GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





All Videos by GetIntoGameDev



PublishedVideo TitleDurationViewsCategoryGame
2024-06-02Pygame with Legacy OpenGL. Stage 8: Lighting10:3751
2024-06-02Pygame with Legacy OpenGL. Stage 7: Textures13:1641
2024-06-02Pygame with Legacy OpenGL. Stage 6: First Person Camera6:01116
2024-06-02Pygame with Legacy OpenGL. Stage 5: Vertical mouselook6:2934
2024-06-02Pygame with Legacy OpenGL. Stage 4: Horizontal mouselook8:1543
2024-06-02Pygame with Legacy OpenGL. Stage 3: Handling key inputs11:09104
2024-06-02Vulkan with C++, Stage 6: Surfaces12:23130
2024-06-01Pygame with Legacy OpenGL. Stage 2: Filling Polygons10:43102
2024-06-01Vulkan with C++, Stage 5: Logical Device Creation18:33166
2024-05-31Programming Bogeymen16:57224
2024-05-27Vulkan with C++, Stage 4: Physical Device Selection11:48317
2024-05-26a minimal c++ metal project with glfw and cmake24:36552
2024-05-25Making a Vulkan cmake project in macOS18:18328
2024-05-24what I've been up to5:16291
2024-05-09Vulkan with C++, Stage 3: Validation Layers21:35450
2024-05-05Vulkan with C++, Stage 2: Instance Creation22:01702
2024-05-04Metal with SwiftUI: Vertex and Index Buffers23:19315
2024-05-04Hair Physics2:432,002
2024-05-03Two Dimensional Boob Physics15:11752
2024-04-30Vulkan with C++, Stage 1: App Structure9:50985
2024-04-29Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe25:34246
2024-04-29Legacy OpenGL and chill | Stellar Blade1:52:30487Stellar Blade
2024-04-20Software Rendering: Setting Pixels13:23479
2024-04-19Metal with SwiftUI: The Graphics Pipeline17:29454
2024-04-17Software Rendering: Clearing the Screen18:121,389
2024-04-16Metal with SwiftUI: Making an App21:37761
2024-04-13Bit Level Operations23:07390
2024-04-10Memory Allocation Algorithms17:581,051
2024-04-04Nak's Quest Devlog: text me maybe6:29402
2024-03-29Code Review: matplotlib raytracer22:50967Review
2024-03-23Data Oriented Design: Double Buffered Component Sets5:36546
2024-03-22loading textures from mtl files8:51215
2024-03-20Finite State Machines11:01232
2024-03-19Computer System Fundamentals 3: Binary Numbers17:5090
2024-03-17WGPU for beginners 3: Shaders33:32836
2024-03-16C++ for Game Developers: The perils of unsigned math6:33479
2024-03-02Nak's Quest Devlog: Everything is a state machine!4:04358
2024-02-29High Performance Rendering17:22764
2024-02-22Nak's Quest Devlog: Finite State Machines6:06232
2024-02-16WGPU for beginners 2: making a blank screen30:231,489
2024-02-15Nak's Quest Devlog: Music is working4:13130
2024-02-13Nak's Quest Devlog: First steps into OpenAL4:29179
2024-02-08WGPU for beginners 1: window and event loop17:182,625
2024-01-27Nak's Quest Devlog: Dynamic Camera | Multithreading10:31287
2024-01-24Nak's Quest Devlog: The arena system is done!8:37187
2024-01-14Nak's Quest Devlog: Enemy Behaviours are fixed (?)3:14188
2024-01-13Nak's Quest Devlog: What a wonderful world5:46136
2024-01-11Nak's Quest Devlog: Gameplay updates | Handling feedback11:31149Vlog
2024-01-10Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools10:39252
2024-01-09Nak's Quest Devlog: I'm starting to understand why some developers dislike C++10:23520
2024-01-08Nak's Quest Devlog: Bugs that make me doubt my humanity2:37149
2024-01-07Nak's Quest Devlog: Three Optimisations4:56136
2024-01-06Devlog: Improved map editor | My goals for 202410:44223
2024-01-05Nak's Quest Devlog: Message Queues5:08143
2024-01-04Nak's Quest Devlog: Monsters are moving7:01154
2024-01-03Devlog: Project Concept Reveal12:39228
2024-01-02Devlog: How I coded it24:10505
2024-01-01Devlog: Camera Panning2:23112
2023-12-31Devlog: walking and colliding3:28188
2023-12-30Devlog: Loading Maps!3:04263
2023-12-29Devlog: Map Editor3:00476
2023-12-27Travel Vlog 3: Visiting the Hell Temple7:18141
2023-12-24Devlog: skeletal animations are working1:11438
2023-12-22Collision Detection: Broadsheet Phase8:43753
2023-12-21macOS Metal with C++ 5: Simple Transforms15:38239
2023-12-20macOS Metal with C++ 4: Indices19:56188
2023-12-19macOS Metal with C++ 3: Vertices18:32175
2023-12-15Travel Vlog 2: Visiting the Mae Nak Shrine7:2691
2023-12-14Devlog: Animations3:38213
2023-12-13Travel Vlog 1: getIntoThailand4:11149
2023-12-11OpenGL with Python: Getting data to the GPU34:11278
2023-12-04OpenGL with Python: Shaders28:03477
2023-11-29OpenGL with Python: Intro and Setup35:25711
2023-11-28Directional Sprites9:50273
2023-11-27Interpolation13:05177
2023-11-25Affine Transformations39:39223
2023-11-22Devlog: Spritesheets are working better3:47208
2023-11-21Devlog: Improved Bones, Not so great Spritesheets5:13167
2023-11-20Devlog: Showcasing my Bone Editor5:541,278
2023-11-17Hand drawn sprites #gamedevelopment1:00127
2023-11-16Skeletal Animation: Simple Skeleton24:33332
2023-11-15Skeletal Animation: Local Transformations10:27215
2023-11-12Breaking up with OpenGL4:461,817
2023-11-09Skeletal Animation: Static Models24:34258
2023-11-08Skeletal Animation: Binary Files16:55213
2023-11-07Skeletal Animation: Who is json?15:07405
2023-11-06Realtime Raytracing: Refitting8:36769
2023-11-04Abstract vs Concrete Thinking12:42251
2023-11-02macOS Metal with C++ 2: Shaders28:53521
2023-11-02Fences in OpenGL7:06494
2023-11-01Realtime Raytracing: Backfaces20:36562
2023-10-31Ada for Game Developers: Tic Tac Toe Stage 113:03230
2023-10-29How to learn Programming (or Anything)21:08447
2023-10-26Ada for Game Developers: Modules and Packages12:37413
2023-10-25Ada for Game Developers 3: Functions and Procedures11:13420
2023-10-22Realtime Raytracing: Spawning Extra Rays15:41573
2023-10-21Draw the Graphics Challenge! #gamedev #graphics #hustle0:42278
2023-10-20Realtime Raytracing: Refractions28:30340
2023-10-17Realtime Raytracing: Recursive Reflections19:49998
2023-10-16OpenGL with C++ 13: Compute Shaders50:13587