1. | 2019 Game Devs of Color Expo - Live | 6:40:15 | |
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2. | 2018 GDOC Expo Live | 6:40:04 | |
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3. | Game Devs of Color Direct 2023 - Post-Show ft. Josh Boykin (Intelligame) | 1:05:10 | Show |
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4. | Rendering Black Hair #GDoCExpo | 54:52 | |
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5. | Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 | 54:49 | | Treachery in Beatdown City
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6. | Crowdfunding Real Talk #GDoCExpo 2022 | 53:40 | |
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7. | 2018 GDoCExpo Panel - Fight the Power: Activism + Politics in Game Design | 53:07 | |
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8. | 2019 GDoC Expo Panel - Planning For The Win | 52:32 | |
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9. | Hip Hop and Video Games #GDoCExpo 2019 | 51:45 | |
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10. | The GDoCExpo Direct 2022 - Indie Games Showcase | 50:45 | | Ori and the Blind Forest
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11. | The pros and cons of being co-developers for hire | 49:13 | |
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12. | Panel - Sex Positivity as a Design Pillar #GDoCExpo 2020 | 48:18 | |
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13. | 2018 GDoCExpo Panel - Game Design For the Culture | 46:47 | Discussion |
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14. | Finding Your Voice: Developing Your Brand (in Tabletop) #GDoCExpo 2021 | 46:29 | |
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15. | I Love Procedural Generation (And So Should You!) #GDoCExpo 2021 | 45:40 | | Catacomb Kids
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16. | The Cost of Game Audio - For Freelancers and Clients #GDoCExpo 2021 | 45:35 | |
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17. | The Bridge Between The World And A Game Developer #GDoCExpo | 44:43 | |
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18. | GDoCExpo 2021 Direct - Indie Games Showcase | 44:36 | Show | Common'hood
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19. | 2018 GDoCExpo Panel - The 128 Bit Personality | 43:30 | |
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20. | Sip the Juice: Adding Game Feel to Your Game #GDoCExpo 2020 | 42:31 | | HyperDot
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21. | 2018 GDoCExpo Panel - The Many Faces of Game Development | 41:44 | |
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22. | Creating a Kick Ass Game Store Page! #GDoCExpo21 | 41:31 | | Kick-Ass: The Game
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23. | Panel: How to Pitch Your Game to Press #GDoCExpo 2020 | 40:21 | Guide | Boyfriend Dungeon
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24. | GDoCExpo 2020 Direct - Indie Games Showcase September 2020 | 37:53 | | Love Shore
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25. | The GDoCExpo Direct 2023 - Indie Games Showcase | 37:53 | | Doomsday Paradise
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26. | #GDoCExpo 2020 Event Commencement | 36:19 | |
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27. | Puzzle Design from lived experience | 35:58 | |
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28. | Everything's a Dating Sim: How Relationships Drive Player Engagement and Meaning #GDoCExpo | 35:51 | | League of Legends
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29. | Black Narradevs: Exploring Relationships In A World of Our Own #GDoCExpo 2022 | 35:32 | |
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30. | ADHD While Black: Braving Your Own Brain | 34:42 | |
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31. | Balancing Creativity and Usability: UX Design Lessons from Wavelength | 34:22 | |
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32. | Vulnerability in Game Production | 33:42 | |
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33. | Queer Advocacy in Indie Game Design: A Solace State Post Mortem | 33:25 | |
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34. | Rules and Restrictions Apply #GDoCExpo 2020 | 33:15 | |
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35. | 2019 GDoC Expo - Opening Remarks | 32:37 | |
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36. | Post Play Story Dynamics #GDoCExpo 22 | 31:36 | |
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37. | Make Your Players Cry Grief, Loss and Identity in Games | 31:32 | |
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38. | The State Of BIPOC VO In Gaming #GDoCExpo 2022 | 30:58 | |
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39. | How to Set up Game Key Art and Logos for Success | 30:39 | Vlog |
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40. | F.A.R.T - a 4 step guide to break into the industry for self taught sound designers | 30:36 | |
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41. | Publisher Interview: Garden Story #GDoCExpo 2020 | 29:53 | | Garden Story
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42. | Adaptations: can marginalization/queerness translate? | 29:38 | |
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43. | Top Game Trailer Mistakes and How to Fix Them #GDoCExpo 2021 | 29:26 | Preview | THE EDITOR
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44. | Game Dev Interview: ValiDate Struggling Singles in your Area #GDoCExpo 2020 | 29:19 | | Struggling
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45. | 5 Things We Wished We Knew Before Launching Our Studio #GDoCExpo 2020 | 28:59 | |
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46. | Game Dev Interview - LIONKILLER #GDoCExpo 2020 | 28:42 | |
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47. | How to Get Away With Murder Subverting Genre Expectations #GDoCExpo | 28:37 | Guide |
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48. | Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems #GDoCExpo | 28:25 | | Phantasy Star Online
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49. | Game Dev Interview: Tristan Barona - DON'T GIVE UP: A Cynical Tale #GDoCExpo 2020 | 28:15 | | DON'T GIVE UP: A Cynical Tale
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50. | Game Dev Interview: Lucifer Within Us #GDoCExpo 2020 | 28:13 | | Lucifer Within Us
