1. | Why Games Need More Unlikeable Protagonists | 24 | |
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2. | GDoCExpo 2021 Direct - Indie Games Showcase | 21 | Show | Common'hood
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3. | Top Game Trailer Mistakes and How to Fix Them #GDoCExpo 2021 | 14 | Preview | THE EDITOR
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4. | GDoCExpo 2020 Direct - Indie Games Showcase September 2020 | 11 | | Love Shore
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5. | The GDoCExpo Direct 2022 - Indie Games Showcase | 11 | | Ori and the Blind Forest
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6. | The GDoCExpo Direct 2023 - Indie Games Showcase | 11 | | Doomsday Paradise
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7. | Game Monetization: How We Got Here and Where to Go | 10 | |
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8. | Fight For The Future - 'Zodiac XX' Post-mortem #GDoCExpo 2020 | 8 | |
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9. | Queer Advocacy in Indie Game Design: A Solace State Post Mortem | 7 | |
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10. | The Art Of Psychonauts 2 - The Making of a Brain #GDoCExpo2020 | 7 | | Psychonauts 2
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11. | No More Heroes: How Game Development Heroics is Killing Us #GDoCExpo 2020 | 6 | | No More Heroes
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12. | Lessons from a Million TikTok Views in Two Weeks #GDoCExpo | 6 | |
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13. | Archetypal Arabs - The Nuances of Arab & Muslim Representation in Gaming | 5 | |
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14. | Culturally-Aligned Game Protagonist Design #GDoCExpo 2020 | 4 | |
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15. | KILL YOUR DREAM GAME AND USE ITS BODY FOR PARTS #GDoCExpo 2020 | 4 | | An Airport for Aliens Currently Run by Dogs
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16. | Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 | 4 | | Treachery in Beatdown City
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17. | I Don't Know What I'm Doing But I'm Doing A lot #GDoCExpo | 4 | |
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18. | Common Gamedev L | 4 | |
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19. | Advanced Game Feel #GDoCExpo 2020 | 4 | |
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20. | Dev Interview: She Dreams Elsewhere #GDoCExpo 2021 | 4 | | She Dreams Elsewhere
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21. | It’s Not About You: Beyond the Hero’s Journey #GDoCExpo | 3 | |
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22. | Authenticity is Balls #GDoCExpo 2020 | 3 | |
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23. | Carribbean Futurism and Sci Fi in Visual Novels #GDoCExpo 2021 | 3 | |
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24. | Valorant: Unapologetically Global (Sponsored) #GDoCExpo 2020 | 3 | Vlog | Valorant
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25. | 2D Animation for Games the Notion Games Way! | 3 | |
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26. | Forming Ideas for Games You Don't Have #GDoCExpo 2020 | 3 | |
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27. | Panel - Sex Positivity as a Design Pillar #GDoCExpo 2020 | 3 | |
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28. | The Cost of Game Audio - For Freelancers and Clients #GDoCExpo 2021 | 3 | |
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29. | Made out of Meat: Human Corporeality in Games | 3 | |
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30. | Growing Indigenous Worlds in Games | 3 | |
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31. | I Love Procedural Generation (And So Should You!) #GDoCExpo 2021 | 3 | | Catacomb Kids
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32. | SUPER IS HOT: Making Games By Breaking & Combining Others #GDoCExpo 2021 | 3 | |
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33. | ADHD While Black: Braving Your Own Brain | 2 | |
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34. | Semiotic NPC Design: Mapping Symbols Of Identity #GDoCExpo | 2 | |
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35. | Dev Interview: 5 Force Fighters | 2 | |
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36. | Why there's no such thing as black mechanics | 2 | |
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37. | 2018 GDOC Expo Live | 2 | |
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38. | Panel: How to Pitch Your Game to Press #GDoCExpo 2020 | 2 | Guide | Boyfriend Dungeon
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39. | 10 Lessons from 10 Years in Game Development | 2 | |
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40. | Dev Interview: Dot's Home | 2 | |
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41. | Let’s Build Awesome Studio Cultures #GDoCExpo 2022 | 2 | |
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42. | Visibility in Indie Games #GDoCExpo 2020 | 2 | |
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43. | Finding your Footing as a Content Creator | 2 | |
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44. | Building Meaningful Professional Relationships #GDoCExpo | 2 | |
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45. | Failure Marketing #GDoCExpo 2020 | 2 | |
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46. | Finding Your Game's Art Style on the Cheap | 2 | Let's Play |
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47. | Game Dev Interview: ValiDate Struggling Singles in your Area #GDoCExpo 2020 | 2 | | Struggling
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48. | Promoting Your Game With Your Wallet & Sanity Intact #GDoCExpo 2020 | 2 | |
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49. | Publisher Interview: Garden Story #GDoCExpo 2020 | 2 | | Garden Story
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50. | Punch Feel Good: How to Design Satisfying Action Games | 2 | |
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51. | Intro | GDoCExpo 2023 OST | 2 | |
