401. | Unite Europe 2016 - Enabling your success through Analytics, Ads and IAP | 37 | |
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402. | Unite 2015 - How we are preparing the Unity renderer to go wide | 37 | |
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403. | Art asset creation and implementation tips for max performance on XR and mobile - Unite Copenhagen | 37 | |
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404. | How to successfully ship a multiplatform game | Unity | 60 | |
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405. | Playing Video In Unity - Animated Playhead [7/8] Live 2017/7/12 | 37 | |
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406. | Unite Austin 2017 - Highlight Reel | 37 | |
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407. | Using CLAY for video game concept art | Lost in Random | 37 | | Lost in Random
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408. | Unite 2016 - Observations of an Accidental Community Manager | 38 | |
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409. | Unite Europe 2016 - Full immersive VR experience with Xsens, Manus VR and The Virtual Dutch Man | 38 | |
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410. | Diary #2: République Migrates From Unity 4 | 38 | |
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411. | Unite Australia 2014 Keynote | 38 | |
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412. | Hover Racer Live 15/21 Cycle 11: Displaying The Ship UI | 38 | |
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413. | Unite 2015 - Super Dungeon Bros and Unity Networking | 38 | | Super Dungeon Bros
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414. | Powerful libraries for high fidelity visualization applications | Unite Now 2020 | 38 | |
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415. | What's next for automotive, transportation & manufacturing - Unite Copenhagen | 38 | |
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416. | Behind the Game: The Falconeer | Unite Now 2020 | 38 | | The Falconeer
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417. | Get your game out on PlayStation®! - Unite Europe 2015 | 38 | Let's Play |
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418. | Unite Europe 2017 - Assault Android Cactus postmortem | 38 | | Assault Android Cactus
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419. | Game Connection Paris - Mathieu Muller on New Unity Features Seen Through the Profiler | 38 | |
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420. | Meet the creators: Sonic Bloom - Koreographer, audio tool | Unity Asset Store | 38 | |
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421. | Keynote: Connecting around the fire with Rosario Dawson | Unity for Humanity | 38 | |
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422. | Unite Europe 2017 - Introducing Unity Analytics standard events and remote settings | 38 | |
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423. | Unite 2015 - Building Smart Toys with Unity | 38 | |
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424. | Unite 2012 - Creating Interactive Installations with Unity | 38 | |
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425. | Unite Europe 2017 - State of play: Modern game development | 39 | |
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426. | Universal GameDev Challenge - Overview [1/5] Live 2018/3/28 | 39 | | Destiny
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427. | Unite Europe 2016 - Closing Remarks: A Fireside Chat with David Helgason | 39 | |
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428. | Importing 3D Art Into Unity - Mesh Normal Calculation [3/10] Live 2017/12/20 | 39 | |
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429. | Unite 2014 - Now you're talking their language | 39 | |
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430. | Dyskinetic: How to make a live action virtual reality film - Unite Europe 2015 | 40 | |
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431. | Create, operate, and monetize your games | Unity at GDC 2019 Keynote | 40 | |
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432. | Unite Europe 2017 - Breathing life into physical objects through AR | 40 | |
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433. | Unite 2016 - Trolls: The Cost of Doing Nothing | 40 | |
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434. | Vision 2017 - Artificial Intelligence and XR | 40 | |
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435. | Unite 2016 - Q&A With The Outsiders | 40 | |
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436. | Modernizing the Unity Editor UI - Unite Copenhagen | 40 | |
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437. | Unite 2012 - Asset Bundles : Creative Uses and Best Practices | 40 | |
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438. | Introduction to Unity Analytics - Unite Europe 2015 | 40 | |
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439. | Hover Racer Live 16/21 Cycle 12.1: Introducing Timeline | 40 | |
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440. | Tom Betts of Big Robot at Unite Nordic 2013 | 40 | |
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441. | Working on a Game as a Group! - Vignettes: Developer Interview (2/3) | 40 | | Vignettes
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442. | Unity for AEC: Better hospital designs, lower costs with VR | 41 | |
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443. | Hover Racer Live 11/21 Cycle 7.2: Post Processing Volumes | 41 | |
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444. | 3D Game Kit Behind The Scenes: Audio, LOD Groups and Culling 2/3 | 41 | | The Culling II
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445. | Importing 3D Art Into Unity - Importing Visibility Animation [6/10] Live 2017/12/20 | 41 | |
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446. | Vision Summit 2017 Keynote - Nanite Fulcrum, Google Daydream & Tango, Vuforia Live Demo [9/10] | 41 | |
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447. | Tools and Assets used for the Development! - Vignettes: Developer Interview (3/3) | 41 | | Vignettes
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448. | Norconsult and ABV improve collaboration with Unity | 41 | |
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449. | Unity at GDC - Unity Party and Women in Gaming happy hour highlights | 42 | |
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450. | Unite 2013 - Museum of the Microstar Postmortem | 42 | |
