2023-08-04 | OpenGL with C++ 6: Design Patterns | 19:58 | 390 | |
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2023-07-30 | Realtime Ray Marching 5: Normals | 11:52 | 209 | |
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2023-07-29 | Realtime Ray Marching 4: Constructive Solid Geometry | 15:26 | 237 | |
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2023-07-23 | I've got an atomic heart | 1:51:05 | 167 | | Atomic Heart
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2023-07-22 | RPG Maker MZ for Beginners 1: Building Terrain | 47:47 | 245 | | RPG Maker MZ
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2023-07-20 | OpenGL with C++ 5: Transformations | 1:21:23 | 504 | |
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2023-07-16 | OpenGL with C++: Setting up the Environment in Visual Studio | 12:39 | 299 | |
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2023-07-14 | OpenGL with C++ 4: Textures | 35:36 | 303 | |
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2023-07-12 | The hardest part of learning programming | Channel update | 8:09 | 339 | |
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2023-07-11 | WebGPU for Beginners: Cubemaps | 22:25 | 442 | |
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2023-07-06 | The Five Stages of Learning OpenGL | 7:19 | 2,070 | |
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2023-07-05 | Cube Dudes 2 Gameplay Demo | 1:59 | 272 | |
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2023-07-03 | OpenGL with C++ 3: Vertex Buffers | 31:56 | 411 | |
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2023-07-02 | I started a cult?! | Hangout/Gaming | 3:10:20 | 182 | | Cult of the Lamb
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2023-06-30 | Data Oriented Design: Creating and Deleting Objects | 22:21 | 294 | |
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2023-06-25 | General Hangout | 20 Minutes Till Dawn | 2:24:01 | 102 | |
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2023-06-24 | Data Oriented Design: Database Normalization | 12:45 | 431 | |
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2023-06-23 | Data Oriented Design: Introduction | 18:46 | 1,877 | |
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2023-06-19 | OpenGL with C++ 2: What are Shaders? | 32:47 | 731 | |
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2023-06-18 | General Hangout | Chill Manor | 1:45:16 | 120 | | Chill Manor
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2023-06-17 | Adventures in Raycasting | 15:59 | 245 | |
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2023-06-15 | Quick Update on Software Rendering | 5:13 | 399 | |
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2023-06-14 | Maths for Game Development: Interpolation | 22:43 | 198 | |
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2023-06-14 | What is a Z Prepass? | 13:04 | 264 | |
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2023-06-14 | C++ For Game Developers: Unique Pointers | 17:37 | 357 | |
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2023-06-11 | OpenGL Oversimplified: Draw Modes | 19:53 | 346 | |
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2023-06-10 | Multithreading with C++ 3: Notifying and Waiting | 19:16 | 242 | |
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2023-06-10 | OpenGL with C++ 1: Intro and Setup | 34:50 | 1,381 | |
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2023-06-08 | Vulkan Compute Shader Raytracing 3: Many Spheres | 18:53 | 551 | |
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2023-05-31 | Subscriber Projects Volume 1 | 19:08 | 306 | |
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2023-05-30 | Gameplay Programming 2: Animating Attributes | 9:07 | 241 | |
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2023-05-29 | Gameplay Programming 1: Transformation Systems | 8:34 | 696 | |
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2023-05-27 | What are Morton Codes? | 11:42 | 408 | |
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2023-05-21 | 3D Graphics for Absolute Beginners | 25:56 | 947 | |
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2023-05-14 | Hacking a cmake project to run on Windows | 4:47 | 164 | |
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2023-05-07 | OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4) | 56:23 | 363 | |
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2023-04-28 | Building Raytracing Accleration Structures Fast | 11:16 | 450 | |
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2023-04-26 | Realtime Raytracing Performance: Hardware Matters | 6:08 | 531 | |
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2023-04-25 | Realtime Raytracing Motion Blur Test | 1:00 | 353 | |
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2023-04-25 | Realtime Raytracing: Shader Storage Buffer Objects | 9:20 | 600 | |
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2023-04-23 | Vulkan Compute Shader Raytracing 2: Look Mom, no Renderpass! | 9:08 | 653 | |
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2023-04-17 | Vulkan Compute Shader Raytracing 1: A single sphere | 17:04 | 1,410 | |
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2023-04-16 | Metal with SwiftUI: Renderpasses and Post Processing | 31:11 | 447 | |
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2023-04-15 | Vulkan with C++ 27: Multithreaded Job System | 40:24 | 934 | |
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2023-04-15 | Give compute shader raytracing a significant speedup with this one trick. | 4:48 | 1,631 | |
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2023-04-12 | Humans vs Corporations | Grow like a weed | 5:44 | 211 | |
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2023-04-12 | Vulkan with C++ 26: Cubemaps | 1:26:29 | 678 | |
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2023-04-09 | Vulkan with C++ 25: Directional Lighting | 7:58 | 521 | |
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2023-04-07 | Vulkan with C++ 24: Loading Obj Models | 38:08 | 425 | |
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2023-04-06 | Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors | 19:18 | 189 | |
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2023-04-02 | Devlog 3: Trust me, I'm an Engineer! | 6:24 | 333 | |
