| 1. | CommUnity Celebration - Post-GDC stream | 58 | |
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| 2. | Morbid Metal | Launch Trailer | 823 | |
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| 3. | UI Toolkit runtime data binding: Basics | 131 | |
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| 4. | Creator Spotlight: Shipping Better Mobile Games in Unity | Big Farm Homestead | 74 | |
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| 5. | The Unity Industry Partner Podcast: Industry & Games. Two Become One | 28 | |
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| 6. | AI Tools for Unity Devs | 538 | |
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| 7. | GDC Unity Product Update | 641 | |
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| 8. | UI Toolkit Tutorial Series: Tooltips and Popovers | 153 | |
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| 9. | Unity Tutorial: Prefabs, Prefab Variants, and Nested Prefabs | 317 | |
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| 10. | The tech behind IGF winner Titanium Court | 111 | |
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| 11. | Unity AI Open Beta: Prototyping a game | 369 | |
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| 12. | UI Toolkit Tutorial Series: Tabbed Menu | 180 | |
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| 13. | Unity Tips: Unity Asset Manager #Unity #unitytips #gamedev | 151 | |
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| 14. | Unity Tips: Editing Prefabs in context #gaming #unity #unitytips | 385 | |
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| 15. | UI Toolkit Series: SVG Support in Unity 6.3 LTS | 337 | |
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| 16. | Unity Tips: Timeline Signal Track#unitytiptuesday #unity3d #unitylearn | 174 | |
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| 17. | Asset Showcase: Odin | 107 | |
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| 18. | Unity 6 tips: URP settings for mobile #gamedev #unitytips #unity3d #unitylearn #3dgamedevelopment | 786 | |
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| 19. | The Unity Engine roadmap | Unite 2025 | 1,043 | |
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| 20. | Unity Gaming Services tutorial series, part 6: Player data | 91 | |
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| 21. | Making it shine: Advanced visual techniques in Unity | Unite 2025 | 75 | |
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| 22. | Build once, extend further: Bringing your app to Android XR | Unite 2025 | 6 | |
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| 23. | Designed for industry - build, interact and iterate in 3D on the web using Unity Studio. | 175 | |
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| 24. | Fixing cars by slapping hog butts and milking udders: Welcome to Hexas | Unite 2025 | 7 | |
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| 25. | Unidos Game Jam Showcase! | 60 | |
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| 26. | Monster Train 2 Devs on what makes GREAT deckbuilder game design? | 105 | | Monster Train
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| 27. | Optimizing smarter, not harder with Unity's performance tools | Unite 2025 | 48 | |
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| 28. | 2025 Unity Award Nominees | 171 | |
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| 29. | VFX Grass with VFX Graph in 10 Minutes/1 Hour/1 Day | Clocked | 248 | |
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| 30. | What's NEW in Unity 6.3 LTS? | 0 | |
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| 31. | Unity Asset Transformer - Getting Started with Unity for Industry | 99 | |
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| 32. | Creating FPS Mechanics in 10 minutes/1 hour/1 day | Clocked & Loaded | 239 | |
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| 33. | Cinemachine Tips and Tricks | 218 | |
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| 34. | Developing with DOTS - Custom Tools, Voxel Physics & Massive Worlds in Dawn Apart | 205 | |
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| 35. | Developer Data & Diagnostics | Unite 2025 Keynote | 8 | |
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| 36. | Unity XR for Industry | 150 | |
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| 37. | Unity Industry | 352 | |
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| 38. | Production verification: Testing our tech in real games | 79 | |
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| 39. | Cinemachine 2D Cameras | 254 | |
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| 40. | How-to: Localization, string, assets and UI Builder – Part 1 | 206 | |
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| 41. | Unity Tower - 3D Data Streaming | 49 | |
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| 42. | AI Navigation 2.0 - NavMesh links and obstacles | 395 | |
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| 43. | Autonomous factory agents: The future of intelligent industry | Unite 2024 | 22 | |
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| 44. | Unity Input System in Unity 6 (2/7): Input System Scripting | 248 | |
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| 45. | The Wandering Village | 203 | | The Wandering Village
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| 46. | Creating a stunning web game with PIGIAMA KASAMA | 217 | |
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| 47. | Convert and Optimize CAD files into ready-made asset in Unity | 453 | |
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| 48. | The 16th Unity Awards Showcase - Live October 23rd! | 269 | |
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| 49. | Navigating the future: Using gaming techniques for automotive maps | Unite 2024 | 38 | |
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| 50. | AI Navigation 2.0 - NavMesh basics | 1,034 | |
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| 51. | Lighting for lower-resource platforms in the Backyard Sports series | 100 | |
