Unity

Unity

Views:
181,949,937
Subscribers:
1,200,000
Videos:
2,591
Duration:
42:06:12:57

Unity is a YouTube channel which has at least 1.2 million subscribers, with his content totaling roughly 181.95 million views views across approximately 2.59 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCG08EqOAXJk_YXPDsAvReSg





All Videos by Unity



PublishedVideo TitleDurationViewsCategoryGame
2017-03-27Creating a Text Based Adventure - Creating Exits [4/8] Live 2017/3/2213:5928,840Tutorial
2017-03-27Creating a Text Based Adventure - Project Architecture Overview [2/8] Live 2017/3/224:0167,429Tutorial
2017-03-27Creating a Text Based Adventure - Text Input [5/8] Live 2017/3/226:5124,118Tutorial
2017-03-27Creating a Text Based Adventure - Creating Rooms [3/8] Live 2017/3/2216:1363,278Tutorial
2017-03-27Creating a Text Based Adventure - Reacting To String Input [6/8] Live 2017/3/227:2319,303Tutorial
2017-03-27Creating a Text Based Adventure - Questions and Answers [8/8] Live 2017/3/228:2416,935Tutorial
2017-03-27Creating a Text Based Adventure - Input Actions And The Delegate Pattern [7/8] Live 2017/3/2215:2720,672Tutorial
2017-03-22Enabling Success - featuring Taco Illuminati0:4215,483
2017-03-14Pluggable AI With Scriptable Objects - Action and State Base Classes [3/10] Live 2017/3/0812:5336,044
2017-03-14Pluggable AI With Scriptable Objects - Intro and Goals [1/10] Live 2017/3/084:3381,865
2017-03-14Pluggable AI With Scriptable Objects - Patrol Action [4/10] Live 2017/3/089:1923,588
2017-03-14Pluggable AI With Scriptable Objects - Finite State AI [2/10] Live 2017/3/0810:2159,123
2017-03-14Pluggable AI With Scriptable Objects - Chasing Until Target Is Dead [7/10] Live 2017/3/086:5511,625
2017-03-14Pluggable AI With Scriptable Objects - Attack Action [8/10] Live 2017/3/088:1411,414
2017-03-14Pluggable AI With Scriptable Objects - Decisions and Looking [5/10] Live 2017/3/089:4218,244
2017-03-14Pluggable AI With Scriptable Objects - Transitions Between States [6/10] Live 2017/3/0811:1116,205
2017-03-14Pluggable AI With Scriptable Objects - Questions and Answers [10/10] Live 2017/3/0811:2510,512
2017-03-14Pluggable AI With Scriptable Objects - Scan Decision [9/10] Live 2017/3/089:2211,154
2017-03-07Unity Accelerator Pack Demo4:3437,705
2017-03-03Unity GDC 2017 Keynote - Timeline and Cinemachine Demo, Baobab Studios, David Helgason [6/6]19:4040,027
2017-03-03Unity GDC 2017 Keynote - Unity 2017, Future of Graphics, Empowering Artists [5/6]26:428,144
2017-03-03Unity GDC 2017 Keynote - EditorVR, XR Foundation Toolkit, Artist in Residence [4/6]5:304,511
2017-03-03Unity GDC 2017 Keynote - Next Games, Colossal Order, Owlchemy Success Stories [3/6]23:343,443
2017-03-03Unity GDC 2017 Keynote - Unity 5.6 [2/6]23:5023,204
2017-03-03Unity GDC 2017 Keynote - Intro with John Riccitiello, Space Ape, Unity 5 Highlights [1/6]15:0716,281
2017-02-28Unity GDC 2017 Keynote1:55:23178,599
2017-02-272D Platformer Character Controller - Scripting Gravity [2/8] Live 2017/2/227:40117,838
2017-02-272D Platformer Character Controller - Scripting Collision [4/8] Live 2017/2/2214:3454,145
2017-02-272D Platformer Character Controller - Detecting Overlaps [3/8] Live 2017/2/229:0170,332
2017-02-272D Platformer Character Controller - Introduction and Session Goals [1/8] Live 2017/2/224:57162,834
2017-02-272D Platformer Character Controller - Player Controller Script [6/8] Live 2017/2/227:2758,833
2017-02-272D Platformer Character Controller - Questions and Answers [8/8] Live 2017/2/226:5823,506
2017-02-272D Platformer Character Controller - Adding Player Animation [7/8] Live 2017/2/225:1632,442
2017-02-272D Platformer Character Controller - Horizontal Movement [5/8] Live 2017/2/228:1643,731
2017-02-17Tanks!!! Project Walkthrough 1 of 36:3292,161Walkthrough
2017-02-17Tanks!!! Project Walkthrough 2 of 329:2325,795Walkthrough
2017-02-17Tanks!!! Project Walkthrough 3 of 319:1715,529Walkthrough
2017-02-08Unite 09 Keynote1:15:413,021
2016-12-23Flappy Bird Style - The Bird Script [3/10] Live 2016/12/1911:0757,053Flappy Bird
2016-12-23Flappy Bird Style - Animating The Bird [4/10] Live 2016/12/1913:3754,902Flappy Bird
2016-12-23Flappy Bird Style - Project Goals [1/10] Live 2016/12/196:0383,957Flappy Bird
2016-12-23Flappy Bird Style - Adding Sprites [2/10] Live 2016/12/198:0864,511Flappy Bird
2016-12-23Flappy Bird Style - Scrolling Repeating Background UI [7/10] Live 2016/12/1920:5561,322Flappy Bird
2016-12-23Flappy Bird Style - Adding Column Obstacles [8/10] Live 2016/12/1911:0138,896Flappy Bird
