| 1. | Should you use TikTok to market your games? | 278 | |
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| 2. | What makes a good video game trailer? | 1,236 | |
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| 3. | How Your Video Games Can be Used in Therapy and Rehabilitation | 49 | |
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| 4. | 250 Reviewed Game Pitches Later: The Lessons Learned | 237 | |
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| 5. | Puzzle People: Making Games at the NYT | 187 | |
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| 6. | Why Save the Villainess? Challenging Injustice Through Perspective | 0 | |
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| 7. | Indie Studio Survival Guide | 0 | Guide |
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| 8. | Making Cute, Speedy, 2D Animation in Google Slides!?!? | 0 | |
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| 9. | Great Designers Steal: Successful UX Patterns from Games | 0 | | Star Wars Jedi: Survivor
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| 10. | Made in Asia/America: Building Communities of Gamemakers and Game Scholars | 0 | |
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| 11. | Dev Interview: The InBetween | 0 | |
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| 12. | Dev Interview: Venba | 0 | |
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| 13. | Dev Interview: The Posthumous Investigation | 100 | | The Posthumous Investigation
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| 14. | Dev Interview: Tales of Kenzera Zau | 0 | | Tales of Kenzera: ZAU
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| 15. | Developer Hardship Fundraiser Livestream | 370 | |
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| 16. | How To Build Community in a Crumbling Social Media Landscape | 653 | |
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| 17. | Dev Interview: THE SPIRIT LIFT | 252 | |
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| 18. | Virtual Songlines: Exploring Indigenous Culture Through Virtual Reality | 189 | |
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| 19. | Growing Indigenous Worlds in Games | 875 | |
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| 20. | F.A.R.T - a 4 step guide to break into the industry for self taught sound designers | 188 | |
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| 21. | A lonely introvert's guide to authentic networking | 505 | |
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| 22. | Finding Your Game's Art Style on the Cheap | 324 | Let's Play |
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| 23. | How to Set up Game Key Art and Logos for Success | 210 | Vlog |
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| 24. | We're bringing you in person watch parties for Game Devs of Color Expo! #gdocexpo #gamedevelopers | 175 | |
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| 25. | 3 reasons to embrace unlikeability. | 68 | |
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| 26. | Presence in Practice: Affinity & Contrast in Game UX | 226 | |
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| 27. | Balancing Creativity and Usability: UX Design Lessons from Wavelength | 128 | |
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| 28. | Puzzle Design from lived experience | 114 | |
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| 29. | Surprises on my journey from hobbyist to full time Indie | 197 | |
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| 30. | Why Games Need More Unlikeable Protagonists | 1,733 | |
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| 31. | 2D Animation for Games the Notion Games Way! | 185 | |
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| 32. | Dev Interview: Wrestling With Emotions | 50 | |
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| 33. | Dev Interview: Business Heroes - Food Truck Simulation | 67 | |
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| 34. | Your Gaming Expertise IS Your Key to Business | 59 | |
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| 35. | Made out of Meat: Human Corporeality in Games | 144 | |
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| 36. | Manga & Comics is Narrative Design: Crafting Story Scene By Scene | 151 | |
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| 37. | Dev Interview: PickUp Basketball | 292 | |
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| 38. | Game Monetization: How We Got Here and Where to Go | 346 | |
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| 39. | Vulnerability in Game Production | 220 | |
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| 40. | Creating Compelling Characters Through the Lens of Belle Automata | 124 | | Belle Automata
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| 41. | 5 Practical Tips for a Smoother Development | 331 | |
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| 42. | The pros and cons of being co-developers for hire | 116 | |
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| 43. | Using Twine to Tell a Visual Story Without Pictures | 205 | |
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| 44. | ADHD While Black: Braving Your Own Brain | 294 | |
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| 45. | Make Your Players Cry Grief, Loss and Identity in Games | 163 | |
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| 46. | Dev Interview: Distraction Machine | 58 | |
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| 47. | Dev Interview: Skator Gator 3D | 90 | | Skator Gator 3D
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| 48. | Dev Interview: Super Space Club | 118 | | Super Space Club
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| 49. | Dev Interview: A Space for the Unbound | 148 | | A Space For The Unbound
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| 50. | Meet the Devs: Candle Knight | 202 | | Candle Knight
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| 51. | How Did You Ship That??? A Postmortem: The Cartomancy Anthology | 216 | Vlog |
