GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





All Videos by GetIntoGameDev



PublishedVideo TitleDurationViewsCategoryGame
2024-03-23Data Oriented Design: Double Buffered Component Sets5:36546
2024-03-22loading textures from mtl files8:51215
2024-03-20Finite State Machines11:01232
2024-03-19Computer System Fundamentals 3: Binary Numbers17:5090
2024-03-17WGPU for beginners 3: Shaders33:32836
2024-03-16C++ for Game Developers: The perils of unsigned math6:33479
2024-03-02Nak's Quest Devlog: Everything is a state machine!4:04358
2024-02-29High Performance Rendering17:22764
2024-02-22Nak's Quest Devlog: Finite State Machines6:06232
2024-02-16WGPU for beginners 2: making a blank screen30:231,489
2024-02-15Nak's Quest Devlog: Music is working4:13130
2024-02-13Nak's Quest Devlog: First steps into OpenAL4:29179
2024-02-08WGPU for beginners 1: window and event loop17:182,625
2024-01-27Nak's Quest Devlog: Dynamic Camera | Multithreading10:31287
2024-01-24Nak's Quest Devlog: The arena system is done!8:37187
2024-01-14Nak's Quest Devlog: Enemy Behaviours are fixed (?)3:14188
2024-01-13Nak's Quest Devlog: What a wonderful world5:46136
2024-01-11Nak's Quest Devlog: Gameplay updates | Handling feedback11:31149Vlog
2024-01-10Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools10:39252
2024-01-09Nak's Quest Devlog: I'm starting to understand why some developers dislike C++10:23520
2024-01-08Nak's Quest Devlog: Bugs that make me doubt my humanity2:37149
2024-01-07Nak's Quest Devlog: Three Optimisations4:56136
2024-01-06Devlog: Improved map editor | My goals for 202410:44223
2024-01-05Nak's Quest Devlog: Message Queues5:08143
2024-01-04Nak's Quest Devlog: Monsters are moving7:01154
2024-01-03Devlog: Project Concept Reveal12:39228
2024-01-02Devlog: How I coded it24:10505
2024-01-01Devlog: Camera Panning2:23112
2023-12-31Devlog: walking and colliding3:28188
2023-12-30Devlog: Loading Maps!3:04263
2023-12-29Devlog: Map Editor3:00476
2023-12-27Travel Vlog 3: Visiting the Hell Temple7:18141
2023-12-24Devlog: skeletal animations are working1:11438
2023-12-22Collision Detection: Broadsheet Phase8:43753
2023-12-21macOS Metal with C++ 5: Simple Transforms15:38239
2023-12-20macOS Metal with C++ 4: Indices19:56188
2023-12-19macOS Metal with C++ 3: Vertices18:32175
2023-12-15Travel Vlog 2: Visiting the Mae Nak Shrine7:2691
2023-12-14Devlog: Animations3:38213
2023-12-13Travel Vlog 1: getIntoThailand4:11149
2023-12-11OpenGL with Python: Getting data to the GPU34:11278
2023-12-04OpenGL with Python: Shaders28:03477
2023-11-29OpenGL with Python: Intro and Setup35:25711
2023-11-28Directional Sprites9:50273
2023-11-27Interpolation13:05177
2023-11-25Affine Transformations39:39223
2023-11-22Devlog: Spritesheets are working better3:47208
2023-11-21Devlog: Improved Bones, Not so great Spritesheets5:13167
2023-11-20Devlog: Showcasing my Bone Editor5:541,278
2023-11-17Hand drawn sprites #gamedevelopment1:00127
2023-11-16Skeletal Animation: Simple Skeleton24:33332
2023-11-15Skeletal Animation: Local Transformations10:27215
2023-11-12Breaking up with OpenGL4:461,817
2023-11-09Skeletal Animation: Static Models24:34258
2023-11-08Skeletal Animation: Binary Files16:55213
2023-11-07Skeletal Animation: Who is json?15:07405
2023-11-06Realtime Raytracing: Refitting8:36769
2023-11-04Abstract vs Concrete Thinking12:42251
2023-11-02macOS Metal with C++ 2: Shaders28:53521
2023-11-02Fences in OpenGL7:06494
2023-11-01Realtime Raytracing: Backfaces20:36562
2023-10-31Ada for Game Developers: Tic Tac Toe Stage 113:03230
2023-10-29How to learn Programming (or Anything)21:08447
2023-10-26Ada for Game Developers: Modules and Packages12:37413
2023-10-25Ada for Game Developers 3: Functions and Procedures11:13420
2023-10-22Realtime Raytracing: Spawning Extra Rays15:41573
2023-10-21Draw the Graphics Challenge! #gamedev #graphics #hustle0:42278
2023-10-20Realtime Raytracing: Refractions28:30340
2023-10-17Realtime Raytracing: Recursive Reflections19:49998
2023-10-16OpenGL with C++ 13: Compute Shaders50:13587
2023-10-12OpenGL with C++ 12: Post Processing29:14460
2023-10-08macOS Metal with C++ 1: Project Setup39:19782
2023-10-07Raycasting with Python Turtle51:04225
2023-10-01OpenGL with C++ 11: Debugging35:05277
2023-09-27Structured Arrays in Numpy12:34186
2023-09-25Announcing Arts et Metiers: a free and open source data oriented game framework7:45475
2023-09-24Debugging PyOpenGL Projects with Renderdoc7:11102
2023-09-24PSA: Visual Studio Code's Debugger is good7:35556
2023-09-18Loading Sprite Sheets with Godot14:45247
2023-09-16Making Tic Tac Toe with Godot31:20956
2023-09-10Computer System Fundamentals 2: Latches and Flip Flops13:05100
2023-09-09Computer System Fundamentals 1: Logic Circuits20:16239
2023-09-08Ada for Game Developers 2: Arrays and Records10:08190
2023-09-08OpenGL with C++ 10: Cubemaps18:32250
2023-09-02How fast are Python loops?13:47455
2023-09-01Ada for Game Developers: Installation and Setup13:47752
2023-08-31Make your GPU work for you! #gamedev #coding #gamedevelopment0:58380
2023-08-30"Making a Game Engine is hard!" #gamedev #coding #gamedevelopment1:00260
2023-08-29Data Oriented Design: Managed Arrays20:51307
2023-08-28Git Submodule: Setting up CMake Projects in Windows11:47145
2023-08-25GetIntoGainz 3: Something that can't be faked4:29133
2023-08-25Command Line CMake13:42243
2023-08-21OpenGL with C++ 9: Static Geometry36:38447
2023-08-19OpenGL with C++ 8: Animating Models22:32505
2023-08-19Game Development in Rust: Loading Images14:05468
2023-08-18Get Into Gainz 2: Damn, that's crazy4:17155
2023-08-17OpenGL with C++ 7: Loading Models41:29294
2023-08-11GetIntoGainz 1: Why Weight?7:54267
2023-08-08Metal with SwiftUI: Instanced Rendering18:16325
2023-08-06RPG Maker MZ for Beginners 2: Variables22:50111RPG Maker MZ