301. | Nuke Masterclass | 2.5D Re-Lighting (Part 3) | 18:07 | |
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302. | Modo | Building A Spaceship: Ship Canopy (Part 4) | 18:05 | |
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303. | Kinetic Architecture with Modo | SIGGRAPH 2019 | 18:02 | |
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304. | Voices Behind Tech March - Customer Support and Creative Specialists | 17:56 | |
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305. | Nuke 8.0 | Scanline Render: Tutorial | 17:40 | Tutorial |
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306. | SIGGRAPH 2017 | Story Telling And World Building For VR | 17:38 | |
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307. | Rigging in Modo? | SIGGRAPH 2019 | 17:31 | |
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308. | Modo | Basics Training: Adding Materials (Part 4) | 17:21 | |
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309. | Create Particle Brushstrokes using Nuke's Blinkscript with Scholar | 17:14 | Tutorial |
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310. | Mari Live | Paul Paulino Shares His Journey As A Texture Painter | 17:12 | |
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311. | Mari 4.0 | Introduction For Mari 3.0 Users | 17:04 | |
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312. | Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with @Joshvfxify | 16:58 | Guide |
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313. | Connor McCampbell on Modo in Games | 16:57 | |
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314. | Nuke 8.0 | UV Creation: Tutorial | 16:56 | Tutorial |
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315. | Mari | Method Studios' use of Mari On Lexus Commercial | 16:55 | |
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316. | The Moving Picture Company's Use Of Nuke On C4 Street Summer | 16:45 | |
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317. | Nuke | Stereo Conversion With Steve Wright At NAB 2011 | 16:45 | |
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318. | Modo | Building a Spaceship: Ship Exterior Panels (Part 5) | 16:44 | |
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319. | Modo 3ds Max | A Modo Walkthrough | 16:44 | Walkthrough |
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320. | Mari Live | Using Mari In A VR Experience | 16:41 | |
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321. | Build your dream VFX studio in the cloud | SIGGRAPH 2019 | 16:36 | |
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322. | NUKE 8 Update: Text and Drop Shadow | 16:33 | |
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323. | How to learn to stop worrying and love not buying renderfarms | SIGGRAPH 2019 | 16:31 | |
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324. | Nuke | Mari Workflow | 16:21 | |
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325. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | Part 2 | 16:21 | Guide |
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326. | Character Creation: The Making of Dagours | 16:15 | |
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327. | Mari 1.3 | HDR Ptex: Intro (Part 1) | 16:13 | |
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328. | Nuke Studio | Project Settings & Importing Clips | 15:56 | |
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329. | Nuke 7.0 | Point Cloud Generator | 15:52 | |
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330. | Discover an overview of Nuke 2D Architecture | SIGGRAPH2019 | 15:50 | |
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331. | Mari Live | New Techniques In Mari 4.0 | 15:49 | |
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332. | What's new in Mari 7.0 | 15:24 | |
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333. | Modo | Building A Spaceship: Ship Exterior And Interior (Part 3) | 15:23 | |
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334. | Learn how MPC created custom tools in Nuke Studio for their 2D pipeline | SIGGRAPH 2019 | 15:23 | |
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335. | Mari | Layers | 15:10 | |
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336. | Preserve and Reuse Details During Clean-up in Nuke - 'Merge Divide' Technique | 15:05 | |
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337. | Nuke 13.1 | Overview | 14:57 | |
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338. | SIGGRAPH 2017 | Closer to Fantasy With Keen | 14:51 | |
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339. | Mari & ZBrush | Creating Mari Projects (Module 2: Part 1) | 14:50 | |
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340. | Nuke 8 Update: CameraTracker - Stills Mode | 14:46 | |
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341. | SIGGRAPH 2017 | VFX Beyond Four Walls | 14:39 | |
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342. | Modo | Basics Training: Project Start (Part 2) | 14:35 | |
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343. | Modo Steam | Publishing To Steam (Part 12) | 14:29 | | Dota 2
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344. | SIGGRAPH 2017 | Virtual Reality Plug-in Toolset For Nuke With Cara VR | 14:26 | |
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345. | Nuke For After Effects Users | Module 5: 3D Space (Part 4) | 14:21 | |
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346. | Rigging and animation for Unity; a special presentation part 2 | 14:15 | |
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347. | Nuke X | Basics: Camera Tracker (Part 1) | 14:06 | |
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348. | Greg Brown & Ed Ferrari | Innovation in Modeling | SIGGRAPH 2018 | 14:04 | |
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349. | Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry | 14:00 | Tutorial |
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350. | Foundry Live 2020 | Look Dev and Lighting Virtual Meet-Up with Cristian Camaroschi | 13:50 | |
