101. | The State Of BIPOC VO In Gaming #GDoCExpo 2022 | 10 | |
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102. | Yip Yip! Building the Team for Avatar Legends: The Roleplaying Game! #GDoCExpo | 10 | | The Avatar Legends
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103. | Surprises on my journey from hobbyist to full time Indie | 23 | |
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104. | 2018 GDoCExpo Microtalk - Failure and Feedback | 10 | |
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105. | Post Play Story Dynamics #GDoCExpo 22 | 10 | |
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106. | Creating Compelling Characters Through the Lens of Belle Automata | 13 | | Belle Automata
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107. | #GDoCExpo 2020 Event Commencement | 10 | |
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108. | Understanding Player Dynamics #GDoCExpo 22 | 10 | |
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109. | Rules and Restrictions Apply #GDoCExpo 2020 | 11 | |
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110. | Creating a Kick Ass Game Store Page! #GDoCExpo21 | 11 | | Kick-Ass: The Game
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111. | 5 Practical Tips for a Smoother Development | 17 | |
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112. | Meet the Devs: Candle Knight | 14 | | Candle Knight
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113. | Finding Your Game's Art Style on the Cheap | 15 | Let's Play |
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114. | Let’s Build Awesome Studio Cultures #GDoCExpo 2022 | 11 | |
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115. | How to Set up Game Key Art and Logos for Success | 18 | Vlog |
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116. | Publisher Interview: Garden Story #GDoCExpo 2020 | 11 | | Garden Story
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117. | Manga & Comics is Narrative Design: Crafting Story Scene By Scene | 13 | |
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118. | 2D Animation for Games the Notion Games Way! | 14 | |
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119. | Designing and Building an Emotionally Impactful Web Game #GDoCExpo 2019 | 12 | |
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120. | A lonely introvert's guide to authentic networking | 38 | |
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121. | ADHD While Black: Braving Your Own Brain | 30 | |
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122. | Feels Like Home: Introducing a Diverse Setting to the World #GDoCExpo 2021 | 12 | |
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123. | Dev Interview: A Space for the Unbound | 17 | | A Space For The Unbound
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124. | Semiotic NPC Design: Mapping Symbols Of Identity #GDoCExpo | 13 | |
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125. | The Accidental Afrofuturist, Refound. #GDoCExpo | 13 | |
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126. | Staying Sane Making Games While Everything is On Fire #GDoCExpo 2021 | 13 | |
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127. | Made out of Meat: Human Corporeality in Games | 15 | |
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128. | Game Dev Interview: Love Shore #GDoCExpo 2020 | 14 | | Love Shore
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129. | Game Devs of Color Expo Tickets LIVE | 14 | |
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130. | Game Dev Interview - LIONKILLER #GDoCExpo 2020 | 14 | |
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131. | Put Yourself In A Box: Categorizing Your Game #GDoCExpo | 14 | |
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132. | Design Goodwill: Establishing trust in your game's opening minutes #GDoCExpo 2021 | 14 | |
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133. | Levels and Rhymes: Rap Mechanics in Video Games #GDoCExpo | 14 | |
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134. | Building Meaningful Professional Relationships #GDoCExpo | 15 | |
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135. | Afrofuturism is Now! Well.. it could be #GDoCExpo 2021 | 15 | |
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136. | Mental Illness and Horror Games: Avoiding Stigma and Stereotype #GDoCExpo | 15 | | Outlast
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137. | hell is a teenage girl: examining the representation of teenage girls in video games #GDoCExpo 2021 | 15 | |
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138. | Game Dev Interview: Sephonie #GDoCExpo 2021 | 15 | | Sephonie
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139. | Game Dev Interivew: Danny Fisher Kills the Government #GDoCExpo | 15 | |
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140. | How many sounds do I need for my game? (How to think like a sound designer) #GDoCExpo 2021 | 15 | Guide |
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141. | The Cost of Game Audio - For Freelancers and Clients #GDoCExpo 2021 | 15 | |
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142. | The Challenges of Managing a Remote Team Working on a Live VR Product #GDoCExpo 2021 | 16 | |
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143. | Dev Interview: She Dreams Elsewhere #GDoCExpo 2021 | 16 | | She Dreams Elsewhere
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144. | Bad Media Has Better Ideas | 16 | |
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145. | Game Dev Interview: Aerial_Knight's Never Yield #GDoCExpo 2021 | 17 | | Aerial_Knight's Never Yield
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146. | Introducing Chaos: Let's Build Some Procedural Narrative Systems! #GDoCExpo | 17 | |
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147. | Unionization and Diversity in the Game Industry #GDoCExpo 22 | 17 | |
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148. | The Value of Vision - Creating Socially Conscious Games #GDoCExpo 2021 | 17 | |
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149. | Hip Hop and Video Games #GDoCExpo 2019 | 17 | |
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150. | Composing Music for In Game Islands, Subterranean Areas and Beyond #GDoCExpo 2020 | 17 | |
