301. | #G4C12: Federal Games Working Group Opening Remarks | 0 | |
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302. | Meet the Funder: Ed Metz (US Department of Education) | 0 | |
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303. | Can Governments Help Grow the Gaming Community? | 0 | |
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304. | Cross-Cultural Impact Jam Student Presentations: Save The Bones | 0 | |
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305. | Panel - The Youth-to-Industry Pipeline - How Challenges & Game Jams Create Career Pathways | 0 | |
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306. | Serious Games Developer Program Driving DEEP Impact Design | 0 | |
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307. | Meet the Funder: Sandro Olivieri (Project FoundED) | 0 | |
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308. | Virtual Events Production VR, Streaming, 2D & 3D Spaces | 0 | | Second Life
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309. | Designing with Purpose: Creating Games for Global Competency | 0 | |
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310. | ROUNDTABLE - Games and Moral Panic: 2500 Year History | 0 | |
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311. | XR Brain Jam Showcase | 0 | Show |
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312. | Healthier by Design | 0 | |
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313. | Panel - Community of Interest: Comics for Impact | 0 | |
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314. | CureQuest: A Digital Game for New Drug Discovery | 0 | |
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315. | Cross-Cultural Impact Jam Student Presentations: Nation Shapes | 0 | |
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316. | Keynote - The Transformative Potential of Immersive Technologies with Kent Bye | 0 | Vlog |
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317. | G4C15 Mini-Talk: Refugees Learning through Gameplay | 0 | |
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318. | KEYNOTE - Accessibility in Gaming | 0 | |
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319. | PlayTest: Evaluating VR in 5 Simple Steps | 0 | |
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320. | 2018 G4C Student Challenge Awards - NYC | 0 | |
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321. | G4C14: National STEM Challenge Awards | 0 | |
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322. | Panel - The Institute of Play: Takeaways from a Decade in the Trenches | 0 | | The Institute
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323. | How Does Turning into a Potato Get People to Run? | 0 | |
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324. | Panel - Cities Remixing PokémonGO | 0 | | Pokémon Go
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325. | Planet Nanu Trailer, English | 0 | |
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326. | Keynote - Doing Well While Doing Good: Responsible Practices for the Mass Market with Don McGowan | 0 | |
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327. | Kind Words: Why Be Nice? | 0 | | Kind Words
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328. | Panel - Designing for the Playful Classroom | 0 | | The Classrooms
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329. | KEYNOTE | Bicycle of The Heart - Gabo Arora | 0 | |
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330. | 2024 Games for Change Awards | 0 | |
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331. | The 2024 Games for Change Festival | 0 | |
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332. | The Videogame Pioneers Archive at the Smithsonian - Preserving the Legacy | 0 | |
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333. | ROUNDTABLE - Esports & Education | 0 | |
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334. | Sesame Street: Coping with Traumatic Experiences | 0 | |
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335. | What Do Our Machines Know About Mental Health Disparities That We Don’t? | 0 | |
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336. | PANEL | Augmented Teenagers - Mark DeLoura, Dean Takashi, Rebecca Benghiat & Rachelle Vallon | 0 | |
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337. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 0 | |
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338. | Keynote - Portals - Walk Through The Internet with Amar C. Bakshi | 0 | Walkthrough |
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339. | Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill | 0 | |
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340. | Minecraft Edu Hackjam Outcomes Presentations | 0 | | Minecraft
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341. | Keynote - What Did We Change with Games? | 0 | | Changes
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342. | WELCOME | Asi Burak, Chairman of Games for Change | 0 | |
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343. | OPENING REMARKS | Mayors Office of Media and Entertainment - Alia Jones-Harvey | 0 | |
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344. | Virtual Worlds, Real Results | 0 | |
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345. | Panel - The NBA 2K League: Building an Esports Community | 0 | | NBA 2K
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346. | G4C15 Mini-Talk: Building Community for LGBTQ Gamers | 0 | |
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347. | Keynote - Building The Mindful Metaverse | 0 | |
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348. | Developing and Evaluating a VR Wheelchair Locomotion Interface | 0 | |
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349. | The Global Strategic Adoption of XR in Health and Wellbeing | 0 | |
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350. | 2014 G4C Public Arcade @ Tribeca Family Festival Street Fair | 0 | |