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351. | Mari | Using Photoshop | 13:48 | |
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352. | Mari | Left Side Toolbar & Tools | 13:47 | |
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353. | Modo Steam | Learning The Basics (Part 1) | 13:46 | |
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354. | How to create a column of smoke in Foundry's Nuke using particles | 13:46 | Tutorial |
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355. | Hiero | Conform Workflow (Part 2) | 13:36 | |
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356. | Mari | Object Transfer Modo to Mari & UI Layout | 13:36 | |
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357. | How MPC overcame their challenges in their latest BMW advert | SIGGRAPH 2019 | 13:34 | |
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358. | Hiero & HieroPlayer | Nuke Workflow | 13:20 | |
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359. | Foundry Sessions | Being Independent Q&A | 13:08 | |
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360. | Mari | Tour v1.0. (Part Two) | 13:06 | |
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361. | Nuke 14.0 | Overview | 13:05 | |
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362. | Explore the cutting edge rendering engine, 3Delight | SIGGRAPH 2019 | 13:02 | |
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363. | Open Splines for NUKE | 12:54 | |
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364. | Mari | Understanding Channels and Layers | 12:53 | |
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365. | SIGGRAPH 2017 | Digital 3D Painting And Texturing In Mari | 12:49 | |
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366. | Nuke 7.0 - SplineWarp: Morphing | 12:48 | |
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367. | Modo | Cinema 4D Tutorial: Working With Mesh Items And Components | 12:44 | |
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368. | Modo | Basics Training: Adding Items (Part 3) | 12:43 | |
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369. | Modo Steam | Texture Baking (Part 9) | 12:39 | |
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370. | Your next steps to an unlimited render farm | SIGGRAPH 2019 | 12:37 | |
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371. | Nuke 8 | Match Grade | 12:33 | |
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372. | Imagine a work-life balance where life comes first | SIGGRAPH 2019 | 12:24 | |
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373. | Modo | Building A Spaceship: Rigging (Part 8) | 12:23 | |
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374. | Baselight for NUKE STUDIO Tutorial | 12:23 | Tutorial |
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375. | COLORWAY in Production | 12:19 | |
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376. | Mari | Tour v1.0. (Part One) | 12:15 | |
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377. | Nuke | Animation In RotoPaint | 12:14 | |
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378. | Maya to Mari M3.2 | Working With Channels And Layers | 12:08 | |
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379. | Find out how Griffith Observatory can help you explore the stars | SIGGRAPH 2019 | 12:05 | |
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380. | From Maya to Mari - M4.2 Sending Textures Back to Maya using mGo | 12:02 | |
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381. | Episode 11: Exploring Animation Principles in MODO - Solid Drawing & Appeal | 11:57 | Show |
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382. | Mari | Exporting Textures (Module 4: Part 2) | 11:54 | |
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383. | Nuke For After Effects Users | Module 5: 3D Space (Part 3) | 11:52 | |
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384. | Modo | Architectural Lighting: Render Outputs | 11:48 | |
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385. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | 11:45 | Guide |
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386. | Discover the evolution of workflow with Modo | SIGGRAPH 2019 | 11:45 | |
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387. | When to use the different comp nodes in Foundry's Nuke | 11:45 | Tutorial |
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388. | Modo Steam | How To Retopologize (Part 6) | 11:42 | Vlog |
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389. | Discover the talent of VFX artists on the autism spectrum | SIGGRAPH 2019 | 11:39 | |
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390. | Modo With 3ds Max | Materials | 11:39 | |
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391. | NAB Show 2016 | Virtual Reality: Explore. Immerse. Embrace | 11:37 | Show |
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392. | Mari | Adjusting Texture Resolution in Mari (Module 3: Part 2) | 11:36 | |
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393. | Mari | Palettes, Shelf & Brush System | 11:35 | |
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394. | Mari | Painting with Images (Module 3: Part 5) | 11:34 | |
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395. | Mari | Upper Toolbar & Tools | 11:34 | |
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396. | Cara VR | Stitch Cleanup | 11:28 | |
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397. | Nuje 8 | Using The New Scopes | 11:27 | |
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398. | Mari | Making Selections (Module 3: Part 1) | 11:25 | |
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399. | Maya to Mari M3.5 | Creating Texture In Mari | 11:24 | |
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400. | Modo Steam | Shading Your Model (Part 8) | 11:18 | |
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