201. | Keynote: Facebook Gaming for Change | 0 | |
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202. | Bringing the Natural World Into Your Living Room | 0 | |
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203. | Changing the Game for the Neurodiverse | 0 | |
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204. | Cross-Cultural Impact Jam: Student Interviews | 0 | |
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205. | From ER to VR: How Immersive Therapeutics Will Level Up Care | 0 | |
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206. | Opening Remarks with Anne del Castillo | 0 | |
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207. | Reframing Education Games Through Indigenous Lenses | 0 | |
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208. | The Brink of Nuclear War: Gaming in the Modern Museum | 0 | | Nuclear War
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209. | The Grassroots Game: New Media for Voter Engagement | 0 | |
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210. | Upskilling and Reskilling in the Fashion Supply Chain | 0 | |
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211. | Lady Sapiens: Breaking Paleolithic Stereotypes | 0 | |
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212. | Unreal Futures: Preparing Students for Careers in Interactive 3D | 0 | | Unreal
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213. | Together While Apart: The Pandemic Acceleration of VR | 0 | |
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214. | Meet the Funder: John Spinale (Jazz Ventures) | 0 | |
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215. | Project Briefs: Impacting Impact: Maximizing Your Game's Reach, Stickiness, and Sustainability | 0 | |
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216. | Outbreak Squad: Keeping your Community Safe | 0 | |
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217. | Video Game Diplomacy: Video Games for STEAM and Entrepreneurship | 0 | |
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218. | Meet the Funder: Harry Hamer (LVP) | 0 | |
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219. | 2021 G4C Awards Ceremony - Celebrating a Year of Games for Impact! | 0 | |
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220. | ROUNDTABLE - Games for (Remote) Learning: Challenges and Opportunities | 0 | |
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221. | G4C Industry Circle: Yogome | 0 | |
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222. | What Teens Tell Us About the Role of Games During COVID 19 | 0 | |
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223. | 2021 Games for Change Festival - Day 3 | 0 | |
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224. | KEYNOTE - Building the Volumetric Future with Nonny de la Peña | 0 | | Second Life
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225. | Time Tails: Gender Equity in Game Development | 0 | |
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226. | The Importance of Screwing Up - Improving Health Through Failure | 0 | |
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227. | Epic Orphan Teaser | 0 | |
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228. | KEYNOTE - A New Era of Experimental Medicine with Dr. Adam Gazzaley | 0 | |
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229. | G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes | 0 | |
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230. | Fighting Addiction with Immersive Technology and AI with Aldis Sipolins | 0 | Vlog |
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231. | ANNOUNCEMENT - Announcing HEVGA's 2020 Fellows | 0 | | Changes
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232. | Welcome to the VR for Change Summit | 0 | |
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233. | The White House Call: Games for Grand Challenges | 0 | |
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234. | Project Briefs - Female Founders | 0 | |
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235. | XR Brain Jam Project Pitches | 0 | |
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236. | Mozak: Turning the world into a neuroscience lab Zoran Popović | 0 | |
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237. | Meet the Funder: Edward Metz (SBIR/US DoE) | 0 | | Changes
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238. | Making Games for Good: Kickstarter as a Platform for Games with Impact | 0 | |
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239. | [ 2016 ] G4C Industry Circle: BrainPOP | 0 | | Changes
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240. | 2019 Games for Change Awards Ceremony | 0 | |
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241. | Panel - Esports in Education | 0 | | Overwatch 2
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242. | Appetite for Change - Interactive Storytelling Inspiring Children in the Pacific Islands | 0 | | Pacific Islands
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243. | Keynote - The Mind: Engineering the Future of Human Possibility with Nichol Bradford | 0 | |
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244. | MISSING - Beyond Awareness | 0 | |
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245. | #G4C12: Empowering Youth to View and Participate in Civil Engagement Through a Game Creation Lense | 0 | |
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246. | Keynote - Hacking Mindfulness with Nanea Reeves | 0 | |
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247. | Project Briefs: Neurogaming & Health | 0 | |
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248. | [2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum | 0 | |
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249. | Keynote - Games for Countering Climate Change with Christine Harada | 0 | |
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250. | G4C15: Colleen Macklin / Creating Games With and for The Red Cross | 0 | |
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251. | MEET THE FUNDER | Shaelyn Giampetroni, Empire State Development" | 0 | |
