1. | Educators building the future: lessons from the front lines | Unite Now 2020 | 0 | |
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2. | Directing a cutscene with Cinemachine and Timeline in Unity | Lost in Random | 0 | | Lost in Random
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3. | ICYMI, the latest and greatest from the Unite 2023 Keynote is available now 🎆 #unity3d #gamedev | 611 | |
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4. | Creating immersive games for the latest platforms – a roundtable | Unite 2023 | 82 | |
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5. | Shader Graph: Learn to use nodes with Node Reference Samples | Tutorial | 0 | Tutorial |
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6. | New AI-driven gameplay experiences powered by Unity Sentis | Unite 2023 | 261 | |
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7. | P2P vs DGS: Which model is right for your game server? | Unity Gaming Services | 0 | |
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8. | Elevating your mixed reality with Presence Platform and Meta Quest 3 | Unite 2023 | 165 | |
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9. | Fun environmental storytelling | Lost in Random | 0 | | Lost in Random
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10. | New Lighting Features in Unity 2021.2: Volumetric Clouds, Lens Flare & Light Anchor | SIGGRAPH 2021 | 0 | |
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11. | AI for social good | Unity for Humanity | 0 | |
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12. | More game, less code | Unity for Humanity | 0 | |
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13. | Use Cases Bootcamp | Unity Gaming Services | 0 | |
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14. | UI/UX for Multiplatform | Crying Suns | 0 | | Crying Suns
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15. | The 15th Unity Awards Winners | 0 | |
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16. | Instantly get your Unity game to more players on the web | Unite 2023 | 258 | |
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17. | 3D modeling with ProBuilder in Unity | Tutorial | 0 | Tutorial | Unreal
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18. | Unity Creator Spotlight: Lost in Random by Zoink | 0 | | Lost in Random
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19. | HDRP Volumetric Clouds | 0 | |
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20. | Environment art from sketch to 3D scene | Lost in Random | 0 | |
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21. | Partnerships for impact | Unity for Humanity | 0 | |
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22. | *Tap, Tap, Tap* Is this thing on? 🎤 Transform your player's audio with Audio Tap components in Unity | 0 | |
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23. | The road ahead for game development with Unity | Unite 2023 | 354 | |
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24. | Unity essentials workshop | Unity for Humanity | 0 | |
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25. | ProBuilder for grey-boxing in Unity | Tutorial | 0 | | Unreal
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26. | Games made with Unity to inspire you | Unite 2023 | 0 | | Wizard with a Gun
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27. | Explore ideas and iterate quickly with Unity Muse | Unity AI | 0 | |
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28. | Making HUGE videogame levels with limited resources | Lost in Random | 0 | | Lost in Random
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29. | Fantasy Kingdom in Unity 6 | 0 | | Black Desert Online
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30. | Sizzle Reel | Unity for Humanity Summit 2021 | 0 | |
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31. | Reaching for the stars | Unity for Humanity | 0 | |
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32. | Leaders 2022 Panel: Breaking through boundaries: AR, VR and the evolution of sports consumption | 0 | |
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33. | Importing and Validating 3D Characters in Unity I LookDev Studio Tutorial | 0 | |
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34. | Unite 2023 Keynote | 0 | |
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35. | Vision 2017 - XR for Kids | 1 | |
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36. | Unite Austin Live - Day 2 - Unity Connect with Mark Popplemeier, Unity | 1 | |
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37. | No prescription required | Unity for Humanity | 1 | |
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38. | Unity Live at GDC - Mixer | 2 | |
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39. | Unite Austin 2017 - Jeopardy Game: Unity by the Numbers | 2 | |
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40. | Unite Austin 2017 - Developing in the Cloud: Top 5 Things to Consider | 2 | |
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41. | Vision 2017 - Big AR Talk: Three Innovators Discuss Unlocking AR's Potential | 2 | |
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42. | Unite Austin Live - Day 2 - Unity Analytics with Mark Choi & Marc Tanenbaum, Unity | 2 | |
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43. | Unite Austin Live - Day 1 - Unity Solutions: Customer-oriented R&D with Brett Bibby, Unity | 2 | |
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44. | Vision Summit 2017 Keynote - Closing Fireside Chat with John Riccitiello and Brendan Iribe [10/10] | 3 | |
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45. | Vision 2017 - Samsung Innovations with Immersive Technologies | 3 | Vlog |
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46. | Transforming communities with RT3D programs | Unity for Humanity | 3 | |
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47. | Vision 2017 - Capitol Hill and VR: Fireside Chat with the ESA | 3 | |
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48. | Funding healthcare innovation | Unity for Humanity | 3 | |
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49. | Unite Austin 2017 - Developing a Scalable Render Farm Using Unity | 4 | |
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50. | Unite 2016 - Games for Samsung: How Indies Can Benefit When Unity & Samsung Work Together | 4 | |
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51. | Unite Austin 2017 - Samsung VR Technologies & Samsung Developer Ecosystem | 4 | |
