1. | The Great Bear Connoisseur Attempt 16 Bleak First, Part 1 | 0 | | The Long Dark
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2. | The Great Bear Connoisseur Attempt 38 | 0 | | The Long Dark
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3. | The Great Bear Connoisseur Practice Run 3 Part 3 - PB Time 4D 8H 18M | 0 | | The Long Dark
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4. | The Great Bear Connoisseur Final Day Attempt 40+ | 0 | | The Long Dark
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5. | The Great Bear Connoisseur Attempt 17 Part 1 | 0 | | The Long Dark
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6. | The Great Bear Connoisseur Attempt 37 Part 2 | 0 | | The Forest
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7. | The Great Bear Connoisseur Attempt 8 DNF I quit because I was too slow. | 0 | | The Long Dark
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8. | The Great Bear Connoisseur Practice Run 2 Part 2 - Time 5D 18H 35M | 0 | | The Long Dark
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9. | The Great Bear Connoisseur Attempt 29 DNF no aurora, Attempt 30 DNF too slow due to headwinds | 0 | | Duke Nukem Forever
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10. | The Great Bear Connoisseur Attempt 21 and 22, No Aurora DNF | 0 | | The Long Dark
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11. | The Great Bear Connoisseur Attempt 15 | 3 | | The Forest
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12. | Simple Rockets 2: Flight View Trajectory Line. Vizzy only, No mods. | 0 | | Kerbal Space Program
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13. | The Great Bear Connoisseur Attempt 31 DNF and Attempt 32 Start | 0 | | The Long Dark
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14. | Michael Lundgren Live Stream | 0 | |
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15. | The Great Bear Connoisseur Attempt 9: PB Time 3D 6H 53M | 1 | | The Long Dark
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16. | The Great Bear Connoisseur Attempt 13 Part 2 Trying the Mountain Shortcut | 0 | | The Long Dark
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17. | The Great Bear Connoisseur Attempt 16 Bleak First, Part 2 : Died to Blizzard in Desolation Point | 0 | | The Long Dark
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18. | The Great Bear Connoisseur Attempt 18 | 0 | | The Long Dark
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19. | The Great Bear Connoisseur Attempt 36 | 0 | | The Long Dark
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20. | No Man's Sky Glitched animals bouncing up and down super fast. | 0 | | No Man's Sky
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21. | The Great Bear Connoisseur Attempt 5 DNF | 0 | | The Long Dark
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22. | The Great Bear Connoisseur Attempt 13 Trying the Mountain Shortcut | 0 | | The Long Dark
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23. | The Great Bear Connoisseur Trying to finish Attempt 37 for fun (Missing Lily's Pancake) | 0 | | The Long Dark
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24. | The Great Bear Connoisseur Attempt 2 DNF | 0 | | The Long Dark
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25. | Ash Canyon Climb Testing | 0 | | The Long Dark
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26. | The Great Bear Connoisseur Attempt 14 DNF | 0 | | The Long Dark
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27. | Inverted Pyramid collider | 0 | |
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28. | Rimworld Crazed Rhino pack vs Uranium Slug Turrets and a minefield | 0 | | RimWorld
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29. | Balls can roll again No more Sliding | 0 | |
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30. | The Great Bear Connoisseur Attempt 6 DNF | 0 | | The Long Dark
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31. | Ball vs Line collision | 0 | |
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32. | ball rotation working | 1 | |
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33. | The Great Bear Connoisseur Attempt 7 DNF Was very close to a sub 4 day | 1 | | The Long Dark
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34. | Sub frame Physics demo with billiards sounds | 1 | |
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35. | Raytraced Reflections implemented | 1 | |
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36. | Filling up the side pocket to max capacity | 1 | |
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37. | The Great Bear Connoisseur Practice Run 3 Part 1 - PB Time 4D 8H 18M | 1 | | The Long Dark
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38. | The Long Dark Bear attack | 3 | | The Long Dark
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39. | Breaking the triangle | 1 | |
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40. | The Great Bear Connoisseur Attempt 11 Died to wolf in Ash | 1 | | The Long Dark
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41. | The Great Bear Connoisseur Attempt 32 Part 2 DNF, Attempt 33 DNF | 1 | | Duke Nukem Forever
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42. | 1:1 collision with Imported geometry | 1 | |
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43. | The Great Bear Connoisseur Attempt 34 Sub 3 Day Pace, but died to a fall. | 1 | | The Long Dark
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44. | Fragment Shader rendering a textured sphere on a quad | 1 | |
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45. | The Great Bear Connoisseur Attempt 26: PB Time 3D 5H 21M | 1 | | The Long Dark
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46. | Trying to improve the graphics with a fragment shader | 1 | |
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47. | The Great Bear Connoisseur Attempt 12 Part 1 | 1 | | The Long Dark
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48. | Ultra Speed with no collision errors. | 1 | |