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252. | Project Briefs - What Can We Learn About... | 0 | |
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253. | XR and Science: Immersive technologies as a Blank Canvas to augment our minds | 0 | Vlog |
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254. | Welcome and Opening Remarks | 0 | |
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255. | Panel - VR for Reentry: Designing Immersion with Incarcerated and Returning Citizens | 0 | |
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256. | G4C15: Morgan Spurlock / Impact Media | 0 | |
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257. | STORY MODE: Allison Matthews on Games in Education | 0 | | Minecraft
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258. | Panel - Games and Empathy | 0 | |
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259. | G4C15: Jim Munroe / Machinima Across a Decade: the Pros and Cons of Games as Linear Story Spaces | 0 | |
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260. | VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy? | 0 | |
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261. | Virtual Reality for Workplace Training with Dr. Michael Casale | 0 | |
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262. | G4C13: Sex Etc. Game Design Presentation (Part 3): Check/Mate | 0 | |
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263. | Crossing Borders In/With Play | 0 | |
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264. | Thunderbird Strike: Sovereign Game Development Without Borders | 0 | | Thunderbird Strike
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265. | G4C15 Mini-Talk: PoLAR: Climate Change | 0 | |
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266. | [ 2017 ] G4C Industry Circle: Filament Games | 0 | | Filament
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267. | Well Played - Walden, a Game | 0 | | Walden, a game
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268. | NTV Kenya - "New video games offer vital health tips" | 0 | |
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269. | Keynote: Building Real World Communities with Niantic | 0 | |
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270. | Exploring the Feasibility of Video Games for Cognitive Assessment | 0 | |
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271. | G4C14: Turning Fantasy Into Reality Building Games That Schools Need | 0 | | Changes
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272. | Big Picture: A Conversation About Neuroscience | 0 | |
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273. | Opening Remarks from Erik Huey | 0 | |
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274. | Values at Play Grow-A-Game Workshop | 0 | |
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275. | Video Games and Literature: Stories That Engage | 0 | |
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276. | Is Immersive Storytelling Journalism's Future? | 0 | |
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277. | G4C14: Deborah Estrin / Small, n=me, data | 0 | |
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278. | Making Fitness Fun for Three Million People | 0 | | Zombies, Run!
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279. | Heal Thyself: What Makes Health Games Work? | 0 | |
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280. | Meet the G4C Chapter: Asia-Pacific | 0 | |
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281. | Well Played: BLINDFOLD, by iNK Stories. | 0 | | Blindfold
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282. | #G4C12: Gamers with a Civic Life? | 0 | |
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283. | Keynote - William Adams and Tracy Fullerton, in Conversation | 0 | | Walden, a game
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284. | Edu-Larps: Live Roleplay in the Classroom | 0 | | The Classrooms
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285. | Can Game-Based Training Programs Support Childhood Development? | 0 | |
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286. | How Gaming is Bringing Education to Children in Conflict Zones | 0 | |
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287. | #G4C12: What do teachers REALLY think about using video games in the classroom? | 0 | | The Classrooms
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288. | Keynote - Sid Meier and Susanna Pollack, in Conversation | 0 | | Civilization VI
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289. | Rewiring the Brain: Anxiety Treatment Through Gameplay | 0 | |
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290. | Panel - Building a Bigger Tent: How to Make Media that Includes All Kids | 0 | |
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291. | Panel - Computer Science for All: Putting Students in the Driver's Seat | 0 | |
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292. | #G4C12: Jane McGonigal Keynote, "The Game That Changed My Life" | 0 | |
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293. | G4C14: Dean Karlan / Prediction Games | 0 | |
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294. | Playing Medical Minecraft with IBM Watson | 0 | | Minecraft
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295. | Climate Challenge: A Live Pitch Event | 0 | |
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296. | Building School Community With Civic-Themed Hackathons | 0 | |
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297. | #G4C12: The State of the Industry | 0 | |
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298. | G4C13: Sex Etc. Game Design Presentation (Part 1): Safe Sex with Friends | 0 | |
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299. | 2016 G4C Student Challenge | 0 | |
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300. | Games and Governance: Designing Games with International Organizations | 0 | |
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