Foundry

Foundry

Views:
16,301,357
Subscribers:
107,000
Videos:
1,633
Duration:
13:19:30:55
United Kingdom
United Kingdom

Foundry is a British YouTube channel which has more than 107 thousand subscribers, publishing over 1.63 thousand videos which altogether total at least 16.3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCxn8WbrqCJl7G6i-yI_mFyg





Top 400 Videos With The Longest Duration by Foundry


Video TitleDurationCategoryGame
301.Nuke Masterclass | 2.5D Re-Lighting (Part 3)18:07
302.Modo | Building A Spaceship: Ship Canopy (Part 4)18:05
303.Kinetic Architecture with Modo | SIGGRAPH 201918:02
304.Voices Behind Tech March - Customer Support and Creative Specialists17:56
305.Nuke 8.0 | Scanline Render: Tutorial17:40Tutorial
306.SIGGRAPH 2017 | Story Telling And World Building For VR17:38
307.Rigging in Modo? | SIGGRAPH 201917:31
308.Modo | Basics Training: Adding Materials (Part 4)17:21
309.Create Particle Brushstrokes using Nuke's Blinkscript with Scholar17:14Tutorial
310.Mari Live | Paul Paulino Shares His Journey As A Texture Painter17:12
311.Mari 4.0 | Introduction For Mari 3.0 Users17:04
312.Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with @Joshvfxify16:58Guide
313.Connor McCampbell on Modo in Games16:57
314.Nuke 8.0 | UV Creation: Tutorial16:56Tutorial
315.Mari | Method Studios' use of Mari On Lexus Commercial16:55
316.The Moving Picture Company's Use Of Nuke On C4 Street Summer16:45
317.Nuke | Stereo Conversion With Steve Wright At NAB 201116:45
318.Modo | Building a Spaceship: Ship Exterior Panels (Part 5)16:44
319.Modo 3ds Max | A Modo Walkthrough16:44Walkthrough
320.Mari Live | Using Mari In A VR Experience16:41
321.Build your dream VFX studio in the cloud | SIGGRAPH 201916:36
322.NUKE 8 Update: Text and Drop Shadow16:33
323.How to learn to stop worrying and love not buying renderfarms | SIGGRAPH 201916:31
324.Nuke | Mari Workflow16:21
325.How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan ​| Part 216:21Guide
326.Character Creation: The Making of Dagours16:15
327.Mari 1.3 | HDR Ptex: Intro (Part 1)16:13
328.Nuke Studio | Project Settings & Importing Clips15:56
329.Nuke 7.0 | Point Cloud Generator15:52
330.Discover an overview of Nuke 2D Architecture | SIGGRAPH201915:50
331.Mari Live | New Techniques In Mari 4.015:49
332.What's new in Mari 7.015:24
333.Modo | Building A Spaceship: Ship Exterior And Interior (Part 3)15:23
334.Learn how MPC created custom tools in Nuke Studio for their 2D pipeline | SIGGRAPH 201915:23
335.Mari | Layers15:10
336.Preserve and Reuse Details During Clean-up in Nuke - 'Merge Divide' Technique15:05
337.Nuke 13.1 | Overview14:57
338.SIGGRAPH 2017 | Closer to Fantasy With Keen14:51
339.Mari & ZBrush | Creating Mari Projects (Module 2: Part 1)14:50
340.Nuke 8 Update: CameraTracker - Stills Mode14:46
341.SIGGRAPH 2017 | VFX Beyond Four Walls14:39
342.Modo | Basics Training: Project Start (Part 2)14:35
343.Modo Steam | Publishing To Steam (Part 12)14:29Dota 2
344.SIGGRAPH 2017 | Virtual Reality Plug-in Toolset For Nuke With Cara VR14:26
345.Nuke For After Effects Users | Module 5: 3D Space (Part 4)14:21
346.Rigging and animation for Unity; a special presentation part 214:15
347.Nuke X | Basics: Camera Tracker (Part 1)14:06
348.Greg Brown & Ed Ferrari | Innovation in Modeling | SIGGRAPH 201814:04
349.Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry14:00Tutorial
350.Foundry Live 2020 | Look Dev and Lighting Virtual Meet-Up with Cristian Camaroschi13:50
351.Mari | Using Photoshop13:48
352.Mari | Left Side Toolbar & Tools13:47
353.Modo Steam | Learning The Basics (Part 1)13:46
354.How to create a column of smoke in Foundry's Nuke using particles13:46Tutorial
355.Hiero | Conform Workflow (Part 2)13:36
356.Mari | Object Transfer Modo to Mari & UI Layout13:36
357.How MPC overcame their challenges in their latest BMW advert | SIGGRAPH 201913:34
358.Hiero & HieroPlayer | Nuke Workflow13:20
359.Foundry Sessions | Being Independent Q&A13:08
360.Mari | Tour v1.0. (Part Two)13:06
361.Nuke 14.0 | Overview13:05
362.Explore the cutting edge rendering engine, 3Delight | SIGGRAPH 201913:02
363.Open Splines for NUKE12:54
364.Mari | Understanding Channels and Layers12:53
365.SIGGRAPH 2017 | Digital 3D Painting And Texturing In Mari12:49
366.Nuke 7.0 - SplineWarp: Morphing12:48
367.Modo | Cinema 4D Tutorial: Working With Mesh Items And Components12:44
368.Modo | Basics Training: Adding Items (Part 3)12:43
369.Modo Steam | Texture Baking (Part 9)12:39
370.Your next steps to an unlimited render farm | SIGGRAPH 201912:37
371.Nuke 8 | Match Grade12:33
372.Imagine a work-life balance where life comes first | SIGGRAPH 201912:24
373.Modo | Building A Spaceship: Rigging (Part 8)12:23
374.Baselight for NUKE STUDIO Tutorial12:23Tutorial
375.COLORWAY in Production12:19
376.Mari | Tour v1.0. (Part One)12:15
377.Nuke | Animation In RotoPaint12:14
378.Maya to Mari M3.2 | Working With Channels And Layers12:08
379.Find out how Griffith Observatory can help you explore the stars | SIGGRAPH 201912:05
380.From Maya to Mari - M4.2 Sending Textures Back to Maya using mGo12:02
381.Episode 11: Exploring Animation Principles in MODO - Solid Drawing & Appeal11:57Show
382.Mari | Exporting Textures (Module 4: Part 2)11:54
383.Nuke For After Effects Users | Module 5: 3D Space (Part 3)11:52
384.Modo | Architectural Lighting: Render Outputs11:48
385.How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan11:45Guide
386.Discover the evolution of workflow with Modo | SIGGRAPH 201911:45
387.When to use the different comp nodes in Foundry's Nuke11:45Tutorial
388.Modo Steam | How To Retopologize (Part 6)11:42Vlog
389.Discover the talent of VFX artists on the autism spectrum | SIGGRAPH 201911:39
390.Modo With 3ds Max | Materials11:39
391.NAB Show 2016 | Virtual Reality: Explore. Immerse. Embrace11:37Show
392.Mari | Adjusting Texture Resolution in Mari (Module 3: Part 2)11:36
393.Mari | Palettes, Shelf & Brush System11:35
394.Mari | Painting with Images (Module 3: Part 5)11:34
395.Mari | Upper Toolbar & Tools11:34
396.Cara VR | Stitch Cleanup11:28
397.Nuje 8 | Using The New Scopes11:27
398.Mari | Making Selections (Module 3: Part 1)11:25
399.Maya to Mari M3.5 | Creating Texture In Mari11:24
400.Modo Steam | Shading Your Model (Part 8)11:18