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| 52. | Tackling UI challenges in Football Manager 25 | Unite 2024 | 452 | | Football Manager 25
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| 53. | Creating EASY Pathways with Splines | Free Pro Training Session | 141 | |
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| 54. | Stratton Studios on building multiplayer games in Unity 6 | 89 | |
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| 55. | Powering next-generation HMI experiences with Unity | 27 | |
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| 56. | Creator Showcase: Gecko Gods | 79 | | The Gecko Gods
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| 57. | Tips for a successful PC launch from PikPok | 186 | |
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| 58. | CEO welcome | Unite 2024 Keynote | 29 | |
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| 59. | Tips for 3D character lighting from a professional CG artist | 154 | |
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| 60. | Make a VR multiplayer game, Part 1 | Unity | 234 | | Boneworks
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| 61. | Unity Tip - UI Toolkit Tooltips #unitytips | 453 | |
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| 62. | Tanks: Make a battle game for web and mobile | 790 | |
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| 63. | Designing Comfortable VR Movement in Ghost Town | 78 | | Ghost Town
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| 64. | UI Toolkit Series: Drag-and-Drop Manipulator | 225 | |
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| 65. | Unity Plays YOUR Tanks Showcase Submissions | 83 | |
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| 66. | Showcasing GORGEOUS animations, VFX and battle editor pipelines - Songs of Silence Creator Spotlight | 132 | | Songs of Silence
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| 67. | Path to CoreCLR | GDC 2026 | 708 | |
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| 68. | Unity Studio Productions on the Process of Porting DREDGE to Mobile | 37 | |
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| 69. | Unity AI Open Beta: Material Generator | 142 | |
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| 70. | Beyond native stores: Building for the future of commerce in gaming | Unite 2025 | 4 | |
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| 71. | Versus Mode - A Gameshow YOU Control ft. Jeff Linville of Ritual Studios | 42 | |
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| 72. | Getting started with Build Automation in Unity | 198 | |
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| 73. | The Unity Industry Partner Podcast - Episode 3: Industry Partnerships with Jeff Brunka/Nick DePalo | 39 | |
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| 74. | How to Gamify your Career Growth with Unity's Larry Hryb and Jessica Lindl | 82 | |
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| 75. | Migrating to Render Graph: the Render Graph viewer | 264 | |
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| 76. | Immersive commerce for studios of all sizes | Unite 2025 | 5 | |
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| 77. | Unity Input System in Unity 6 (1/7): Input Action Editor | 514 | |
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| 78. | Unity AI Open Beta: UI Generator | 362 | |
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| 79. | From insight to impact: Driving game performance with Unity Developer Data | Unite 2025 | 7 | |
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| 80. | NFL Pro Era: A winning play with Unity Enterprise | 57 | |
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| 81. | Playing YOUR Global Game Jam Games | 66 | |
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| 82. | Getting Started with the Discord Social SDK in Unity | Learn Content Spotlight | 0 | |
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| 83. | Creating Standout Style with CATS - Cat Detective Albert Wilde Creator Spotlight | 82 | | Cat Detective Albert Wilde
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| 84. | Industry Fundamentals: UI deep dive | 36 | |
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| 85. | Unity Gaming Services tutorial series, part 7: Player economy | 62 | |
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| 86. | Why people click: The psychology of hooks | Unite 2024 | 107 | |
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| 87. | Turning energy efficiency from a technical detail to a competitive advantage | Unite 2025 | 11 | |
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| 88. | Bring 3D assets into your 2D project with Unity 6.3 LTS's new workflow! | 201 | |
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| 89. | Xbox and more: Unlock the latest for Microsoft gaming platforms | Unite 2024 | 17 | |
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| 90. | Fretless Music System | 67 | |
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| 91. | ENDLESS Legend 2 Launch Trailer | 120 | | Endless Legend
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| 92. | The state of the gaming industry | Unite 2025 | 32 | |
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| 93. | Unite 2025 Community Hangout - Day 2 Live From Barcelona (Part 3) | 22 | |
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| 94. | UI Toolkit sample: QuizU walkthrough | Tutorial | 473 | |
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| 95. | How making a game In under 4 months saved the Roadside Research devs | 118 | |
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| 96. | Cinemachine and Timeline | 272 | |
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| 97. | Asset streaming in Valheim | Unite 2025 | 198 | |
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| 98. | AI Navigation 2.0 - Runtime NavMesh surfaces | 452 | |
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| 99. | Reusable technology: Saving development time with shared Unity plug-ins and SDKs | Unite 2025 | 32 | |
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| 100. | UI Toolkit for Industry | 273 | |
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