| 1. | Why Games Need More Unlikeable Protagonists | 24 | |
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| 2. | GDoCExpo 2021 Direct - Indie Games Showcase | 21 | Show | Common'hood
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| 3. | Top Game Trailer Mistakes and How to Fix Them #GDoCExpo 2021 | 14 | Preview | THE EDITOR
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| 4. | The GDoCExpo Direct 2022 - Indie Games Showcase | 11 | | Ori and the Blind Forest
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| 5. | GDoCExpo 2020 Direct - Indie Games Showcase September 2020 | 11 | | Love Shore
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| 6. | The GDoCExpo Direct 2023 - Indie Games Showcase | 11 | | Doomsday Paradise
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| 7. | Game Monetization: How We Got Here and Where to Go | 10 | |
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| 8. | Fight For The Future - 'Zodiac XX' Post-mortem #GDoCExpo 2020 | 8 | |
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| 9. | Queer Advocacy in Indie Game Design: A Solace State Post Mortem | 7 | |
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| 10. | The Art Of Psychonauts 2 - The Making of a Brain #GDoCExpo2020 | 7 | | Psychonauts 2
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| 11. | No More Heroes: How Game Development Heroics is Killing Us #GDoCExpo 2020 | 6 | | No More Heroes
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| 12. | Lessons from a Million TikTok Views in Two Weeks #GDoCExpo | 6 | |
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| 13. | Archetypal Arabs - The Nuances of Arab & Muslim Representation in Gaming | 5 | |
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| 14. | Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 | 4 | | Treachery in Beatdown City
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| 15. | Common Gamedev L | 4 | |
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| 16. | KILL YOUR DREAM GAME AND USE ITS BODY FOR PARTS #GDoCExpo 2020 | 4 | | An Airport for Aliens Currently Run by Dogs
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| 17. | Advanced Game Feel #GDoCExpo 2020 | 4 | |
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| 18. | Culturally-Aligned Game Protagonist Design #GDoCExpo 2020 | 4 | |
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| 19. | Dev Interview: She Dreams Elsewhere #GDoCExpo 2021 | 4 | | She Dreams Elsewhere
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| 20. | I Don't Know What I'm Doing But I'm Doing A lot #GDoCExpo | 4 | |
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| 21. | Authenticity is Balls #GDoCExpo 2020 | 3 | |
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| 22. | Forming Ideas for Games You Don't Have #GDoCExpo 2020 | 3 | |
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| 23. | Carribbean Futurism and Sci Fi in Visual Novels #GDoCExpo 2021 | 3 | |
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| 24. | Itβs Not About You: Beyond the Heroβs Journey #GDoCExpo | 3 | |
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| 25. | 2D Animation for Games the Notion Games Way! | 3 | |
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| 26. | Growing Indigenous Worlds in Games | 3 | |
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| 27. | Panel - Sex Positivity as a Design Pillar #GDoCExpo 2020 | 3 | |
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| 28. | The Cost of Game Audio - For Freelancers and Clients #GDoCExpo 2021 | 3 | |
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| 29. | Valorant: Unapologetically Global (Sponsored) #GDoCExpo 2020 | 3 | Vlog | Valorant
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| 30. | I Love Procedural Generation (And So Should You!) #GDoCExpo 2021 | 3 | | Catacomb Kids
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| 31. | Made out of Meat: Human Corporeality in Games | 3 | |
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| 32. | SUPER IS HOT: Making Games By Breaking & Combining Others #GDoCExpo 2021 | 3 | |
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| 33. | Semiotic NPC Design: Mapping Symbols Of Identity #GDoCExpo | 2 | |
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| 34. | Intro | GDoCExpo 2023 OST | 2 | |
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| 35. | 10 Lessons from 10 Years in Game Development | 2 | |
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| 36. | Dev Interview: Dot's Home | 2 | |
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| 37. | Building Meaningful Professional Relationships #GDoCExpo | 2 | |
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| 38. | Finding your Footing as a Content Creator | 2 | |
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| 39. | 2018 GDOC Expo Live | 2 | |
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| 40. | Finding Your Game's Art Style on the Cheap | 2 | Let's Play |
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| 41. | Punch Feel Good: How to Design Satisfying Action Games | 2 | |
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| 42. | ADHD While Black: Braving Your Own Brain | 2 | |
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| 43. | Promoting Your Game With Your Wallet & Sanity Intact #GDoCExpo 2020 | 2 | |
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| 44. | Publisher Interview: Garden Story #GDoCExpo 2020 | 2 | | Garden Story
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| 45. | The Accidental Afrofuturist, Refound. #GDoCExpo | 2 | |
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| 46. | Dev Interview: 5 Force Fighters | 2 | |
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| 47. | Game Dev Interview: ValiDate Struggling Singles in your Area #GDoCExpo 2020 | 2 | | Struggling
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| 48. | Why there's no such thing as black mechanics | 2 | |
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| 49. | Letβs Build Awesome Studio Cultures #GDoCExpo 2022 | 2 | |
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| 50. | Panel: How to Pitch Your Game to Press #GDoCExpo 2020 | 2 | Guide | Boyfriend Dungeon
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| 51. | Visibility in Indie Games #GDoCExpo 2020 | 2 | |