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49. | First triangle collision test | 1 | |
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50. | The Great Bear Connoisseur Attempt 19 and 20 No early auroras | 1 | | The Long Dark
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51. | The Great Bear Connoisseur Attempt 37 Part 1 | 1 | | The Long Dark
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52. | Plinko Balls | 1 | |
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53. | Walnut butcher block Countertop with Sink Cutout | 1 | |
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54. | Camera Smoothing and mouse aiming polish | 1 | |
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55. | The Great Bear Connoisseur Attempt 3 DNF Lost to Bear | 1 | | The Long Dark
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56. | The Great Bear Connoisseur Attempt 35: PB Time 3D 3H 21M | 1 | | The Long Dark
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57. | The Great Bear Connoisseur Attempt 28 DNF, No Aurora | 1 | | The Long Dark
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58. | The Great Bear Connoisseur Attempt 17 Part 2 Time 3 days 6 hours 0 minutes | 1 | | The Long Dark
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59. | The Great Bear Connoisseur Attempt 1: Time 4D 6H 41M | 2 | | The Long Dark
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60. | 3D Physics - Not using a library - | 2 | |
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61. | Screen Space RCS controls. | 2 | | Kerbal Space Program
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62. | Landing on Boreas (Urados Mission) | 2 | | Kerbal Space Program
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63. | The Great Bear Connoisseur Practice Run 2 Part 1 - Time 5D 18H 35M | 2 | | The Long Dark
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64. | Figured out how to use Render to Texture | 2 | |
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65. | DX11 Milestone - Shadow Mapping | 2 | |
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66. | Calculating future orbital position of periapsis during a SOI change | 2 | |
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67. | SK450 Line of sight flying Part 1 | 2 | |
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68. | Accidently wrote color on the shadow map in the ball shader and got this cool result. | 2 | |
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69. | RayCaster Darkness Shading | 2 | |
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70. | Collision avoidance on scratch recovery | 2 | |
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71. | DX12 Ray Traced Reflections and Shadows. | 3 | |
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72. | The Great Bear Connoisseur Practice Run 3 Part 2 - PB Time 4D 8H 18M | 2 | | The Long Dark
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73. | Perfect Azimuth for final Inclination | 2 | |
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74. | Machining Angry Tomato Inlays on a Shop Sabre IS 408 (Watch on 2X speed) | 2 | |
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75. | Screen Compass using Vizzy Display Block with text formatting | 2 | |
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76. | Rolling has begun | 2 | |
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77. | Preview of the next stage of Luna Base Mission | 2 | | Kerbal Space Program
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78. | Angry Tomato Inlay Reveal | 2 | |
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79. | 820 billiard balls floating in the sky | 2 | |
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80. | Triangle racking | 2 | |
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81. | Pool Balls can spin in any direction and new lighting. Satisfying break sound | 2 | |
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82. | Moose dodging The Long Dark | 2 | | The Long Dark
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83. | Mag lens used to start fire at night, during aurora, after killing bear. (Interloper) | 2 | | The Long Dark
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84. | The Great Bear Connoisseur Attempt 10 | 2 | | The Long Dark
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85. | Sloped Top Drawer Box with CNC cut dovetails | 2 | |
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86. | Fixed the line collision bug. Now its working | 2 | |
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87. | Added raytraced shadows and aiming prediction line | 2 | |
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88. | Triangle Clipping | 2 | |
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89. | Interceptor WIP | 3 | | Roblox
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90. | MFD Filled Polygon | 3 | |
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91. | Lit, rasterized 3D cube in MFD VR | 3 | | Roblox
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92. | The game is getting sticky. Added cue stick | 3 | |
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93. | Sub-frame sampled Collision Detection | 3 | |
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94. | Launch Window Calculator | 3 | |
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95. | 3D confined sphere stacking | 3 | |
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96. | Omni hover rocket test | 3 | | Roblox
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97. | Parachuting onto VAB from orbit | 3 | |
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98. | Another Bear Fight | 3 | | The Long Dark
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99. | Basic Texture PoolTable Model | 3 | |
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100. | Revised design for First in, First out, Balanced Train Station | 3 | | Factorio
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