101. | How Pac-Man Became an AI Benchmark | 2 | | Pac-Man
|
102. | What Made Call of Duty's Campaigns Great was Scale! | 2 | Show | Call of Duty 4: Modern Warfare
|
103. | Rebuilding Enemy Balance in Streets of Rage 4 | Smoke & Mirrors | 2 | | Streets of Rage 4
|
104. | Left 4 Dead's Director has a Secret 'Zombie Budget' | 2 | Show | Left 4 Dead
|
105. | Why is AI so Difficult in Game Development? | 2 | | Rocket League
|
106. | Musings on Games Leadership with Melissa Phillips | Branching Factor #018 | 2 | |
|
107. | Just how did the fish work in Mario 64? | 2 | | Super Mario 64
|
108. | Is Trepang2 the FEAR Successor We've Waited For? | Live Impressions | 2 | Show | Trepang2
|
109. | Half-Life 2 vs Prey | Player Choice Finalists Discussion! | 2 | Discussion | Prey
|
110. | The Power Fantasy of Titanfall 2 | 2 | Show | Titanfall 2
|
111. | The Surprising Link between Valve's Half-Life and the Atomic Bomb | 2 | | Half-Life
|
112. | George and Tommy Predict 2024 in Gaming | Branching Factor #013 | 2 | |
|
113. | Pixel Bashing with the @BitmapBureau | The Branching Factor Podcast #007 | 2 | Show | Final Vendetta
|
114. | The 'Menace Gauge' of Alien Isolation | 2 | Show | Alien: Isolation
|
115. | The Voltron Episode! Zelda, Pentiment, Switch Sports, GDC, NFTs and More | Branching Factor #005 | 2 | Show | The Legend of Zelda
|
116. | Enriched Tactical Combat in Fire Emblem Warriors | Smoke & Mirrors | 2 | | Fire Emblem Warriors
|
117. | Procedurally Generating Spider-Man's New York City | 2 | Show |
|
118. | AI and Games Wrapped 2023 | Branching Factor Podcast #012 | 2 | |
|
119. | The 2024 GDMC Competition | Branching Factor #023 | 2 | | Minecraft
|
120. | Spider-Man's Open World Map is Broken Up into 700 Tiles | 2 | |
|
121. | Left 4 Dead's Director Handles More than Just Zombies | 2 | Show | Left 4 Dead
|
122. | Testing Joel's AI in the TLoU2 Museum Flashback | 2 | | The Last of Us Part II
|
123. | F.E.A.R.'s AI Continues to Impress in 2023 | 2 | Show | F.E.A.R.
|
124. | What Spider-Man's Combat Shares with DOOM | 2 | Show |
|
125. | Unpacking Square Enix's 'Aggressive' Pursuit of AI | 2 | | Final Fantasy VII Rebirth
|
126. | Designing 'A Plague Tale's AI Rats for Maximum Terror | 2 | Show | A Plague Tale: Innocence
|
127. | Why Modern Resident Evil is a Different Kind of Horror | 2 | Show | Resident Evil 7
|
128. | Why Enemy AI in Batman: Arkham Don't Turn Around | 2 | Show |
|
129. | On the 'Harvest Hunt' with Mark Drew | Branching Factor #019 | 2 | |
|
130. | Halo Infinite's Bots are Designed to PTFO | 2 | Show | Halo Infinite
|
131. | Reflecting on 10 Years of @AIandGames and How it Changed My Career | 2 | | Alien: Isolation
|
132. | My Games of the Year 2023: Yakuza 0 | 2 | | Yakuza 0
|
133. | The Secret 'Puppet' Civilians in Marvel's Spider-Man | 2 | Show | Marvel's Spider-Man
|
134. | How Titanfall Sought to Improve on Call of Duty Campaign Modes | 2 | Show | Titanfall 2
|
135. | Exploring 'Automated Game Design' with Dr Mike Cook | The Branching Factor Podcast #003 | 2 | Show | Vampire Survivors
|
136. | Into to the Breach's AI is Simple Yet Very Powerful | 2 | Show | Into the Breach
|
137. | Get Your Press Kit Ready for Brilliant Indie Treasures! | 1 | |
|
138. | Origins Highlights Inworld's Real-time Voice Interaction in Games | 1 | Show |
|
139. | A Seaside Chat at Develop 2023 | The Branching Factor #010 | 1 | Show |
|
140. | Did You Know Spider-Man's Manhattan is Procedurally Generated? | 1 | Show |
|
141. | DOOM 2016's Intelligent Animation Systems | 1 | Show | Doom
|
142. | 'Origins' Shows How LLMs Can Be Applied Within Video Games | 1 | Show |
|
143. | The Unpredictable Combat of F.E.A.R. | 1 | Show | F.E.A.R.
|
144. | Managing Time (and Your Enjoyment) in Animal Crossing: New Horizons | Smoke & Mirrors | 1 | | Animal Crossing: New Horizons
|
145. | How Facade's Ending is Influenced by Secret Minigames | 1 | Show |
|
146. | AI and Games 2021 Review & QnA | 1 | Review |
|
147. | Tactical Coordination in Hyrule Warriors | Smoke & Mirrors | 1 | | Hyrule Warriors
|
148. | F.E.A.R.'s AI Constantly Re-Evaluates Their Plan of Attack | 1 | Show | F.E.A.R.
