GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





All Videos by GetIntoGameDev



PublishedVideo TitleDurationViewsCategoryGame
2023-01-17Software Rendering 2: Perspective Projection25:36655
2023-01-16Software Rendering 1: Drawing Lines1:05:112,203
2023-01-15Software Rendering 0: Project Overview and Setup24:455,311
2023-01-14Programming Advice for Beginners7:53805
2023-01-09Preview: Vulkan Software Rendering1:21374
2023-01-08How to start programming in 2023, advice for beginners3:02738
2023-01-08Setting Colors by hand in Vulkan7:30702
2023-01-07Vulkan with C++ 23: Depth Buffering37:37650
2023-01-07Vulkan with Python 22: Indexed Drawing23:50309
2023-01-06Vulkan with C++ 22: Indexed Drawing23:51370
2023-01-06Indexed Rendering Explained7:37143
2023-01-06Vulkan with Python 21: Textures1:17:29530
2023-01-04WebGPU for Beginners: Bind Groups and Bindings14:11498
2023-01-03How long does it take to learn Vulkan?6:162,162
2023-01-02Vulkan with C++ 21: Textures1:25:581,550
2023-01-01Textures in Vulkan: The big picture9:05913
2022-12-30Vulkan with Python 20: Storage Buffers20:10165
2022-12-30Vulkan with C++ 20: Storage Buffers19:58649
2022-12-29A SIMD Accelerated glm alternative2:42482
2022-12-28Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD9:38288
2022-12-28Vulkan with Python 19: Uniform Buffer Objects48:0498
2022-12-27Vulkan with C++ 19: Uniform Buffer Objects55:23651
2022-12-25Descriptors, Layouts and Sets4:46444
2022-12-25A minimal project for hardware accelerated software rendering (Repo link in Description)4:47259
2022-12-23Maths for Game Development: Quaternions14:37575
2022-12-23Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course)10:09182
2022-12-23Vulkanised 2023 Announcement0:45166
2022-12-21Game Development in Rust 5: SDL Events19:221,148
2022-12-18Game Development in Rust 4: Lifetimes and more OOP14:15817
2022-12-14Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023]17:06190
2022-12-13Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023]19:39175
2022-12-13Let's make a First Person Shooter 2: Whiteboxing [Unity for Beginners 2023]22:11119
2022-12-12Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]34:37794
2022-12-10Gameplay Programming 6: A* Pathfinding22:49228
2022-12-09Gameplay Programming 5: Static Geometry17:03336
2022-12-08WebGPU for Beginners: Multiple Objects21:07643
2022-12-07WebGPU for Beginners: Depth Testing13:43450
2022-12-06WebGPU for Beginners: Multiple Triangles17:26460
2022-12-05WebGPU for Beginners: First Person Camera56:07924
2022-12-03The Grand Patreon Pitch1:43100
2022-12-01Intermediate Python Game Development [Full Pygame Course]8:09:282,598
2022-11-26Footage from my Early Days learning OpenGL4:18299
2022-11-22How to get started learning Game Development?0:54510
2022-11-21A day in the life Making Programming Videos2:36174
2022-11-20OpenGL Shader Programming 10: Static GLTF Models46:05842
2022-11-19Working with Surfaces in Pygame (upcoming course preview)19:58222
2022-11-18Game Development in Rust 3: Structs9:52788
2022-11-17Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2)29:29683
2022-11-07The joy of Ray Tracing 20:57404
2022-11-07Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures17:47272
2022-11-06Realtime Ray Tracing with Python 13 Image Based Lighting13:58649
2022-11-05The joy of ray tracing0:53299
2022-11-05Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)29:35724
2022-11-03Let's make a Game Engine in Python! 0: Intro and Overview9:23854
2022-11-02Realtime Ray Tracing with Python 12: Soft Shadows11:19302
2022-11-01Realtime Ray Tracing with Python 11: Acceleration Structures1:16:52373
2022-10-29OpenGL Oversimplified 5: Depth Testing16:05195
2022-10-26Accelerated GPU Ray Tracing21:47391
2022-10-23Cube Dudes gameplay0:49188
2022-10-23Cube Dudes Trailer0:511,543
2022-10-21OpenGL with Python 5.5: First Person Camera47:561,411
2022-10-06Vulkan with Python 18: High Performance Vertex Memory12:36232
2022-10-04Metal with SwiftUI: Realtime Ray Tracing 3, Reflections22:24786
2022-09-28High Performance Code: CPU Ray Tracing Take Two6:30346
2022-09-26SIMD in one Afternoon (AVX2 C++)1:23:23573
2022-09-25High Performance Code: CPU Ray Tracing tests8:17268
2022-09-24Multithreading with C++ 2: Sharing Data12:10428
2022-09-23Multithreaded CPU Ray Tracer3:00365
2022-09-23Vulkan with C++ 18: High Performance Vertex Memory12:27509
2022-09-23Multithreading with C++ 1: Multithreading Basics17:11742
2022-09-23Vulkan with Python 17: Multiple Meshes11:52187
2022-09-22Vulkan with C++ 17: Multiple Meshes14:00577
2022-09-21Vulkan with Python 16: Vertex Buffers47:51160
2022-09-21Vulkan with C++ 16: Vertex Buffers56:54533
2022-09-17Vulkan with Python 15: Swapchain Recreation17:45140
2022-09-16Vulkan with C++ 15: Swapchain Recreation24:07525
2022-09-14OpenGL Oversimplified 4: Resource Binding7:07197
2022-09-13OpenGL Oversimplified 3: one simple trick to learn programming5:11210
2022-09-11OpenGL Oversimplified 2: colors are numbers?!12:53242
2022-09-09OpenGL Oversimplified 1: a computer is a business9:49418
2022-09-09OpenGL Oversimplified 0: how to start learning OpenGL8:52824
2022-09-08OpenGL with Python 16: Image Array Layers29:20207
2022-09-06GPU Memory Alignment and Padding0:001,011
2022-09-05WebGPU Realtime Ray Tracing: Getting Data in0:001,999
2022-09-03Metal with SwiftUI: Realtime Ray Tracing, Getting Data in0:001,431
2022-09-02Gameplay Programming 4: Camera Collisions0:00295
2022-09-01OpenGL Shader Programming 9: Bezier Surface0:001,370
2022-08-25Minimal OpenGL Linux Project0:00335
2022-08-23Ray Tracing with Bounding Volume Hierarchies0:003,188
2022-08-21Realtime Raytracing in Python 10: General Transformations0:00594
2022-08-21Game Development in Rust 2: Error Propagation0:003,649
2022-08-20Vulkan with Python 14: Push Constants0:00276
2022-08-20Vulkan with C++ 14: Push Constants0:002,234
2022-08-19WebGPU Realtime Ray Tracing: Compute Shaders 1010:006,206
2022-08-18Mini Project: Image Grid Cropper (PyQt6, OpenGL)0:00738
2022-08-14Maths for Game Development: Scale Transformations0:00242
2022-08-14OpenGL with Python: Switching to GLFW0:001,823
2022-08-13Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders0:003,554
2022-08-12OpenGL with Python 15: Vertex Buffer Lumping37:03259
2022-08-11Game Development in Rust 1: Ownership28:392,622