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451. | Unite 2014 - Breaking The Mold: Mushroom 11 Art Design | 42 | |
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452. | Unite 2015 - How To Design Fairer Games IAP | 42 | |
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453. | Check out the Unite Berlin 2018 Expo Floor - Day 1 | 42 | |
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454. | Unite Europe 2016 - Analytics & The Player Lifecycle | 42 | |
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455. | Unite 2014 - New Audio Radness in Unity 5 | 43 | |
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456. | Unite 2015 - How We Make Unity: A Look Into How Development in Unity's R&D Organization Works | 43 | |
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457. | Unite 2014 - Animating Indie Impressionism | 43 | |
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458. | Vision 2017 - XR Graphics in Unity: Maximizing Your Game's Potential | 43 | |
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459. | Unite 2014 - Building a Solid Foundation: Lessons learnt from blood spilt | 43 | |
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460. | VR Game design advice and optimization best practices - Unite Europe 2015 | 43 | |
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461. | Vision Summit 2017 Speaker Highlight: Chris Milk & Aaron Koblin, Within | 43 | |
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462. | Unite 2016 - Q&A with the Unity AssetBundle Team | 43 | |
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463. | Creative Prototyping: Neon Walkthrough - Post Processing Volumes [4/6] Live 2017/1/10 | 43 | Walkthrough |
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464. | Developing Immersive Experiences With ARCore - Unite LA | 43 | |
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465. | How hyper casuals took over the world | Unite Now 2020 | 44 | |
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466. | Unite 2015 - Democratizing Multiplayer Development | 44 | |
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467. | Vision Summit 2017 Keynote - Richard Dawkins on "Constrained Virtual Reality" [2/10] | 44 | |
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468. | Unite 2012 - Transcending Unity's Frontiers: From game development tool to cross-media platform. | 44 | |
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469. | Unite 2015 - 5 Must Know Design Strategies for Better VR Games | 44 | |
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470. | Storytellers of Tomorrow - Wes Potter and Habib Zargarpour (Digital Monarch Media) | 44 | |
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471. | Unite 2015 - Virtual Reality for Large Multi-User Environments | 44 | |
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472. | Storytellers of Tomorrow - Kevin Cornish (Moth + Flame) on Fall in Love | 44 | |
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473. | Unite 2016 Keynote - Platform Growth [2/11] | 44 | |
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474. | Rival Kingdoms: Tools and Techniques for Strategy Games As A Service - Unite Europe 2015 | 44 | | Rival Kingdoms
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475. | Graphics performance in The Supernauts: a Unite Nordic 2013 talk | 44 | |
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476. | Using Magic Leap with AR Foundation | Unite Now 2020 | 44 | | Leap
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477. | Diary #4: République Lighting & More | 44 | |
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478. | Unity at GDC - The future of Connected Games: Unity and Google Cloud | 45 | |
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479. | Unite 2016 - Building Sprite Sheets at Runtime (Top Eleven, Nordeus) | 45 | |
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480. | Unite 09 Keynote | 45 | |
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481. | Unite 204 - Growing Your Mobile Game with Unity Ads | 45 | |
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482. | Unite Austin 2017 - Photon vs UNet: Battle of the Giants | 45 | |
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483. | Unite 2015 - AR & VR Development: Sharpening the Tip of the Spear | 45 | |
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484. | Unite Europe 2017 - Get the most out of Vulkan and MGD in Unity 5.6 | 45 | |
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485. | Vision 2017 - Advertising in VR: The Money is Coming | 45 | |
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486. | Unite 2014 - Empowering Artists Designers and Non-Technical Types to Make Games in Unity | 45 | |
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487. | Unite Austin 2017 - Unity Analytics Deep Dive - Standard Events & Remote Settings | 45 | |
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488. | Pre- & post-launch: Tools & methods gamedevs love | Unite Now 2020 | 45 | |
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489. | Unite 2012 - The Unity Rendering Pipeline | 45 | |
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490. | Creating Episodic TV Shows with Unity: Hero Dad Case Study | 45 | |
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491. | Unity GDC 2017 Keynote - EditorVR, XR Foundation Toolkit, Artist in Residence [4/6] | 46 | |
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492. | Quick tour of Unite Berlin expo floor - Made with Unity Showcase, mini-theater and more | 46 | |
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493. | Tips and tricks for increasing LTV in your games - Unite Copenhagen | 46 | |
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494. | Unity Analytics - Unite Europe 2015 | 46 | |
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495. | Snaps Asset Pack workflows - Unite Copenhagen 2019 | 46 | |
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496. | You can do it! Create your first game with Unity | Unity for Humanity | 46 | |
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497. | ECS Track: Using the Entity Debugger - Unite LA | 47 | | The Entity
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498. | Take a tour of the Unite Los Angeles 2018 expo floor | 47 | |
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499. | Unite Europe 2016 - Monetize Your Games In China's Market | 47 | |
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500. | Unity at Sundance Film Festival 2018 Highlights | 47 | |
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