Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 500 Videos With The Most Comments by Games for Change


Video TitleCommentsCategoryGame
401.Worldgames: Transferring In-game Benefits to Real Life0
402.VR Brain Jam: Marco0
403.Can Play Build Peace?0
404.Preparing Today's Youth for the Careers of Tomorrow, with Games0
405.Panel - Teaching Games and Civics through the G4C Student Challenge0
406.Live Recording of the Games for Learning Podcast hosted by Filament Games0ShowFilament
407.Smileyscope: VR in Pediatrics, One Year Later with J Milligan0
408.Extra Life: Play Games, Heal Kids, and Get Involved in Your Community0
409.Research for the Health and Wellness of Gamers0
410.Closing the Loop: Delivering on the Promise of BCI0
411.Test Yogome0
412.G4C15 Mini-Talk: Social impact Through Exhibition0
413.Games as Civil RIghts issue with Daniel Kelley0
414.Pixel Playtime: Developing and Publishing Impactful Apps and Games for Young Learners0
415.G4C Chapters: Announcing the Launch of G4C Africa0
416.Keynote - Game-Changing Moments: A Fireside Chat with the Founders of HiDef0
417.VR Brain Jam: Spark a Memory0
418.G4C14: CoLab's Vertical Accelerator as a Model for Promoting Startups for Social Change0
419.Panel - Transforming the Experience of Physical Activity Through Fitness Gaming0
420.Designing for Wellbeing in Digital Play - It's possible!0
421.Gaming the System0
422.Keynote Building a World We Want to Spend Time In0
423.VR Hacking - From Innovation to Preservation0
424.#G4C12: Engaging Physics Learning Beyond Going Through the Motions0
425.Mini-Talk Series - Highlights from the Latest Game-Based Learning Research0
426.WELCOME to the XR4C Summit | Susanna Pollack, Games for Change0
427.Opening Remarks with Anne del Castillo0
428.New Approaches To Mentorship In A Pandemic0
429.Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change0
430.G4C15: Cross-Platform Integration to Scale: The Spiral0
431.On The Morning You Wake | Museum of the Moving Image Exhibition Recap0
432.Unreal Futures: Preparing Students for Careers in Interactive 3D0Unreal
433.PANEL - Access for the Future of XR0
434.Applying Game Technologies Across Disciplines with Unity0Vlog
435.G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev.0Changes
436.Keynote - Toxicity and Extremism in Online Games0
437.Meet the Funder: Harry Hamer (LVP)0
438.Newsgame Flyby State of the Practice 20200
439.Progress Report from Richard Culatta0
440.G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association0
441.STORY MODE: Eddie Martucci on Science and Entertainment in Gaming0
442.KEYNOTE - Building the Volumetric Future with Nonny de la Peña0Second Life
443.ROUNDTABLE - Resilient Cities, Play and the Return to Public Space0
444.G4C15: Lance Weiler / Story Driven Innovation0
445.G4C13: Sex Etc. Finalists Announced!0
446.Exploring Immersive Technologies for Serious Games0Vlog
447.Fighting Addiction with Immersive Technology and AI with Aldis Sipolins0Vlog
448.ROUNDTABLE - Social Tech for Youth Wellbeing | Meet the Entrepreneurs0
449.G4C15: Optimizing for Impact and Creativity0
450.G4C13 Awards Nominees: Most Significant Impact0
451.Developing Indigenous Developers0
452.Mozak: Turning the world into a neuroscience lab Zoran Popović0
453.Epic Games Educator Town Hall0
454.G4C14: Shoot For the Moon Game Design Contest Finals0
455.#G4C12: Agents of Change, A Location-Based Game for DC Museums and The Girl Scouts of America0
456.Cross-Cultural Impact Jam: Student Interviews0
457.Appetite for Change - Interactive Storytelling Inspiring Children in the Pacific Islands0Pacific Islands
458.MetaVerse: Multi Player VR and the Internet's Next Evolution0
459.G4C13: Mobile Congress0
460.#G4C12: YourTurn! Designing a Music Game for Social Impact0Changes
461.Meet the Funder: Adaora Udoji (RLab Accelerator)0
462.[2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum0
463.Creating Empathy in VR Experiences with Illya Szilak0
464.G4C13 Keynote: Michael Jones of Google & Opening Remarks0
465.Meet the Funder: Sandro Olivieri (AT&T Aspire Accelerator)0
466.Welcome and Opening Remarks0
467.A Fireside Chat with Anastasia Staten and Michael D. Gallagher about the State of the Industry0
468.#G4C12: Games for Change International: Australia and New Zealand0
469.ROUNDTABLE - Building Bridges to Fight Hate in Games0
470.VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy?0
471.Panel - Real Talk: What VC's Look For in XR Startups0
472.Panel - Future of Work: The role of tech and what you should know0
473.[ 2017 ] G4C Industry Circle: Filament Games0Filament
474.Engagement for Change - Improving News Media through Game Design0
475.VR Brain Jam: Roomination Zuul0
476.Big Picture: A Conversation About Neuroscience0
477.An Active Learning Game for Better Sound Localization Using Augmented Reality (AR)0Changes
478.A Call for Collaboration in Education with Seth Andrew0
479.Making Fitness Fun for Three Million People0Zombies, Run!
480.Co-Designing Museums of the Future0
481.Keynote - The Promise of Virtual Reality and the Brain with Adam Gazzaley0
482.Keynote - William Adams and Tracy Fullerton, in Conversation0Walden, a game
483.Case Study: The Meaning of BEEP0
484.Playing Outwards - Critical Games in Context0
485.Keynote - Sid Meier and Susanna Pollack, in Conversation0Civilization VI
486.G4C14: Creating Games and Interactive Media for the Precocious Preschooler0
487.Keynote - Immersive Journalism using VR and AR with James Pallot0
488.G4C14: Dean Karlan / Prediction Games0
489.G4C13: Babycastles0
490.Playtesting and Prototyping Games for the Classroom0The Classrooms
491.G4C13: Sex Etc. Game Design Presentation (Part 1): Safe Sex with Friends0
492.G4C13: The Art and Science of a Multistakeholder Partnership for Games and Impact0
493.Beyond Representation: Designing Games With Sociocultural Context0
494.#G4C12: There's A Badge For That0
495.#G4C12: Designing Change0
496.G4C15 Mini-Talk: Nevermind Case Study0Nevermind
497.The 2024 Games for Change Festival0
498.TALK | Resilience in the Face of Hate: Standing Up to Extremism in Gaming0
499.TALK | What About Virtual Beings?0
500.FIRESIDE CHAT | Stan Pierre-Louis and Cynthia Williams0