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| 52. | hell is a teenage girl: examining the representation of teenage girls in video games #GDoCExpo 2021 | 2 | |
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| 53. | Failure Marketing #GDoCExpo 2020 | 2 | |
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| 54. | MAKE YOUR GAME IN 10 MINUTES OR LESS #GDoCExpo 2021 | 2 | |
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| 55. | Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021 | 1 | |
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| 56. | How Did You Ship That??? A Postmortem: The Cartomancy Anthology | 1 | Vlog |
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| 57. | Vulnerability in Game Production | 1 | |
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| 58. | Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems #GDoCExpo | 1 | | Phantasy Star Online
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| 59. | Dev Interview: THE SPIRIT LIFT | 1 | |
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| 60. | Dev Interview: Parkasaurus | 1 | | Parkasaurus
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| 61. | Creating Compelling Characters Through the Lens of Belle Automata | 1 | | Belle Automata
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| 62. | Afrofuturism is Now! Well.. it could be #GDoCExpo 2021 | 1 | |
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| 63. | 3C's of Inclusive Design that make me feel like the Hero of my Story #GDoCExpo | 1 | | Dragon Age: Origins
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| 64. | Chillers, Thrillers, Killers: How a Horror Writer Brings Scene Craft Into Games #GDoCExpo 2022 | 1 | |
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| 65. | Production is Self Care #GDoCExpo 2021 | 1 | |
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| 66. | Levels and Rhymes: Rap Mechanics in Video Games #GDoCExpo | 1 | |
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| 67. | How to Get Away With Murder Subverting Genre Expectations #GDoCExpo | 1 | Guide |
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| 68. | The Importance of Being Authentic #GDoCExpo 2020 | 1 | |
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| 69. | Game Dev Interview: Aerial_Knight's Never Yield #GDoCExpo 2021 | 1 | | Aerial_Knight's Never Yield
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| 70. | Game Dev Interview: Lucifer Within Us #GDoCExpo 2020 | 1 | | Lucifer Within Us
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| 71. | Playing With Touch and Intimacy #GDoCExpo | 1 | |
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| 72. | Crowdfunding Real Talk #GDoCExpo 2022 | 1 | |
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| 73. | Common'hood Interview #GDoCExpo 2021 | 1 | | Common'hood
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| 74. | A lonely introvert's guide to authentic networking | 1 | |
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| 75. | 5 Things We Wished We Knew Before Launching Our Studio #GDoCExpo 2020 | 1 | |
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| 76. | Staying Sane Making Games While Everything is On Fire #GDoCExpo 2021 | 1 | |
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| 77. | Dev Interview: Night Reverie #GDoCExpo | 1 | | Night Reverie
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| 78. | Bad Community Management Advice #GDoCExpo 2021 | 1 | |
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| 79. | Dev Interview: Business Heroes - Food Truck Simulation | 1 | |
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| 80. | Make Your Players Cry Grief, Loss and Identity in Games | 1 | |
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| 81. | Post Play Story Dynamics #GDoCExpo 22 | 1 | |
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| 82. | Applying Fortune 500 Project Management to Your Board Game Project #GDoCExpo 21 | 1 | |
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| 83. | Dreamsequence | Game Devs of Color Expo 2023 OST | 1 | |
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| 84. | Indie Game Realities: Being VERY honest about process, release & revenue #GDoCExpo 2022 | 1 | |
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| 85. | The End of Crunch #GDoCExpo 2021 | 0 | |
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| 86. | 3 reasons to embrace unlikeability. | 0 | |
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| 87. | Dev Interview: Lost Twins 2 #GDoCExpo | 0 | | Lost Twins 2
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| 88. | The Value of Vision - Creating Socially Conscious Games #GDoCExpo 2021 | 0 | |
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| 89. | Dev Interview: A Taste of the Past | 0 | |
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| 90. | Surprises on my journey from hobbyist to full time Indie | 0 | |
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| 91. | Characters Not Cliches #GDoCExpo 2022 | 0 | |
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| 92. | Swimsanity - The Decoy Games Journey #GDoCExpo 2019 | 0 | | Swimsanity!
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| 93. | Mental Illness and Horror Games: Avoiding Stigma and Stereotype #GDoCExpo | 0 | | Outlast
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| 94. | Dev Interview: Spirit Swap: Lofi Beats to Match-3 To #GDoCExpo 2021 | 0 | | Spirit Swap: Lofi Beats to Match-3 To
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| 95. | Dev Interview: Lonesome Village | 0 | | Lonesome Village
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| 96. | Dev Interview: Skator Gator 3D | 0 | | Skator Gator 3D
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| 97. | Dev Interview: El Paso, Elsewhere #GDoCExpo 22 | 0 | | El Paso, Elsewhere
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| 98. | Presence in Practice: Affinity & Contrast in Game UX | 0 | |
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| 99. | 2019 GDoC Expo Microtalk (Marley Hall) - Existential Dread in Action Girlz Racing | 0 | | Action Girlz Racing
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| 100. | 2018 GDoCExpo Opening Message | 0 | |
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