2023-02-11 | WebGPU Realtime Raytracing: Tracing an OBJ Model | 22:06 | 1,085 | |
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2023-02-10 | WebGPU Realtime Raytracing: Triangles | 29:33 | 241 | |
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2023-02-09 | Vulkanised 2023 day three recap | 20:51 | 175 | |
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2023-02-08 | Vulkanised 2023 day two recap | 16:22 | 300 | |
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2023-02-07 | Travel Vlog 3 Ich höre nie auf zu essen | Vulkanised 2023 Day one | 3:39 | 233 | |
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2023-02-05 | WebGPU for Beginners: Loading OBJ Models | 32:18 | 424 | |
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2023-02-05 | Game Development in Rust: Teeko Game Phase One | 7:54 | 348 | |
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2023-02-05 | Game Development in Rust: Mouse Clicks | 6:48 | 218 | |
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2023-02-04 | Metal with SwiftUI: Image Arrays | 23:58 | 222 | |
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2023-02-03 | WebGPU Realtime Raytracing: Image Based Lighting | 22:32 | 218 | |
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2023-02-03 | WebGPU Realtime Raytracing: Reflections | 16:46 | 346 | |
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2023-02-02 | Game Development in Rust: Drawing Pieces on the Board | 10:57 | 221 | |
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2023-02-02 | Game Development in Rust: Arrays | 11:10 | 168 | |
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2023-02-02 | Game Development in Rust: Enums | 4:00 | 158 | |
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2023-02-01 | Metal with SwiftUI: Mouse and Keyboard Input | 22:03 | 132 | |
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2023-02-01 | WebGPU for Beginners: A Crash Course in WGSL | 14:47 | 472 | |
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2023-01-31 | WebGPU Realtime Raytracing: Acceleration Structures | 1:24:17 | 515 | |
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2023-01-30 | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 14:03 | 78 | |
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2023-01-29 | Game Development in Rust: Drawing Lines | 6:58 | 403 | |
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2023-01-29 | Game Development in Rust: Multiple Source files and Directories | 9:09 | 278 | |
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2023-01-29 | Game Development in Rust: Setting up SDL2 with Mac | 5:15 | 424 | |
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2023-01-28 | Metal with Swiftui: Vertex Lumping | 37:10 | 216 | |
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2023-01-27 | Travel Vlog 1: Andrew in Paris | 3:36 | 92 | |
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2023-01-23 | Software Rendering 7: Texture Mapping | 39:04 | 242 | |
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2023-01-22 | Software Rendering 6: Color Blending | 0:00 | 532 | |
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2023-01-21 | Software Rendering 5: Flat Shading | 0:00 | 846 | |
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2023-01-21 | How to Get into Game Development | 0:00 | 394 | |
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2023-01-20 | Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake] | 14:51 | 21,798 | |
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2023-01-19 | Software Rendering 4: View Frustum Clipping | 1:04:16 | 597 | |
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2023-01-18 | Software Rendering 3: Backface Culling | 21:21 | 419 | |
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2023-01-17 | Software Rendering 2: Perspective Projection | 25:36 | 655 | |
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2023-01-16 | Software Rendering 1: Drawing Lines | 1:05:11 | 2,203 | |
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2023-01-15 | Software Rendering 0: Project Overview and Setup | 24:45 | 5,311 | |
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2023-01-14 | Programming Advice for Beginners | 7:53 | 805 | |
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2023-01-09 | Preview: Vulkan Software Rendering | 1:21 | 374 | |
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2023-01-08 | How to start programming in 2023, advice for beginners | 3:02 | 738 | |
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2023-01-08 | Setting Colors by hand in Vulkan | 7:30 | 702 | |
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2023-01-07 | Vulkan with C++ 23: Depth Buffering | 37:37 | 650 | |
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2023-01-07 | Vulkan with Python 22: Indexed Drawing | 23:50 | 309 | |
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2023-01-06 | Vulkan with C++ 22: Indexed Drawing | 23:51 | 370 | |
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2023-01-06 | Indexed Rendering Explained | 7:37 | 143 | |
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2023-01-06 | Vulkan with Python 21: Textures | 1:17:29 | 530 | |
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2023-01-04 | WebGPU for Beginners: Bind Groups and Bindings | 14:11 | 498 | |
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2023-01-03 | How long does it take to learn Vulkan? | 6:16 | 2,162 | |
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2023-01-02 | Vulkan with C++ 21: Textures | 1:25:58 | 1,550 | |
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2023-01-01 | Textures in Vulkan: The big picture | 9:05 | 913 | |
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2022-12-30 | Vulkan with Python 20: Storage Buffers | 20:10 | 165 | |
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2022-12-30 | Vulkan with C++ 20: Storage Buffers | 19:58 | 649 | |
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2022-12-29 | A SIMD Accelerated glm alternative | 2:42 | 482 | |
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2022-12-28 | Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD | 9:38 | 288 | |
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2022-12-28 | Vulkan with Python 19: Uniform Buffer Objects | 48:04 | 98 | |
