2019-12-10 | Creating Episodic TV Shows with Unity: Hero Dad Case Study | 42:02 | 4,499 | |
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2019-12-05 | Making an RPG Game in Unity with the Asset Store! | 5:25 | 75,192 | |
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2019-11-30 | Hex Grid Movement with Tilemap in Unity! (Tutorial) | 6:31 | 128,147 | Tutorial |
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2019-11-27 | Scaling up with DOTS: Tips from Far North Entertainment | 3:10 | 10,743 | |
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2019-11-23 | Adding Juice with Shader Graph in Unity 2019! (Tutorial) | 6:50 | 34,824 | Tutorial |
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2019-11-13 | Oculus and Unity Course: design, develop, and deploy for VR | 0:17 | 6,398 | |
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2019-11-13 | Introducing Design, develop, and deploy for VR: a course from Oculus and Unity | 0:48 | 17,062 | |
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2019-11-09 | Making Timed Visual Effects in Unity 2019! (Tutorial) | 5:44 | 33,245 | Tutorial |
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2019-11-06 | Overview of Havok Physics in Unity - Unite Copenhagen | 42:03 | 27,297 | |
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2019-11-02 | Tips for Level Design in Unity 2019! | 5:07 | 107,575 | |
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2019-11-02 | Art asset creation and implementation tips for max performance on XR and mobile - Unite Copenhagen | 26:33 | 1,905 | |
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2019-11-01 | How SHoP Architects brings real time BIM to AEC with Unity Reflect | 2:45 | 13,035 | |
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2019-11-01 | Snaps Asset Pack workflows - Unite Copenhagen 2019 | 23:37 | 2,844 | |
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2019-10-30 | Unity for Beginners - Join Mix and Jam on this Livestream Nov 24! | 0:38 | 26,469 | |
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2019-10-29 | Learn how to get AAA Graphics in Unity 2019! (Course) | 1:34 | 34,469 | Guide | Unreal
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2019-10-26 | Spaceship VFX Graph Breakdown! | 6:31 | 19,739 | |
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2019-10-23 | A publisher's journey on the Unity Asset Store - Unite Copenhagen | 17:56 | 2,317 | |
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2019-10-16 | Unity Simulation's game testing solution - Unite Copenhagen | 7:32 | 1,855 | |
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2019-10-16 | Increase iteration speed from beginning to launch - Unite Copenhagen | 24:33 | 1,215 | |
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2019-10-14 | Bringing 2D characters to life with sprite rigging - Unite Copenhagen | 42:46 | 94,149 | |
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2019-10-14 | What's ahead for film and animation with Unity 2020 - Unite Copenhagen | 47:07 | 12,086 | |
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2019-10-14 | ProBuilder tips and tricks - Unite Copenhagen | 24:23 | 1,797 | |
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2019-10-14 | Mesh sculpting for realistic terrain features - Unite Copenhagen | 20:28 | 1,841 | Let's Play |
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2019-10-14 | Real-time CG animation: Unpacking the Sherman project - Unite Copenhagen | 32:28 | 2,148 | |
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2019-10-14 | Extending the Editor with UIElements - Unite Copenhagen | 22:15 | 3,797 | | THE EDITOR
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2019-10-14 | Unity asset workflows for film and animation pipelines - Unite Copenhagen | 40:13 | 5,010 | |
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2019-10-14 | Improve your workflows with Presets - Unite Copenhagen | 26:31 | 1,632 | |
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2019-10-14 | Extending the Animation Rigging package with C# - Unite Copenhagen | 35:36 | 14,060 | |
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2019-10-14 | How to create photorealistic representations using Unity's HDRP - Unite Copenhagen | 44:17 | 8,632 | |
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2019-10-11 | Busting mobile user acquisition myths - Unite Copenhagen | 12:51 | 1,889 | |
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2019-10-11 | Best practices for distributing a mobile game - Unite Copenhagen | 21:55 | 840 | | N.E.O
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2019-10-11 | Monetizing in a privacy-friendly way - Unite Copenhagen | 15:59 | 401 | |
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2019-10-11 | Start monetizing with Unity Ads - Unite Copenhagen | 22:15 | 1,140 | |
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2019-10-11 | Optimizing your game post-launch | Triangle Studios - Unite Copenhagen | 27:26 | 1,035 | | Second Life