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2023-03-30 | Computer Graphics Masterclass Preview (weeks 1-5) | 3:42 | 699 | Preview |
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2023-03-26 | Learning skills saved me | Building a skill stack | 14:26 | 315 | |
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2023-03-21 | Game Development in Rust: Undoing and Redoing Moves | 30:32 | 536 | | Rust
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2023-03-19 | Realtime Ray Marching 3 Acceleration Structures | 15:20 | 380 | |
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2023-03-19 | Devlog 2: The Great Refactor begins | 2:13 | 160 | |
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2023-03-19 | Chill Manor Greek and Roman levels | 2:20:17 | 146 | | Chill Manor
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2023-03-18 | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 16:25 | 250 | |
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2023-03-17 | Moving from beginner to intermediate game programming, some free resources. | 4:13 | 219 | |
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2023-03-13 | Game Development in Rust: Constructors | 4:58 | 379 | |
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2023-03-12 | Devlog 1: Menu Update | 3:32 | 222 | Vlog |
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2023-03-12 | Chill Manor and chill | 1:17:35 | 164 | | Chill Manor
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2023-03-11 | OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2) | 1:13:59 | 411 | |
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2023-03-06 | Realtime Ray Marching 2: Multiple Spheres | 5:25 | 403 | |
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2023-03-05 | Devlog 0: Homeless emo kid starts a game company | 2:46 | 350 | |
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2023-03-02 | OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1) | 1:33:28 | 2,007 | |
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2023-02-28 | Realtime Ray Marching 1: Rendering a Sphere | 11:26 | 613 | |
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2023-02-20 | OpenGL with Python 5: Loading Obj Models | 16:25 | 563 | |
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2023-02-15 | WebGPU Realtime Raytracing: Multiple Models | 1:09:31 | 470 | |
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2023-02-12 | WebGPU Realtime Raytracing: General Transforms | 51:14 | 284 | |
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2023-02-11 | WebGPU Realtime Raytracing: Tracing an OBJ Model | 22:06 | 1,085 | |
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2023-02-10 | WebGPU Realtime Raytracing: Triangles | 29:33 | 241 | |
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2023-02-09 | Vulkanised 2023 day three recap | 20:51 | 175 | |
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2023-02-08 | Vulkanised 2023 day two recap | 16:22 | 300 | |
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2023-02-07 | Travel Vlog 3 Ich hoΜre nie auf zu essen | Vulkanised 2023 Day one | 3:39 | 233 | |
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2023-02-05 | WebGPU for Beginners: Loading OBJ Models | 32:18 | 424 | |
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2023-02-05 | Game Development in Rust: Teeko Game Phase One | 7:54 | 348 | |
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2023-02-05 | Game Development in Rust: Mouse Clicks | 6:48 | 218 | |
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2023-02-04 | Metal with SwiftUI: Image Arrays | 23:58 | 222 | |
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2023-02-03 | WebGPU Realtime Raytracing: Image Based Lighting | 22:32 | 218 | |
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2023-02-03 | WebGPU Realtime Raytracing: Reflections | 16:46 | 346 | |
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2023-02-02 | Game Development in Rust: Drawing Pieces on the Board | 10:57 | 221 | |
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2023-02-02 | Game Development in Rust: Arrays | 11:10 | 168 | |
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2023-02-02 | Game Development in Rust: Enums | 4:00 | 158 | |
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2023-02-01 | Metal with SwiftUI: Mouse and Keyboard Input | 22:03 | 132 | |
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2023-02-01 | WebGPU for Beginners: A Crash Course in WGSL | 14:47 | 472 | |
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2023-01-31 | WebGPU Realtime Raytracing: Acceleration Structures | 1:24:17 | 515 | |
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2023-01-30 | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 14:03 | 78 | |
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2023-01-29 | Game Development in Rust: Drawing Lines | 6:58 | 403 | |
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2023-01-29 | Game Development in Rust: Multiple Source files and Directories | 9:09 | 278 | |
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2023-01-29 | Game Development in Rust: Setting up SDL2 with Mac | 5:15 | 424 | |
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2023-01-28 | Metal with Swiftui: Vertex Lumping | 37:10 | 216 | |
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2023-01-27 | Travel Vlog 1: Andrew in Paris | 3:36 | 92 | |
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2023-01-23 | Software Rendering 7: Texture Mapping | 39:04 | 242 | |
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2023-01-22 | Software Rendering 6: Color Blending | 0:00 | 532 | |
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2023-01-21 | Software Rendering 5: Flat Shading | 0:00 | 846 | |
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2023-01-21 | How to Get into Game Development | 0:00 | 394 | |
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2023-01-20 | Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake] | 14:51 | 21,798 | |
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2023-01-19 | Software Rendering 4: View Frustum Clipping | 1:04:16 | 597 | |
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2023-01-18 | Software Rendering 3: Backface Culling | 21:21 | 419 | |
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