401. | Worldgames: Transferring In-game Benefits to Real Life | 0 | |
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402. | VR Brain Jam: Marco | 0 | |
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403. | Can Play Build Peace? | 0 | |
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404. | Preparing Today's Youth for the Careers of Tomorrow, with Games | 0 | |
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405. | Panel - Teaching Games and Civics through the G4C Student Challenge | 0 | |
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406. | Live Recording of the Games for Learning Podcast hosted by Filament Games | 0 | Show | Filament
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407. | Smileyscope: VR in Pediatrics, One Year Later with J Milligan | 0 | |
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408. | Extra Life: Play Games, Heal Kids, and Get Involved in Your Community | 0 | |
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409. | Research for the Health and Wellness of Gamers | 0 | |
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410. | Closing the Loop: Delivering on the Promise of BCI | 0 | |
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411. | Test Yogome | 0 | |
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412. | G4C15 Mini-Talk: Social impact Through Exhibition | 0 | |
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413. | Games as Civil RIghts issue with Daniel Kelley | 0 | |
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414. | Pixel Playtime: Developing and Publishing Impactful Apps and Games for Young Learners | 0 | |
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415. | G4C Chapters: Announcing the Launch of G4C Africa | 0 | |
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416. | Keynote - Game-Changing Moments: A Fireside Chat with the Founders of HiDef | 0 | |
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417. | VR Brain Jam: Spark a Memory | 0 | |
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418. | G4C14: CoLab's Vertical Accelerator as a Model for Promoting Startups for Social Change | 0 | |
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419. | Panel - Transforming the Experience of Physical Activity Through Fitness Gaming | 0 | |
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420. | Designing for Wellbeing in Digital Play - It's possible! | 0 | |
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421. | Gaming the System | 0 | |
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422. | Keynote Building a World We Want to Spend Time In | 0 | |
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423. | VR Hacking - From Innovation to Preservation | 0 | |
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424. | #G4C12: Engaging Physics Learning Beyond Going Through the Motions | 0 | |
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425. | Mini-Talk Series - Highlights from the Latest Game-Based Learning Research | 0 | |
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426. | WELCOME to the XR4C Summit | Susanna Pollack, Games for Change | 0 | |
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427. | Opening Remarks with Anne del Castillo | 0 | |
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428. | New Approaches To Mentorship In A Pandemic | 0 | |
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429. | Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change | 0 | |
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430. | G4C15: Cross-Platform Integration to Scale: The Spiral | 0 | |
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431. | On The Morning You Wake | Museum of the Moving Image Exhibition Recap | 0 | |
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432. | Unreal Futures: Preparing Students for Careers in Interactive 3D | 0 | | Unreal
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433. | PANEL - Access for the Future of XR | 0 | |
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434. | Applying Game Technologies Across Disciplines with Unity | 0 | Vlog |
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435. | G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev. | 0 | | Changes
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436. | Keynote - Toxicity and Extremism in Online Games | 0 | |
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437. | Meet the Funder: Harry Hamer (LVP) | 0 | |
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438. | Newsgame Flyby State of the Practice 2020 | 0 | |
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439. | Progress Report from Richard Culatta | 0 | |
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440. | G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association | 0 | |
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441. | STORY MODE: Eddie Martucci on Science and Entertainment in Gaming | 0 | |
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442. | KEYNOTE - Building the Volumetric Future with Nonny de la Peña | 0 | | Second Life
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443. | ROUNDTABLE - Resilient Cities, Play and the Return to Public Space | 0 | |
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444. | G4C15: Lance Weiler / Story Driven Innovation | 0 | |
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445. | G4C13: Sex Etc. Finalists Announced! | 0 | |
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446. | Exploring Immersive Technologies for Serious Games | 0 | Vlog |
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447. | Fighting Addiction with Immersive Technology and AI with Aldis Sipolins | 0 | Vlog |
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448. | ROUNDTABLE - Social Tech for Youth Wellbeing | Meet the Entrepreneurs | 0 | |
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449. | G4C15: Optimizing for Impact and Creativity | 0 | |
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450. | G4C13 Awards Nominees: Most Significant Impact | 0 | |
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451. | Developing Indigenous Developers | 0 | |