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| 52. | Queer Advocacy in Indie Game Design: A Solace State Post Mortem | 292 | |
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| 53. | Game Devs of Color Direct 2023 - Post-Show ft. Josh Boykin (Intelligame) | 83 | Show |
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| 54. | The GDoCExpo Direct 2023 - Indie Games Showcase | 1,289 | | Doomsday Paradise
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| 55. | Intro | GDoCExpo 2023 OST | 137 | |
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| 56. | Dreamsequence | Game Devs of Color Expo 2023 OST | 90 | |
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| 57. | Eyes of Aerial | Game Devs of Color Expo 2023 OST | 71 | |
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| 58. | Neonscape | Game Devs of Color Expo 2023 OST | 74 | |
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| 59. | Pixel Axis | Game Devs of Color 2023 OST | 67 | |
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| 60. | Outro | GDoCExpo 2023 OST | 57 | |
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| 61. | The 10 Commandments of Business Development #GDoCExpo 2022 | 96 | |
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| 62. | Handheld Mobile AR Interaction Design and Future Considerations #GDoCExpo | 33 | |
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| 63. | Dev Interview: A Taste of the Past | 172 | |
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| 64. | Developing Cooler PCG Systems based on Real-Time Player Input #GDoCExpo | 80 | |
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| 65. | Playing With Touch and Intimacy #GDoCExpo | 68 | |
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| 66. | Adaptations: can marginalization/queerness translate? | 46 | |
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| 67. | Massive Damage: Creative Storytelling through Numbers in RPG Combat Systems #GDoCExpo | 281 | | Phantasy Star Online
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| 68. | Introducing Chaos: Let's Build Some Procedural Narrative Systems! #GDoCExpo | 259 | |
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| 69. | Punch Feel Good: How to Design Satisfying Action Games | 140 | |
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| 70. | Dev Interview: Parkasaurus | 67 | | Parkasaurus
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| 71. | Chillers, Thrillers, Killers: How a Horror Writer Brings Scene Craft Into Games #GDoCExpo 2022 | 77 | |
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| 72. | Dev Interview: Lost Twins 2 #GDoCExpo | 55 | | Lost Twins 2
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| 73. | How to Get Away With Murder Subverting Genre Expectations #GDoCExpo | 86 | Guide |
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| 74. | Hunting with Hits: Tempo Slaying Monsters in Harmony #GDoCExpo | 59 | |
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| 75. | Dev Interview: Lucky Me #GDoCExpo | 62 | | Lucky Me
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| 76. | 3C's of Inclusive Design that make me feel like the Hero of my Story #GDoCExpo | 100 | | Dragon Age: Origins
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| 77. | It’s Not About You: Beyond the Hero’s Journey #GDoCExpo | 419 | |
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| 78. | Inclusive Character Creator #GDoCExpo | 120 | |
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| 79. | Semiotic NPC Design: Mapping Symbols Of Identity #GDoCExpo | 281 | |
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| 80. | Common Gamedev L | 5,051 | |
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| 81. | Game Devs of Color Expo Tickets LIVE | 175 | |
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| 82. | Characters Not Cliches #GDoCExpo 2022 | 170 | |
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| 83. | The Bridge Between The World And A Game Developer #GDoCExpo | 101 | |
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| 84. | Dev Interview: Split Fate Studios - High Elo Girls | 110 | | High Elo Girls
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| 85. | Black Narradevs: Exploring Relationships In A World of Our Own #GDoCExpo 2022 | 136 | |
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| 86. | Dev Interview: 5 Force Fighters | 267 | |
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| 87. | The Accidental Afrofuturist, Refound. #GDoCExpo | 129 | |
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| 88. | Levels and Rhymes: Rap Mechanics in Video Games #GDoCExpo | 226 | |
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| 89. | Dev Interview: Dot's Home | 114 | |
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| 90. | Rendering Black Hair #GDoCExpo | 271 | |
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| 91. | The State Of BIPOC VO In Gaming #GDoCExpo 2022 | 124 | |
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| 92. | Dev Interview: Mikiwam | 83 | |
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| 93. | Mental Illness and Horror Games: Avoiding Stigma and Stereotype #GDoCExpo | 178 | | Outlast
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| 94. | Know Your Music Copyrights #GDoCExpo | 65 | |
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| 95. | Everything's a Dating Sim: How Relationships Drive Player Engagement and Meaning #GDoCExpo | 254 | | League of Legends
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| 96. | Put Yourself In A Box: Categorizing Your Game #GDoCExpo | 157 | |
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| 97. | Lessons from a Million TikTok Views in Two Weeks #GDoCExpo | 783 | |
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| 98. | Dev Interview: Grid Force - Mask Of The Goddess | 76 | | Grid Force - Mask Of The Goddess
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| 99. | Maximizing OST Revenue: Leads and Composers, This is for You! #GDoCExpo | 108 | |
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| 100. | Building Meaningful Professional Relationships #GDoCExpo | 255 | |
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