301. | CameraTracker | 101 Class: Dealing With Nodal Pans | 11,880 | |
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302. | Introducing Nuke 15.0 | 11,869 | |
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303. | Mari 7.0 | Features Overview | 11,860 | |
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304. | Nuke | Production Workflows: Cubic Environment Maps | 11,703 | |
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305. | Faubourg 36 breakdown - Mikros Image | 11,700 | |
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306. | How to use the Fog particle toolset in Foundry's Nuke | 11,699 | |
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307. | MODO 901 Exclusive Announcement | 11,684 | |
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308. | How to use the Snow and Rain toolset in Foundry's Nuke | 11,450 | Tutorial |
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309. | Nuke for After Effects Users | Module 1: Nodes vs Layers (Part 1) | 11,436 | |
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310. | Nuke 16.0 | Teaser | 11,415 | |
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311. | Modo 16.1 | Features Overview | 11,407 | |
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312. | Modo 11.0 | Better Out Of-The-Box Experience | 11,376 | |
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313. | CameraTracker | 201 Class: Projection Mapping (Part 1) | 11,372 | |
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314. | Nuke Studio | Creating A Comp | 11,348 | |
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315. | Webinar: Online editing in NUKE STUDIO —tips, tricks and best practices | 11,336 | |
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316. | Nuke | Python Essentials: Basic Workflow Commands (Part 1) | 11,305 | |
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317. | Katana 7.0 | Overview | 11,218 | |
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318. | Modo Steam | Setting Up Your Asset (Part 2) | 11,210 | |
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319. | Nuke 9.0 | Planar Tracker: Escape Studios | 11,203 | |
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320. | Solving creative challenges in Nuke | SIGGRAPH 2019 | 11,158 | |
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321. | Nuke 8 Update: CameraTracker - Stills Mode | 11,119 | |
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322. | Nuke | Production Workflows: Environment Maps (Part 2) | 11,106 | |
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323. | Making Of Paddington Bear With Framestore | 11,090 | |
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324. | Nuke | Animation In RotoPaint | 11,074 | |
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325. | Nuke | Python For Artists: Simple User Interfaces (Part 1) | 11,072 | |
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326. | What Else Can CopyCat Do? | 11,054 | |
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327. | Discover the Deep Compositing Work For Planet Of The Apes | 11,038 | |
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328. | NUKE 7.0 | Power & Performance | 10,889 | |
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329. | Discover why Nuke is used in Animation | 10,886 | |
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330. | How To Create Reusable tools with Gizmos in Nuke with Tony Lyons @CompositingMentor | 10,849 | |
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331. | Nuke 7.0 | Combined Trackers | 10,830 | |
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332. | Skill Up with Nuke: Becoming a VFX Supervisor | 10,819 | |
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333. | Mari 1.3 | HDR Ptex: Rendering in V-Ray (Part 3) | 10,812 | |
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334. | Skill Up with Mari | Texturing Workflows with Paul H. Paulino | 10,778 | |
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335. | Mari | Upper Toolbar & Tools | 10,776 | |
|
336. | Webinar | Nuke 11.0: A Sneak Peek Into Nuke's New Features And Updates! | 10,757 | |
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337. | Foundry at FMX: Understanding The Aces Color Workflow In Nuke X | 10,747 | |
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338. | Optimize your MODO Physical Sun and Sky renderings | 10,747 | |
