 | 210 | |
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2022-09-11 | OpenGL Oversimplified 2: colors are numbers?! | 12:53 | 242 | |
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2022-09-09 | OpenGL Oversimplified 1: a computer is a business | 9:49 | 418 | |
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2022-09-09 | OpenGL Oversimplified 0: how to start learning OpenGL | 8:52 | 824 | |
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2022-09-08 | OpenGL with Python 16: Image Array Layers | 29:20 | 207 | |
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2022-09-06 | GPU Memory Alignment and Padding | 0:00 | 1,011 | |
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2022-09-05 | WebGPU Realtime Ray Tracing: Getting Data in | 0:00 | 1,999 | |
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2022-09-03 | Metal with SwiftUI: Realtime Ray Tracing, Getting Data in | 0:00 | 1,431 | |
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2022-09-02 | Gameplay Programming 4: Camera Collisions | 0:00 | 295 | |
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2022-09-01 | OpenGL Shader Programming 9: Bezier Surface | 0:00 | 1,370 | |
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2022-08-25 | Minimal OpenGL Linux Project | 0:00 | 335 | |
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2022-08-23 | Ray Tracing with Bounding Volume Hierarchies | 0:00 | 3,188 | |
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2022-08-21 | Realtime Raytracing in Python 10: General Transformations | 0:00 | 594 | |
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2022-08-21 | Game Development in Rust 2: Error Propagation | 0:00 | 3,649 | |
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2022-08-20 | Vulkan with Python 14: Push Constants | 0:00 | 276 | |
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2022-08-20 | Vulkan with C++ 14: Push Constants | 0:00 | 2,234 | |
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2022-08-19 | WebGPU Realtime Ray Tracing: Compute Shaders 101 | 0:00 | 6,206 | |
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2022-08-18 | Mini Project: Image Grid Cropper (PyQt6, OpenGL) | 0:00 | 738 | |
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2022-08-14 | Maths for Game Development: Scale Transformations | 0:00 | 242 | |
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2022-08-14 | OpenGL with Python: Switching to GLFW | 0:00 | 1,823 | |
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2022-08-13 | Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders | 0:00 | 3,554 | |
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2022-08-12 | OpenGL with Python 15: Vertex Buffer Lumping | 37:03 | 259 | |
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2022-08-11 | Game Development in Rust 1: Ownership | 28:39 | 2,622 | |
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