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52. | hell is a teenage girl: examining the representation of teenage girls in video games #GDoCExpo 2021 | 2 | |
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53. | The Accidental Afrofuturist, Refound. #GDoCExpo | 2 | |
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54. | MAKE YOUR GAME IN 10 MINUTES OR LESS #GDoCExpo 2021 | 2 | |
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55. | Vulnerability in Game Production | 1 | |
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56. | Bad Community Management Advice #GDoCExpo 2021 | 1 | |
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57. | How Did You Ship That??? A Postmortem: The Cartomancy Anthology | 1 | Vlog |
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58. | Levels and Rhymes: Rap Mechanics in Video Games #GDoCExpo | 1 | |
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59. | Creating Compelling Characters Through the Lens of Belle Automata | 1 | | Belle Automata
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60. | Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021 | 1 | |
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61. | Dev Interview: Parkasaurus | 1 | | Parkasaurus
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62. | Production is Self Care #GDoCExpo 2021 | 1 | |
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63. | 5 Things We Wished We Knew Before Launching Our Studio #GDoCExpo 2020 | 1 | |
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64. | Chillers, Thrillers, Killers: How a Horror Writer Brings Scene Craft Into Games #GDoCExpo 2022 | 1 | |
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65. | A lonely introvert's guide to authentic networking | 1 | |
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66. | Dev Interview: THE SPIRIT LIFT | 1 | |
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67. | How to Get Away With Murder Subverting Genre Expectations #GDoCExpo | 1 | Guide |
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68. | Game Dev Interview: Lucifer Within Us #GDoCExpo 2020 | 1 | | Lucifer Within Us
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69. | Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems #GDoCExpo | 1 | | Phantasy Star Online
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70. | Dev Interview: Business Heroes - Food Truck Simulation | 1 | |
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71. | 3C's of Inclusive Design that make me feel like the Hero of my Story #GDoCExpo | 1 | | Dragon Age: Origins
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72. | Common'hood Interview #GDoCExpo 2021 | 1 | | Common'hood
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73. | Crowdfunding Real Talk #GDoCExpo 2022 | 1 | |
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74. | Make Your Players Cry Grief, Loss and Identity in Games | 1 | |
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75. | Afrofuturism is Now! Well.. it could be #GDoCExpo 2021 | 1 | |
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76. | Staying Sane Making Games While Everything is On Fire #GDoCExpo 2021 | 1 | |
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77. | Dreamsequence | Game Devs of Color Expo 2023 OST | 1 | |
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78. | Game Dev Interview: Aerial_Knight's Never Yield #GDoCExpo 2021 | 1 | | Aerial_Knight's Never Yield
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79. | Indie Game Realities: Being VERY honest about process, release & revenue #GDoCExpo 2022 | 1 | |
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80. | Playing With Touch and Intimacy #GDoCExpo | 1 | |
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81. | Post Play Story Dynamics #GDoCExpo 22 | 1 | |
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82. | Applying Fortune 500 Project Management to Your Board Game Project #GDoCExpo 21 | 1 | |
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83. | Dev Interview: Night Reverie #GDoCExpo | 1 | | Night Reverie
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84. | The Importance of Being Authentic #GDoCExpo 2020 | 1 | |
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85. | The End of Crunch #GDoCExpo 2021 | 0 | |
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86. | Rendering Black Hair #GDoCExpo | 0 | |
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87. | Dev Interview: A Space for the Unbound | 0 | | A Space For The Unbound
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88. | Eyes of Aerial | Game Devs of Color Expo 2023 OST | 0 | |
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89. | Presence in Practice: Affinity & Contrast in Game UX | 0 | |
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90. | Dev Interview: Wrestling With Emotions | 0 | |
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91. | Developing Cooler PCG Systems based on Real-Time Player Input #GDoCExpo | 0 | |
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92. | Puzzle Design from lived experience | 0 | |
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93. | Pixel Axis | Game Devs of Color 2023 OST | 0 | |
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94. | Feels Like Home: Introducing a Diverse Setting to the World #GDoCExpo 2021 | 0 | |
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95. | Dev Interview: Split Fate Studios - High Elo Girls | 0 | | High Elo Girls
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96. | Adaptations: can marginalization/queerness translate? | 0 | |
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97. | Game Dev Interview: Onsen Master #GDoCExpo 2020 | 0 | | Onsen Master
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98. | Outro | GDoCExpo 2023 OST | 0 | |
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99. | Black Narradevs: Exploring Relationships In A World of Our Own #GDoCExpo 2022 | 0 | |
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100. | Finding Your Voice: Developing Your Brand (in Tabletop) #GDoCExpo 2021 | 0 | |
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