201. | Ep 26: Still Draining the ARCHIVE level | 7 | |
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202. | Nuclear Plant 90 GW | 6 | | Satisfactory
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203. | Further into the Unknown, part 3 | 6 | | Starfield
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204. | Quartz Train, Advanced Aluminum, and Drones | 6 | | Satisfactory
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205. | Building Bigger Aluminum Pt 2 | 6 | | Satisfactory
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206. | IRTN 35: F.A.R.L. | 6 | | Factorio
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207. | Tav Nearkettle: looking for Goblins in all the right places | 6 | |
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208. | Minutemen Expansion, Part 1 | 6 | | Fallout 4
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209. | Captain Nesmith, Part 14: Joining the Freestar Rangers | 6 | | Starfield
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210. | IRTN 64: Processing Units | 6 | | Factorio
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211. | Starting a New Game | 6 | | Techtonica
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212. | A New Career | 6 | | Kerbal Space Program
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213. | Helping Cassie Dalton | 6 | | Fallout 4
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214. | Matsura the Grim | 6 | | Starfield
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215. | Visions in the Fog | 6 | | Fallout 4
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216. | Basic Needs: Steel Products | 6 | | Satisfactory
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217. | Inside the Nucleus | 6 | | Fallout 4
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218. | Old School Coding, Part 18: adding more instructions | 6 | Tutorial |
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219. | IRTN 73: Refactoring Processing Units | 6 | | Factorio
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220. | Exploring and Exploiting Below the Arch | 6 | | Satisfactory
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221. | Ryujin Part 7 of 7 | 6 | | Starfield
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222. | Delivering Devlis: The Mine | 6 | | Starfield
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223. | The Best There Is | 6 | |
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224. | Ep 07: Blue Cores and Drill Bits | 6 | | Techtonica
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225. | Ep 27: Push to the LABORATORY level | 6 | |
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226. | I Retired to Nauvis, Part 16 | 5 | | Factorio
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227. | The Eye of the Storm, Part 3 | 5 | | Starfield
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228. | DD2D: Stone Processing for Nuclear Power | 5 | | Satisfactory
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229. | Iron Works part 1 | 5 | | Satisfactory
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230. | Farsyte in KSP: RCS based Rescue Approach | 5 | |
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231. | I Retired to Nauvis, Part 5 | 5 | | Factorio
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232. | Iron Works part 2 | 5 | | Satisfactory
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233. | Close to Home | 5 | | Fallout 4
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234. | I Retired to Nauvis, Part 6 | 5 | | Factorio
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235. | IRTN Part 30 Module Refactor | 5 | | StarCraft
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236. | Farsyte in KSP: Applying Vis-Viva to Matching Apoapsis | 5 | | Kerbal Space Program
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237. | Episode Two: Steam Power | 5 | | Factorio
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238. | Imtermission: FICSMAS, Day 5 | 5 | | Satisfactory
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239. | Water Supply for DD2 Nuclear Plant | 5 | | Satisfactory
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240. | Basic Needs: Concrete | 5 | | Satisfactory
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241. | Captain Nesmith, Part 16: Return to Vectera | 5 | | Starfield
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242. | Episode One: Burner Mining | 5 | | Factorio
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243. | Double the Power | 5 | |
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244. | I Retired to Nauvis, Part 3 (unvoiced) | 5 | | Factorio
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245. | Imtermission: FICSMAS, Day 15 and 16 | 5 | | Satisfactory
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246. | Moving East: Turbofuel, Part 1 | 5 | | Satisfactory
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247. | Into the Unknown | 4 | | Starfield
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248. | Farsyte in KSP: Nervously Mushy Land | 4 | | Kerbal Space Program
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249. | IRTN 85: Two Launchers Alternating | 4 | |
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250. | Episode Three: Half Belt of Iron Plate | 4 | | Factorio
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251. | Inari Ironbarb, Part 01/NN | 4 | | Divinity: Original Sin II
