2022-08-25 | Gamescom Indie Arena Booth 2022 | Unity | 2:06 | 13,389 | |
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2022-08-23 | Inspiring computer vision projects using synthetic data | Unity | 1:04 | 10,202 | |
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2022-08-17 | Intro to Game Overrides | Unity Gaming Services | 1:54 | 13,366 | |
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2022-08-12 | Strand-based Hair Solution | Unity | 0:55 | 39,507 | |
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2022-08-11 | Meet the creators: Tomas Sala | Unity | 3:07 | 7,775 | | The Falconeer
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2022-08-10 | Lion: A glimpse of the future with Unity Art Tools | Unity | 0:24 | 180,970 | |
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2022-08-09 | Meet the creators: Apocalypse Studios | Unity | 3:03 | 11,203 | |
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2022-08-03 | How to create more accessible games | Unity Learn | 0:55 | 163,523 | Guide |
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2022-07-27 | Unity Reflect Review: Setting Up with Meta Quest 2 | 1:36 | 5,452 | Review |
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2022-07-21 | How SHoP Architects use real-time 3D digital twins to envision skyscrapers before they're built | 4:06 | 10,028 | |
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2022-07-07 | Version control & project organization best practices | 8:21 | 16,828 | |
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2022-06-30 | Unity for animation: Creators at Annecy 2022 | Unity | 1:04 | 21,320 | |
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2022-06-22 | Meet the Creators: SYBO | Unity | 3:24 | 39,987 | |
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2022-06-22 | Empowering studios of all sizes to build live games | Unity Gaming Services | 3:30 | 12,258 | |
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2022-06-10 | Unity Simulation Pro: Cutting-edge simulation without compromise | 1:11 | 20,310 | | Everdream Valley
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2022-06-02 | Gigaya, sample game - What you missed at GDC 2022 | Unity | 6:07 | 78,510 | |
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2022-05-27 | Use Cases Bootcamp | Unity Gaming Services | 13:30 | 15,365 | |
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2022-04-22 | Deckers Brands saves on resources through 3D scanning | 2:52 | 13,029 | |
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2022-04-12 | Introducing Unity 2021 LTS | 1:13 | 212,669 | |
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2022-04-05 | Next gen tech & the live entertainment revolution | Unity at SXSW 2022 | 40:05 | 11,270 | |
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2022-03-29 | The Game Changers: Ramen VR | Unity | 5:14 | 285,254 | | Zenith: The Last City
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2022-03-25 | Unity Awards 2021 | Winners | 5:24 | 42,011 | |
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2022-03-25 | Immersive VR games made with Unity | Unity | 2:10 | 997,548 | | Zenith: The Last City
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2022-03-24 | Massive multiplatform games made with Unity | Unity | 1:48 | 907,794 | | The Falconeer
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2022-03-23 | Introducing Gigaya, a new sample game | Unity | 1:34 | 312,973 | |
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2022-03-22 | Inspiring indie games made with Unity | Unity | 2:25 | 977,608 | | Neon White
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2022-03-21 | Enemies – real-time cinematic teaser | Unity | 2:01 | 1,729,397 | |
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2022-03-10 | Multiplayer Scaling Roundtable highlights | Unity Gaming Services | 11:26 | 13,421 | | World of WarCraft
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2022-02-22 | Real-time BIM collaboration with annotations | 0:35 | 6,656 | |
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2022-02-18 | Unity Terrain - HDRP Demo Scene | 1:45 | 74,322 | |
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2022-02-18 | Multiplayer Scaling Roundtable | Unity Gaming Services | 1:08:19 | 8,085 | |
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2022-02-17 | Driving innovation with a marine vessel configurator built in Unity Forma | 4:29 | 9,294 | |
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2022-02-15 | Review designs together with follow mode in Unity Reflect Review | 0:36 | 3,937 | Review |
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2022-02-12 | Remote Config | Unity Gaming Services | 14:08 | 17,274 | |
