Unity

Unity

Views:
181,949,937
Subscribers:
1,200,000
Videos:
2,591
Duration:
42:06:12:57

Unity is a YouTube channel which has at least 1.2 million subscribers, with his content totaling roughly 181.95 million views views across approximately 2.59 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCG08EqOAXJk_YXPDsAvReSg





All Videos by Unity



PublishedVideo TitleDurationViewsCategoryGame
2018-01-25Storytellers of Tomorrow - Nico Casavecchia on BattleScar (Atlas V)2:163,408
2018-01-24Storytellers of Tomorrow - Taboo (Black Eyed Peas), Pasha Shapiro and Ernst Weber (iam.MEDIA)2:103,045
2018-01-23Storytellers of Tomorrow - Sundance Institute New Frontier Lab Programs with Kamal Sinclair2:122,210
2018-01-23Storytellers of Tomorrow - Sundance Film Festival Teaser0:3116,363
2018-01-22Tilemap: Rule Tile3:2674,111
2018-01-19Creative Prototyping: Neon Walkthrough - Overview and Goals [1/6] Live 2017/1/1017:5517,048Walkthrough
2018-01-19Creative Prototyping: Neon Walkthrough - Post Processing Volumes [4/6] Live 2017/1/107:243,140Walkthrough
2018-01-19Creative Prototyping: Neon Walkthrough - Timeline & Cinemachine [5/6] Live 2017/1/106:464,067Walkthrough
2018-01-19Creative Prototyping: Neon Walkthrough - Tonemapping and Color Grading[2/6] Live 2017/1/1014:186,215Walkthrough
2018-01-19Creative Prototyping: Neon Walkthrough - Questions and Answers [6/6] Live 2017/1/106:531,816Walkthrough
2018-01-19Creative Prototyping: Neon Walkthrough - Camera Movement & Animation [3/6] Live 2017/1/1010:093,916Walkthrough
2018-01-17Tilemap: The Basics3:49161,755
2018-01-16Book of the Dead - Unity Interactive Demo - Teaser3:363,213,198The Elder Scrolls V: Skyrim
2018-01-05Importing 3D Art Into Unity - Stingray PBS Material [8/10] Live 2017/12/203:5315,598
2018-01-05Importing 3D Art Into Unity - FBX Material Embedding [9/10] Live 2017/12/201:5520,451
2018-01-05Importing 3D Art Into Unity - DCC Tool Light Import [4/10] Live 2017/12/203:493,004
2018-01-05Importing 3D Art Into Unity - Importing Visibility Animation [6/10] Live 2017/12/203:096,364
2018-01-05Importing 3D Art Into Unity - Best Practices [2/10] Live 2017/12/209:557,078
2018-01-05Importing 3D Art Into Unity - Questions and Answers [10/10] Live 2017/12/2014:434,675
2018-01-05Importing 3D Art Into Unity - Mesh Normal Calculation [3/10] Live 2017/12/202:075,988
2018-01-05Importing 3D Art Into Unity - Animation Keyframing Improvements [7/10] Live 2017/12/202:232,133
2018-01-05Importing 3D Art Into Unity - DCC Tool Camera Import [5/10] Live 2017/12/203:443,788
2018-01-05Importing 3D Art Into Unity - Overview and Goals [1/10] Live 2017/12/202:1810,303
2018-01-04Creative Prototyping: The Neon Project Short Demo9:4228,140
2017-12-22GPU accelerated Progressive Lightmapper - Pre-Alpha Preview1:2724,421Let's Play
2017-12-19Unity 2017 - Highlights2:4866,450
2017-12-05Made with Unity Latin America 2017 Highlight Reel1:2918,362
2017-12-01Neon Challenge Announcement0:3534,145
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Core Tilemap Concepts [2/8] Live 2017/22/0811:3461,490
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Confined Follow Camera [4/8] Live 2017/22/089:0942,816
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Custom Prefab Brush [7/8] Live 2017/22/084:1116,098
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Random and Animated Tiles [6/8] Live 2017/22/0813:3935,392
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Questions and Answers [8/8] Live 2017/22/087:2212,082
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Tilemap Collider 2D [3/8] Live 2017/22/084:0054,022
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Introduction and Goals [1/8] Live 2017/22/082:3588,013
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Using Rule Tiles [5/8] Live 2017/22/087:0926,949
2017-11-29Using Cinemachine: Cinemachine 2D3:1986,358
2017-11-28Made With Unity: Adam – Behind the Scenes – Digital Cloth | Unity3:45120,087
2017-11-28Unite Austin 2017 - A Look Ahead: Resource Manager, Addressable Assets and Live Preview52:0518,713Preview
2017-11-27Made With Unity: Adam – Behind the Scenes – Photogrammetry | Unity5:1842,581
2017-11-27Using Cinemachine: Post Processing4:2869,017
2017-11-27Using Cinemachine: Getting Started6:09164,894
2017-11-27Using Cinemachine: Clear Shot3:5136,954
2017-11-27Using Cinemachine: Track & Dolly4:15140,463
2017-11-27Using Cinemachine: State Driven Cameras5:2693,907
2017-11-27Using Cinemachine: Free Look4:34107,094
2017-11-26Made With Unity: Adam – Behind the Scenes – Timeline | Unity2:1227,979Timeline
2017-11-25Made With Unity: Adam – Behind the Scenes – CG Humans Part 2 | Unity2:1254,066The Elder Scrolls Online