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2019-10-11 | Take your game to new markets with the Unity Distribution Portal - Unite Copenhagen | 16:32 | 1,479 | |
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2019-10-11 | Player engagement: The right KPIs for your game - Unite Copenhagen | 38:18 | 786 | |
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2019-10-09 | The science behind the UIElements Renderer - Unite Copenhagen | 17:33 | 5,513 | |
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2019-10-09 | Bringing Call of Duty to mobile - Unite Copenhagen | 31:15 | 2,965 | | Call of Duty: Mobile
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2019-10-09 | Optimizing GPU performance of RAID: Shadow Legends - Unite Copenhagen | 44:41 | 7,358 | | RAID: Shadow Legends
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2019-10-09 | Improve your performance using Intel's GPAs - Unite Copenhagen | 44:55 | 1,946 | |
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2019-10-09 | Options for Entity interaction - Unite Copenhagen | 43:12 | 26,139 | |
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2019-10-09 | Optimize your game with the Profile Analyzer - Unite Copenhagen 2019 | 43:26 | 9,594 | |
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2019-10-08 | Making Particles in Unity 2018.4! (Beginner Friendly Tutorial) | 5:39 | 201,999 | Tutorial |
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2019-10-07 | How to get started on your FPS game- Unite Copenhagen | 18:04 | 3,514 | Guide |
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2019-10-07 | Creating a third-person zombie shooter with DOTS - Unite Copenhagen | 32:35 | 45,077 | |
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2019-10-07 | Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen 2019 | 22:37 | 5,786 | |
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2019-10-07 | QA your code: The new Unity Test Framework - Unite Copenhagen | 40:13 | 18,479 | |
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2019-10-07 | Design and modify a realistic procedural city in real-time - Unite Copenhagen | 21:24 | 2,009 | |
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2019-10-07 | Design review in VR - Unite Copenhagen | 35:32 | 4,114 | Review |
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2019-10-07 | AssetDatabase.Refresh() refresher - Unite Copenhagen | 49:06 | 7,545 | |
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2019-10-07 | Tips and tricks for JetBrains Rider - Unite Copenhagen | 24:59 | 2,979 | |
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2019-10-07 | Driving AEC into a new age - Unite Copenhagen | 25:23 | 1,970 | |
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2019-10-07 | Turning large CAD assemblies into real-time 3D visualizations - Unite Copenhagen 2019 | 45:14 | 4,162 | |
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2019-10-07 | Modernizing the Unity Editor UI - Unite Copenhagen | 25:47 | 1,817 | |
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2019-10-07 | GUID Based reference workflow for System Shock 3 - Unite Copenhagen | 45:09 | 4,953 | |
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2019-10-07 | Visual Studio tips and tricks to boost your productivity - Unite Copenhagen 2019 | 15:28 | 2,305 | |
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2019-10-04 | Digital Twins: The power of a virtual visual copy - Unite Copenhagen | 34:23 | 11,485 | |
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2019-10-04 | Simulating the invisible with real-time 3D - Unite Copenhagen | 41:35 | 3,856 | |
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2019-10-04 | Building a turn-based game prototype using ECS - Unite Copenhagen | 40:37 | 32,610 | |
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2019-10-04 | Unity ECS for mobile: Metropolis Traffic Simulation - Unite Copenhagen | 43:13 | 12,243 | |
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2019-10-04 | Addressables for live content management - Unite Copenhagen | 44:26 | 27,746 | |
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2019-10-04 | Unboxing DOTS: Designing workflows for humans - Unite Copenhagen | 33:57 | 9,399 | |
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2019-10-04 | Merging real-time 3D and PLM in manufacturing - Unite Copenhagen | 44:39 | 2,308 | | Foundation
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2019-10-04 | What's next for automotive, transportation & manufacturing - Unite Copenhagen | 47:26 | 2,358 | |
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2019-10-04 | Tips and tricks for developing console games - Unite Copenhagen | 40:29 | 3,217 | |
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2019-10-04 | Generative art, visual music, and mixed-reality performance - Unite Copenhagen | 23:18 | 9,424 | |
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2019-10-04 | A split screen-viable UI event system | Battle Planet Judgement Day - Unite Copenhagen | 25:53 | 1,487 | | Battle Planet - Judgement Day
