| 1. | Made in Asia/America: Building Communities of Gamemakers and Game Scholars | 0 | |
|
| 2. | 250 Reviewed Game Pitches Later: The Lessons Learned | 0 | |
|
| 3. | Dev Interview: Tales of Kenzera Zau | 0 | | Tales of Kenzera: ZAU
|
| 4. | Should you use TikTok to market your games? | 0 | |
|
| 5. | Why Save the Villainess? Challenging Injustice Through Perspective | 0 | |
|
| 6. | How Your Video Games Can be Used in Therapy and Rehabilitation | 0 | |
|
| 7. | Great Designers Steal: Successful UX Patterns from Games | 0 | | Star Wars Jedi: Survivor
|
| 8. | Dev Interview: The InBetween | 0 | |
|
| 9. | Virtual Songlines: Exploring Indigenous Culture Through Virtual Reality | 4 | |
|
| 10. | Indie Studio Survival Guide | 0 | Guide |
|
| 11. | Dev Interview: Venba | 0 | |
|
| 12. | Growing Indigenous Worlds in Games | 39 | |
|
| 13. | What makes a good video game trailer? | 0 | |
|
| 14. | Dev Interview: The Posthumous Investigation | 0 | | The Posthumous Investigation
|
| 15. | Developer Hardship Fundraiser Livestream | 55 | |
|
| 16. | Making Cute, Speedy, 2D Animation in Google Slides!?!? | 0 | |
|
| 17. | Puzzle People: Making Games at the NYT | 0 | |
|
| 18. | Dev Interview: THE SPIRIT LIFT | 10 | |
|
| 19. | How To Build Community in a Crumbling Social Media Landscape | 14 | |
|
| 20. | 2019 GDoC Expo Sponsor - Looking Glass Factory | 0 | |
|
| 21. | 2018 GDoCExpo Closing Message | 0 | |
|
| 22. | Outro | GDoCExpo 2023 OST | 0 | |
|
| 23. | Dev Interview: Lost Twins 2 #GDoCExpo | 0 | | Lost Twins 2
|
| 24. | Towards Shared Augmented Reality Experiences (Sponsored) #GDoCExpo 2020 | 1 | |
|
| 25. | 3C's of Inclusive Design that make me feel like the Hero of my Story #GDoCExpo | 1 | | Dragon Age: Origins
|
| 26. | Handheld Mobile AR Interaction Design and Future Considerations #GDoCExpo | 1 | |
|
| 27. | Pixel Axis | Game Devs of Color 2023 OST | 1 | |
|
| 28. | 2018 GDoCExpo Panel - The Many Faces of Game Development | 1 | |
|
| 29. | 2018 GDoCExpo Panel - Game Design For the Culture | 2 | Discussion |
|
| 30. | Your Gaming Expertise IS Your Key to Business | 2 | |
|
| 31. | Hunting with Hits: Tempo Slaying Monsters in Harmony #GDoCExpo | 2 | |
|
| 32. | Dev Interview: Distraction Machine | 7 | |
|
| 33. | Adaptations: can marginalization/queerness translate? | 2 | |
|
| 34. | Dev Interview: Business Heroes - Food Truck Simulation | 4 | |
|
| 35. | Balancing Creativity and Usability: UX Design Lessons from Wavelength | 10 | |
|
| 36. | Dev Interview: Lucky Me #GDoCExpo | 2 | | Lucky Me
|
| 37. | Dev Interview: PickUp Basketball | 2 | |
|
| 38. | Game Dev Interview: Onsen Master #GDoCExpo 2020 | 2 | | Onsen Master
|
| 39. | Dreamsequence | Game Devs of Color Expo 2023 OST | 3 | |
|
| 40. | 2019 GDoC Expo Microtalk (Limpho Moeti) - Video Games as a Subversive Art | 3 | |
|
| 41. | Vulnerability in Game Production | 7 | |
|
| 42. | Dev Interview: El Paso, Elsewhere #GDoCExpo 22 | 3 | | El Paso, Elsewhere
|
| 43. | Dev Interview: Lonesome Village | 3 | | Lonesome Village
|
| 44. | How to Catch A Falling Star #GDoCExpo 2022 | 3 | | Catch a Falling Star
|
| 45. | Game Dev Interview: Midautumn #GDoCExpo 2021 | 3 | | Midautumn
|
| 46. | Chillers, Thrillers, Killers: How a Horror Writer Brings Scene Craft Into Games #GDoCExpo 2022 | 3 | |
|
| 47. | Valorant: Unapologetically Global (Sponsored) #GDoCExpo 2020 | 3 | Vlog | Valorant
|
| 48. | Exploring Inclusivity as a KPI driver #GDoCExpo 2020 | 3 | |
|
| 49. | The pros and cons of being co-developers for hire | 3 | |
|
| 50. | Eyes of Aerial | Game Devs of Color Expo 2023 OST | 3 | |
|