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452. | Mozak: Turning the world into a neuroscience lab Zoran Popović | 0 | |
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453. | Epic Games Educator Town Hall | 0 | |
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454. | G4C14: Shoot For the Moon Game Design Contest Finals | 0 | |
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455. | #G4C12: Agents of Change, A Location-Based Game for DC Museums and The Girl Scouts of America | 0 | |
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456. | Cross-Cultural Impact Jam: Student Interviews | 0 | |
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457. | Appetite for Change - Interactive Storytelling Inspiring Children in the Pacific Islands | 0 | | Pacific Islands
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458. | MetaVerse: Multi Player VR and the Internet's Next Evolution | 0 | |
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459. | G4C13: Mobile Congress | 0 | |
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460. | #G4C12: YourTurn! Designing a Music Game for Social Impact | 0 | | Changes
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461. | Meet the Funder: Adaora Udoji (RLab Accelerator) | 0 | |
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462. | [2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum | 0 | |
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463. | Creating Empathy in VR Experiences with Illya Szilak | 0 | |
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464. | G4C13 Keynote: Michael Jones of Google & Opening Remarks | 0 | |
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465. | Meet the Funder: Sandro Olivieri (AT&T Aspire Accelerator) | 0 | |
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466. | Welcome and Opening Remarks | 0 | |
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467. | A Fireside Chat with Anastasia Staten and Michael D. Gallagher about the State of the Industry | 0 | |
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468. | #G4C12: Games for Change International: Australia and New Zealand | 0 | |
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469. | ROUNDTABLE - Building Bridges to Fight Hate in Games | 0 | |
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470. | VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy? | 0 | |
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471. | Panel - Real Talk: What VC's Look For in XR Startups | 0 | |
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472. | Panel - Future of Work: The role of tech and what you should know | 0 | |
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473. | [ 2017 ] G4C Industry Circle: Filament Games | 0 | | Filament
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474. | Engagement for Change - Improving News Media through Game Design | 0 | |
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475. | VR Brain Jam: Roomination Zuul | 0 | |
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476. | Big Picture: A Conversation About Neuroscience | 0 | |
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477. | An Active Learning Game for Better Sound Localization Using Augmented Reality (AR) | 0 | | Changes
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478. | A Call for Collaboration in Education with Seth Andrew | 0 | |
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479. | Making Fitness Fun for Three Million People | 0 | | Zombies, Run!
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480. | Co-Designing Museums of the Future | 0 | |
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481. | Keynote - The Promise of Virtual Reality and the Brain with Adam Gazzaley | 0 | |
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482. | Keynote - William Adams and Tracy Fullerton, in Conversation | 0 | | Walden, a game
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483. | Case Study: The Meaning of BEEP | 0 | |
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484. | Playing Outwards - Critical Games in Context | 0 | |
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485. | Keynote - Sid Meier and Susanna Pollack, in Conversation | 0 | | Civilization VI
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486. | G4C14: Creating Games and Interactive Media for the Precocious Preschooler | 0 | |
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487. | Keynote - Immersive Journalism using VR and AR with James Pallot | 0 | |
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488. | G4C14: Dean Karlan / Prediction Games | 0 | |
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489. | G4C13: Babycastles | 0 | |
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490. | Playtesting and Prototyping Games for the Classroom | 0 | | The Classrooms
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491. | G4C13: Sex Etc. Game Design Presentation (Part 1): Safe Sex with Friends | 0 | |
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492. | G4C13: The Art and Science of a Multistakeholder Partnership for Games and Impact | 0 | |
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493. | Beyond Representation: Designing Games With Sociocultural Context | 0 | |
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494. | #G4C12: There's A Badge For That | 0 | |
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495. | #G4C12: Designing Change | 0 | |
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496. | G4C15 Mini-Talk: Nevermind Case Study | 0 | | Nevermind
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497. | The 2024 Games for Change Festival | 0 | |
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498. | TALK | Resilience in the Face of Hate: Standing Up to Extremism in Gaming | 0 | |
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499. | TALK | What About Virtual Beings? | 0 | |
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500. | FIRESIDE CHAT | Stan Pierre-Louis and Cynthia Williams | 0 | |
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