1. | Flipping Fun - Groundmodel - for easy roll overs - BeamNG | 0 | | BeamNG.drive
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2. | Started over on map and worked on speed bump ramp thing. | 0 | | War Thunder
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3. | Big Brick Wall Break - Mod - BeamNG | 0 | | BeamNG.drive
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4. | Early Chrome Balls Testing | 12 | |
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5. | More work done to this map | 1 | |
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6. | Save any Vehicle on Any Map! | 1 | |
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7. | Time Lapse - Working on a small area | 0 | |
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8. | No idea.. Maybe that will be name too | 0 | |
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9. | Low Poly Tree - Attempt | 0 | |
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10. | Partial overview of adding more wheels - Part 1 - BeamNG | 0 | |
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11. | Manually animating that run. | 0 | |
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12. | The sound of something wrong… anyone have a clue ? | 0 | |
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13. | Why Cell Fracture does not work for flexbodys, dont know, but this is what you get when using it. | 0 | |
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14. | Mud 2 | 0 | | BeamNG.drive
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15. | Tornado Mod - Up Close - Effects on Cars | 0 | | Robocraft
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16. | Spinners Code - Streamlined and Simplified - BeamNG | 0 | |
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17. | Ski Ball - Updated to work again | 0 | Vlog | BeamNG.drive
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18. | World Editor Basics -Increase Dynamic Reflection Beyond Menu Settings - BeamNG | 0 | | BeamNG.drive
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19. | Jbeam Basics - Trailer Hitches | 0 | Preview | BeamNG.drive
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20. | Baking Textures in Blender for BeamNG - Dummied version, Made by real Dummy! | 0 | |
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21. | Suggestion for the Bladed Truck - Emailed Question | 0 | |
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22. | Problems getting Height Map to do right? Try this instead - Question from Comments | 0 | |
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23. | Adding Particles that are not in game, to pack as mod | 0 | | BeamNG.drive
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24. | Make Simple Object in Blender for BeamNG | 0 | |
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25. | Rock Pile 2 - Track Asset - BeamNG | 0 | |
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26. | Testing part of a track from creator ltntai | 0 | |
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27. | Sky alpha clouds/smoke | 0 | |
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28. | How to set up LUA Light Triggers - Question from Comments | 0 | Guide | BeamNG.drive
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29. | Niagara Update - 4 | 0 | |
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30. | Performance Space Track BeamNG | 0 | | BeamNG.drive
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31. | Rendered in 3dsmax - Fractured Face | 0 | |
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32. | Not everything works out | 0 | |
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33. | Ground Cover Question for Forums - Why the Flicker ? | 0 | |
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34. | Mud Bristol outskirts | 0 | | Grand Theft Auto V
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35. | Newest Pixar Movie coming out soon ! | 0 | |
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36. | Early Prototype - Rough Draft - Earthquake - BeamNG | 0 | | BeamNG.drive
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37. | New sculpture start | 0 | |
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38. | Failed liquid latex mask | 0 | |
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39. | Cave work experimenting | 0 | | The Elder Scrolls V: Skyrim
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40. | Question for the forums... Where is the setting for wind influence distance ? | 0 | |
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41. | Partial overview of adding more wheels - Part 2 - BeamNG | 0 | |
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42. | Uglyhead | 0 | |
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43. | Color Pencil Drawing from mid 1990's. Then animated with Reface App | 0 | |
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44. | Describe and show 3 animation types, textures, track objects, mods | 0 | Show |
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45. | Early rough sketch - New Track | 1 | |
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46. | High Poly Rock -vs- Low Poly Rock | 0 | |
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47. | Random part to song | 0 | |
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48. | Land Speeder - Star Wars | 0 | | Roblox
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49. | Rendered in 3dsMax - Bug Zapper | 0 | |
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50. | The caramelizing of the ribs... | 0 | |
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51. | Going Over Niagara Falls in a Barrel - Testing | 0 | |
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52. | Random Hot Dogs | 0 | |
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53. | Part of a video that's processing - Different Kind of Pothole | 0 | | Grand Theft Auto V
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54. | Hologram Testing.... | 0 | |
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55. | Copy mesh road/s from one map to another | 0 | |
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56. | Tubs | 0 | |
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57. | Had the Urge to Play Again | 0 | |
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58. | Ugly Date | 0 | |
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59. | Speed bump/ramp work in progress | 0 | |
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60. | Chrome_Balls_Small - L to Hitch | 2 | | Grand Theft Auto: San Andreas
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61. | Gold Loop | 0 | | BeamNG.drive
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62. | Making TF2 Heavy - Adding Right Upper Arm - 3rd Video | 0 | | Team Fortress 2
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63. | Quick mod something if you just want to knock it over | 0 | |
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64. | decals | 0 | |
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65. | Superman Hotdog | 0 | | BeamNG.drive
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66. | Was not trying to make exploding shorts :/ | 0 | |
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67. | Water Manipulation | 0 | |
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68. | Anyone know what is causing this? Thanks! | 0 | |
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69. | 93868106 672534349980219 8033984889810321408 n | 0 | |
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70. | What made lava work | 0 | |
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71. | Animated Thomas - I see no problem in my test | 0 | |
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72. | Adobe Combustion 2008 | 0 | |
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73. | Cheese Wheel Cart - Part 3 - BeamNG | 0 | | BeamNG.drive
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74. | Pot Luck | 0 | |
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75. | Rock Quarry Track - BeamNG -7/5/21 | 0 | | BeamNG.drive
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76. | Copper Loop | 0 | | BeamNG.drive
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77. | Can anyone access this mod yet ? Its my Funny Money | 0 | |
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78. | Rendered in 3dsMax - The Finger | 0 | |
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79. | Upperarm, Lowerarm, hand on the right side done. | 0 | |
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80. | Mater vs Tidal Wave - Preview | 0 | | BeamNG.drive
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81. | Tidal Wave - Mod - Preview 2 | 0 | | BeamNG.drive
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82. | Completely forgot to mention how to add Traffic HUD for video uploading. | 0 | |
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83. | Custom Train Tracks - Last Test - Curved Tracks No Good | 0 | | Train Simulator Classic
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84. | Clearing up decal naming from last video | 0 | |
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85. | Two questions 1 video., vanishing decals and AI without using script mngr. | 0 | |
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86. | 21Arfon21 Here it happened to me ! hehe, vanishing decals returning to map | 0 | |
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87. | Dummy with Working Jaw - Controllable head, jaw and arm with controller | 0 | | Second Life
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88. | Like hanging out here, Not a proper tutorial. - Map Making Stuff | 0 | | BeamNG.drive
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89. | Very old render... Jason in lake attempt | 1 | |
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90. | Painting my Jason Voorhees sculpture from Friday The 13th Part 1. | 0 | Let's Play |
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91. | Something on the Crazy Side of ideas | 1 | |
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92. | Jbeam Bridge - Made from a bridge I modeled a while back | 0 | |
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93. | Mirror water surface settings I used | 0 | |
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94. | Jbeam Basics - Weight, Spring, Damping, Deform - On a Chrome Ball - BeamNG | 0 | |
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95. | Turning into my true form | 0 | |
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96. | Cursed | 0 | | BeamNG.drive
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97. | Suspension Testing - Crazy Stairs | 0 | | Grand Theft Auto V
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98. | Zooming up to the moon 🌝 | 0 | |
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99. | Tidal Wave - Mod Testing with Mod and Test Level - Broke ATM | 0 | |
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100. | Making Different Engine Colors - For Props - Question from Comments - BeamNG | 0 | |
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