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52. | Vision 2017 - Behind the VR/AR Hype: Actionable Advice Derived from Data | 4 | |
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53. | Universal GameDev Challenge - Questions and Answers [5/5] Live 2018/3/28 | 4 | |
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54. | Unite Austin Live - Day 2 - Windows Mixed Reality with Chris White, Microsoft | 4 | |
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55. | Hospitals of the future | Unity for Humanity | 4 | |
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56. | Unite Austin Live - Day 2 - Antigraviator with Mike Coeck, Cybernetic Walrus | 4 | | Antigraviator
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57. | Vision 2017 - Social Impact and VR | 4 | |
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58. | Unity Live at GDC - Unity Connect and Challenges | 4 | |
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59. | Unite Austin 2017 - Usability Reasoning For XR Interaction | 4 | |
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60. | Universal GameDev Challenge - Intel Game Dev Program [3/5] Live 2018/3/28 | 5 | |
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61. | Unite Austin Live - Day 2 - Global Evangelism Events with Carl Callewaert & Ashley Alicea, Unity | 5 | |
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62. | Unite Austin 2017 - Future of the Broadcast Industry: VR and Business Transformations | 5 | |
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63. | Unite 2015 - Prod the Dinosaur | 5 | |
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64. | Unite Austin 2017 - Weird Tech and Working with Novel Hardware | 5 | |
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65. | Unite Austin 2017 - Monetizing your AR Titles | 5 | |
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66. | Unite 2012 - Multi-SKU, Multi-Platform development | 5 | |
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67. | Unite Austin 2017 - Distributing VR from Unity | 5 | |
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68. | Vision 2017 - Film Festivals and VR: Sundance Institute and the Future of Interactive Media | 5 | |
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69. | Unite Austin 2017 - Bringing International Space Station Science Down to Earth | 5 | |
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70. | Unite Austin 2017 - Expansive Storyworlds: The Evolution of Entertainment | 5 | |
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71. | Convince the world that your project is incredible | Unity for Humanity | 5 | |
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72. | GPS: How to create with purpose | Unity for Humanity | 6 | |
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73. | Level up! Creating a more sustainable gaming universe | Unity for Humanity | 6 | |
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74. | Universal GameDev Challenge - Advice From Universal, Microsoft and Intel [2/5] Live 2018/3/28 | 6 | |
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75. | Unite Austin 2017 - PSVR After Launch: Lessons and Best Practices | 6 | |
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76. | Sundance Film Festival Panel - Film, Code, and Craft: The Tech That’s Pushing Stories Forward | 6 | |
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77. | Unity Live at GDC - Unity and Augmented Reality | 6 | |
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78. | User acquisition for your social impact mobile game | Unity for Humanity | 6 | |
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79. | Unite 2012 - Union : The places your games will go | 6 | |
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80. | Vision 2017 - Mobile Immersive Computing: Today and Beyond | 6 | |
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81. | Vision 2017 - Take Advantage of Immersive Presence in Mobile VR | 6 | |
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82. | Unite 2015 - Bring Your Unity Experience To Life With Avatars | 6 | |
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83. | Unite Austin 2017 - Stuck in the Repo with You: Binaries to the Left of you, DevOps to the Right | 6 | |
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84. | Unite Nordic 2013 vox pop: Why did you attend Unite? | 7 | |
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85. | Vision 2017 - XR Around the World Snapshot | 7 | |
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86. | Unite Austin 2017 - Creating Content the VR Way | 7 | |
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87. | A chat with Thomas Lund of Full Control at Unite Nordic 2013 | 7 | |
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88. | Unite Austin Live - Day 1 - New 2D Tools in 2017.2 with Rus Scammell, Unity | 7 | |
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89. | Unite 2012 - Unity Meetups, User Groups, and Game Jams | 7 | |
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90. | Enterprise Support Interview: Developer Relations Kerry Turner 2/3 | 7 | |
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91. | Unite 2014 - Native Plugins on Xbox One: History and Deep Dive | 7 | |
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92. | Vision 2017 - Sex, Violence & Propaganda: Ethical, Conundrums in VR | 7 | |
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93. | Unite Austin Live - Day 2 - Vuforia with Jay Wright, Vuforia | 7 | |
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94. | Unite Austin Live - Day 2 - Cadillac Virtual Showroom with Rob Spierenburg, All Things Media | 7 | Show |
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95. | Vision Summit 2017 Keynote - Facebook Spaces, NFL Films [5/10] | 8 | |
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96. | Vision 2017 - Massive Mixed Reality - Leveraging Large 3D Models with Mobile XR | 8 | |
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97. | Unite 2014 - The State of the Unity Community | 8 | |
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98. | Unite 2014 - Samsung Game Platform | 8 | |
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99. | 5 ways Death Carnival stays set up for success | Unity | 106 | |
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100. | Driving leadership in sustainability and immersive technologies | Unity for Humanity | 8 | Vlog |
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