101. | Gaming the System: Making Games about Real-World Systems | 1 | |
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102. | PANEL: Building for Inclusivity: How Games Have the Power to Transform People | 1 | |
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103. | Learning To Be Better Digital Citizens | 1 | |
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104. | ROUNDTABLE - Well-Played: Animal Crossing or How We Have Faith in Systems | 1 | | Animal Crossing
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105. | Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design | 1 | |
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106. | Meet the G4C Chapter: Europe | 1 | |
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107. | Government Grants for Health & Science Games | 1 | |
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108. | Project Briefs - Students and Educators as Game Designers | 1 | |
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109. | [ 2017 ] G4C Industry Circle: Schell Games | 1 | |
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110. | Panel - From Player to Developer: Girls in Gaming | 1 | |
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111. | G4C14: Dr. Adam Gazzaley / Games and the Future of Cognitive Enhancement | 1 | |
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112. | G4C13: Games as Instruments of Societal Coercion | 1 | |
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113. | G4C15: Jesse Schell / Attack from All Directions; Building Games With Multiple Paths | 1 | | World of WarCraft
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114. | 2023 Games for Change Festival Live Stream | 1 | |
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115. | Building Social and Communication Skills using VR for Children with Autism | 1 | |
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116. | G4C13: Games at the Core: Transformative Promise or Publishers Pablum? (Joan Ganz Cooney Center) | 1 | |
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117. | KEYNOTE: Mental Health in Games with Anita Sarkeesian and Eve Crevoshay | 1 | |
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118. | #G4C12: Game Design 101 with Gamestar Mechanic | 1 | |
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119. | G4C13 Keynote: Leigh Alexander | 1 | |
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120. | Project Briefs: Civics & Social Issues | 1 | |
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121. | #G4C12: Psychology of Engagement | 1 | |
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122. | #G4C12: Case Study, Reality Ends Here | 1 | |
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123. | Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare | 1 | Vlog |
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124. | Keynote - Connected Learning with Mimi Ito | 1 | |
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125. | How Uncertainty can be Used to Improve Learning | 1 | |
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126. | Panel - Forging the Cyberfeminist Multireality | 1 | |
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127. | Sleep Mystery: From Escape Room to Point and Click Adventure | 1 | |
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128. | Well Played: Project Syria | 1 | |
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129. | G4C14: Josh Larson / Transformative Game Design Through Grace | 1 | | That Dragon, Cancer
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130. | G4C13 Game Verbs for Change | 1 | |
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131. | G4C14: Noah Falstein / Evolving Games for Change | 1 | |
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132. | G4C13 Keynote: Jesse Schell | 1 | |
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133. | 2023 Games for Change Festival Live Stream | 1 | |
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134. | #G4C12: Look before you leap | 1 | |
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135. | Games for Change on ABC News | 1 | |
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136. | Fireside Chat with Stan Pierre-Louis and Yannis Mallat | 1 | | Prince of Persia: The Sands of Time
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137. | Design Lessons from 3 Years at GlassLab | 1 | |
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138. | Using Behavior Change Techniques to Improve Game Outcomes | 1 | |
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139. | Keynote - Maslow's Hierarchy and the Gifts of XR | 1 | |
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140. | How the Science of Game Design Can Inform the Science of Games for Change | 1 | |
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141. | [2018] G4C Industry Circle: 'Ed-Tech & Digital Learning Tools' with Yogome | 1 | |
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142. | BE EARTH: A VR Activation on Climate Change in Times of Crisis | 1 | |
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143. | Keynote - Games Reveal Decision Biases: Poker, a Lab for Studying Irrationality, with Annie Duke | 1 | |
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144. | Keynote - Good Play with Katie Salen | 1 | | Minecraft
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145. | ROUNDTABLE - Managing Burn-Out & Stress with Games & XR: Industry Trends | 1 | |
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146. | Transforming Zombies, Run! for the Lockdown | 1 | | Zombies, Run!