|
149. | Not all Video Games are Destined to be Great | 1 | |
|
150. | My Games of the Year 2023: Super Mario Bros. Wonder | 1 | | Super Mario Bros. Wonder
|
151. | Trying Out the New Class System: Warhammer 40K Darktide | 1 | Show | Warhammer 40,000: Darktide
|
152. | Why First-Person Horror Benefits from Clever Antagonists | 1 | Show | Prey
|
153. | How Spider-Man's Enemy AI Actually Works | 1 | |
|
154. | Is Resident Evil 4 the Killer App for VR? | Smoke & Mirrors | 1 | Review | Resident Evil 4
|
155. | Halo, Quake, Prey and More | Player Choice S1 Round 2 Results! | 1 | Show | BioShock
|
156. | Gears 5 - Striving for Novelty within Familiarity | Smoke & Mirrors | 1 | Review | Gears 5
|
157. | Square Enix's Disappointing Generative AI Remake | 1 | | The Portopia Serial Murder Case
|
158. | Game AI Uncovered Volume 1 out now! | 1 | |
|
159. | The AI and Games 2022 Review & QnA | 1 | Review | Townscaper
|
160. | Up to 300,000 rats on-screen at once in A Plague Tale | 1 | Show | A Plague Tale: Innocence
|
161. | Chomping Down on Tasty Humans in Maneater | Smoke & Mirrors | 1 | | Maneater
|
162. | FEAR vs BioShock: Playthrough & Discussion | Player Choice S1 Round 2 | 1 | Discussion | BioShock
|
163. | The Problem Motion Capture Creates for NPC AI | 1 | | The Last of Us Part II
|
164. | Which FPS has the Best AI? You decide on Player Choice | 1 | | Doom Eternal
|
165. | Testing Joel's AI in the TLoU2 Museum Level | AI and Games Plus | 1 | | The Last of Us Part II
|
166. | How Enemies in Halo React to the Player's Behaviour | 1 | | Halo 2
|
167. | My GOTY 2023: Zelda Tears of the Kingdom | 1 | | The Legend of Zelda: Tears of the Kingdom
|
168. | The Impact of FEAR's AI in the Games Industry | 1 | | F.E.A.R.
|
169. | Fun Facts about Marvel's Spider-Man | 1 | Show | Marvel's Spider-Man
|
170. | The Xenomorph Gets Smarter, Provided You Don't Die | 1 | | Alien: Isolation
|
171. | Sony's new AI Driver Learned to Race Using Playstation Now | 1 | | Gran Turismo 7
|
172. | Indie Devs Banned from Steam for Using Generative AI | 1 | Show |
|
173. | Judging the 2023 Generative Design in Minecraft Competition | 1 | Show | BioShock
|
174. | Splatoon 3 Play's It Safe, But It's Still Worth Your Time | Smoke & Mirrors | 1 | | Splatoon 3
|
175. | How AI is Used for Animation in AAA Games | 1 | | The Last of Us Part II
|
176. | A convenient, but lucky Dead by Daylight escape! | 1 | | Dead by Daylight
|
177. | The Cyclic Game Design of The Legend of Zelda | 1 | | The Legend of Zelda
|
178. | How Jack Baker's AI Works in Resident Evil 7 | 1 | Show | Resident Evil 7
|
179. | How Does The Last of Us Part 1 Differ from the Original? | 1 | Show | The Last of Us Part I
|
180. | Generative AI For Games is Often Still a Production Risk | 1 | |
|
181. | The Hype for Generative AI in Games is Real! | 1 | Show |
|
182. | Metroid Dread Early Impressions: A Classic in the Making? | Smoke & Mirrors | 1 | | Metroid Dread
|
183. | Prey (2017) and Halo 2 | Player Choice Semi-Final Discussions! | 1 | Discussion | Prey
|
184. | How Into the Breach's AI Decides on a Target | 1 | Show | Into the Breach
|
185. | Rip and Tear | 1 | | Doom
|
186. | The Hidden TLoU2 Bug You'll Never Notice | 1 | | The Hidden
|
187. | 20XX | Smoke & Mirrors | 1 | Review | 20XX
|
188. | The AI and Games 100K QnA | Smoke & Mirrors | 1 | | Half-Life: Alyx
|
189. | Vlogging the 2024 Artificial Intelligence and Games Summer School | AI and Games Plus | 1 | |
|
190. | Spider-Man's Secret Combat Balancing Systems | 1 | |
|
191. | The 10 Million Views AI and Games QnA | 1 | Show | Alien: Isolation
|
192. | From 'Call of Doomy' to Push-Forward Combat | 1 | Show | Doom
|
193. | Why Alien Isolation's Xenomorph has Two AI Brains | 1 | Show | Alien: Isolation
|
194. | Trying out Ubisoft's NEO NPC Demo from GDC 2024 | 0 | |
|
195. | Most AI in Games Doesn't Use Machine Learning | 0 | |
|
196. | How Alien Isolation's Xenomorph Becomes Smarter Over Time | 0 | | Alien: Isolation
|
197. | Tommy & George @ GDC2024 | Branching Factor Podcast #017 | 0 | |
|
198. | How Enemies 'Score' Actions in Into the Breach | 0 | | Into the Breach
|
199. | The Enemy AI in Into the Breach Don't Care About You | 0 | Show | Into the Breach
|
200. | How 'Classic' AI Works Versus Machine Learning in Games | 0 | | Ghost Recon Wildlands
|