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2022-02-08 | How to bring your model into VR in 2 steps | 0:35 | 7,178 | Guide |
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2022-01-24 | Welcome, Ziva Dynamics! | 1:58 | 394,024 | |
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2021-12-17 | A thrill-filled year for desktop & console games | Made with Unity | 1:50 | 731,170 | | Lego Builder's Journey
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2021-12-14 | Among Us and Unity | Unity Gaming Services | 6:36 | 45,600 | | Among Us
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2021-12-09 | Boeing Q&A: Machine learning and AR-powered aircraft inspection | 11:27 | 12,288 | |
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2021-12-09 | How to set up Relay and Lobby | Unity Gaming Services | 7:11 | 23,502 | |
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2021-12-07 | Working with Willem Dafoe, Daisy Ridley and James McAvoy | 12 Minutes | 8:02 | 9,175 | | 12 Minutes
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2021-12-06 | Cloud Content Delivery and Addressables | Unity Gaming Services | 26:00 | 22,706 | |
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2021-12-03 | John Riccitiello & Prem Akkaraju discuss Unity’s acquisition of Weta Digital | Unity | 10:42 | 21,065 | Discussion |
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2021-12-02 | Timeline Cutscene in 12 Minutes | 3:05 | 13,878 | | 12 Minutes
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2021-12-01 | Importing and Validating 3D Characters in Unity I LookDev Studio Tutorial | 18:36 | 19,021 | |
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2021-12-01 | UI/UX for Multiplatform | Crying Suns | 7:28 | 5,824 | | Crying Suns
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2021-11-30 | MoCap in an Indie game?! | 12 Minutes | 7:41 | 12,373 | | 12 Minutes
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2021-11-29 | Art Prototypes | 12 Minutes | 5:45 | 6,739 | | 12 Minutes
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2021-11-29 | Made with Unity Award 2021 Winner Showcase | Unity Korea | 1:06 | 10,075 | Show |
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2021-11-28 | Visual Identity of 12 Minutes | 5:49 | 3,703 | | 12 Minutes
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2021-11-27 | Funding your Indie Game 💰 | 12 Minutes | 2:13 | 8,273 | | 12 Minutes
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2021-11-26 | Streamlining Dialogue in 12 minutes | 1:30 | 3,776 | Vlog | 12 Minutes
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2021-11-26 | New Authoring Workflows for believable Terrain and Vegetation | SIGGRAPH 2021 | 16:44 | 10,583 | |
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2021-11-25 | Luis' Original Prototype for 12 Minutes | 5:13 | 5,253 | | 12 Minutes
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2021-11-24 | The Design of 12 Minutes | Creator Spotlight | 3:49:12 | 7,713 | | 12 Minutes
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2021-11-22 | Epic VFX - Sun Supernova | Outer Wilds | 3:46 | 13,682 | | Outer Wilds
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2021-11-21 | Star Rendering With No Skybox | Outer Wilds | 2:28 | 13,023 | | Outer Wilds
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2021-11-20 | Blood River Developer Easter Egg | Outer Wilds EotE *spoilers* | 2:09 | 7,061 | | Outer Wilds
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2021-11-20 | River Flood & Flow | Outer Wilds EotE *spoilers* | 5:52 | 6,786 | | Outer Wilds
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2021-11-19 | Matrix Style Shader | Outer Wilds EotE *spoilers* | 6:41 | 7,204 | | Outer Wilds
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2021-11-18 | We pick and play the top 15 games! Let's Play LEGO® Ideas Contest | 1:55:21 | 9,852 | Let's Play | Roblox
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2021-11-18 | Volumetric "Darkness" & Lighting | Outer Wilds EotE *spoilers* | 4:54 | 5,209 | | Outer Wilds
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2021-11-17 | Volcanic Rock Shader 🌋 | Outer Wilds | 3:08 | 5,109 | | Outer Wilds
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2021-11-16 | Life-saving Vegetation Tool 🌱 | Outer Wilds | 5:58 | 11,156 | | Outer Wilds
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2021-11-15 | Tornado VFX in Unity 🌪️ | Outer Wilds | 3:55 | 8,879 | | Outer Wilds
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2021-11-15 | New Contextual Workflows for Faster Prototyping | SIGGRAPH 2021 | 20:58 | 9,257 | |
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2021-11-14 | Developing Efficient Placement Tools | Outer Wilds | 0:00 | 7,771 | | Outer Wilds
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2021-11-13 | Ocean Shader on a sphere | 0:00 | 15,514 | | Outer Wilds