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2022-12-27 | Vulkan with C++ 19: Uniform Buffer Objects | 55:23 | 651 | |
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2022-12-25 | Descriptors, Layouts and Sets | 4:46 | 444 | |
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2022-12-25 | A minimal project for hardware accelerated software rendering (Repo link in Description) | 4:47 | 259 | |
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2022-12-23 | Maths for Game Development: Quaternions | 14:37 | 575 | |
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2022-12-23 | Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course) | 10:09 | 182 | |
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2022-12-23 | Vulkanised 2023 Announcement | 0:45 | 166 | |
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2022-12-21 | Game Development in Rust 5: SDL Events | 19:22 | 1,148 | |
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2022-12-18 | Game Development in Rust 4: Lifetimes and more OOP | 14:15 | 817 | |
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2022-12-14 | Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023] | 17:06 | 190 | |
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2022-12-13 | Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023] | 19:39 | 175 | |
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2022-12-13 | Let's make a First Person Shooter 2: Whiteboxing [Unity for Beginners 2023] | 22:11 | 119 | |
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2022-12-12 | Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023] | 34:37 | 794 | |
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2022-12-10 | Gameplay Programming 6: A* Pathfinding | 22:49 | 228 | |
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2022-12-09 | Gameplay Programming 5: Static Geometry | 17:03 | 336 | |
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2022-12-08 | WebGPU for Beginners: Multiple Objects | 21:07 | 643 | |
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2022-12-07 | WebGPU for Beginners: Depth Testing | 13:43 | 450 | |
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2022-12-06 | WebGPU for Beginners: Multiple Triangles | 17:26 | 460 | |
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2022-12-05 | WebGPU for Beginners: First Person Camera | 56:07 | 924 | |
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2022-12-03 | The Grand Patreon Pitch | 1:43 | 100 | |
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2022-12-01 | Intermediate Python Game Development [Full Pygame Course] | 8:09:28 | 2,598 | |
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2022-11-26 | Footage from my Early Days learning OpenGL | 4:18 | 299 | |
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2022-11-22 | How to get started learning Game Development? | 0:54 | 510 | |
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2022-11-21 | A day in the life Making Programming Videos | 2:36 | 174 | |
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2022-11-20 | OpenGL Shader Programming 10: Static GLTF Models | 46:05 | 842 | |
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2022-11-19 | Working with Surfaces in Pygame (upcoming course preview) | 19:58 | 222 | |
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2022-11-18 | Game Development in Rust 3: Structs | 9:52 | 788 | |
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2022-11-17 | Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2) | 29:29 | 683 | |
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2022-11-07 | The joy of Ray Tracing 2 | 0:57 | 404 | |
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2022-11-07 | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 17:47 | 272 | |
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2022-11-06 | Realtime Ray Tracing with Python 13 Image Based Lighting | 13:58 | 649 | |
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2022-11-05 | The joy of ray tracing | 0:53 | 299 | |
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2022-11-05 | Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1) | 29:35 | 724 | |
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2022-11-03 | Let's make a Game Engine in Python! 0: Intro and Overview | 9:23 | 854 | |
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2022-11-02 | Realtime Ray Tracing with Python 12: Soft Shadows | 11:19 | 302 | |
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2022-11-01 | Realtime Ray Tracing with Python 11: Acceleration Structures | 1:16:52 | 373 | |
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2022-10-29 | OpenGL Oversimplified 5: Depth Testing | 16:05 | 195 | |
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2022-10-26 | Accelerated GPU Ray Tracing | 21:47 | 391 | |
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2022-10-23 | Cube Dudes gameplay | 0:49 | 188 | |
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2022-10-23 | Cube Dudes Trailer | 0:51 | 1,543 | |
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2022-10-21 | OpenGL with Python 5.5: First Person Camera | 47:56 | 1,411 | |
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2022-10-06 | Vulkan with Python 18: High Performance Vertex Memory | 12:36 | 232 | |
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2022-10-04 | Metal with SwiftUI: Realtime Ray Tracing 3, Reflections | 22:24 | 786 | |
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2022-09-28 | High Performance Code: CPU Ray Tracing Take Two | 6:30 | 346 | |
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2022-09-26 | SIMD in one Afternoon (AVX2 C++) | 1:23:23 | 573 | |
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2022-09-25 | High Performance Code: CPU Ray Tracing tests | 8:17 | 268 | |
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2022-09-24 | Multithreading with C++ 2: Sharing Data | 12:10 | 428 | |
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2022-09-23 | Multithreaded CPU Ray Tracer | 3:00 | 365 | |
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2022-09-23 | Vulkan with C++ 18: High Performance Vertex Memory | 12:27 | 509 | |
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2022-09-23 | Multithreading with C++ 1: Multithreading Basics | 17:11 | 742 | |
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