2016-12-23Flappy Bird Style - Score and Game Over UI [5/10] Live 2016/12/197:3249,391Flappy Bird
2016-12-23Flappy Bird Style - Adding The Game Controller [6/10] Live 2016/12/1910:4743,319Flappy Bird
2016-12-23Flappy Bird Style - Recycling Obstacles With Object Pooling [9/10] Live 2016/12/1917:3778,652Flappy Bird
2016-12-23Flappy Bird Style - Questions and Answers [10/10] Live 2016/12/196:4821,586
2016-12-12Unite 2016 - Unity for Films56:4164,148
2016-12-05Unite 2016 - Developing for Facebook Gameroom28:5012,699
2016-12-02Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo59:4994,543Guide
2016-12-01Unite 2016 - Bringing Soft and Fuzzy Surfaces to your Project with NeoFur16:4746,469
2016-12-01Unite 2016 - Making Daydream Real: Building for Google's New VR Platform30:436,415
2016-12-01Unite 2016 - One Year In: My Experience Publishing on the Unity Asset Store32:4120,443
2016-12-01Unite 2016 - Observations of an Accidental Community Manager32:312,095
2016-12-01Unite 2016 - Extracting Value from Unity Analytics Raw Data Export27:014,674
2016-12-01Unite 2016 - Building Multiplayer Games with Unity54:1156,604
2016-12-01Unite 2016 - The Evolution of Allegoritmic's Substance: Better Tools30:524,896
2016-12-01Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile54:429,141
2016-12-01Unite 2016 - Q&A with the Unity AssetBundle Team31:046,438
2016-12-01Unite 2016 - Creating Together with Unity Cloud Build and Collaborate29:2229,666
2016-12-01Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks29:218,073
2016-12-01Unite 2016 - The Power of Procedural Meshes42:3357,196
2016-12-01Unite 2016 - Unity Architecture in Pokémon Go26:4236,091Pokémon Go
2016-12-01Unite 2016 - Rendering a Large Number of Animated Characters Using the GPU31:4614,874
2016-12-01Unite 2016 - There's a Game in Your Game!33:176,266
2016-12-01Unite 2016 - High-Stakes Game of Business: A Billion Dollar Battleground24:59955
2016-12-01Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew27:123,812Star Trek: Bridge Crew
2016-12-01Unite 2016 - Accelerating Your Applications with NVIDIA VRWorks26:223,362
2016-12-01Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices58:5160,218
2016-12-01Unite 2016 - Oculus Avatars SDK for VR25:4711,299
2016-12-01Unite 2016 - Understanding VR Performance49:015,847
2016-12-01Unite 2016 - Input and Tracking: Mass Market AR/VR Adoption is Coming Soon31:431,132
2016-12-01Unite 2016 - Design Driven Revenue Optimization46:545,995
2016-12-01Unite 2016 - Multiplatform 3D Art Development for Indies27:3527,377
2016-12-01Unite 2016 - What Makes Great Games Great? Game Design with Gigi59:3635,363
2016-12-01Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE1:01:3771,988Vlog
2016-12-01Unite 2016 - GPU Accelerated High Resolution Cloth Simulation37:0438,305
2016-12-01Unite 2016 - Push Button Worlds: Create runtime 3D environments from AR to desktop Using Mantle29:4711,307
2016-12-01Unite 2016 - Pallas of Vines: A Revolution in Expressive Musical Gameplay59:00687
2016-12-01Unite 2016 - Building Sprite Sheets at Runtime (Top Eleven, Nordeus)16:333,038
2016-12-01Unite 2016 - Best Practices in Persisting Player Data on Mobile54:3044,197
2016-12-01Unite 2016 - The Quest to do Nothing: Automating Tools Development20:352,470
2016-12-01Unite 2016 - Q&A With The Outsiders28:552,077
2016-12-01Unite 2016 - The Rules of Rapid Prototype Development20:222,609
2016-12-01Unite 2016 - How to Realize the Benefits of Test Driven Development58:1614,765Guide
2016-12-01Unite 2016 - Static Code Analysis: Preventing Bugs and Lag Before They Happen32:066,272
2016-12-01Unite 2016 - Double your Revenue: The Mystery of the Missing Moolah25:202,592
2016-12-01Unite 2016 - Building the Metaverse in the Metaverse1:01:5211,945
2016-12-01Unite 2016 - The 3D Content Pipeline Powering Wayfair's AR & VR Apps29:582,300
2016-12-01Unite 2016 - Real-World HoloLens Development with Unity55:136,485
2016-12-01Unite 2016 - Cinematics and Storytelling in Unity59:2145,953
2016-12-01Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution57:33256,312
2016-12-01Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR30:5911,727
2016-12-01Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore33:2867,518Firewatch
2016-12-01Unite 2016 - Bringing Mobile Monetization out of the (Looty) Dungeon26:244,597
2016-12-01Unite 2016 - VR Technical Solutions and How They Influence Design55:381,258
2016-12-01Unite 2016 - How to Demo VR31:088,998Guide
2016-12-01Unite 2016 - What Developers Ought to Know About Customer Service29:261,078
2016-12-01Unite 2016 - Trolls: The Cost of Doing Nothing27:242,243