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51. | Game Dev Interview: Solace State #GDoCExpo 2020 | 28:11 | |
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52. | Using Twine to Tell a Visual Story Without Pictures | 28:06 | |
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53. | An Airport for Aliens Currently Run by Dogs #GDoCExpo 2020 | 28:02 | | An Airport for Aliens Currently Run by Dogs
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54. | Characters Not Cliches #GDoCExpo 2022 | 27:53 | |
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55. | Game Dev Interview: Onsen Master #GDoCExpo 2020 | 27:38 | | Onsen Master
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56. | 5 Practical Tips for a Smoother Development | 27:34 | |
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57. | Made out of Meat: Human Corporeality in Games | 27:32 | |
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58. | Dev Interview: Lonesome Village | 27:16 | | Lonesome Village
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59. | Presence in Practice: Affinity & Contrast in Game UX | 27:00 | |
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60. | Advanced Game Feel #GDoCExpo 2020 | 26:54 | |
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61. | Why Games Need More Unlikeable Protagonists | 26:50 | |
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62. | MAKE YOUR GAME IN 10 MINUTES OR LESS #GDoCExpo 2021 | 26:35 | |
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63. | Dev Interview: El Paso, Elsewhere #GDoCExpo 22 | 26:17 | | El Paso, Elsewhere
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64. | How Did You Ship That??? A Postmortem: The Cartomancy Anthology | 26:12 | Vlog |
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65. | 2D Animation for Games the Notion Games Way! | 26:00 | |
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66. | Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021 | 25:56 | |
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67. | Creating Compelling Characters Through the Lens of Belle Automata | 25:53 | | Belle Automata
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68. | Introducing Chaos: Let's Build Some Procedural Narrative Systems! #GDoCExpo | 25:36 | |
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69. | Hype Train!: Twitch Affiliate in 30 Days #GDoCExpo 2021 | 25:31 | |
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70. | Indie Game Realities: Being VERY honest about process, release & revenue #GDoCExpo 2022 | 25:17 | |
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71. | Culturally-Aligned Game Protagonist Design #GDoCExpo 2020 | 25:15 | |
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72. | Dev Interview: Split Fate Studios - High Elo Girls | 25:06 | | High Elo Girls
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73. | Do a Barrel Roll! A New Normal for Game Devs & Game Development #GDoCExpo 2021 | 24:57 | |
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74. | Why there's no such thing as black mechanics | 24:50 | |
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75. | Game Dev Interview: Midautumn #GDoCExpo 2021 | 24:48 | | Midautumn
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76. | hell is a teenage girl: examining the representation of teenage girls in video games #GDoCExpo 2021 | 24:42 | |
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77. | Building Meaningful Professional Relationships #GDoCExpo | 24:18 | |
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78. | Designing Internal Worlds #GDoCExpo 2021 | 24:03 | |
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79. | Beating the Sunken Cost Fallacy and Choosing a Great Project #GDoCExpo 2021 | 23:48 | |
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80. | Hunting with Hits: Tempo Slaying Monsters in Harmony #GDoCExpo | 23:42 | |
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81. | The Challenges of Managing a Remote Team Working on a Live VR Product #GDoCExpo 2021 | 23:40 | |
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82. | Let’s Build Awesome Studio Cultures #GDoCExpo 2022 | 23:33 | |
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83. | Dev Interview: Kabaret #GDoCExpo 2022 | 23:30 | | Kabaret
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84. | Put Yourself In A Box: Categorizing Your Game #GDoCExpo | 23:29 | |
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85. | The 10 Commandments of Business Development #GDoCExpo 2022 | 23:17 | |
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86. | Dev Interview: Wrestling With Emotions | 23:05 | |
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87. | Feels Like Home: Introducing a Diverse Setting to the World #GDoCExpo 2021 | 22:50 | |
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88. | Finding Your Game's Art Style on the Cheap | 22:49 | Let's Play |
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89. | One Year in the Industry - Entering the industry for the first time. #GDoCExpo 2021 | 22:41 | |
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90. | Punch Feel Good: How to Design Satisfying Action Games | 22:39 | |
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91. | Game Dev Interivew: Danny Fisher Kills the Government #GDoCExpo | 22:31 | |
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92. | Dev Interview: Spirit Swap: Lofi Beats to Match-3 To #GDoCExpo 2021 | 22:10 | | Spirit Swap: Lofi Beats to Match-3 To
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93. | Racial Bias, Reverse Heredity and the Parents of Custom Avatars #GDoCExpo 2021 | 22:07 | |
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94. | Failure Marketing #GDoCExpo 2020 | 21:59 | |
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95. | New Game+: Directing People, Not Products #GDoCExpo 2022 | 21:52 | |
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96. | The Tea of Starting my Own Games Studio | 21:43 | |
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97. | Authenticity is Balls #GDoCExpo 2020 | 21:43 | |
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98. | Production is Self Care #GDoCExpo 2021 | 21:35 | |
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99. | Know Your Music Copyrights #GDoCExpo | 21:25 | |
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100. | Dev Interview: Skator Gator 3D | 21:23 | | Skator Gator 3D
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