2017-11-24Made With Unity: Adam – Behind the Scenes – CG Humans Part 1 | Unity4:5169,484The Elder Scrolls Online
2017-11-21Adam: Episode 3 – Trailer | Unity0:45920,556Preview
2017-11-20Unite Austin 2017 - Game Architecture with Scriptable Objects1:04:29357,758
2017-11-18Prototyping A 3rd Person Game Using The Asset Store7:3185,803
2017-11-14Unite Austin 2017 - The Asset Store: Accelerate your Development & Earn Income23:046,056
2017-11-14Unite Austin 2017 - Testing for Sanity: Using Unity's Integrated TestRunner32:1711,181
2017-11-14Unite Austin 2017 - Grow Your Career and Build Your Team With Unity Connect33:491,556
2017-11-14Unite Austin 2017 - S.O.L.I.D. Unity1:07:1876,458
2017-11-14Unite Austin 2017 - Stuck in the Repo with You: Binaries to the Left of you, DevOps to the Right26:231,245
2017-11-14Unite Austin 2017 - Bringing Modern .NET to Unity54:489,956
2017-11-14Unite Austin 2017 - Experimenting in Creativity50:17971
2017-11-14Unite Austin 2017 - Asset Management Details That You Won't Find in the Manual1:01:486,366
2017-11-14Unite Austin 2017 - Photon vs UNet: Battle of the Giants28:283,134
2017-11-14Unite Austin 2017 - App Development with Unity31:094,021
2017-11-14Unite Austin 2017 - How To Scale CPU Systems Dynamically31:373,293Guide
2017-11-14Unite Austin 2017 - Game Design with Haptics: The Next Level of Immersion25:282,806
2017-11-14Unite Austin 2017 - Samsung VR Technologies & Samsung Developer Ecosystem27:15625
2017-11-14Unite Austin 2017 - Learn the benefits of using WebGL50:327,653
2017-11-10Unite Austin 2017 - The AAA Graphics of Spellsouls: The Journey to 60FPS on Mobile49:084,392Dota 2
2017-11-10Unite Austin 2017 - Understanding GPU Budgets in Mobile Game Development35:482,921
2017-11-10Unite Austin 2017 - The Walking Dead: March to War - Rendering 10K Objects on Low-End Mobile Devices50:0210,828The Walking Dead
2017-11-10Unite Austin 2017 - Bringing International Space Station Science Down to Earth24:04522
2017-11-10Unite Austin 2017 - Building Narrative Tools for Oxenfree and Beyond29:362,563Oxenfree
2017-11-10Unite Austin 2017 - Developing a Scalable Render Farm Using Unity20:161,700
2017-11-10Unite Austin 2017 - Anticipating New Platforms: Porting TumbleSeed to Nintendo Switch36:291,041TumbleSeed
2017-11-10Unite Austin 2017 - Massive Battle in the Spellsouls Universe28:3626,602
2017-11-10Unite Austin 2017 - Racing Ahead With Unity 2017: Antigraviator by Cybernetic Walrus31:181,965Antigraviator
2017-11-07Unite Austin 2017 - Gnation: Empowering Game Industry Revolution30:251,092
2017-11-07Unite Austin 2017 - Your Best Gaming Moments... Captured with Geforce Shadowplay Highlights20:23925
2017-11-07Unite Austin 2017 - Protecting your Mobile Games from Security Threats17:123,167
2017-11-07Unite Austin 2017 - Unity Analytics Deep Dive - Standard Events & Remote Settings42:534,618
2017-11-07Unite Austin 2017 - Jeopardy Game: Unity by the Numbers20:41880
2017-11-07Unite Austin 2017 - Universal Windows Platform and Building the Multiplatform Games of your Dreams36:04989
2017-11-07Unite Austin 2017 - Facebook + Unity: Optimized for Growth29:341,378
2017-11-07Unite Austin 2017 - An Open Auction in a Mobile Ads World19:011,168
2017-11-07Unite Austin 2017 - Advanced Rendering in Unity: Dynamic Resolution & HDR51:4215,681
2017-11-07Unite Austin 2017 - Unity for Nintendo Platforms23:0210,528
2017-11-07Unite Austin 2017 - 10 Tips to Maximize Your Game Revenue in SEA31:461,030
2017-11-07Unite Austin 2017 - Streamlining Game Development With Unity Teams22:45898
2017-11-07Unite Austin 2017 - Developing in the Cloud: Top 5 Things to Consider25:08358
2017-11-07Unite Austin 2017 - Google Blocks: 3D Assets for the Rest of Us29:5226,805
2017-11-07Unite Austin 2017 - Get Paid on Mobile32:147,119
2017-11-03Unite Austin 2017 - PSVR After Launch: Lessons and Best Practices30:22939
2017-11-03Unite Austin 2017 - XR Graphics Overview and Best Practices41:302,562
2017-11-03Unite Austin 2017 - Building Believable Characters in VR23:172,307
2017-11-03Unite Austin 2017 - Distributing VR from Unity28:09762
2017-11-03Unite Austin 2017 - Creating a VR Storybook Look for Rainbow Crow59:221,537
2017-11-03Unite Austin 2017 - Usability Reasoning For XR Interaction22:54576
2017-11-03Unite Austin 2017 - Creating Content the VR Way25:511,014
2017-11-03Unite Austin 2017 - Rick and Morty: Virtual Rick-ality Postmortem1:03:542,745Rick and Morty: Virtual Rick-ality
2017-11-03Unite Austin 2017 - Future of the Broadcast Industry: VR and Business Transformations16:49510
2017-11-03Unite Austin 2017 - Next-gen VR Avatar Control in Unity27:512,190