1. | GDoCExpo 2021 Direct - Indie Games Showcase | 6,969 | Show | Common'hood
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2. | Common Gamedev L | 5,051 | |
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3. | GDoCExpo 2020 Direct - Indie Games Showcase September 2020 | 3,875 | | Love Shore
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4. | The GDoCExpo Direct 2022 - Indie Games Showcase | 2,997 | | Ori and the Blind Forest
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5. | Advanced Game Feel #GDoCExpo 2020 | 2,655 | |
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6. | Top Game Trailer Mistakes and How to Fix Them #GDoCExpo 2021 | 2,186 | Preview | THE EDITOR
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7. | Why Games Need More Unlikeable Protagonists | 1,733 | |
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8. | The Art Of Psychonauts 2 - The Making of a Brain #GDoCExpo2020 | 1,702 | | Psychonauts 2
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9. | The GDoCExpo Direct 2023 - Indie Games Showcase | 1,289 | | Doomsday Paradise
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10. | 2019 Game Devs of Color Expo - Live | 1,248 | |
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11. | Cooperating as Game Worker Cooperatives #GDoCExpo 2021 | 1,197 | |
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12. | No More Heroes: How Game Development Heroics is Killing Us #GDoCExpo 2020 | 1,072 | | No More Heroes
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13. | Failure Marketing #GDoCExpo 2020 | 1,055 | |
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14. | 2018 GDOC Expo Live | 1,014 | |
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15. | MAKE YOUR GAME IN 10 MINUTES OR LESS #GDoCExpo 2021 | 988 | |
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16. | Archetypal Arabs - The Nuances of Arab & Muslim Representation in Gaming | 877 | |
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17. | Growing Indigenous Worlds in Games | 875 | |
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18. | Indie Game Realities: Being VERY honest about process, release & revenue #GDoCExpo 2022 | 870 | |
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19. | Panel: How to Pitch Your Game to Press #GDoCExpo 2020 | 819 | Guide | Boyfriend Dungeon
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20. | Lessons from a Million TikTok Views in Two Weeks #GDoCExpo | 783 | |
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21. | How To Build Community in a Crumbling Social Media Landscape | 653 | |
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22. | Panel - Sex Positivity as a Design Pillar #GDoCExpo 2020 | 642 | |
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23. | The Importance of Being Authentic #GDoCExpo 2020 | 636 | |
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24. | Game Dev Interview: ValiDate Struggling Singles in your Area #GDoCExpo 2020 | 603 | | Struggling
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25. | Fight For The Future - 'Zodiac XX' Post-mortem #GDoCExpo 2020 | 592 | |
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26. | KILL YOUR DREAM GAME AND USE ITS BODY FOR PARTS #GDoCExpo 2020 | 520 | | An Airport for Aliens Currently Run by Dogs
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27. | A lonely introvert's guide to authentic networking | 505 | |
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28. | Game Dev Interview - LIONKILLER #GDoCExpo 2020 | 493 | |
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29. | MAKE MORE ANIME SH*T #GDoCExpo 2021 | 463 | |
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30. | 2019 GDoC Expo - Opening Remarks | 460 | |
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31. | I Don't Know What I'm Doing But I'm Doing A lot #GDoCExpo | 456 | |
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32. | Forming Ideas for Games You Don't Have #GDoCExpo 2020 | 428 | |
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33. | Authenticity is Balls #GDoCExpo 2020 | 422 | |
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34. | It’s Not About You: Beyond the Hero’s Journey #GDoCExpo | 419 | |
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35. | Sip the Juice: Adding Game Feel to Your Game #GDoCExpo 2020 | 413 | | HyperDot
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36. | Game Dev Interview: Sephonie #GDoCExpo 2021 | 403 | | Sephonie
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37. | Bad Community Management Advice #GDoCExpo 2021 | 400 | |
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38. | Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 | 391 | | Treachery in Beatdown City
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39. | Developer Hardship Fundraiser Livestream | 370 | |
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40. | Why there's no such thing as black mechanics | 358 | |
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41. | Game Monetization: How We Got Here and Where to Go | 346 | |
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42. | The Cost of Game Audio - For Freelancers and Clients #GDoCExpo 2021 | 344 | |
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43. | 10 Lessons from 10 Years in Game Development | 344 | |
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44. | Hip Hop and Video Games #GDoCExpo 2019 | 339 | |
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45. | Dev Interview: START AGAIN START AGAIN START AGAIN: a prologue #GDoCExpo 2021 | 333 | Vlog | start;again
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46. | Production is Self Care #GDoCExpo 2021 | 331 | |
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47. | 5 Practical Tips for a Smoother Development | 331 | |
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48. | 5 Things We Wished We Knew Before Launching Our Studio #GDoCExpo 2020 | 329 | |
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49. | SUPER IS HOT: Making Games By Breaking & Combining Others #GDoCExpo 2021 | 327 | |
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50. | Finding Your Game's Art Style on the Cheap | 324 | Let's Play |
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51. | The Challenges of Managing a Remote Team Working on a Live VR Product #GDoCExpo 2021 | 306 | |
