Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 200 Videos With The Most Comments by Games for Change


Video TitleCommentsCategoryGame
101.Gaming the System: Making Games about Real-World Systems1
102.PANEL: Building for Inclusivity: How Games Have the Power to Transform People1
103.Learning To Be Better Digital Citizens1
104.ROUNDTABLE - Well-Played: Animal Crossing or How We Have Faith in Systems1Animal Crossing
105.Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design1
106.Meet the G4C Chapter: Europe1
107.Government Grants for Health & Science Games1
108.Project Briefs - Students and Educators as Game Designers1
109.[ 2017 ] G4C Industry Circle: Schell Games1
110.Panel - From Player to Developer: Girls in Gaming1
111.G4C14: Dr. Adam Gazzaley / Games and the Future of Cognitive Enhancement1
112.G4C13: Games as Instruments of Societal Coercion1
113.G4C15: Jesse Schell / Attack from All Directions; Building Games With Multiple Paths1World of WarCraft
114.2023 Games for Change Festival Live Stream1
115.Building Social and Communication Skills using VR for Children with Autism1
116.G4C13: Games at the Core: Transformative Promise or Publishers Pablum? (Joan Ganz Cooney Center)1
117.KEYNOTE: Mental Health in Games with Anita Sarkeesian and Eve Crevoshay1
118.#G4C12: Game Design 101 with Gamestar Mechanic1
119.G4C13 Keynote: Leigh Alexander1
120.Project Briefs: Civics & Social Issues1
121.#G4C12: Psychology of Engagement1
122.#G4C12: Case Study, Reality Ends Here1
123.Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare1Vlog
124.Keynote - Connected Learning with Mimi Ito1
125.How Uncertainty can be Used to Improve Learning1
126.Panel - Forging the Cyberfeminist Multireality1
127.Sleep Mystery: From Escape Room to Point and Click Adventure1
128.Well Played: Project Syria1
129.G4C14: Josh Larson / Transformative Game Design Through Grace1That Dragon, Cancer
130.G4C13 Game Verbs for Change1
131.G4C14: Noah Falstein / Evolving Games for Change1
132.G4C13 Keynote: Jesse Schell1
133.2023 Games for Change Festival Live Stream1
134.#G4C12: Look before you leap1
135.Games for Change on ABC News1
136.Fireside Chat with Stan Pierre-Louis and Yannis Mallat1Prince of Persia: The Sands of Time
137.Design Lessons from 3 Years at GlassLab1
138.Using Behavior Change Techniques to Improve Game Outcomes1
139.Keynote - Maslow's Hierarchy and the Gifts of XR1
140.How the Science of Game Design Can Inform the Science of Games for Change1
141.[2018] G4C Industry Circle: 'Ed-Tech & Digital Learning Tools' with Yogome1
142.BE EARTH: A VR Activation on Climate Change in Times of Crisis1
143.Keynote - Games Reveal Decision Biases: Poker, a Lab for Studying Irrationality, with Annie Duke1
144.Keynote - Good Play with Katie Salen1Minecraft
145.ROUNDTABLE - Managing Burn-Out & Stress with Games & XR: Industry Trends1
146.Transforming Zombies, Run! for the Lockdown1Zombies, Run!
147.G4C15: N Square Game Challenge1
148.Live Pitch Session: VR Brain Jam Showdown1
149.G4C15: Twine: A Tool for Changing Games1
150.Games for Change Climate Challenge trailer1
151.#G4C12: Deepak Chopra's Leela1Deepak Chopra's Leela
152.G4C14: Jane McGonigal / Games for Change in the Year 20241
153.WELCOME to the XR4C Summit | Susanna Pollack, Games for Change0
154.TALK | Headstream: Empowering Gamers to Be Creators - David Ball & Sabrina Abdalla0
155.2024 Games for Change Festival - Day 10
156.Pixel Playtime: Developing and Publishing Impactful Apps and Games for Young Learners0
157.KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang0
158.TALK | Dopavision: Revolutionizing the Approach to Nearsightedness with a Gamified Medical Device0
159.PANEL | Samantha Wolfe Asha Easton, Julien Weissenberg & Akbar Hamid0
160.KEYNOTE | The Spread and Impact of Game Innovation - Constance Steinkuehler & Kurt Squire0
161.PANEL | Brave New World or Better New World?0
162.Designing for Wellbeing in Digital Play - It's possible!0
163.Breaking Barriers: Expanding Health Equity Through Games and XR0
164.Social Video in XR0
165.Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency0
166.PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells0
167.PANEL | The Future of Queer Games - Juno Morrow, Jude Pinto, Colleen Macklin & Bo Ruberg0
168.WELCOME to the XR4C Summit | Susanna Pollack, Games for Change0
169.Cat Park: A Noir Adventure to Inoculate Players Against Disinformation0GuideThe Elder Scrolls Online
170.The Neglected Role of Reflection in Digital Educational Games0
171.#CODEMedicalHeroes: Driving Systemic Change in the Pandemic0
172.Epic Quest? Engaging Gamers on Climate Change0
173.FIRESIDE CHAT | Less Gloom, More Bloom? - Alan Gershenfeld & Susanna Pollock0
174.On The Morning You Wake | Museum of the Moving Image Exhibition Recap0
175.Metaverse Healthcare: Accelerating Community Wellbeing and Quality of Life0
176.STORY MODE: Eddie Martucci on Prescribing Video Games as Medicine0
177.How Do We Awaken: A Deep Dive into the Impact Campaign of On the Morning You Wake0
178.Discovery Tour: The Impact of Stories in Educational Video Games0Changes
179.Games for Change Festival 2023 Trailer0
180.Keynote - Toxicity and Extremism in Online Games0
181.Disinformation Games0Guide
182.ESA Presents their 2021 Essential Facts About the Video Games Industry0
183.Crossing Boundaries: Lessons from Lemonade Day to Change the World0
184.Receptivity and Empathy to Ill-Mental Health in Games with a Purpose0
185.Mission-Driven Creation: How Next-Gen Developers Redefine the Industry0
186.STORY MODE: Eddie Martucci on Science and Entertainment in Gaming0
187.Play to Say: African XR Gaming for Autism Inclusion0
188.PANEL - Games to Train the Healthcare Force0
189.G4C Book Corner with Matt Farber and Kat Schrier0
190.Diversity is Good for Business0
191.Forward Games: A Year of Playful Civic Learning In Wisconsin0
192.Exploring Immersive Technologies for Serious Games0Vlog
193.The Learning Game Investment Opportunity0
194.G4C Student Challenge: 5 Years Strong and New Announcements for 2020!0
195.Keynote - Thoughts on Game Design and Various uses for a Working Time Machine with Graeme Devine0
196.STORY MODE: Ziba Scott on Creating a Community of Kindness0
197.Keynote: Fireside Chat with Jeremy Bailenson and Walter Greenleaf0
198.Developing Indigenous Developers0
199.VR Brain Jam: Marco0
200.ANNOUNCEMENT: VR for Change Alcove Challenge Winner0