2022-05-20 | GUI Programming in Python: Let's make a level editor (part 2/5) | 19:46 | 85 | |
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2022-05-11 | GUI Programming in Python: Let's make a level editor (part 1/5) | 14:16 | 229 | |
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2022-05-10 | Texture Lumping | 15:19 | 857 | |
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2022-05-08 | OpenGL with Python 10: Framebuffers | 27:06 | 604 | |
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2022-05-08 | How long does it take to learn OpenGL? | 2:49 | 5,586 | |
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2022-05-07 | OpenGL Shader Programming 3: Subroutines | 9:27 | 296 | |
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2022-05-06 | OpenGL with C++ 09: Blinn Phong Lighting | 25:33 | 406 | |
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2022-05-06 | Roblox Studio Tutorial 3: Health Bar | 10:45 | 58 | |
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2022-05-04 | Playing my Early Games part 2 | 20:23 | 59 | |
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2022-05-02 | WebGPU for Beginners 05: Hello Triangle! | 20:52 | 3,379 | |
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2022-05-01 | WebGPU for Beginners 04: Installing WebGPU and checking for suppport | 11:35 | 2,520 | |
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2022-04-30 | WebGPU for Beginners 03: Typescript and Webpack | 22:00 | 1,816 | |
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2022-04-29 | Object Oriented Programming with Python: Inheritance and Abstract Case Classes | 5:16 | 71 | |
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2022-04-28 | IBM 486 dos pc unboxing | 3:07 | 56 | |
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2022-04-27 | WebGPU for Beginners 02: Webpack | 22:09 | 2,247 | |
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2022-04-26 | WebGPU for Beginners 01: Node Package Manager | 29:49 | 9,073 | |
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2022-04-25 | Vulkan with Python 08: Swapchain Creation | 33:56 | 376 | |
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2022-04-24 | Vulkan with C++ 08: Swapchain Creation | 38:01 | 1,574 | |
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2022-04-23 | GUI programming with Python 04: Text Input | 8:57 | 98 | |
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2022-04-22 | Bresenham's line algorithm | 15:53 | 281 | |
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2022-04-21 | Object Oriented Programming with Python: What are classes? What is self? | 16:26 | 153 | |
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2022-04-20 | Realtime Raytracing in Python: Noise | 12:39 | 387 | |
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2022-04-19 | C++ For Game Developers 5: Delete certain elements from a Vector | 16:54 | 215 | |
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2022-04-19 | OpenGL with C++: Coding Project 1 (Timelapse) | 24:36 | 339 | |
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2022-04-19 | Tangent Space | 10:01 | 661 | |
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2022-04-18 | GUI programming with Python 03: Buttons | 9:41 | 109 | |
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2022-04-18 | GUI programming with Python 02: Hello World | 7:30 | 93 | |
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2022-04-18 | GUI programming with Python 01: Empty Window | 8:20 | 398 | |
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2022-04-18 | Vulkan with Python 07: Window Surface Creation | 14:22 | 349 | |
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2022-04-17 | Vulkan with C++ 07: Window Surface Creation | 14:46 | 1,512 | |
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2022-04-16 | OpenGL Shader Programming 2: Functions | 7:11 | 182 | |
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2022-04-14 | Projection and View Transforms Conclusively Explained | 15:44 | 1,780 | |
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2022-04-13 | C++ for Game Developers 4: What is a memory leak? | 6:18 | 154 | |
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2022-04-12 | OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects | 18:01 | 2,000 | |
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2022-04-09 | Level up your programming skills with this github repo | 3:15 | 178 | |
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2022-04-08 | C++ for Game Developers 3: Raw Pointers | 18:39 | 119 | |
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2022-04-07 | Realtime Raytracing in Python: Reflections | 11:09 | 497 | |
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2022-03-29 | Structuring Game Logic with Finite State Machines | 16:07 | 112 | |
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2022-03-27 | DoomClone 4 | 1:59 | 57 | |
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2022-03-23 | Playing my early games | 54:49 | 113 | |
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2022-03-23 | C++ for Game Developers 2: What's the deal with "cache friendly code"? | 5:24 | 216 | |
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2022-03-22 | Chilled Longform coding session: porting QuickCG to SDL2 | 1:02:33 | 215 | |
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2022-03-21 | What I've been up to | 1:56 | 66 | |
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2022-03-15 | WebGL is over, long live WebGPU | 8:40 | 11,477 | |
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2022-03-14 | Gamedev Project 1: Coding (Python) | 1:38:11 | 1,854 | |
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2022-03-06 | GameDev Project 1: Planning | 15:01 | 1,721 | |
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2022-03-04 | MacOS Metal with SwiftUI 3: Obj Models | 20:49 | 1,499 | |
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2022-03-04 | Vulkan with Python 6: Logical Devices | 10:28 | 254 | |
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2022-03-04 | Vulkan with C++ 6: Logical Devices | 17:55 | 1,156 | |
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2022-03-04 | OpenGL with C++ 8: Obj Models | 20:44 | 1,448 | |
