Foundry

Foundry

Views:
16,275,457
Subscribers:
107,000
Videos:
1,621
Duration:
13:19:30:55
United Kingdom
United Kingdom

Foundry is a British YouTube channel which has more than 107 thousand subscribers, publishing over 1.62 thousand videos which altogether total at least 16.28 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCxn8WbrqCJl7G6i-yI_mFyg





Top 400 Most Viewed Videos by Foundry


Video TitleViewsCategoryGame
301.CameraTracker | 101 Class: Dealing With Nodal Pans11,880
302.Introducing Nuke 15.011,869
303.Mari 7.0 | Features Overview11,860
304.Nuke | Production Workflows: Cubic Environment Maps11,703
305.Faubourg 36 breakdown - Mikros Image11,700
306.How to use the Fog particle toolset in Foundry's Nuke11,699
307.MODO 901 Exclusive Announcement11,684
308.How to use the Snow and Rain toolset in Foundry's Nuke11,450Tutorial
309.Nuke for After Effects Users | Module 1: Nodes vs Layers (Part 1)11,436
310.Nuke 16.0 | Teaser11,415
311.Modo 16.1 | Features Overview11,407
312.Modo 11.0 | Better Out Of-The-Box Experience11,376
313.CameraTracker | 201 Class: Projection Mapping (Part 1)11,372
314.Nuke Studio | Creating A Comp11,348
315.Webinar: Online editing in NUKE STUDIO —tips, tricks and best practices11,336
316.Nuke | Python Essentials: Basic Workflow Commands (Part 1)11,305
317.Katana 7.0 | Overview11,218
318.Modo Steam | Setting Up Your Asset (Part 2)11,210
319.Nuke 9.0 | Planar Tracker: Escape Studios11,203
320.Solving creative challenges in Nuke | SIGGRAPH 201911,158
321.Nuke 8 Update: CameraTracker - Stills Mode11,119
322.Nuke | Production Workflows: Environment Maps (Part 2)11,106
323.Making Of Paddington Bear With Framestore11,090
324.Nuke | Animation In RotoPaint11,074
325.Nuke | Python For Artists: Simple User Interfaces (Part 1)11,072
326.What Else Can CopyCat Do?11,054
327.Discover the Deep Compositing Work For Planet Of The Apes11,038
328.NUKE 7.0 | Power & Performance10,889
329.Discover why Nuke is used in Animation10,886
330.How To Create Reusable tools with Gizmos in Nuke with Tony Lyons @CompositingMentor10,849
331.Nuke 7.0 | Combined Trackers10,830
332.Skill Up with Nuke: Becoming a VFX Supervisor10,819
333.Mari 1.3 | HDR Ptex: Rendering in V-Ray (Part 3)10,812
334.Skill Up with Mari | Texturing Workflows with Paul H. Paulino10,778
335.Mari | Upper Toolbar & Tools10,776
336.Webinar | Nuke 11.0: A Sneak Peek Into Nuke's New Features And Updates!10,757
337.Foundry at FMX: Understanding The Aces Color Workflow In Nuke X10,747
338.Optimize your MODO Physical Sun and Sky renderings10,747
339.Mari 6.0 | Features Overview10,734Tutorial
340.Nuke Studio | Using Soft Effects10,723
341.Behind the scenes at New Deal Studios10,694
342.Atomic Fiction And Deep Compositing On Blade Runner 204910,637
343.Modo | Painting10,617
344.Skill Up with Nuke: Introducing Smart Vector Tools in NukeX10,615Tutorial
345.Nuke Studio | The Ultimate VFX, Editorial & Finishing Tool10,510
346.MODO Pre-Viz for Games - Naughty Dog at SIGGRAPH 201410,503
347.Foundry's Nuke HotKeys10,409
348.Nuke Studio | Compositing Rendered Passes10,372
349.Hiero | Industry Experts Talk10,357
350.Mari | Tour v1.0. (Part Three)10,332
351.Nuke 11.2 | Improved Smart Vector Toolset10,313
352.Nuke 12.0 | Inpaint10,278
353.Compositing Workflows in CARA VR Tutorial - Part 110,233Tutorial
354.Modo 11.0 | What's New?10,192
355.Nuke 12.1 features!10,137
356.Hiero & HieroPlayer | Nuke Workflow10,113
357.What's new in Nuke 15.0 & 14.19,993
358.MODO Steam Edition Overview9,949
359.Modo 10.2 | Rendering Enhancements9,947
360.Mari | Exporting Textures (Module 4: Part 2)9,944
361.Modo 10.2 | Better Béziers And Spline Curves9,906
362.Principles of Animation sample video9,903
363.Nuke 8 | CameraTracker - Survey Points9,896
364.Nuke | Stereo Masterclass: Preparing the Plates (Part 1)9,890
365.Nuke | Production Workflows: Coverage Maps (Part 1)9,879
366.Modo | Architectural Lighting:: Render Settings9,860
367.How New Balance Are Pioneering The Next Generation Of Footwear Design9,848
368.Skill Up With Nuke | Panel: Progressing To A Senior Or Lead Compositor, What Does It Take?9,847
369.CameraTracker | 201 Class: Creating Urban Graffiti - Integrating With Trapcode Particular9,843
370.Modo Steam | Starting Your Model (Part 4)9,801
371.FurnaceCore For Nuke | F_Steadiness (Part 1)9,775
372.FurnaceCore For Nuke | F_Align (Part 1)9,705
373.Mari | Layers9,694
374.Discover the Materials System in Mari 4.59,679
375.The Moving Picture Company's Use Of Nuke On C4 Street Summer9,674
376.VFX pipelines in Games Cinematics by Hugo Guerra9,670
377.Step Up With Nuke | Highest Quality Results9,661
378.Modo 11.0 | Modelling Workflow Enhancements9,655
379.CameraTracker | 201 Class: Projection Mapping - Integrating DigiEffects Camera Mapper9,638
380.Nuke | Dope Sheet with Russell Dodgson9,624
381.How an aspiring Texture Artist landed a job at a VFX Studio9,620
382.Modo Steam | Setting Up UVs (Part 7)9,583
383.Nuke 7.0 | Rotopaint In Stereo9,510
384.CopyCat Masterclass | 1. Introduction: The Magic Behind CopyCat9,495
385.Nuke | Python For Artists, Accessing Nodes (Part 1)9,382
386.Mari | Left Side Toolbar & Tools9,361
387.NUKE Non-Commercial Competition 20159,334
388.Nuke 7.0 | Bokeh in ZDefocus9,314
389.Modo9,302
390.Nuke 10 | What's New In Nuke And Nuke X9,173
391.Maya to Mari M4.5 | Using Multi-tile Textures In Maya Shading Networks9,132
392.Nuke 14.0 | Introducing the New USD 3D System9,126
393.Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with @Joshvfxify9,107Guide
394.Nuke | Myth Busting : Managing Premultiplication9,078
395.Mari 1.4 | Importing a PSD File9,060
396.Nuke | Basic Workflows: Colour Management (Part 4)9,030
397.Mari | Transforming The Paint Buffer9,004
398.FurnaceCore For Nuke | F_ReGrain (Part 1)8,999
399.How to use the NoOp node in Nuke8,989Guide
400.Nuke 13.0 | CopyCat in the Wild8,941