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351. | Classcraft Quests Workshop: Experience New Personalized Learning Adventures Firsthand | 0 | |
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352. | G4C15: Odyssé: Nordic LARP for Social Change | 0 | |
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353. | Representing Asian American History in an Educational Game | 0 | |
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354. | Can Play Build Peace? | 0 | |
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355. | STORY MODE: Eddie Martucci on the Future of Digital Medicine | 0 | |
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356. | G4C14: Closing Remarks | 0 | |
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357. | Virtual Reality, Actual Divide. | 0 | |
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358. | G4C14: Karl Rohnke, Old-School Game Changer (Pete Vigeant) | 0 | |
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359. | You Are Here: Using Game Design to Empower Underserved Youth | 0 | |
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360. | Research for the Health and Wellness of Gamers | 0 | |
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361. | VR Games to Support Empathy and Compassion in Nigeria | 0 | |
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362. | G4C13 Awards Nominees: Most Innovative | 0 | | Nevermind
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363. | Industry Circle Town Hall | 0 | |
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364. | G4C14: Making Child-Driven Learning a Global Reality (Tinsley Galyean and Stephanie Gottwald) | 0 | |
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365. | ANNOUNCEMENT - Announcing the "Change the Game Challenge" Powered by Endless | 0 | |
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366. | G4C Chapters: Announcing the Launch of G4C Africa | 0 | |
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367. | Meet the Funder: Lakita Edwards (NEA) | 0 | |
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368. | #G4C12: Case Study, Sweatshop | 0 | |
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369. | Workshop - Includification: Designing Accessible Games | 0 | |
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370. | G4C13: Uplifted: A Game About Happiness | 0 | |
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371. | Learning Remotely Using Virtual Reality | 0 | |
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372. | Gaming the System | 0 | |
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373. | Opening Remarks with Susanna Pollack and Anne del Castillo | 0 | |
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374. | #G4C12: Game-o-matic, A Tool for Generating Journalistic Games on the Fly | 0 | |
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375. | G4C15: Documentary Interactions | 0 | | Fort McMoney
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376. | Pixel Playtime: Developing and Publishing Impactful Apps and Games for Young Learners | 0 | |
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377. | smokeSCREEN VR: A Partnership for Social Change with Dr. Kimberly Hieftje | 0 | | Changes
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378. | Opening Remarks with Anne del Castillo | 0 | |
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379. | VR for Advocacy with Tyler Gates | 0 | |
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380. | G4C13 Half The Sky Spotlight, Part One: Asi Burak | 0 | |
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381. | Designing for Wellbeing in Digital Play - It's possible! | 0 | |
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382. | Accessible Player Experiences: A New Approach to Accessible Game Design | 0 | |
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383. | Unreal Futures: Preparing Students for Careers in Interactive 3D | 0 | | Unreal
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384. | Keynote - Designing Future Realities with Robin Hunicke | 0 | |
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385. | #G4C12: Collegeology Games | 0 | Vlog |
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386. | WELCOME to the XR4C Summit | Susanna Pollack, Games for Change | 0 | |
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387. | Panel - How to Talk About Games, Today | 0 | Discussion |
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388. | Meet the Funder: Harry Hamer (LVP) | 0 | |
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389. | Measuring Impact | 0 | |
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390. | #G4C12: No Place Like Dome | 0 | |
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391. | On The Morning You Wake | Museum of the Moving Image Exhibition Recap | 0 | |
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392. | The Case of Climate Change: 15 Years of Ecogames | 0 | |
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393. | KEYNOTE - Building the Volumetric Future with Nonny de la Peña | 0 | | Second Life
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394. | Gaming in the Real World | 0 | |
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395. | KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang | 0 | |
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396. | TALK | Headstream: Empowering Gamers to Be Creators - David Ball & Sabrina Abdalla | 0 | |
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397. | Keynote - Toxicity and Extremism in Online Games | 0 | |
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398. | Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training | 0 | |
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399. | Fighting Addiction with Immersive Technology and AI with Aldis Sipolins | 0 | Vlog |
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400. | Empathy Overload: Choice Matters | 0 | |
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