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147. | G4C15: N Square Game Challenge | 1 | |
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148. | Live Pitch Session: VR Brain Jam Showdown | 1 | |
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149. | G4C15: Twine: A Tool for Changing Games | 1 | |
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150. | Games for Change Climate Challenge trailer | 1 | |
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151. | #G4C12: Deepak Chopra's Leela | 1 | | Deepak Chopra's Leela
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152. | G4C14: Jane McGonigal / Games for Change in the Year 2024 | 1 | |
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153. | WELCOME to the XR4C Summit | Susanna Pollack, Games for Change | 0 | |
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154. | TALK | Headstream: Empowering Gamers to Be Creators - David Ball & Sabrina Abdalla | 0 | |
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155. | 2024 Games for Change Festival - Day 1 | 0 | |
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156. | Pixel Playtime: Developing and Publishing Impactful Apps and Games for Young Learners | 0 | |
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157. | KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang | 0 | |
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158. | TALK | Dopavision: Revolutionizing the Approach to Nearsightedness with a Gamified Medical Device | 0 | |
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159. | PANEL | Samantha Wolfe Asha Easton, Julien Weissenberg & Akbar Hamid | 0 | |
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160. | KEYNOTE | The Spread and Impact of Game Innovation - Constance Steinkuehler & Kurt Squire | 0 | |
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161. | PANEL | Brave New World or Better New World? | 0 | |
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162. | Designing for Wellbeing in Digital Play - It's possible! | 0 | |
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163. | Breaking Barriers: Expanding Health Equity Through Games and XR | 0 | |
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164. | Social Video in XR | 0 | |
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165. | Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency | 0 | |
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166. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 0 | |
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167. | PANEL | The Future of Queer Games - Juno Morrow, Jude Pinto, Colleen Macklin & Bo Ruberg | 0 | |
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168. | WELCOME to the XR4C Summit | Susanna Pollack, Games for Change | 0 | |
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169. | Cat Park: A Noir Adventure to Inoculate Players Against Disinformation | 0 | Guide | The Elder Scrolls Online
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170. | The Neglected Role of Reflection in Digital Educational Games | 0 | |
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171. | #CODEMedicalHeroes: Driving Systemic Change in the Pandemic | 0 | |
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172. | Epic Quest? Engaging Gamers on Climate Change | 0 | |
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173. | FIRESIDE CHAT | Less Gloom, More Bloom? - Alan Gershenfeld & Susanna Pollock | 0 | |
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174. | On The Morning You Wake | Museum of the Moving Image Exhibition Recap | 0 | |
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175. | Metaverse Healthcare: Accelerating Community Wellbeing and Quality of Life | 0 | |
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176. | STORY MODE: Eddie Martucci on Prescribing Video Games as Medicine | 0 | |
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177. | How Do We Awaken: A Deep Dive into the Impact Campaign of On the Morning You Wake | 0 | |
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178. | Discovery Tour: The Impact of Stories in Educational Video Games | 0 | | Changes
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179. | Games for Change Festival 2023 Trailer | 0 | |
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180. | Keynote - Toxicity and Extremism in Online Games | 0 | |
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181. | Disinformation Games | 0 | Guide |
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182. | ESA Presents their 2021 Essential Facts About the Video Games Industry | 0 | |
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183. | Crossing Boundaries: Lessons from Lemonade Day to Change the World | 0 | |
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184. | Receptivity and Empathy to Ill-Mental Health in Games with a Purpose | 0 | |
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185. | Mission-Driven Creation: How Next-Gen Developers Redefine the Industry | 0 | |
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186. | STORY MODE: Eddie Martucci on Science and Entertainment in Gaming | 0 | |
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187. | Play to Say: African XR Gaming for Autism Inclusion | 0 | |
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188. | PANEL - Games to Train the Healthcare Force | 0 | |
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189. | G4C Book Corner with Matt Farber and Kat Schrier | 0 | |
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190. | Diversity is Good for Business | 0 | |
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191. | Forward Games: A Year of Playful Civic Learning In Wisconsin | 0 | |
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192. | Exploring Immersive Technologies for Serious Games | 0 | Vlog |
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193. | The Learning Game Investment Opportunity | 0 | |
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194. | G4C Student Challenge: 5 Years Strong and New Announcements for 2020! | 0 | |
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195. | Keynote - Thoughts on Game Design and Various uses for a Working Time Machine with Graeme Devine | 0 | |
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196. | STORY MODE: Ziba Scott on Creating a Community of Kindness | 0 | |
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197. | Keynote: Fireside Chat with Jeremy Bailenson and Walter Greenleaf | 0 | |
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198. | Developing Indigenous Developers | 0 | |
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199. | VR Brain Jam: Marco | 0 | |
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200. | ANNOUNCEMENT: VR for Change Alcove Challenge Winner | 0 | |
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