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2021-11-12 | Simulating a Planet's Atmosphere | Outer Wilds | 0:00 | 14,821 | | Outer Wilds
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2021-11-06 | Fun environmental storytelling | Lost in Random | 1:13 | 5,973 | | Lost in Random
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2021-11-06 | Making HUGE videogame levels with limited resources | Lost in Random | 3:56 | 10,097 | | Lost in Random
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2021-11-06 | Environment art from sketch to 3D scene | Lost in Random | 3:25 | 5,341 | |
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2021-11-06 | Directing a cutscene with Cinemachine and Timeline in Unity | Lost in Random | 9:32 | 8,114 | | Lost in Random
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2021-11-05 | New Lighting Features in Unity 2021.2: Volumetric Clouds, Lens Flare & Light Anchor | SIGGRAPH 2021 | 27:47 | 70,706 | |
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2021-11-05 | HDRP Volumetric Clouds | 1:02 | 17,168 | |
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2021-11-03 | Sizzle Reel | Unity for Humanity Summit 2021 | 1:18 | 2,646 | |
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2021-11-03 | Unity essentials workshop | Unity for Humanity | 1:31:37 | 1,884 | |
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2021-11-03 | Reaching for the stars | Unity for Humanity | 29:24 | 380 | |
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2021-11-03 | AI for social good | Unity for Humanity | 26:36 | 564 | |
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2021-11-03 | Partnerships for impact | Unity for Humanity | 45:21 | 367 | |
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2021-11-03 | More game, less code | Unity for Humanity | 30:03 | 1,060 | |
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2021-11-03 | You can do it! Create your first game with Unity | Unity for Humanity | 29:14 | 1,583 | |
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2021-11-03 | RT3D: The bridge to healthcare innovation | Unity for Humanity | 59:50 | 1,039 | |
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2021-11-03 | Transforming communities with RT3D programs | Unity for Humanity | 30:48 | 454 | |
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2021-11-03 | Convince the world that your project is incredible | Unity for Humanity | 21:57 | 333 | |
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2021-11-03 | Funding healthcare innovation | Unity for Humanity | 21:06 | 183 | |
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2021-11-03 | Changing the world with AR | Unity for Humanity | 28:14 | 1,889 | |
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2021-11-03 | Enabling empathy at scale | Unity for Humanity | 26:24 | 434 | |
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2021-11-03 | User acquisition for your social impact mobile game | Unity for Humanity | 15:53 | 474 | |
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2021-11-03 | No prescription required | Unity for Humanity | 30:31 | 284 | |
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2021-10-29 | Optimizing Fog for the Nintendo Switch | Lost in Random | 5:49 | 2,692 | | Lost in Random
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2021-10-29 | Using CLAY for video game concept art | Lost in Random | 3:06 | 1,308 | | Lost in Random
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2021-10-29 | How Zoink achieved FULLY dynamic lighting in their Unity game | Lost in Random | 11:01 | 4,541 | | Lost in Random
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2021-10-29 | Making a AAA looking game with Unity’s URP | Lost in Random | 3:06 | 17,738 | | Lost in Random
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2021-10-28 | Unity Creator Spotlight: Lost in Random by Zoink | 2:30:30 | 9,532 | | Lost in Random
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2021-10-27 | Driving leadership in sustainability and immersive technologies | Unity for Humanity | 27:56 | 537 | Vlog |
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2021-10-27 | Imagining a better world through the power of the metaverse | Unity for Humanity | 47:17 | 2,807 | |
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2021-10-27 | GPS: How to create with purpose | Unity for Humanity | 33:27 | 486 | |
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2021-10-27 | Digital twins for sustainability | Unity for Humanity | 30:06 | 1,396 | |
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2021-10-27 | Hospitals of the future | Unity for Humanity | 29:56 | 381 | |
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