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151. | Using Twine to Tell a Visual Story Without Pictures | 21 | |
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152. | Crowdfunding Real Talk #GDoCExpo 2022 | 18 | |
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153. | Visibility in Indie Games #GDoCExpo 2020 | 18 | |
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154. | Carribbean Futurism and Sci Fi in Visual Novels #GDoCExpo 2021 | 18 | |
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155. | 2019 GDoC Expo Microtalk (Xalavier Nelson Jr) - Reuse Everything | 18 | |
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156. | Queer Advocacy in Indie Game Design: A Solace State Post Mortem | 27 | |
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157. | Do a Barrel Roll! A New Normal for Game Devs & Game Development #GDoCExpo 2021 | 19 | |
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158. | Beating the Sunken Cost Fallacy and Choosing a Great Project #GDoCExpo 2021 | 19 | |
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159. | Culturally-Aligned Game Protagonist Design #GDoCExpo 2020 | 19 | |
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160. | Production is Self Care #GDoCExpo 2021 | 20 | |
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161. | The End of Crunch #GDoCExpo 2021 | 20 | |
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162. | SUPER IS HOT: Making Games By Breaking & Combining Others #GDoCExpo 2021 | 20 | |
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163. | Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems #GDoCExpo | 21 | | Phantasy Star Online
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164. | Bad Community Management Advice #GDoCExpo 2021 | 21 | |
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165. | Everything's a Dating Sim: How Relationships Drive Player Engagement and Meaning #GDoCExpo | 21 | | League of Legends
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166. | I Love Procedural Generation (And So Should You!) #GDoCExpo 2021 | 21 | | Catacomb Kids
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167. | One Year in the Industry - Entering the industry for the first time. #GDoCExpo 2021 | 22 | |
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168. | Rendering Black Hair #GDoCExpo | 22 | |
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169. | Panel - Sex Positivity as a Design Pillar #GDoCExpo 2020 | 22 | |
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170. | Dev Interview: 5 Force Fighters | 23 | |
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171. | 5 Things We Wished We Knew Before Launching Our Studio #GDoCExpo 2020 | 25 | |
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172. | Game Monetization: How We Got Here and Where to Go | 27 | |
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173. | Dev Interview: START AGAIN START AGAIN START AGAIN: a prologue #GDoCExpo 2021 | 26 | Vlog | start;again
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174. | Racial Bias, Reverse Heredity and the Parents of Custom Avatars #GDoCExpo 2021 | 26 | |
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175. | MAKE MORE ANIME SH*T #GDoCExpo 2021 | 27 | |
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176. | Panel: How to Pitch Your Game to Press #GDoCExpo 2020 | 27 | Guide | Boyfriend Dungeon
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177. | Authenticity is Balls #GDoCExpo 2020 | 27 | |
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178. | 10 Lessons from 10 Years in Game Development | 27 | |
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179. | It’s Not About You: Beyond the Hero’s Journey #GDoCExpo | 29 | |
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180. | Thanks for coming to #GDoCExpo 2021! | 29 | |
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181. | Fight For The Future - 'Zodiac XX' Post-mortem #GDoCExpo 2020 | 29 | |
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182. | Sip the Juice: Adding Game Feel to Your Game #GDoCExpo 2020 | 30 | | HyperDot
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183. | Why there's no such thing as black mechanics | 30 | |
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184. | I Don't Know What I'm Doing But I'm Doing A lot #GDoCExpo | 32 | |
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185. | 2018 GDOC Expo Live | 33 | |
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186. | Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 | 36 | | Treachery in Beatdown City
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187. | Forming Ideas for Games You Don't Have #GDoCExpo 2020 | 38 | |
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188. | Promoting Your Game With Your Wallet & Sanity Intact #GDoCExpo 2020 | 40 | |
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189. | Game Dev Interview: ValiDate Struggling Singles in your Area #GDoCExpo 2020 | 43 | | Struggling
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190. | 2019 Game Devs of Color Expo - Live | 46 | |
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191. | Why Games Need More Unlikeable Protagonists | 54 | |
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192. | The Importance of Being Authentic #GDoCExpo 2020 | 50 | |
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193. | Cooperating as Game Worker Cooperatives #GDoCExpo 2021 | 51 | |
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194. | Archetypal Arabs - The Nuances of Arab & Muslim Representation in Gaming | 55 | |
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195. | Indie Game Realities: Being VERY honest about process, release & revenue #GDoCExpo 2022 | 56 | |
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196. | KILL YOUR DREAM GAME AND USE ITS BODY FOR PARTS #GDoCExpo 2020 | 59 | | An Airport for Aliens Currently Run by Dogs
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197. | Lessons from a Million TikTok Views in Two Weeks #GDoCExpo | 67 | |
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198. | Failure Marketing #GDoCExpo 2020 | 69 | |
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199. | MAKE YOUR GAME IN 10 MINUTES OR LESS #GDoCExpo 2021 | 72 | |
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200. | The Art Of Psychonauts 2 - The Making of a Brain #GDoCExpo2020 | 80 | | Psychonauts 2
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