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2019-10-04 | From inheritance to maintenance: Restructuring your projects - Unite Copenhagen | 23:22 | 3,689 | |
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2019-10-04 | Understanding the package management ecosystem - Unite Copenhagen | 45:16 | 3,338 | |
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2019-10-02 | Introduction to Mixed and Augmented Reality Studio (MARS) - Unite Copenhagen | 45:27 | 10,884 | |
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2019-10-02 | XR graphics: Delivering the best AR/VR experiences - Unite Copenhagen | 32:25 | 10,322 | |
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2019-10-02 | Product roadmap for AR Foundation - Unite Copenhagen | 45:04 | 6,948 | |
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2019-10-02 | Persistent world-scale AR experiences with ARCore - Unite Copenhagen | 45:24 | 11,096 | |
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2019-10-02 | Supplying scalable VR training applications | Innoactive - Unite Copenhagen | 39:58 | 2,055 | |
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2019-10-02 | Virtual or real? AR Foundation best practices | Krikey - Unite Copenhagen | 31:09 | 2,869 | |
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2019-10-02 | Rapid VR development with VRTK | Oculus - Unite Copenhagen | 28:11 | 6,123 | |
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2019-10-01 | Unite Copenhagen 2019 Keynote Highlights | 2:09 | 6,481 | |
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2019-09-30 | Creating explosive real-time visuals with VFX Graph - Unite Copenhagen | 36:34 | 10,421 | |
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2019-09-30 | Streamlined landscape creation with new Terrain Tools - Unite Copenhagen 2019 | 46:23 | 3,276 | |
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2019-09-30 | What's new in Shader Graph - Unite Copenhagen | 36:58 | 8,826 | |
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2019-09-30 | Custom SRP and graphics workflows | Battle Planet - Judgement Day - Unite Copenhagen 2019 | 40:33 | 12,720 | | Battle Planet - Judgement Day
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2019-09-30 | Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen | 43:41 | 18,343 | | The Elder Scrolls: Blades
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2019-09-30 | Optimizing HDRP with NVIDIA Nsight Graphics - Unite Copenhagen | 45:35 | 4,660 | |
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2019-09-30 | Learn stylized shading with Shader Graph - Unite Copenhagen | 48:16 | 48,852 | |
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2019-09-30 | Getting started with HDRP for games - Unite Copenhagen 2019 | 31:47 | 17,757 | |
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2019-09-30 | How the Universal Render Pipeline unlocks games for you - Unite Copenhagen | 45:28 | 43,395 | |
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2019-09-30 | Upgrading your existing project to Universal Render Pipeline - Unite Copenhagen | 43:38 | 43,944 | |
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2019-09-27 | Introduction to the DOTS Sample and the NetCode that drives it - Unite Copenhagen | 47:52 | 54,461 | |
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2019-09-27 | Overview of Unity Simulation - Unite Copenhagen | 26:40 | 9,809 | |
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2019-09-27 | Speed up your asset imports for big projects - Unite Copenhagen | 38:27 | 9,304 | |
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2019-09-27 | Using Vivox to connect your players: Text and voice comms - Unite Copenhagen | 22:14 | 8,423 | |
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2019-09-27 | Best practices: Async vs. coroutines - Unite Copenhagen | 42:54 | 65,983 | |
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2019-09-27 | Tips and tricks for increasing LTV in your games - Unite Copenhagen | 39:49 | 2,990 | |
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2019-09-26 | Take a tour around the Unite Copenhagen 2019 expo floor | 2:23 | 2,690 | |
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2019-09-26 | What to expect in 2020: Unity roadmap - Unite Copenhagen 2019 | 43:51 | 49,826 | |
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2019-09-26 | Real-time VFX workflows in The Heretic - Unite Copenhagen | 44:34 | 19,340 | |
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2019-09-26 | Next-gen multiplayer mobile FPS games | MADFINGER Games - Unite Copenhagen | 39:42 | 12,066 | | GhostWire: Tokyo
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2019-09-26 | Converting your game to DOTS - Unite Copenhagen | 43:59 | 65,696 | |
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2019-09-26 | Gorgeous games made with Unity - Unite Copenhagen | 1:25 | 79,605 | | XCOM 2
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2019-09-25 | Develop efficiently with Game Foundation - Unite Copenhagen | 46:48 | 7,145 | |
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