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2022-03-04 | OpenGL with Python 8: Multiple Shaders | 5:46 | 1,410 | |
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2022-03-03 | OpenGL with Python 7: Billboards | 29:10 | 1,147 | |
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2022-03-02 | MacOS Metal with SwiftUI 2: Transformations | 44:49 | 2,690 | |
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2022-03-02 | OpenGL with C++ 7: Model View Control Pattern | 1:14:23 | 444 | |
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2022-03-01 | Vulkan with Python 05: Queue Families | 9:20 | 326 | |
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2022-03-01 | Vulkan with C++ 05: Queue Families | 11:52 | 1,616 | |
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2022-02-27 | Metal with SwiftUI 1: Hello Triangle! | 26:39 | 11,607 | |
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2022-02-27 | Metal with SwiftUI 0: Why use Metal? | 3:35 | 4,155 | |
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2022-02-26 | Dev-illionaire Cubeset | 0:24 | 252 | |
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2022-02-24 | OpenGL with Python 6: Blinn Phong Lighting | 41:55 | 2,483 | |
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2022-02-24 | Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal) | 0:58 | 274 | |
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2022-02-18 | Realtime Raytracing in Python: Rendering Planes | 23:27 | 796 | |
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2022-02-14 | Realtime Raytracing in Python: getting data in | 37:17 | 929 | |
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2022-02-12 | Realtime Raytracing in Python: Compute Shaders 101 | 26:24 | 3,713 | |
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2022-02-10 | Realtime raytracing in Python: adding texures | 2:21 | 225 | |
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2022-02-08 | Realtime raytracing in Python: more complex levels | 5:18 | 100 | |
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2022-02-06 | Realtime raytracing in Python: today's update is pretty plane | 11:04 | 149 | |
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2022-02-04 | realtime raytracing in Python with reflections | 3:14 | 249 | |
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2022-02-03 | realtime raytracing is possible in Python | 2:01 | 1,949 | |
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2022-02-02 | Vulkan with Python 04: Physical Devices | 13:45 | 413 | |
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2022-01-31 | Vulkan with C++ 04: Physical Devices | 19:56 | 2,071 | |
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2022-01-29 | Vulkan with Python 03: Validation Layers | 17:27 | 601 | |
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2022-01-29 | Vulkan with C++ 03: Validation Layers | 20:55 | 3,290 | |
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2022-01-27 | Vulkan with Python 02: Creating an Instance | 16:20 | 1,425 | |
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2022-01-27 | Vulkan with C++ 02: Creating an Instance | 22:43 | 5,634 | |
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2022-01-26 | Vulkan with Python 01: Importing Vulkan | 6:21 | 3,156 | |
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2022-01-26 | Vulkan with C++ 01: Including Vulkan | 9:00 | 7,704 | |
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2022-01-25 | A Quick Overview of Vulkan Components | 12:25 | 9,176 | |
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2022-01-25 | Intro to Vulkan | 3:38 | 15,628 | |
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2022-01-22 | Optimizations: geometry lumping | 8:25 | 686 | |
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2022-01-22 | OpenGL with Python 25: Screen Space Ambient Occlusion | 53:02 | 711 | |
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2022-01-16 | OpenGL with Python 24: Deferred Shading | 1:04:03 | 448 | |
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2022-01-16 | gigd Season Two Trailer | 0:51 | 98 | |
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2022-01-14 | Tangent Space (deprecated) | 14:52 | 71 | |
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2022-01-14 | OpenGL with Python 9: Advanced Materials | 48:57 | 902 | |
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2022-01-09 | Python Multiplayer: Making a Chat Program Part 4 | 13:00 | 247 | |
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2022-01-05 | C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries | 19:44 | 596 | |
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2022-01-05 | Using OpenGL with PyQt6 | 4:32 | 3,046 | |
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2022-01-03 | Modern C++ is pretty similar to Python | 15:33 | 220 | |
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2022-01-02 | How to get into game development in 2022 | 18:39 | 107 | |
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2022-01-01 | OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated) | 14:51 | 84 | |
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2021-12-31 | OpenGL with Python 21: Instanced Rendering | 15:59 | 441 | |
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2021-12-19 | OpenGL with Python 5: Loading Obj Models | 25:46 | 4,428 | |
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2021-12-19 | OpenGL with Python 4: Applying Transformations | 25:50 | 4,913 | |
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2021-12-19 | OpenGL with Python 3: Adding Textures | 16:36 | 8,342 | |
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2021-12-19 | OpenGL with Python 2: Drawing a Triangle | 22:56 | 15,806 | |
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2021-12-19 | OpenGL with Python 1: Intro and Setup | 9:56 | 39,366 | |
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2021-12-15 | Vulkan with Python Tutorial 17.3: Sampling Images (deprecated) | 27:41 | 462 | |
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2021-12-09 | OpenGL with Python Part 20: Stencil Buffers | 24:04 | 426 | |
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2021-12-08 | Python Multiplayer: Making a Chat Program Part 3 | 21:33 | 187 | |
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