| 51. | 2018 GDoCExpo Microtalk - Developing A Community, Miles Away From Home | 3 | |
|
| 52. | Neonscape | Game Devs of Color Expo 2023 OST | 3 | |
|
| 53. | Dev Interview: Innchanted | 3 | | Innchanted
|
| 54. | Industry Experience: Succeeding When Youβre New & Donβt Have Any #GDoCExpo 2021 | 3 | |
|
| 55. | The Bridge Between The World And A Game Developer #GDoCExpo | 3 | |
|
| 56. | Dev Interview: Our America VR | 3 | |
|
| 57. | Dev Interview: Parkasaurus | 4 | | Parkasaurus
|
| 58. | Dev Interview: Grid Force - Mask Of The Goddess | 4 | | Grid Force - Mask Of The Goddess
|
| 59. | Dev Interview: Wrestling With Emotions | 4 | |
|
| 60. | Dev Interview: A Taste of the Past | 4 | |
|
| 61. | Hype Train!: Twitch Affiliate in 30 Days #GDoCExpo 2021 | 4 | |
|
| 62. | 2018 GDoCExpo Microtalk - Finding Strength in the Struggle: On Creating a Social Impact Game | 4 | |
|
| 63. | 2018 GDoCExpo Opening Message | 4 | |
|
| 64. | Dev Interview: Mikiwam | 4 | |
|
| 65. | 3 reasons to embrace unlikeability. | 5 | |
|
| 66. | F.A.R.T - a 4 step guide to break into the industry for self taught sound designers | 11 | |
|
| 67. | 2019 GDoC Expo - Opening Remarks | 5 | |
|
| 68. | 2018 GDoCExpo Microtalk - Roleplaying Romance | 5 | |
|
| 69. | Intro | GDoCExpo 2023 OST | 5 | |
|
| 70. | 2018 GDoCExpo Microtalk - Whaaat! PoC Don't Get Depression | 5 | |
|
| 71. | Dev Interview: Button City #GDoCExpo 2021 | 5 | | Button City
|
| 72. | Your Virtual Reality Xperience - #GDoCExpo21 | 5 | |
|
| 73. | VR Ecosystem Crash Course (Sponsored) #GDoCExpo 2020 | 5 | |
|
| 74. | Dev Interview: Dot's Home | 5 | |
|
| 75. | Characters Not Cliches #GDoCExpo 2022 | 5 | |
|
| 76. | How to Get Away With Murder Subverting Genre Expectations #GDoCExpo | 5 | Guide |
|
| 77. | Game Dev Interview: Tristan Barona - DON'T GIVE UP: A Cynical Tale #GDoCExpo 2020 | 5 | | DON'T GIVE UP: A Cynical Tale
|
| 78. | Applying Fortune 500 Project Management to Your Board Game Project #GDoCExpo 21 | 5 | |
|
| 79. | Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021 | 5 | |
|
| 80. | Portraying Personal Experiences Through Systems #GDoCExpo 2019 | 6 | |
|
| 81. | Finding your Footing as a Content Creator | 6 | |
|
| 82. | Finding Your Voice: Developing Your Brand (in Tabletop) #GDoCExpo 2021 | 6 | |
|
| 83. | Swimsanity - The Decoy Games Journey #GDoCExpo 2019 | 6 | | Swimsanity!
|
| 84. | Developing Cooler PCG Systems based on Real-Time Player Input #GDoCExpo | 6 | |
|
| 85. | Presence in Practice: Affinity & Contrast in Game UX | 9 | |
|
| 86. | Dev Interview: Kabaret #GDoCExpo 2022 | 6 | | Kabaret
|
| 87. | Playing With Touch and Intimacy #GDoCExpo | 6 | |
|
| 88. | Dev Interview: Split Fate Studios - High Elo Girls | 6 | | High Elo Girls
|
| 89. | Dev Interview: Super Space Club | 7 | | Super Space Club
|
| 90. | 2018 GDoCExpo Panel - The 128 Bit Personality | 6 | |
|
| 91. | The 10 Commandments of Business Development #GDoCExpo 2022 | 6 | |
|
| 92. | 2018 GDoCExpo Panel - Fight the Power: Activism + Politics in Game Design | 6 | |
|
| 93. | Punch Feel Good: How to Design Satisfying Action Games | 7 | |
|
| 94. | Puzzle Design from lived experience | 9 | |
|
| 95. | Inclusive Character Creator #GDoCExpo | 7 | |
|
| 96. | 2019 GDoC Expo Panel - Planning For The Win | 7 | |
|
| 97. | Dev Interview: Skator Gator 3D | 11 | | Skator Gator 3D
|
| 98. | Maximizing OST Revenue: Leads and Composers, This is for You! #GDoCExpo | 7 | |
|
| 99. | 2018 GDoCExpo Microtalk - The Past, Present & Future of Representation in Games | 7 | |
|
| 100. | Dev Interview: Spirit Swap: Lofi Beats to Match-3 To #GDoCExpo 2021 | 7 | | Spirit Swap: Lofi Beats to Match-3 To
|