|
339. | Mari 6.0 | Features Overview | 10,734 | Tutorial |
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340. | Nuke Studio | Using Soft Effects | 10,723 | |
|
341. | Behind the scenes at New Deal Studios | 10,694 | |
|
342. | Atomic Fiction And Deep Compositing On Blade Runner 2049 | 10,637 | |
|
343. | Modo | Painting | 10,617 | |
|
344. | Skill Up with Nuke: Introducing Smart Vector Tools in NukeX | 10,615 | Tutorial |
|
345. | Nuke Studio | The Ultimate VFX, Editorial & Finishing Tool | 10,510 | |
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346. | MODO Pre-Viz for Games - Naughty Dog at SIGGRAPH 2014 | 10,503 | |
|
347. | Foundry's Nuke HotKeys | 10,409 | |
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348. | Nuke Studio | Compositing Rendered Passes | 10,372 | |
|
349. | Hiero | Industry Experts Talk | 10,357 | |
|
350. | Mari | Tour v1.0. (Part Three) | 10,332 | |
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351. | Nuke 11.2 | Improved Smart Vector Toolset | 10,313 | |
|
352. | Nuke 12.0 | Inpaint | 10,278 | |
|
353. | Compositing Workflows in CARA VR Tutorial - Part 1 | 10,233 | Tutorial |
|
354. | Modo 11.0 | What's New? | 10,192 | |
|
355. | Nuke 12.1 features! | 10,137 | |
|
356. | Hiero & HieroPlayer | Nuke Workflow | 10,113 | |
|
357. | What's new in Nuke 15.0 & 14.1 | 9,993 | |
|
358. | MODO Steam Edition Overview | 9,949 | |
|
359. | Modo 10.2 | Rendering Enhancements | 9,947 | |
|
360. | Mari | Exporting Textures (Module 4: Part 2) | 9,944 | |
|
361. | Modo 10.2 | Better Béziers And Spline Curves | 9,906 | |
|
362. | Principles of Animation sample video | 9,903 | |
|
363. | Nuke 8 | CameraTracker - Survey Points | 9,896 | |
|
364. | Nuke | Stereo Masterclass: Preparing the Plates (Part 1) | 9,890 | |
|
365. | Nuke | Production Workflows: Coverage Maps (Part 1) | 9,879 | |
|
366. | Modo | Architectural Lighting:: Render Settings | 9,860 | |
|
367. | How New Balance Are Pioneering The Next Generation Of Footwear Design | 9,848 | |
|
368. | Skill Up With Nuke | Panel: Progressing To A Senior Or Lead Compositor, What Does It Take? | 9,847 | |
|
369. | CameraTracker | 201 Class: Creating Urban Graffiti - Integrating With Trapcode Particular | 9,843 | |
|
370. | Modo Steam | Starting Your Model (Part 4) | 9,801 | |
|
371. | FurnaceCore For Nuke | F_Steadiness (Part 1) | 9,775 | |
|
372. | FurnaceCore For Nuke | F_Align (Part 1) | 9,705 | |
|
373. | Mari | Layers | 9,694 | |
|
374. | Discover the Materials System in Mari 4.5 | 9,679 | |
|
375. | The Moving Picture Company's Use Of Nuke On C4 Street Summer | 9,674 | |
|
376. | VFX pipelines in Games Cinematics by Hugo Guerra | 9,670 | |
|
377. | Step Up With Nuke | Highest Quality Results | 9,661 | |
|
378. | Modo 11.0 | Modelling Workflow Enhancements | 9,655 | |
|
379. | CameraTracker | 201 Class: Projection Mapping - Integrating DigiEffects Camera Mapper | 9,638 | |
|
380. | Nuke | Dope Sheet with Russell Dodgson | 9,624 | |
|
381. | How an aspiring Texture Artist landed a job at a VFX Studio | 9,620 | |
|
382. | Modo Steam | Setting Up UVs (Part 7) | 9,583 | |
|
383. | Nuke 7.0 | Rotopaint In Stereo | 9,510 | |
|
384. | CopyCat Masterclass | 1. Introduction: The Magic Behind CopyCat | 9,495 | |
|
385. | Nuke | Python For Artists, Accessing Nodes (Part 1) | 9,382 | |
|
386. | Mari | Left Side Toolbar & Tools | 9,361 | |
|
387. | NUKE Non-Commercial Competition 2015 | 9,334 | |
|
388. | Nuke 7.0 | Bokeh in ZDefocus | 9,314 | |
|
389. | Modo | 9,302 | |
|
390. | Nuke 10 | What's New In Nuke And Nuke X | 9,173 | |
|
391. | Maya to Mari M4.5 | Using Multi-tile Textures In Maya Shading Networks | 9,132 | |
|
392. | Nuke 14.0 | Introducing the New USD 3D System | 9,126 | |
|
393. | Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with @Joshvfxify | 9,107 | Guide |
|
394. | Nuke | Myth Busting : Managing Premultiplication | 9,078 | |
|
395. | Mari 1.4 | Importing a PSD File | 9,060 | |
|
396. | Nuke | Basic Workflows: Colour Management (Part 4) | 9,030 | |
|
397. | Mari | Transforming The Paint Buffer | 9,004 | |
|
398. | FurnaceCore For Nuke | F_ReGrain (Part 1) | 8,999 | |
|
399. | How to use the NoOp node in Nuke | 8,989 | Guide |
|
400. | Nuke 13.0 | CopyCat in the Wild | 8,941 | |
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