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252. | Inari Ironbarb, Part 09/NN | 4 | |
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253. | Joining the Freestar Rangers | 4 | | Starfield
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254. | Starfield, Slowly, Part 4: Leaving Vectera | 4 | | Starfield
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255. | Factorio 2.0 Space Age, Episode 1: Begin a the Beginning | 4 | | Factorio
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256. | Film and Biology: High, Far, and Back | 4 | Vlog | Kerbal Space Program
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257. | Episode Fifteen: Productivity Three, Rocket Silo, and ... | 4 | | Factorio
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258. | Minibase at Production Terminal Xray | 4 | | Techtonica
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259. | Farsyte in KSP: Matching Inclination | 4 | | Kerbal Space Program
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260. | Farsyte in KSP-2: Patch One is Live! | 4 | | Kerbal Space Program
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261. | Accidents Happen, part 2 | 4 | | Starfield
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262. | Imtermission: FICSMAS, Day 9 | 4 | | Satisfactory
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263. | Farewell, Unity, and Credits | 4 | | Starfield
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264. | Old School Coding, Part 32: Project Update | 4 | Vlog |
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265. | Downrange with the D-1 | 4 | | Kerbal Space Program
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266. | DD2F Caterium | 4 | | Satisfactory
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267. | The Road to Freedom | 4 | | Fallout 4
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268. | Jewel of the Commonwealth | 4 | | Fallout 4
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269. | Inside the Institute | 4 | | The Institute
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270. | Mark Six belts and a few Neural-Quantum Processors | 4 | | Satisfactory
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271. | Captain Nesmith, Part 11: Sona | 4 | | Starfield
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272. | kOS Sidebar -- Stand Alone Scripts | 4 | | Kerbal Space Program
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273. | Meeting with Ron Hope | 4 | | Starfield
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274. | Quickwire and the Grass Fields Base | 4 | | Satisfactory
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275. | Heretic, Ablutions, Command Center | 4 | | Fallout 4
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276. | Andreja's Friends, Part 1 | 4 | | Starfield
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277. | Nate enters the Institute | 4 | | The Institute
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278. | Imtermission: FICSMAS, Day 6 | 4 | | Satisfactory
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279. | Reinforced Iron Plates (for Versatile Frames) | 4 | | Satisfactory
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280. | Automating Mining and Smelting | 3 | | Techtonica
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281. | Old School Coding, Part 8: Signal Analysis | 3 | |
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282. | Once Again to the Starfield, Part 5 | 3 | | Starfield
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283. | IRTN 39 Spaceport One | 3 | | Factorio
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284. | Background Checks | 3 | | Starfield
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285. | Episode Five: Science (and the Mall) | 3 | | Factorio
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286. | Once Again to the Starfield, Part 1 | 3 | | Starfield
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287. | Confront Ron Hope, then talk to SysDef | 3 | |
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288. | The Eye of the Storm, Part 1 | 3 | | Starfield
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289. | I Retired to Nauvis, Part 8 | 3 | | Factorio
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290. | Old School Coding, Part 33: Old School LIbraries | 3 | |
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291. | Finding Marco Graziano | 3 | | Starfield
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292. | Old School Coding, Part 5: Edge | 3 | |
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293. | Farsyte in KSP: Hillclimb and Maneuver | 3 | | Kerbal Space Program
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294. | Fallout: London (just a taste) | 3 | |
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295. | Second Base, with Foundations | 3 | | Satisfactory
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296. | Baseline Megabase Part 2: Solar Power Unit (unvoiced) | 3 | | Factorio
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297. | Old School Coding, Part 10: Address Decode | 3 | |
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298. | Captain Nesmith, Part 13: Empty Nest | 3 | | Starfield
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299. | Randolph Safehouse (supercut) | 3 | Let's Play | Fallout 4
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300. | Old School Coding, Part 2: StepAt and Subs | 3 | |
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