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52. | ADHD While Black: Braving Your Own Brain | 294 | |
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53. | Dev Interview: PickUp Basketball | 292 | |
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54. | Queer Advocacy in Indie Game Design: A Solace State Post Mortem | 292 | |
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55. | 2019 GDoC Expo Panel - Planning For The Win | 292 | |
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56. | Promoting Your Game With Your Wallet & Sanity Intact #GDoCExpo 2020 | 285 | |
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57. | Semiotic NPC Design: Mapping Symbols Of Identity #GDoCExpo | 281 | |
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58. | Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems #GDoCExpo | 281 | | Phantasy Star Online
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59. | Culturally-Aligned Game Protagonist Design #GDoCExpo 2020 | 277 | |
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60. | Racial Bias, Reverse Heredity and the Parents of Custom Avatars #GDoCExpo 2021 | 275 | |
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61. | Game Dev Interview: Love Shore #GDoCExpo 2020 | 274 | | Love Shore
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62. | Rendering Black Hair #GDoCExpo | 271 | |
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63. | 2018 GDoCExpo Microtalk - Failure and Feedback | 268 | |
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64. | Crowdfunding Real Talk #GDoCExpo 2022 | 267 | |
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65. | Dev Interview: 5 Force Fighters | 267 | |
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66. | I Love Procedural Generation (And So Should You!) #GDoCExpo 2021 | 262 | | Catacomb Kids
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67. | hell is a teenage girl: examining the representation of teenage girls in video games #GDoCExpo 2021 | 261 | |
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68. | Rules and Restrictions Apply #GDoCExpo 2020 | 259 | |
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69. | Introducing Chaos: Let's Build Some Procedural Narrative Systems! #GDoCExpo | 259 | |
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70. | Building Meaningful Professional Relationships #GDoCExpo | 255 | |
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71. | Everything's a Dating Sim: How Relationships Drive Player Engagement and Meaning #GDoCExpo | 254 | | League of Legends
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72. | Dev Interview: THE SPIRIT LIFT | 252 | |
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73. | Post Play Story Dynamics #GDoCExpo 22 | 245 | |
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74. | 2019 GDoC Expo Microtalk (Xalavier Nelson Jr) - Reuse Everything | 244 | |
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75. | Beating the Sunken Cost Fallacy and Choosing a Great Project #GDoCExpo 2021 | 229 | |
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76. | Publisher Interview: Garden Story #GDoCExpo 2020 | 227 | | Garden Story
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77. | Presence in Practice: Affinity & Contrast in Game UX | 226 | |
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78. | Levels and Rhymes: Rap Mechanics in Video Games #GDoCExpo | 226 | |
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79. | The Value of Vision - Creating Socially Conscious Games #GDoCExpo 2021 | 222 | |
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80. | Vulnerability in Game Production | 220 | |
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81. | How Did You Ship That??? A Postmortem: The Cartomancy Anthology | 216 | Vlog |
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82. | How to Set up Game Key Art and Logos for Success | 210 | Vlog |
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83. | One Year in the Industry - Entering the industry for the first time. #GDoCExpo 2021 | 206 | |
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84. | Using Twine to Tell a Visual Story Without Pictures | 205 | |
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85. | 2018 GDoCExpo Opening Message | 204 | |
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86. | Meet the Devs: Candle Knight | 202 | | Candle Knight
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87. | Surprises on my journey from hobbyist to full time Indie | 197 | |
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88. | Unionization and Diversity in the Game Industry #GDoCExpo 22 | 195 | |
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89. | 2019 GDoC Expo Microtalk (Aubrey Scott) - Values Driven Game Development in AAA Games | 191 | |
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90. | Virtual Songlines: Exploring Indigenous Culture Through Virtual Reality | 189 | |
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91. | Design Goodwill: Establishing trust in your game's opening minutes #GDoCExpo 2021 | 189 | |
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92. | F.A.R.T - a 4 step guide to break into the industry for self taught sound designers | 188 | |
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93. | Understanding Player Dynamics #GDoCExpo 22 | 185 | |
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94. | 2D Animation for Games the Notion Games Way! | 185 | |
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95. | Designing and Building an Emotionally Impactful Web Game #GDoCExpo 2019 | 182 | |
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96. | Dev Interview: El Paso, Elsewhere #GDoCExpo 22 | 181 | | El Paso, Elsewhere
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97. | Swimsanity - The Decoy Games Journey #GDoCExpo 2019 | 181 | | Swimsanity!
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98. | Feels Like Home: Introducing a Diverse Setting to the World #GDoCExpo 2021 | 180 | |
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99. | Creating a Kick Ass Game Store Page! #GDoCExpo21 | 180 | | Kick-Ass: The Game
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100. | 2018 GDoCExpo Panel - The 128 Bit Personality | 180 | |
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